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Meepledrone (talk | contribs) m (Commented out scoring table teporarity) |
Meepledrone (talk | contribs) m (Updated of the rules to align with changes to German Cathedrals and Markets of Leipzig) |
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The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority of meeples on the labyrinth and the connected roads will get 1 point for each tile as usual. In addition, he or she will get 2 points for each meeple standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points. | The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority of meeples on the labyrinth and the connected roads will get '''1 point''' for each tile as usual. In addition, he or she will get '''2 points''' for each meeple standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points. | ||
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The labyrinths are scored according to the normal Carcassonne rules for roads. You get no additional points from the meeples placed on the labyrinth network. | The labyrinths are scored according to the normal Carcassonne rules for roads. You get no additional points from the meeples placed on the labyrinth network. | ||
=== Interactions with other expansions === <!--T:32--> | |||
=== Interactions with other expansions === < | |||
< | <!--T:33--> | ||
This | This section summarizes the interaction of The Labyrinth with other expansions: | ||
* [[Inns and Cathedrals|Inns and Cathedrals]] | |||
* [[Cathedrals in Germany (1st edition)|Cathedrals in Germany]] | |||
* [[Mage and Witch|Mage and Witch]] | |||
* [[The Markets of Leipzig|The Markets of Leipzig]] | |||
These interactions are described as a series of cases where the points you get from the road tiles (including the labyrinth) vary depending on the expansions involved. Independently of how these points are modified, if playing with the advances rules, the bonus points for the meeples on the road do not change in any case when scoring the feature. | |||
< | <!--T:34--> | ||
* '''Case 0 - Regular labyrinth:''' If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself. | * '''Case 0 - Regular labyrinth:''' If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself. | ||
* '''Case 1 - Inns & Cathedrals:''' If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself. | * '''Case 1 - Inns & Cathedrals:''' If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself. | ||
* '''Case 2 - German Cathedrals:''' If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself. | * '''Case 2 - German Cathedrals:''' If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself. | ||
* '''Case 3 | * '''Case 3 - Inns & Cathedrals + German Cathedrals''': If a labyrinth is completed and contains one or more inns and one or more of its roads end at a German Cathedral and you have the majority of meeples, you will get 3 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points. | ||
< | <!--T:35--> | ||
The following table describes the same information in a more schematic way | The following table describes the same information in a more schematic way. Take into account that road segments on German Cathedral tiles are counted separately and get the same points as any road tile in Cases 2 & 3. | ||
< | <!--T:36--> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! width="50" rowspan="2" | Scenario || width="15" | Regular Labyrinth || width="15%" | Inns and Cathedrals || width="15%" | German Cathedrals | ! width="50" rowspan="2" | Scenario || width="15%" | Regular Labyrinth || width="15%" | Inns and Cathedrals || width="15%" | German Cathedrals || width="100" | Scoring a feature || width="100" | Final scoring | ||
|- | |- | ||
! No other expansions involved || There are one or more inns on its roads (inns do not stack) || One or more of its roads end up at a German Cathedral (German cathedrals do not stack) | ! No other expansions involved || There are one or more inns on its roads (inns do not stack) || One or more of its roads end up at a German Cathedral (German cathedrals do not stack) || You have meeple majority of the completed labyrinth|| You have meeple majority of the incomplete labyrinth | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| colspan=" | | colspan="6" bgcolor="#cccccc" | '''Points from road tiles including the labyrinth''' {{ColorBlue|(road segments on German Cathedral tiles are counted separately in Cases 2 & 3)}} | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 0''' || X || || || | | '''Case 0''' || X || || || '''1''' point / tile || '''1''' point / tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 1''' || || X || || | | '''Case 1''' || || X || || '''2''' points / tile || '''0''' points / tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 2''' || || || X || | | '''Case 2''' || || || X || '''2''' points / tile || '''1''' point / tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 3''' || || | | '''Case 3''' || || X || X || '''3''' points / tile || '''0''' points / tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| ''' | | colspan="6" bgcolor="#cccccc" | '''Other modifiers applicable following the order of evaluation''' {{ColorBlue|(German Cathedral tiles are counted as normal tiles)}} | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| ''' | | '''Mage on the road''' || Any || Any || Any || '''(+1)''' point / tile || '''(+1)''' point / tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| ''' | | '''Witch on road''' || Any || Any || Any || '''1/2''' points (rounded up) || '''1/2''' points (rounded up) | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| ''' | | '''Meeple on Wainwrights Quarter (Markets of Leipzig)''' || Any || Any || Any || '''(+1)''' point / tile || '''(+1)''' point / tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| colspan=" | | colspan="6" bgcolor="#cccccc" | '''Points from meeples placed on road tiles and the labyrinth (advanced rules only)''' | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''All cases''' || Any || Any || Any || | | '''All cases''' || Any || Any || Any || '''2''' point / meeple || '''0''' point / meeple | ||
|} | |} | ||
== Tile distribution == <!--T:38--> | == Tile distribution == <!--T:38--> |
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