Difference between revisions of "Hills & Sheep"

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{{UX
|seotitle=<translate><!--T:116--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:117--> Hills & Sheep</translate>
|image={{filepath:<translate><!--T:118--> Box_HillsSheep_C2_ZMG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:119--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
<!--T:94-->
{{ChooseDesign|image=Hills_And_Sheep_C2_Tile_K.jpg|otherimage=Hills_And_Sheep_C1_Tile_10.jpg|otherlink={{HillsSheepLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}
<!--T:2-->
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_HillsSheep_C2_ZMG.png|200px|right]]
|}
__TOC__
</div>


<onlyinclude>
<!--T:6-->
{{DottedFrameMessage|text=''The Shepherds in the meadows throughout Carcassonne wait peacefully until their entire flock of sheep gathers around. However, they have to be careful that a wolf doesn’t show up before they have led their flock safely into the stable. In the hills, you can take control of lands once thought lost. In addition, many a monk is always happy to have a vineyard near his monastery.''
}}


[[File:Hills_And_Sheep_C2_Box_Cover.png|thumb|200px|right]]
== General info and comments == <!--T:97-->


== General info and comments ==
<!--T:3-->
[[File:Hills_And_Sheep_C2_Extension_Watermark.png|frame|80px|right|Expansion watermark]]
[[File:Symbol_HillsSheep_C1C2.png|frame|80px|right|Expansion symbol]]


<!--T:4-->
'''Hills & Sheep''' was released for the new edition by [[Hans im Glück| Hans im Glück]] in {{Year|2018}}. It was originally released for the [[Hills & Sheep (1st edition)|1st Edition]] in {{Year|2014}}.


'''Hills & Sheep''' was released for the new edition by [[Hans im Glück| Hans im Glück]] in {{Year|2018}}.
<!--T:98-->
This expansion was originally released for the [[Hills & Sheep (1st edition)|1st Edition]], known as C1 for short, in {{Year|2014}}.  


This is the ninth major expansion for [[Base game|Base game]] and introduces some new aspects to the game.  
<!--T:5-->
This is the ninth major expansion for the [[Base game|base game]] and introduces some new aspects to the game.  


The Shepherds in the meadows throughout Carcassonne wait peacefully until their entire flock of sheep gathers around. However, they have to be careful that a wolf doesn’t show up before they have led their flock safely into the stable. In the hills, you can take control of lands once thought lost. In addition, many a monk is always happy to have a vineyard near his cloister.
<!--T:93-->
New features/elements:
* '''Shepherds''', a special figure that can grow and score a flock of sheep.  
* '''Sheep and wolf tokens''', that are drawn from a bag to add new sheep to your flock or lose it if you draw a wolf.
* '''Vineyards''', that provide additional points to neighboring monasteries
* '''Hills''', that may break ties in a feature being scored


== Contents ==
== Contents == <!--T:7-->


<!--T:8-->
* '''18 land tiles'''
* '''18 land tiles'''
{{BeginBlockList|nesting=1}}
{{StartBlock|width=100px}}
[[File:Hills and Sheep C2 Feature Hills Tile.png|thumb|frame|none|110px|link=#hill|Tile with a hill]]
{{EndBlock}}
{{StartBlock|width=100px}}
[[File:Hills and Sheep C2 Feature Vineyards Tile.png|thumb|frame|none|110px|link=#vineyard|Tile with a vineyard]]
{{EndBlock}}
{{EndBlockList}}
* '''18 flock and wolf tokens''' (4x 1 sheep, 5x 2 sheep, 5x 3 sheep, 2x 4 sheep, 2x wolf)
* '''18 flock and wolf tokens''' (4x 1 sheep, 5x 2 sheep, 5x 3 sheep, 2x 4 sheep, 2x wolf)
: [[File:Hills_And_Sheep_C2_Tokens.jpg|frame|none|Sheep and wolf Tokens]]
: [[File:Hills_And_Sheep_C2_Tokens.jpg|frame|none|link=#sheep|Sheep and wolf Tokens]]
* '''1 cloth bag'''
* '''1 cloth bag'''
: [[File:Hills_And_Sheep_C2_Bag.png|frame|none|Bag for the tokens]]
: [[File:Hills_And_Sheep_C2_Bag.png|frame|none|Bag for the tokens]]
* '''6 shepherds''', 1 in each 6 colors
* '''6 shepherds''', 1 in each 6 colors
: [[File:Hills_And_Sheep_C2_Shepherds.png|frame|none|Shepherd figures]]
: {{Figure|name=Shepherd|edition=C2|color=defaultcolors|variant=image}}


== Rules ==
== Rules == <!--T:9-->


=== Preparation ===   
=== Preparation === <!--T:10-->  


<!--T:11-->
Place all of the sheep and wolf tokens in the bag. Give each player (including
Place all of the sheep and wolf tokens in the bag. Give each player (including
yourself) the shepherd in their color. Shuffle the new tiles with the other land tiles.
yourself) the shepherd in their color. Shuffle the new tiles with the other land tiles.


