Difference between revisions of "The Messages"

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'''The Messengers''' (Mini #2) was released by [[Hans_im_Glück|'''HiG''']] for the second edition, known as C2 for short, in {{Year|2017}}, bundled as part of [[Variants#Big Box 6|Big Box 6]]. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics, [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]] and some minor wording changes. The C3 version of this expansion is only available as part of [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]].
'''The Messengers''' (Mini #2) was released by [[Hans_im_Glück|'''HiG''']] for the second edition, known as C2 for short, in {{Year|2017}}, bundled as part of {{VariantsLink|version=BigBox6|logo=noborder}}. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics, [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]] and some minor wording changes. The C3 version of this expansion is only available as part of {{VariantsLink|version=BigBox7|logo=noborder}}.


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This expansion was originally released for the [[The_Messages (1st edition)|first edition]], known as C1 for short, in {{Year|2012}}. In this edition it was known as '''The Messages''' or '''Dispatches'''.
This expansion was originally released for the {{MessagesLink|edition=C1|logo=hide|text=first edition}}, known as C1 for short, in {{Year|2012}}. In this edition it was known as '''The Messages''' or '''Dispatches'''.


== Contents == <!--T:4-->
== Contents == <!--T:4-->
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The placement of this tile follows a normal turn with all its phases. As indicated in another clarification, the placement of this extra tile may even become a double turn. The player may also receive additional messages.<br />
The placement of this tile follows a normal turn with all its phases. As indicated in another clarification, the placement of this extra tile may even become a double turn. The player may also receive additional messages.<br />
As in a normal turn, players may decide to use a tile in their supply instead of drawing a new one, such as:
As in a normal turn, players may decide to use a tile in their supply instead of drawing a new one, such as:
* An abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''')
* An abbey tile ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* A German castle tile ('''[[Castles in Germany|Castles in Germany]]''')
* A German castle tile ('''{{CastlesGermanyLink|variant=long|logo=noborder}}''')
* A Halfling tile ('''[[Halflings|Halflings]]''')
* A Halfling tile ('''{{Halflings|variant=long|logo=noborder}}''')
</ref>
</ref>
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{{FAQ|width=700px|title=
{{FAQ|width=700px|title=
You only receive a message if your messenger or your scoring meeple end up on a dark space after scoring all your points, right? I mean, you don't take into consideration any intermediate scorings due to several completed features, but only your last move of your scoring figures.
You only receive a message if your messenger or your scoring meeple end up on a dark space after scoring all your points, right? I mean, you don't take into consideration any intermediate scorings due to several completed features, but only your last move of your scoring figures.
|text=Yes, you only take messages with your last movement on the scoreboard. But there is a edge case: if you get points from the messages that grant you another message, you will get those as well. This mentioned in the '''[[Variants#Big Box 6|Big Box 6]]''' rules. (1/2021)
|text=Yes, you only take messages with your last movement on the scoreboard. But there is a edge case: if you get points from the messages that grant you another message, you will get those as well. This mentioned in the '''{{VariantsLink|version=BigBox6|logo=hide}}''' rules. (1/2021)
}}
}}


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The mechanics associated to "rounds of scoring" in the previous edition are detailed [[The_Messages_(1st_edition)#Rounds_of_Scoring|'''here''']].
The mechanics associated to "rounds of scoring" in the previous edition are detailed '''{{MessagesLink|edition=C1|logo=hide|anchor=Rounds_of_Scoring|text=here}}'''.
</ref> Even if both your meeple and your messenger land on dark spaces during one turn (by scoring two features), you will still only draw one message tile.  
</ref> Even if both your meeple and your messenger land on dark spaces during one turn (by scoring two features), you will still only draw one message tile.  
* Whenever tracking the points scored from a message tile earlier this turn, if either your scoring meeple or your messenger lands on a dark space, you may draw and resolve a second message. <ref>
* Whenever tracking the points scored from a message tile earlier this turn, if either your scoring meeple or your messenger lands on a dark space, you may draw and resolve a second message. <ref>
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The [[Z-Man Games|'''ZMG''']] rules omit this clarification.
The [[Z-Man Games|'''ZMG''']] rules omit this clarification.
</ref> <ref>
</ref> <ref>
The point tiles are included in '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''', but the '''[[Variants#Big Box 6|Big Box 6]]''' rules assume these tiles are part of the base game. This is the reason why they are mentioned here.
The point tiles are included in '''{{InnsCathedralsLink|variant=long|logo=noborder}}''', but the '''{{VariantsLink|version=BigBox6|logo=noborder}}''' rules assume these tiles are part of the base game. This is the reason why they are mentioned here.
</ref> and puts the other scoring figure back in the box. <ref>
</ref> and puts the other scoring figure back in the box. <ref>
{{IconArrow}}
{{IconArrow}}
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{{IconWorld}} You can draw a message tile after each {{ColorRed|3. Scoring a Feature}} action, so long as either your meeple or messenger is moving to and stopping on a dark space each time. <ref>
{{IconWorld|text=You can draw a message tile after each {{ColorRed|3. Scoring a Feature}} action, so long as either your meeple or messenger is moving to and stopping on a dark space each time. <ref>
{{IconBook}}  
{{IconBook}}  
If a tile is added to a feature with a builder and triggers the drawing of Message #4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #4 turn => Message #4 builder turn => original tile's builder turn. (11/2013)
If a tile is added to a feature with a builder and triggers the drawing of Message #4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #4 turn => Message #4 builder turn => original tile's builder turn. (11/2013)
</ref>
</ref>
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