Difference between revisions of "Carcassonne Order of Play/fr"

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<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastlesOrFortuneTeller">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showTilesNotDrawnConsidered">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>


<li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastlesAndNotFortuneTeller">Randomly draw a tile. <span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showTilesDrawnOnly">Randomly draw a tile. <span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>


<li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li>
<li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li>


<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw another tile if any available. If so, keep this tile face-down underneath the tile with the hill.</li>


<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
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<ol class="wica-list">
<ol class="wica-list">
<li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the second tile drawn to place underneath a hill as well, if any)</span><span class="showFortuneTeller markWE"> and any extra tiles granted by your fortune teller(s), </span> and go back to Step 1B.
<li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the tile drawn to place underneath a hill as well, if any)</span><span class="showFortuneTeller markWE"> and any extra tiles granted by your fortune teller(s), </span> and go back to Step 1B.
<ul class="showBridges markWE">
<ul class="showBridges markWE">
<li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span>
<li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span>

Revision as of 21:14, 12 December 2020

Sélecteur d’extensions



Métamorphose...

Déroulement du jeu

par Meepledrone, reposant sur la base fournie par SkullOne et obervet.



Métamorphose...

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Interprétation de la communauté This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.