<!--T:12-->
With the exception of the new rules used with this expansion, all basic Carcassonne rules remain unchanged.
With the exception of the new rules used with this expansion, all basic Carcassonne rules remain unchanged.


=== Shepherd, sheep, and wolves ===  
<!--T:13-->
</br>
{{HeadingStrip|heading=3|title=Shepherd, sheep and wolves|id=sheep|icon=[[File:Hills_And_Sheep_C2_Shepherd_And_Tokens.png|x65px|link=#sheep]]}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
<!--T:14-->
3=After placing a tile with a field, you may choose to either place a meeple as normal or place your '''shepherd''' on the field. If you place the shepherd, immediately '''draw a token from the bag'''.
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
{{BeginBlockList|400px}}
After placing a tile with a field, you may choose to either place a meeple as normal or place your '''shepherd''' on the field. If you place the shepherd, immediately '''draw a token from the bag'''.
{{StartBlock|180px}}
<div style="padding-top: 15px">
<div style="padding-top: 15px; display: block;">
{{BeginBlockList|width=400px}}
[[File:Hills_And_Sheep_C2_Shepherd_Example_01.png|frame|none|'''Example 1:''' Placing a shepherd on a newly placed field tile]]
{{StartBlock|width=180px}}
</div>
[[File:Hills_And_Sheep_C2_Shepherd_Example_01.png|frame|none|'''Example 1a:''' Placing a shepherd on a newly placed field tile]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|150px}}
{{StartBlock|width=150px}}
<div style="display: block;">
[[File:Hills_And_Sheep_C2_Shepherd_Example_02.png|frame|none|'''Example 1b:''' Drawing a token from the cloth bag]]
[[File:Hills_And_Sheep_C2_Shepherd_Example_02.png|frame|none|'''Example 2:''' Drawing a token from the cloth bag]]
</div>
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
</div>


<!--T:15-->
If it is a '''sheep token''', place it sheep-side up next to your shepherd in the field.
If it is a '''sheep token''', place it sheep-side up next to your shepherd in the field.


<!--T:16-->
If it is a '''wolf token''', place it back in the bag and return your shepherd to your supply.
If it is a '''wolf token''', place it back in the bag and return your shepherd to your supply.


<!--T:17-->
You can place your shepherd even if there is already a farmer in that field (and vice versa), but you cannot place a shepherd if there is already another shepherd in that field.
You can place your shepherd even if there is already a farmer in that field (and vice versa), but you cannot place a shepherd if there is already another shepherd in that field.
The shepherd is a special figure, '''not a meeple'''.
The shepherd is a special figure, '''not a meeple'''.
}}
}}


<br />
<!--T:19-->
 
During the game, the shepherd has the following effects:
During the game, the shepherd has the following effects:


<br />
<!--T:21-->
 
{{RulesPlacingTile|title=1. Placing a tile|rules=
{{RulesPlacingTile|1=====|2=1. Placing a tile|
When '''you''' place a tile to expand your shepherd's field, first resolve the action {{ColorBlue|2. Placing a meeple}} as normal, then resolve one of the following two actions:
3=When '''you''' place a tile to expand your shepherd's field, first resolve the action {{ColorBlue|2. Placing a meeple}} as normal, then resolve one of the following two actions:


<!--T:22-->
* '''Grow the flock''' (draw another token from the bag)
* '''Grow the flock''' (draw another token from the bag)
* '''Guide the flock to the stable''' (score the sheep)
* '''Guide the flock to the stable''' (score the sheep)


<!--T:23-->
'''Grow the Flock'''
'''Grow the Flock'''


