Difference between revisions of "Gold Rush Base Game"

Jump to navigation Jump to search
no edit summary
(Marked this version for translation)
Line 93: Line 93:
* The remaining '''Mining tokens''' are placed face-down within easy reach. Ideally, one player should be assigned to placing these tokens as they are needed.
* The remaining '''Mining tokens''' are placed face-down within easy reach. Ideally, one player should be assigned to placing these tokens as they are needed.
* Each player takes 5 cowboys and 1 tent in their chosen color, placing one of their cowboys on space 0 of the scoreboard.
* Each player takes 5 cowboys and 1 tent in their chosen color, placing one of their cowboys on space 0 of the scoreboard.
* The youngest player chooses who begins the game.<ref>If you don't want to admit your age, agree another method.</ref>
* The youngest player chooses who begins the game. <ref>
If you don't want to admit your age, agree another method.
</ref>


== Playing the Game == <!--T:14-->
== Playing the Game == <!--T:14-->
Line 132: Line 134:
* The newly placed tile ({{ColorRed|red}}-bordered in the examples below) must be placed adjacent to at least one existing tile. Diagonal adjacency is '''not''' sufficient.
* The newly placed tile ({{ColorRed|red}}-bordered in the examples below) must be placed adjacent to at least one existing tile. Diagonal adjacency is '''not''' sufficient.
* Railroad tracks, mountains, and prairies must continue from this newly placed tile to existing adjacent tiles. In the rare case that a drawn tile cannot be legally placed, it is discarded from the game. The player draws a new Land tile to place instead.
* Railroad tracks, mountains, and prairies must continue from this newly placed tile to existing adjacent tiles. In the rare case that a drawn tile cannot be legally placed, it is discarded from the game. The player draws a new Land tile to place instead.
{{BeginBlockList|nesting=1|width=100%}}
{{BeginBlockList|nesting=1|width=100%}}
{{StartBlock|width=210px|padding-bottom=0px}}
{{StartBlock|width=210px|padding-bottom=0px}}
Line 146: Line 149:


<!--T:101-->
<!--T:101-->
}}
}}<!--End Template:DottedFrameMessage-->
 
<hr />
<hr />


Line 153: Line 157:
<!--T:23-->
<!--T:23-->
When a player places a Land tile depicting a mountain segment, one or more Mining tokens are immediately placed '''face-down''' on that mountain. The number of Mining tokens to be placed is equal to the number of gold nugget symbols on the newly placed tile. For the sake of clarity, all Mining tokens on a given mountain should be kept in a single face-down pile.
When a player places a Land tile depicting a mountain segment, one or more Mining tokens are immediately placed '''face-down''' on that mountain. The number of Mining tokens to be placed is equal to the number of gold nugget symbols on the newly placed tile. For the sake of clarity, all Mining tokens on a given mountain should be kept in a single face-down pile.
{{BeginBlockList|width=100%}}
{{BeginBlockList|width=100%}}
{{StartBlock|width=295px|padding-bottom=0px}}
{{StartBlock|width=295px|padding-bottom=0px}}
Line 161: Line 166:
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
To ensure you do not forget to place these tokens, it is recommended that one player is assigned this important task.
To ensure you do not forget to place these tokens, it is recommended that one player is assigned this important task.
}}
}}
Line 219: Line 225:
You '''may''' place your cowboy onto a mountain area that contains no cowboys, but is occupied by [[Gold Rush The Sheriff|The Sheriff]] with the hope that he will be moved away at a later point in the game.
You '''may''' place your cowboy onto a mountain area that contains no cowboys, but is occupied by [[Gold Rush The Sheriff|The Sheriff]] with the hope that he will be moved away at a later point in the game.
</ref> This is best illustrated by the following examples:
</ref> This is best illustrated by the following examples:
{{BeginBlockList|nesting=1|width=100%}}
{{BeginBlockList|nesting=1|width=100%}}
{{StartBlock|width=245px|padding-bottom=0px}}
{{StartBlock|width=245px|padding-bottom=0px}}
Line 227: Line 234:
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
If a player has no cowboys in their supply, they must continue to place tiles on their turn even though they cannot place cowboys. Do not worry: cowboys return to their players’ supplies when they are no longer needed on their respective railroads, mountains, and cities (further explained later).
If a player has no cowboys in their supply, they must continue to place tiles on their turn even though they cannot place cowboys. Do not worry: cowboys return to their players’ supplies when they are no longer needed on their respective railroads, mountains, and cities (further explained later).
}}
}}
Line 243: Line 251:
* '''The tent may occupy a newly placed tile or a previously placed tile'''
* '''The tent may occupy a newly placed tile or a previously placed tile'''
* There is no functional difference between placing a tent from one’s personal supply and moving a tent from one tile to another
* There is no functional difference between placing a tent from one’s personal supply and moving a tent from one tile to another
{{BeginBlockList|nesting=1|width=100%}}
{{BeginBlockList|nesting=1|width=100%}}
{{StartBlock|width=250px|padding-bottom=0px}}
{{StartBlock|width=250px|padding-bottom=0px}}
Line 282: Line 291:
<!--T:42-->
<!--T:42-->
'''A player whose railwayman alone occupies a completed railroad scores points equal to the “length” of the railroad (number of tiles used). For example, a five-tile railroad is worth 5 points. More examples are pictured below.'''
'''A player whose railwayman alone occupies a completed railroad scores points equal to the “length” of the railroad (number of tiles used). For example, a five-tile railroad is worth 5 points. More examples are pictured below.'''
{{BeginBlockList|width=100%}}
{{BeginBlockList|width=100%}}
{{StartBlock|width=190px}}
{{StartBlock|width=190px}}
Line 312: Line 322:
All players track their points with a cowboy on the provided scoreboard, with spaces marked 0-49. Should a player acquire 50 or more points in a game, they should lay their cowboy flat (as pictured to the right) to indicate that they have completed a lap of the scoreboard. In this way, a cowboy lying flat on space 1 of the scoreboard (as pictured to the right) indicates a score of 51 points. <ref>
All players track their points with a cowboy on the provided scoreboard, with spaces marked 0-49. Should a player acquire 50 or more points in a game, they should lay their cowboy flat (as pictured to the right) to indicate that they have completed a lap of the scoreboard. In this way, a cowboy lying flat on space 1 of the scoreboard (as pictured to the right) indicates a score of 51 points. <ref>
{{IconHouse}}
{{IconHouse}}
Alternatively, use can be made of the 50/100 scoring tiles available as part of the Carcassonne expansion, {{InnsCathedralsLink|logo=noborder}}, or from fan expansion sites, such as [http://www.carcassonnecentral.com CarcassonneCentral].</ref>
Alternatively, use can be made of the 50/100 scoring tiles available as part of the Carcassonne expansion, {{InnsCathedralsLink|logo=noborder}}, or from fan expansion sites, such as [http://www.carcassonnecentral.com CarcassonneCentral].
</ref>


