Difference between revisions of "Bridges, Castles and Bazaars (1st edition)"

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[[File:BCB C1 bazaar turnOrder.png|frame|none|Example with three players: <br />
[[File:BCB C1 bazaar turnOrder.png|frame|none|Example with three players: <br />
{{ColorRed|RED}} draws a tile with a bazaar. She places and deploys a follower to it. Then she uncovers three tiles. <br />
{{ColorRed|RED}} draws a tile with a bazaar. She places and deploys a follower to it. Then she uncovers three tiles.
* {{ColorBlue|BLUE}} is next in the order of play, selects a tile and bids 2 points for it. {{ColorGreen|GREEN}} passes, while {{ColorRed|RED}} bids 3 points. {{ColorBlue|BLUE}} (the auctioneer) wants to keep the tile, so pays {{ColorRed|RED}} (the highest bidder) the 3 points; that is, {{ColorBlue|BLUE}} reduces her score by 3 and increases that of {{ColorRed|RED}} by 3. <br />
<ul>
* Now {{ColorGreen|GREEN}} selects a tile and bids 2 points for it. {{ColorRed|RED}} bids 3 points, and {{ColorBlue|BLUE}} cannot bid. {{ColorGreen|GREEN}} gives him the tile and receives 3 points.{{ColorRed|RED’s}} score decreases by 3. <br />
<li>{{ColorBlue|BLUE}} is next in the order of play, selects a tile and bids 2 points for it. {{ColorGreen|GREEN}} passes, while {{ColorRed|RED}} bids 3 points. {{ColorBlue|BLUE}} (the auctioneer) wants to keep the tile, so pays {{ColorRed|RED}} (the highest bidder) the 3 points; that is, {{ColorBlue|BLUE}} reduces her score by 3 and increases that of {{ColorRed|RED}} by 3. </li>
* There is now only one tile left, which {{ColorGreen|GREEN}} receives for free.<br />
<li>Now {{ColorGreen|GREEN}} selects a tile and bids 2 points for it. {{ColorRed|RED}} bids 3 points, and {{ColorBlue|BLUE}} cannot bid. {{ColorGreen|GREEN}} gives him the tile and receives 3 points.{{ColorRed|RED’s}} score decreases by 3. </li>
<li>There is now only one tile left, which {{ColorGreen|GREEN}} receives for free. </li>
</ul>
Beginning with {{ColorBlue|BLUE}}, all players place their purchased tiles as in a normal turn.]]
Beginning with {{ColorBlue|BLUE}}, all players place their purchased tiles as in a normal turn.]]


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* '''Some of the players sharing the majority decide to score the town and the rest choose to convert it into a castle:''' The players scoring the city will apply the majority without taking into consideration those followers from players who decided to convert the town into a castle. After scoring, the followers involved will be returned to their owners. The castle will be created only with the followers of the players who decided to convert the town. If the castle is completed eventually, all the players sharing the castle will score points for it.
* '''Some of the players sharing the majority decide to score the town and the rest choose to convert it into a castle:''' The players scoring the city will apply the majority without taking into consideration those followers from players who decided to convert the town into a castle. After scoring, the followers involved will be returned to their owners. The castle will be created only with the followers of the players who decided to convert the town. If the castle is completed eventually, all the players sharing the castle will score points for it.
'''Additional notes:'''
'''Additional notes:'''
* '''Deploying followers from the city of Carcassonne:''' If playing with '''{{CountCarcassonneLink|edition=C1|variant=long|logo=noborder}}'''''', players will be allowed to deploy followers from the city of Carcassonne to the town if at least one player is scoring it. All these additional followers will participate in the scoring only. They cannot be deployed to the town to later occupy the resulting castle if any player decided to convert it instead of scoring the town.
* '''Deploying followers from the city of Carcassonne:''' If playing with '''{{CountCarcassonneLink|edition=C1|variant=long|logo=noborder}}''', players will be allowed to deploy followers from the city of Carcassonne to the town if at least one player is scoring it. All these additional followers will participate in the scoring only. They cannot be deployed to the town to later occupy the resulting castle if any player decided to convert it instead of scoring the town.
* '''Castle tokens:''' Each player who chose to convert the town into a castle will have to place a castle token from their supply on top of the town. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game. <br />This means that a player without any castle tokens in their supply cannot decide to convert a shared town into a castle. In this case, the player can only score the town.
* '''Castle tokens:''' Each player who chose to convert the town into a castle will have to place a castle token from their supply on top of the town. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game. <br />This means that a player without any castle tokens in their supply cannot decide to convert a shared town into a castle. In this case, the player can only score the town.
</ref> To convert it, the occupier places one of his or her castle tokens over the city and moves the follower occupying it into the castle. <ref>
</ref> To convert it, the occupier places one of his or her castle tokens over the city and moves the follower occupying it into the castle. <ref>
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</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
When playing with {{MonasteriesLink|edition=C1|variant=long|logo=noborder|text={{GermanMonasteriesName}} / {{DutchMonasteriesName}}}}: Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/2014)<br />
When playing with {{MonasteryLink|edition=C1|variant=long|logo=noborder|text={{GermanMonasteryName}} / {{DutchMonasteryName}}}}: Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/2014)<br />
{{IconWorld}}
{{IconWorld}}
These monasteries can only be completed if unoccupied or if occupied by at least one monk (no matter if other followers are placed as abbots on the same feature). A monastery will not be considered completed when surrounded by tiles if only occupied by followers placed as abbots.
These monasteries can only be completed if unoccupied or if occupied by at least one monk (no matter if other followers are placed as abbots on the same feature). A monastery will not be considered completed when surrounded by tiles if only occupied by followers placed as abbots.
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# You place a tile that extends a city with your builder and completes a town that you turn into a castle (claimed by you, of course). The builder grants you a double turn.
# You place a tile that extends a city with your builder and completes a town that you turn into a castle (claimed by you, of course). The builder grants you a double turn.
# During the second part of your double turn, you complete another feature in the castle fief and you score the feature and the castle created in the first part of the turn.
# During the second part of your double turn, you complete another feature in the castle fief and you score the feature and the castle created in the first part of the turn.
It would have a similar case when playing with {{MessagesLink|edition=C1|variant=long|logo=noborder}}:
It would have a similar case when playing with '''{{MessagesLink|edition=C1|variant=long|logo=noborder}}''':
# You place a tile that completes a town and another feature. You turn the town into a castle and score the other feature. After scoring your scoring meeple lands on a dark space and you receive Message 7.  
# You place a tile that completes a town and another feature. You turn the town into a castle and score the other feature. After scoring your scoring meeple lands on a dark space and you receive Message 7.  
# You draw a new tile that completes another feature in the fief of the castle just created on this turn. The Message is dispatched on the very same turn but it creates a new round of scoring. As a result, you score the completed feature and the castle.
# You draw a new tile that completes another feature in the fief of the castle just created on this turn. The Message is dispatched on the very same turn but it creates a new round of scoring. As a result, you score the completed feature and the castle.
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