<!--T:24-->
Draw a token from the bag:
Draw a token from the bag:
<table cellspacing="5">
<div style="margin-top: 1em">
<tr>
{{Tile|image=Token_HillsSheep_Sheep3_C2.png|size=50px|text='''1.''' If it is a '''sheep token''', your flock grows. Place the token with the other sheep tokens next to your shepherd.
<td valign="top"> [[File:Hills_And_Sheep_C2_Token_3.png|50px]] </td>
}}
<td valign="top"> '''1.''' </td>
{{Tile|image=Token_HillsSheep_Wolf_C2.png|size=50px|text='''2.''' If it is a '''wolf token''', your flock scatters. Return all of the sheep tokens from your field to the bag and return your shepherd to your supply.
<td valign="top">If it is a '''sheep token''', your flock grows. Place the token with the other sheep tokens next to your shepherd.</td>
}}
</tr>
</div>
<tr>
<td valign="top"> [[File:Hills_And_Sheep_C2_Token_W.png|50px]] </td>
<td valign="top"> '''2.''' </td>
<td valign="top">If it is a '''wolf token''', your flock scatters. Return all of the sheep tokens from your field to the bag and return your shepherd to your supply.</td>
</tr>
</table>


<!--T:25-->
'''Guide the Flock to the Stable'''
'''Guide the Flock to the Stable'''


For each sheep token in the field with your shepherd, score points equal to the number of sheep shown on the token. Then, return all of those sheep tokens tothe bag and return your shepherd to your supply.
<!--T:26-->
For each sheep token in the field with your shepherd, score points equal to the number of sheep shown on the token. Then, return all of those sheep tokens to the bag and return your shepherd to your supply.


<!--T:27-->
'''Multiple Shepherds on One Field'''
'''Multiple Shepherds on One Field'''


<!--T:28-->
If separate fields with shepherds are later connected, multiple shepherds can be in the same field. All players with shepherds in that field can grow their flock or guide their flock to the stable as normal, but those actions can resolve differently:
If separate fields with shepherds are later connected, multiple shepherds can be in the same field. All players with shepherds in that field can grow their flock or guide their flock to the stable as normal, but those actions can resolve differently:
* When a sheep token is drawn, the token is placed as normal. When a wolf token is drawn, '''all sheep tokens''' from that field are returned to the bag, and each shepherd on that field is returned to its owner's supply.
* When a sheep token is drawn, the token is placed as normal. When a wolf token is drawn, '''all sheep tokens''' from that field are returned to the bag, and each shepherd on that field is returned to its owner's supply.
* When a player guides a flock to the stable, '''all sheep tokens''' from that field are returned to the bag, and all players with shepherds on that field score points for all of the sheep tokens in that field.
* When a player guides a flock to the stable, '''all sheep tokens''' from that field are returned to the bag, and all players with shepherds on that field score points for all of the sheep tokens in that field.


[[File:Hills_And_Sheep_C2_Shepherd_Example_03.png|frame|none|The {{ColorBlue|blue}} player and {{ColorRed|you}} each have a shepherd in the field. The two flocks have 4 sheep tokens with 8 sheep total. During your turn, {{ColorRed|you}} expand the field and choose to score the sheep. Both {{ColorRed|you}} and {{ColorBlue|blue}} score 8 points. {{ColorRed|You}} return all sheep tokens to the bag. <br />
<!--T:29-->
If {{ColorRed|you}} had chosen to grow the flock instead and had drawn a '''wolf''' token, all of the sheep in that field would be returned to the bag, and no one would score any points.]]
[[File:Hills_And_Sheep_C2_Shepherd_Example_03.png|frame|none|'''Example 2:''' The {{ColorBlue|blue}} player and {{ColorRed|you}} each have a shepherd in the field. The two flocks have 4 sheep tokens with 8 sheep total. During your turn, {{ColorRed|you}} expand the field and choose to score the sheep. Both {{ColorRed|you}} and {{ColorBlue|blue}} score 8 points. {{ColorRed|You}} return all sheep tokens to the bag. <br />
If {{ColorRed|you}} had chosen to grow the flock instead and had drawn a '''wolf''' token, all shepherds and all of the sheep in that field would be returned to the bag, and no one would score any points.]]


<!--T:30-->
Normally to score points for your sheep, you must use the '''Guide the flock to the stable''' action.
Normally to score points for your sheep, you must use the '''Guide the flock to the stable''' action.