<!--T:38-->
<!--T:38-->
Line 318: Line 329:


====== Multiple Cowboys on a completed railroad or mountain ====== <!--T:95-->
====== Multiple Cowboys on a completed railroad or mountain ====== <!--T:95-->
<!--T:45-->
[[File:Goldrush_Ex18_MultipleCowboys.png|350px|thumb|frame|none|The {{ColorRed|newly placed tile}} connects two previously separate railroads as a single completed railroad.<br>{{ColorBlue|BLUE}} and {{ColorYellow|YELLOW}} both score 5 points, as they are tied for most cowboys.]]


<!--T:46-->
<!--T:46-->
Line 327: Line 335:
<!--T:47-->
<!--T:47-->
'''When such a railroad or mountain is completed, the player who has the most cowboys in a given feature scores the points alone. In case of a tie, all tied players score full points.'''
'''When such a railroad or mountain is completed, the player who has the most cowboys in a given feature scores the points alone. In case of a tie, all tied players score full points.'''
<!--T:45-->
[[File:Goldrush_Ex18_MultipleCowboys.png|350px|thumb|frame|none|The {{ColorRed|newly placed tile}} connects two previously separate railroads as a single completed railroad.
<div style="margin-top:1ex">{{ColorBlue|BLUE}} and {{ColorYellow|YELLOW}} both score 5 points, as they are tied for most cowboys.</div>]]


<!--T:103-->
<!--T:103-->
Line 337: Line 349:


<!--T:50-->
<!--T:50-->
'''The player who has the most gold miners on a completed mountain first takes all Mining tokens that remain on the mountain, and then scores 1 point for each gold nugget symbol on that mountain.''' <ref>{{IconWorld}} If I complete a mountain area which contains my tent, can I first mine it and then distribute tokens and score it? Yes.</ref><ref>{{IconWorld}} If there are no gold miners on a completed mountain that contains Mining Tokens, the tokens are removed from the board and placed back in the general supply.</ref>
'''The player who has the most gold miners on a completed mountain first takes all Mining tokens that remain on the mountain, and then scores 1 point for each gold nugget symbol on that mountain.''' <ref>
{{IconWorld}}
If I complete a mountain area which contains my tent, can I first mine it and then distribute tokens and score it? Yes.
</ref> <ref>
{{IconWorld}}
If there are no gold miners on a completed mountain that contains Mining Tokens, the tokens are removed from the board and placed back in the general supply.
</ref>


