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Two families compete for control of the castle within which the game takes place. By adding tiles you create a network of '''roads, meadows, houses''' and '''pigsties''', over which you try to '''gain control'''. You have to make clever use of your | Two families compete for control of the castle within which the game takes place. By adding tiles you create a network of '''roads, meadows, houses''' and '''pigsties''', over which you try to '''gain control'''. You have to make clever use of your followers - heralds, monks, squires and farmers - they will help you take control of the castle's objects and earn points. | ||
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Points ''for a completed area'' are scored by {{ColorBlue|the player with more | Points ''for a completed area'' are scored by {{ColorBlue|the player with more followers in that area}}. In the event of a '''tie''', no player scores points. | ||
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{{DottedFrameMessage|align=left|text=Remember, ''it doesn't matter which player adds the tile'' causing a road, house or pigsty to be completed. ''Points are scored by the player with more | {{DottedFrameMessage|align=left|text=Remember, ''it doesn't matter which player adds the tile'' causing a road, house or pigsty to be completed. ''Points are scored by the player with more followers'' in the enclosed area. | ||
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