'''Exception:''' If any player completes a field with shepherds and sheep by fully surrounding it by roads and cities, immediately resolve the '''Guide the flock to the stable''' action for that field.
<!--T:31-->
'''Exception:''' If any player closes a field with shepherds and sheep by fully surrounding it by roads and cities, immediately resolve the '''Guide the flock to the stable''' action for that field. <ref>
{{IconWorld}}
This exception refers to a special case when a field is surrounded and "closed" with roads and cities so it cannot expand anymore. At that point the shepherd scoring takes place: The player gets points for the sheep, the sheep go back into the bag, and the shepherd goes back to the player's supply. (12/2015)<br />
A field completely surrounded without any gaps cannot be extended, but this does not mean that the field is scored automatically. The surrounded field will be scored at the end of the game as usual.
</ref> <ref>
{{IconWorld}}
The same exception should apply when placing a shepherd on an inner field. Inner fields are present on several CCCC or CCCF tiles, so they closed by city walls and cannot be extended. In this case, you would place the shepherd on the inner field, perform the '''Grow the flock''' action and, if no wolf token was drawn, you would perform the '''Guide the flock''' action automatically since the filed is already closed. These are examples of CCCC tiles with inner fields:
{{BeginTileList|width=100%}}
{{Tile|image=Inns_And_Cathedrals_C2_Tile_H.jpg}}
{{Tile|image=Traders_And_Builders_C2_Tile_M.jpg}}
{{Tile|image=Traders_And_Builders_C2_Tile_X.jpg}}
{{Tile|image=Tower_C2_Tile_D.jpg}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_C.jpg}}
{{EndTileList}}
These are examples of CCCF tiles with inner fields:
{{BeginTileList}}
{{Tile|image=Traders_And_Builders_C2_Tile_N.jpg}}
{{Tile|image=Princess_And_Dragon_C2_Tile_F.jpg}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_E.jpg}}
{{EndTileList}}
The following CCCC tile doesn't show an inner field as it is not surrounded by walls or roads as a regular field. The green patch serves just as a decoration for a jousting scene. (In any case, it would be rather odd to have shepherds and flocks around knights in a jousting tournament, right?)
{{BeginTileList}}
{{Tile|image=EssenSpiel_2016.png}}
{{EndTileList}}
</ref>


[[File:Hills_And_Sheep_C2_Shepherd_Example_04.png|frame|none|You place a tile. {{ColorRed|You}} choose not to place a meeple, but you grow your flock. Then, since the tile completed the field, you immediately guide the flock to the stable and score 7 points.]]
<!--T:32-->
[[File:Hills_And_Sheep_C2_Shepherd_Example_04.png|frame|none|'''Example 3:''' {{ColorRed|You}} place a tile and grow your flock. Since you have completely closed the field with your shepherd with this tile, you immediately guide the flock to the stable and score 7 points.]]
}}
}}


</br>
<!--T:34-->
{{RulesScoring|title=3. Scoring a feature|rules=
The shepherd does not score for any other features and is not affected by any other scoring.


{{RulesScoring|1=====|2=3. Scoring a feature|
<!--T:95-->
3=The shepherd does not score for any other features and is not affected by any other scoring.
|finalscoring=


===== Final Scoring =====
<!--T:35-->
If your shepherd and sheep are in a field at the end of the game, you do not score any points for them.
If your shepherd and sheep are in a field at the end of the game, you do not score any points for them.
}}
}}


<br />
<!--T:120-->
<span id="hill"></span>


=== Hills ===  
=== Hills === <!--T:37-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Hill|edition=C2|size=x65px|variant=image}}</div>


<br />
<!--T:121-->
<span style="font-size: 80%;">(Idea: Manfred Keller)</span>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
<!--T:38-->
3=If you draw a tile with a hill, immediately take another facedown tile and place it under the hill tile. Do not look at the second tile! Place the hill tile using normal placement rules but keep the facedown tile under it. <ref>
{{RulesPlacingTile|title=1. Placing a tile|rules=
If you draw a tile with a hill, immediately take another facedown tile and place it under the hill tile. Do not look at the second tile! Place the hill tile using normal placement rules but keep the facedown tile under it. <ref>
{{IconBook}}
{{IconBook}}
If the hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a meeple is placed on it, there will be no way to connect that meeple to an occupied feature, as the game will be over. (10/2014)
If the hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a meeple is placed on it, there will be no way to connect that meeple to an occupied feature, as the game will be over. (10/2014)
</ref>
</ref>


<!--T:39-->
[[File:Hills_And_Sheep_C2_Hills_Example_01.png|frame|none|'''Example 1:''' Placing a tile with a hill]]
[[File:Hills_And_Sheep_C2_Hills_Example_01.png|frame|none|'''Example 1:''' Placing a tile with a hill]]
}}
}}


<br />
<!--T:41-->
 
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
After placing the hill tile, you may place a meeple on the tile as normal (on one of the features: road, city, field). You cannot place a meeple directly on the hill itself.
3=After placing the hill tile, you may place a meeple on the tile as normal (on one of the features: road, city, monastery, field). You cannot place a meeple directly on the hill itself.
}}
}}