<!--T:51-->
<!--T:51-->
'''In case of a tie''', the Mining tokens are distributed among the tied players. The tied players take turns taking Mining tokens, starting clockwise from the current player, and continuing until all Mining tokens have been taken. Then, all tied players score full points for the gold nugget symbols on the mountain.
'''In case of a tie''', the Mining tokens are distributed among the tied players. The tied players take turns taking Mining tokens, starting clockwise from the current player, and continuing until all Mining tokens have been taken. Then, all tied players score full points for the gold nugget symbols on the mountain.
{{BeginBlockList|width=100%}}
{{BeginBlockList|width=100%}}
{{StartBlock|width=280px|padding-bottom=0px}}
{{StartBlock|width=280px|padding-bottom=0px}}
Line 349: Line 368:
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
'''Tents have no effect on the majority, evaluation, or scoring of a completed mountain. A tent occupying a completed mountain is returned to its owner’s supply.'''
'''Tents have no effect on the majority, evaluation, or scoring of a completed mountain. A tent occupying a completed mountain is returned to its owner’s supply.'''


Line 355: Line 375:


====== Completed City ====== <!--T:52-->
====== Completed City ====== <!--T:52-->
<!--T:53-->
[[File:Goldrush_Ex21_ScoreCity.png|265px|thumb|frame|none|The {{ColorBlue|BLUE merchant}} in the completed city is connected to two completed railroads and scores '''6 points'''.]]


<!--T:54-->
<!--T:54-->
Line 367: Line 384:
<!--T:56-->
<!--T:56-->
'''Important: A railroad that starts and ends in the same city only adds 3 points to that city’s value (see example to the right).'''
'''Important: A railroad that starts and ends in the same city only adds 3 points to that city’s value (see example to the right).'''
<!--T:53-->
[[File:Goldrush_Ex21_ScoreCity.png|265px|thumb|frame|none|The {{ColorBlue|BLUE merchant}} in the completed city is connected to two completed railroads and scores '''6 points'''.]]
<hr />


<!--T:105-->
<!--T:105-->
<hr />
{{DottedFrameMessage|border=2px solid #B13945|align=left|margin=10px 0px|padding=0px 10px|radius=5px|display=none|text=
{{DottedFrameMessage|border=2px solid #B13945|align=left|margin=10px 0px|padding=0px 10px|radius=5px|display=none|text=


Line 385: Line 406:
<!--T:61-->
<!--T:61-->
In order to do this, one must:
In order to do this, one must:
# Place a tile so that it completes a railroad, mountain, or city.
: '''1.''' Place a tile so that it completes a railroad, mountain, or city.
# Place a cowboy from their supply on the newly completed feature (it must not already be occupied by another cowboy).
: '''2.''' Place a cowboy from their supply on the newly completed feature (it must not already be occupied by another cowboy).
# Score the completed feature.
: '''3.''' Score the completed feature.
# The cowboy is then returned to the player’s supply.
: '''4.''' The cowboy is then returned to the player’s supply.
{{BeginBlockList|width=100%}}
 
{{BeginBlockList|nesting=1|width=100%}}
{{StartBlock|width=295px|padding-bottom=0px}}
{{StartBlock|width=295px|padding-bottom=0px}}
[[File:Goldrush_Ex23_Return1.png|285px|thumb|frame|none|{{ColorBlue|BLUE}} places a tile and a railwayman, and scores 3 points.]]
[[File:Goldrush_Ex23_Return1.png|285px|thumb|frame|none|{{ColorBlue|BLUE}} places a tile and a railwayman, and scores 3 points.]]
Line 413: Line 435:
<!--T:65-->
<!--T:65-->
Once a cowboy is placed on a prairie, becoming a farmer, it remains there '''until the end of the game'''. For this reason, farmers should always be '''laid flat''' on the prairies to remind players that they '''do not return''' like railwaymen, gold miners, and merchants. The boundaries of a prairie are formed by railroad tracks, mountains, and the edges of outer tiles. (Important for final scoring!)
Once a cowboy is placed on a prairie, becoming a farmer, it remains there '''until the end of the game'''. For this reason, farmers should always be '''laid flat''' on the prairies to remind players that they '''do not return''' like railwaymen, gold miners, and merchants. The boundaries of a prairie are formed by railroad tracks, mountains, and the edges of outer tiles. (Important for final scoring!)
{{BeginBlockList|width=100%}}
{{BeginBlockList|width=100%}}
{{StartBlock|width=285px|padding-bottom=0px}}
{{StartBlock|width=285px|padding-bottom=0px}}
Line 478: Line 501:
<!--T:80-->
<!--T:80-->
The player who has the most farmers in a given prairie scores a number of points equal to the value of that prairie. In case of a tie, all tied players score full points, as seen previously with railroads and mountains.
The player who has the most farmers in a given prairie scores a number of points equal to the value of that prairie. In case of a tie, all tied players score full points, as seen previously with railroads and mountains.
<table class="wica-overflow">
<table class="wica-overflow">
<tr>
<tr>
translator, writer
104,945

edits

Navigation menu