Difference between revisions of "Zamek Base Game"

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Two families compete for control of the castle within which the game takes place. By adding tiles you create a network of '''roads, meadows, houses''' and '''pigsties''', over which you try to '''gain control'''. You have to make clever use of your subjects - heralds, monks, squires and farmers - they will help you take control of the castle's objects and earn points.
Two families compete for control of the castle within which the game takes place. By adding tiles you create a network of '''roads, meadows, houses''' and '''pigsties''', over which you try to '''gain control'''. You have to make clever use of your followers - heralds, monks, squires and farmers - they will help you take control of the castle's objects and earn points.


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Points ''for a completed area'' are scored by {{ColorBlue|the player with more subjects in that area}}. In the event of a '''tie''', no player scores points.
Points ''for a completed area'' are scored by {{ColorBlue|the player with more followers in that area}}. In the event of a '''tie''', no player scores points.


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{{DottedFrameMessage|align=left|text=Remember, ''it doesn't matter which player adds the tile'' causing a road, house or pigsty to be completed. ''Points are scored by the player with more subjects'' in the enclosed area.
{{DottedFrameMessage|align=left|text=Remember, ''it doesn't matter which player adds the tile'' causing a road, house or pigsty to be completed. ''Points are scored by the player with more followers'' in the enclosed area.


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