<br />
<!--T:43-->
 
{{RulesScoring|title=3. Scoring a hill|rules=
{{RulesScoring|1=====|2=3. Scoring a hill|
If you have a meeple on a feature of a hill tile, ties for scoring that feature are broken in your favor. When a feature is scored (road, city, and field), if players are tied for most meeples, check to see if any part of that feature appears on a hill tile. If it does, and if one of the tied players has a meeple on that feature of the hill tile, that player breaks the tie and is the only player who scores points for that feature. Unlike ties without hills, other tied players do not score any points. <ref>
3=If you have a meeple on a feature of a hill tile, ties for scoring that feature are broken in your favor. When a feature is scored (road, city, and field), if players are tied for most meeples, check to see if any part of that feature appears on a hill tile. If it does, and if one of the tied players has a meeple on that feature of the hill tile, that player breaks the tie and is the only player who scores points for that feature. Unlike ties without hills, other tied players do not score any points. <ref>
{{IconBook}}
{{IconBook}}
If the tied players also have equal numbers of meeples on hills in that feature, the tie remains unbroken and both players still receive the points. Even if the number of meeples on hills is unequal, as long as each of the tied players has '''at least one''' meeple on a hill, the tie is unbroken and both players receive the points. (5/2014)
If the tied players also have equal numbers of meeples on hills in that feature, the tie remains unbroken and both players still receive the points. Even if the number of meeples on hills is unequal, as long as each of the tied players has '''at least one''' meeple on a hill, the tie is unbroken and both players receive the points. (5/2014)
Line 149: Line 228:
</ref>
</ref>


<!--T:44-->
Having a meeple on a hill only affects ties when scoring a feature. If there is not a tie, the hill provides no additional effect. After a feature is scored, a meeple on a hill tile is returned to its owner's supply as normal.
Having a meeple on a hill only affects ties when scoring a feature. If there is not a tie, the hill provides no additional effect. After a feature is scored, a meeple on a hill tile is returned to its owner's supply as normal.


<!--T:45-->
[[File:Hills_And_Sheep_C2_Hills_Example_02.png|frame|none|'''Example 2:''' The {{ColorBlue|blue}} player and {{ColorRed|you}} each have a knight in a city when it is scored. {{ColorRed|Your}} knight is on a hill, so {{ColorRed|you}} win the tie, scoring 12 points. {{ColorBlue|Blue}} scores no points.]]
[[File:Hills_And_Sheep_C2_Hills_Example_02.png|frame|none|'''Example 2:''' The {{ColorBlue|blue}} player and {{ColorRed|you}} each have a knight in a city when it is scored. {{ColorRed|Your}} knight is on a hill, so {{ColorRed|you}} win the tie, scoring 12 points. {{ColorBlue|Blue}} scores no points.]]


===== Final Scoring =====
<!--T:96-->
|finalscoring=


<!--T:47-->
Meeples on hill tiles break ties and score points as normal during final scoring (including farmers).
Meeples on hill tiles break ties and score points as normal during final scoring (including farmers).
}}
}}


<br />
<!--T:122-->
 
<span id="vineyard"></span>
=== Vineyards ===  


<br />
=== Vineyards === <!--T:49-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Vineyard|edition=C2|size=x65px|variant=image}}</div>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
<!--T:50-->
3=You place a tile with a vineyard as normal.
{{RulesPlacingTile|title=1. Placing a tile|rules=
You place a tile with a vineyard as normal.
}}
}}


<br />
<!--T:52-->
 
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
After placing the vineyard tile, you may place a meeple on the tile as normal, but you cannot place the meeple directly on the vineyard itself.}}
3=After placing the vineyard tile, you may place a meeple on the tile as normal, but you cannot place the meeple directly on the vineyard itself.}}


<br />
<!--T:54-->
 
{{RulesScoring|title=3. Scoring a vineyard|rules=
{{RulesScoring|1=====|2=3. Scoring a hill|
When completing and scoring a monastery, the player who scores points for the monastery scores
3=When completing and scoring a monastery, the player who scores points for the monastery scores
3 additional points for each vineyard on one of the 8 surrounding tiles. A single vineyard can score additional points for multiple monasteries.
3 additional points for each vineyard on one of the 8 surrounding tiles. A single vineyard can score additional points for multiple monasteries.


