My First Carcassonne Base Game

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Each year, the people of France celebrate a national holiday on July 14th. In Carcassonne, the people mark the day by releasing the sheep, chickens and cows from their pens. All day, the children of Carcassonne make great fun by trying to catch the animals and return them to their pens by dusk.

General info and comments

First published by Hans im Glück in 2009 under the name Die Kinder von Carcassonne, and initially translated into English as The Kids of Carcassonne (RGG 2009). It was renamed My First Carcassonne for the first ZMG release in 2014. It is known as Carcassonne: Junior in most non-English versions.

A second ZMG design, with revised artwork, was released in 2020 along with updated releases in most markets.

A fun and exciting tile-laying game for 2–4 players aged 4 and up from Marco Teubner. This is a children‘s version of the Carcassonne game from Klaus-Jürgen Wrede.

Contents

  • 36 landscape tiles (70mm x 70mm - about twice the size of normal Carcassonne tiles)
Junior Contents.jpg
  • 32 game figures (8 in each color) - larger than meeples from Carcassonne
Comparison of the size of the tiles in My First Carcassonne, with those from standard Carcassonne.
Comparison of the size of the figures in My First Carcassonne, with meeples from standard Carcassonne.

Preparation

Take all landscape tiles, shuffle them, and stack them in several stacks around the table, so that each player can reach one or two stacks

Leave the middle of the table clear for this is where you will place the landscape tiles to build the map.

Each player chooses a colour and takes the 8 figures of that colour, placing them in their play area (the area in front of them on the table). With fewer than 4 players, remove the figures in the unchosen colors from the game.

Take one tile from a stack and place it face up in the center of the table to start the game. From this tile, the players will build the whole map of the game.

Aim of the Game

In the game, the players place tiles on the table to form a map. The first player to place all of their figures on the map wins the game.

Playing the Game

The players take turns in clockwise order, beginning with the starting player, who is chosen at random.

Placing a Tile

On each player's turn, first turn over the top-most tile from any stack and place it on the table, adding it to the map you are creating. The player must place the card so at least one edge lies against the edge of a tile previously placed on the map.

A tile may not be placed so that it touches another only at a corner.

Tiles may not be placed corner-to-corner (upper example); valid tile placement with continuous road (lower example)

Placing a Figure

On the roads (on each of the tiles), there are pictures of children in the four figure colours.

Whenever a player places a tile so that the road is closed at both ends, the players whose colours are shown on parts of the closed road, place their figures on these parts. Each road part with the colour of a player in the game gets a figure of that color. A road is closed if it ends, at both ends, at a pond, a wall, a house, or a green area.

A road is also closed when it forms a complete loop.

If a part of a closed road has a colour that no player is using, nothing is played on that part.

Red and blue place figures on the closed road (A); the road with the green child on it (B) is not closed.

Game End

Junior Winner.jpg

As soon as one player has placed all of their figures on the map, the game ends. This player wins the game.

In rare cases it can happen that all tiles are played, but no player has played all their figures. In this case, the game ends when the last tile is played. In this case, the winner is the player who has the fewest figures left unplayed on the map. If players tie with the fewest, those tied rejoice in their shared victory.

At the end of the day, the children return home, exhausted, but with stories of their wonderful experiences from the long day. The day concludes with a multi-coloured celebration with large bonfires and tasty foods from the area around Carcassonne. People of all ages join in the celebration. The elders entertain the children with exciting tales of knights, fairies, and dragons. The children listen with rapt attention to the dreams of ancient time and with hopes that they will have similar adventures one day. Finally, most children fall asleep, while the animals enjoy peace again in their stables. The animals, which were not caught by the children, return in the evening to join the other animals. Their returns are welcome because the children of Carcassonne are concerned for the safety of their sheep, dogs, cats, and chickens ...

Credits

Illustration: Rolf Vogt

Tile Distribution

Total tiles: 36
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Tile Backs

Junior Tile Back.jpg

German/French First Edition tiles

The initial release of the German and French versions (both by HiG) contained an imbalance in the number of children, in each colour, printed on the tiles. There were 12 green, 12 yellow, 11 red and 10 blue children. In the second printing, this was corrected to 11 of each.

Additionally, a number of tiles featured roads passing through the inner courtyards of the buildings, which were replaced in the second version with roads which stopped at the buildings. All other printings from around this time contained the correct tile images. There were also some minor artwork changes as well - green children have pointed hats. The tiles from that original printing are included below, with the tiles that replaced them.

Total Regular Tiles: 14

First version Replaced by ... Reason
Junior Tile 03a.jpg Junior Tile 03.jpg Yellow figure replaced by blue; green figure removed; path split by building
Junior Tile 04a.jpg Junior Tile 04.jpg Path through building split in two
Junior Tile 06a.jpg Junior Tile 06.jpg Path through building split in two
Junior Tile 11a.jpg Junior Tile 11.jpg Building removed
Junior Tile 17a.jpg Junior Tile 17.jpg Path through building removed
Junior Tile 18a.jpg Junior Tile 18.jpg Path through building removed
Junior Tile 28a.jpg Junior Tile 28.jpg Path through building split in two
Junior Tile 29a.jpg Junior Tile 29.jpg Path through building split in two
Junior Tile 30a.jpg Junior Tile 30.jpg Path through building split in two
Junior Tile 32a.jpg Junior Tile 32.jpg Building removed
Junior Tile 33a.jpg Junior Tile 33.jpg Path through building split in two
Junior Tile 34a.jpg Junior Tile 34.jpg Path through building removed
Junior Tile 35a.jpg Junior Tile 35.jpg Path through building removed
Junior Tile 36a.jpg Junior Tile 36.jpg Path through building split in two

Footnotes

For Icons explanation and licensing please visit Icons page.