[[File:Hills_And_Sheep_C2_Hills_Example_02.png|frame|none|'''Example 1:''' {{ColorRed|Your}} monastery is being scored. There are 3 vineyards in the tiles surrounding the monastery. {{ColorRed|You}} score 18 points (9 + 3 + 3 + 3) . If the {{ColorBlue|blue}} player's monastery is completed later in the game, it will also benefit from the vineyard above it, scoring an additional 3 points.]]
<!--T:55-->
[[File:Hills_And_Sheep_C2_Hills_Example_03.png|frame|none|'''Example 1:''' {{ColorRed|Your}} monastery is being scored. There are 3 vineyards in the tiles surrounding the monastery. {{ColorRed|You}} score 18 points (9 + 3 + 3 + 3) . If the {{ColorBlue|blue}} player's monastery is completed later in the game, it will also benefit from the vineyard above it, scoring an additional 3 points.]]


===== Final Scoring =====
<!--T:56-->
|finalscoring=


<!--T:57-->
During final scoring, an incomplete monastery does not score additional points for the surrounding vineyards. <ref>
During final scoring, an incomplete monastery does not score additional points for the surrounding vineyards. <ref>
{{IconBook}}
{{IconBook}}
Line 189: Line 274:
}}
}}


<br />
=== New land tiles === <!--T:59-->
{{Tile|image=Hills_And_Sheep_C2_Feature_Tile_01.png|text=The fields on either side of the two city segments are not connected.
}}
{{Tile|image=Hills_And_Sheep_C2_Feature_Tile_02.png|text=The road from the top and bottom both end at the small house.
}}


=== New land tiles ===
<!--T:60-->
{{BeginTileList|650px}}
<hr />
{{StartBlock|300px}}
 
{|
<!--T:123-->
|- valign="top"
<span id="city_separate_segments"></span>
| style="width: 117px;" | [[File:Hills_And_Sheep_C2_Feature_Tile_01.png]]
| style="width: 183px;" |The fields on either side of the two city segments are not connected.
|}
{{EndBlock}}
{{StartBlock|300px}}
{|
|- valign="top"
| style="width: 117px;" | [[File:Hills_And_Sheep_C2_Feature_Tile_02.png]]
| style="width: 183px;" | The road from the top and bottom both end at the small house.
|}
{{EndBlock}}
{{EndBlockList}}


<hr />
<!--T:92-->
'''New Special City Tiles'''&nbsp;&nbsp;&nbsp;&nbsp;<span style="font-size: 80%;">(Idea: Jan König)</span>


{{BeginTileList|650px}}
<!--T:61-->
{{StartBlock|300px}}
{{Tile|image=Hills_And_Sheep_C2_Feature_Tile_03.png|text=This tile has two seperate city segments. If you place a tile with one city segment to the right of it, the city segments become connected.
{|
}}
|- valign="top"
<div style="margin-top: 1em; margin-bottom: 2em">
| width="117" | [[File:Hills_And_Sheep_C2_Feature_Tile_03.png]]
[[File:Hills_And_Sheep_C2_Feature_Example_01.png|frame|none|'''Example:''' The tile to the right connects the two previously separated city segments from the tile to the left.]]
| width="183" | This tile has two seperate city segments. If you place a tile with one city segment to the right of it, the city segments become connected.
</div>
|}
{{BeginTileList|width=650px}}
{{StartBlock|padding-bottom=0px|width=200px}}
[[File:Hills_And_Sheep_C2_Feature_Example_02.png|none]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|300px}}
{{StartBlock|width=350px}}
{|
'''Note:''' If you place these two tiles next to each other as shown, all of the separate city segments are connected. ''(The segments of the two tiles are intentionally offset.)''
|- valign="top"
| [[File:Hills_And_Sheep_C2_Feature_Example_01.png|frame|none|'''Example:''' The tile to the right connects the two previously separated city segments from the tile to the left.]]
|}
{{EndBlock}}
{{StartBlock|300px}}
{|
|- valign="top"
| [[File:Hills_And_Sheep_C2_Feature_Example_02.png|frame|none|'''Note:''' If you place these two tiles next to each other as shown, all of the separate city segments are connected. ''(The segments of the two tiles are intentionally offset.)'']]
|}
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}


<hr />
<!--T:62-->
<hr style="margin-top: 1em; margin-bottom: 1em" />


{{BeginTileList|650px}}
<!--T:63-->
{{StartBlock|300px}}
{{Tile|image=Hills_And_Sheep_C2_Feature_Tile_04.png|text=This tile has two separate field segments. If you place a tile with one field segment to the right of it, the field segments become connected.
{|
}}
|- valign="top"
<div style="margin-top: 1em; margin-bottom: 2em">
| width="117" | [[File:Hills_And_Sheep_C2_Feature_Tile_04.png]]
[[File:Hills_And_Sheep_C2_Feature_Example_03.png|frame|none|'''Example:''' The tile to the right connects the two previously separated field segments from the tile to the left.]]
| width="183" | This tile has two separate field segments. If you place a tile with one field segment to the right of it, the field segments become connected.
</div>
|}
{{BeginTileList|width=650px}}
{{StartBlock|padding-bottom=0px|width=200px}}
[[File:Hills_And_Sheep_C2_Feature_Example_04.png|none]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|300px}}
{{StartBlock|width=350px}}
{|
'''Note:''' If you place these two tiles next to each other as shown, the two city segments are '''not''' connected. The top and bottom fields are also '''not''' connected.
|- valign="top"
| [[File:Hills_And_Sheep_C2_Feature_Example_03.png|frame|none|'''Example:''' The tile to the right connects the two previously separated field segments from the tile to the left.]]
|}
{{EndBlock}}
{{StartBlock|300px}}
{|
|- valign="top"
| [[File:Hills_And_Sheep_C2_Feature_Example_04.png|frame|none|'''Note:''' If you place these two tiles next to each other as shown, the two city segments are '''not''' connected. The top and bottom fields are also '''not''' connected.]]
|}
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}


=== Other expansions ===  
=== Other expansions === <!--T:64-->


<!--T:65-->
This section contains additional information about the interactions with other Carcassonne expansions.
This section contains additional information about the interactions with other Carcassonne expansions.


==== Shepherds, sheep and wolves ====
<!--T:66-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Shepherds, sheep and wolves|icon=[[File:Hills_And_Sheep_C2_Shepherd_And_Tokens.png|x65px|link=#sheep]]}}
</div>
 
<!--T:99-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
 
<!--T:67-->
{{IconWorld}} The following figures can share a field with your shepherd without any effect on either figure:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''') 
* Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
 
<!--T:100-->
}}
 
<!--T:101-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


* The following figures can share a field with your shepherd without any effect on either figure:
<!--T:68-->
** Large meeple ('''Exp. 1''' - [[Inns and Cathedrals|Inns and Cathedrals]])
{{IconWorld}} The dragon will eat only the shepherd (and that shepherd's flock) on its tile. It will not eat other shepherds from the same field unless it moves onto the corresponding tile. The shepherd is not a meeple, so the fairy cannot be assigned to it.
** Pig ('''Exp. 2''' - [[Traders and Builders|Traders and Builders]])
}}
** Barn ('''Exp. 5''' - [[Abbey and the Mayor|Abbey and the Mayor]])
** Ringmaster ('''Exp. 10''' - [[Under the Big Top|Under the Big Top]])


* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:''' The dragon will eat only the shepherd (and that shepherd's flock) on its tile. It will not eat other shepherds from the same field unless it moves onto the corresponding tile. The shepherd is not a meeple, so the fairy cannot be assigned to it.
<!--T:102-->
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules=


* '''Exp. 4 - [[The Tower|The Tower]]:''' You cannot capture a shepherd with a tower.
<!--T:69-->
{{IconWorld}} You cannot capture a shepherd with a tower.
}}


* '''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]:''' You cannot place your shepherd into the city of Carcassonne.
<!--T:103-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


==== Hills ====
<!--T:70-->
{{IconWorld}} You cannot place your shepherd into the city of Carcassonne.
}}


* The following figures can use the hill's tiebreaking effect:  
<!--T:71-->
** Large meeple ('''Exp. 1''' - [[Inns and Cathedrals|Inns and Cathedrals]])
<div style="margin-top: 0px; margin-bottom: 20px;">
** Wagon ('''Exp. 5''' - [[Abbey and the Mayor|Abbey and the Mayor]])
{{GreyStrip|title={{Feature|name=Hill|edition=C2|text=Hills}}|icon={{Feature|name=Hill|edition=C2|variant=image|size=x65px}}}}
** Mayor, if there is a coat of arms in the city ('''Exp. 5''' - [[Abbey and the Mayor|Abbey and the Mayor]])
</div>
** Meeple on a bridge that is on a hill tile ('''Exp 8. - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
** Ringmaster ('''Exp. 10''' - [[Under the Big Top|Under the Big Top]])


* '''Exp. 5''' - [[Abbey and the Mayor|Abbey and the Mayor]]: ''' You cannot place an abbey tile under a hill tile. A hill can be part of the tile junction that the barn is placed on, but there is no additional effect.
<!--T:104-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


* '''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]:''' You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed. If you do, you gain the benefit of the hill.
<!--T:72-->
{{IconWorld}} The following figures can use the hill's tiebreaking effect:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Abbot ('''Base game - [[The Abbot|Abbot, The]]''') - useful for the Darmstadt church bonus
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Mayor, if there is a coat of arms in the city ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Meeple on a bridge that is on a hill tile ('''Exp 8. - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
<u>Note:</u> A tie in majority is not defined by the number of meeples on a feature, but by the total strength of the meeples on it. The strength of the meeple placed on the hill is irrelevant in a tiebreak (it could be a mayor with strength 0).  


* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:''' You can place a bridge on a hill tile. You can place a castle (even partially) on a hill tile. If you take a hill tile during a bazaar auction, do not take the facedown tile (to put under the hill) until it is your turn to place the hill tile.
<!--T:105-->
}}


==== Vineyards ====
<!--T:106-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


* The following figures can use the effect of the vineyard when scoring a monastery:
<!--T:73-->
** Abbot (Base game - [[The Abbot|The Abbot]])
{{IconWorld}} You cannot place an abbey tile under a hill tile. A hill can be part of the tile junction that the barn is placed on, but there is no additional effect.
** Large meeple (Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]])
}}
** Wagon (Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]])
** Ringmaster (Exp. 10 - [[Under the Big Top|Under the Big Top]])


* '''Base game - [[The Abbot|The Abbot]]:''' Your abbot can score additional points for vineyards only if the monastery is completed. If you return the abbot before the monastery is completed, you do not score the additional points. If the abbot is placed on a garden, you do not score additional points for vineyards.
<!--T:107-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' Abbeys can score additional points for vineyards.  
<!--T:74-->
{{IconWorld}} You may deploy a meeple from from the city of Carcassonne on a hill tile with a feature about to be evaluated. <ref>
{{IconArrow}}
We updated this sentence according to the the German rules. The rules by [[Z-Man Games|ZMG]] contain a mistranslated version of this sentence: "You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed."
</ref> If you do, you gain the benefit of the hill.
}}


* '''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]:''' Shrines can score additional points for vineyards. If there is a challenge, you score the additional points only if you win the challenge.
<!--T:108-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=


* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:''' You can place a bridge on a vineyard tile.
<!--T:75-->
{{IconWorld}} You can place a bridge on a hill tile. You can place a castle (even partially) on a hill tile. If you take a hill tile during a bazaar auction, do not take the facedown tile (to put under the hill) until it is your turn to place the hill tile.
}}


* '''[[Monasteries|Monasteries in Germany / Japanese Buildings]]:''' When using German monasteries or Japanese buildings, the vineyard bonus is applied if the meeple is placed as a monk and the feature is scored as a finished monastery. However, the vineyard bonus is '''not''' applied if a meeple is placed as an abbot, as the abbot scores only at the end of the game, when the vineyard has no effect.
<!--T:76-->
<div style="margin-top: 0px; margin-bottom: 20px;">
{{GreyStrip|title={{Feature|name=Vineyard|edition=C2|text=Vineyards}}|icon={{Feature|name=Vineyard|edition=C2|variant=image|size=x65px}}}}
</div>


=== House rules ===  
<!--T:109-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


* If you’re not concerned about whether or not players count tiles as a strategy, and you want to be able to use all of the tiles in the game, you can place blank tiles under any hills that are drawn. (Thanks to Crispy Jones.)
<!--T:77-->
{{IconWorld}} The following figures can use the effect of the vineyard when scoring a monastery:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Abbot ('''Base game - [[The Abbot|The Abbot]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


== Tile distribution ==
<!--T:110-->
}}


'''Total Tiles: 18'''
<!--T:111-->
{{BeginTileList|600px}}
{{OtherExpansionRule|expansionlink={{AbbotLink|variant=long}}|rules=
{{Tile|Hills_And_Sheep_C2_Tile_A.jpg|&nbsp;x1}}
 
{{Tile|Hills_And_Sheep_C2_Tile_B.jpg|&nbsp;x1}}
<!--T:78-->
{{Tile|Hills_And_Sheep_C2_Tile_C.jpg|&nbsp;x1}}
{{IconWorld}} Your abbot can score additional points for vineyards only if the monastery is scored when completed. If you return the abbot before then, you do not score the additional points. <ref>
{{Tile|Hills_And_Sheep_C2_Tile_D.jpg|&nbsp;x1}}
{{IconWorld}}
{{Tile|Hills_And_Sheep_C2_Tile_E.jpg|&nbsp;x1}}
If an abbot is removed from an uncompleted monastery in phase {{ColorBlue|2. Placing a meeple}}, it will not get points for any adjacent vineyards. Since you are scoring the meeple and not the feature, vineyards do not apply in this case. 
{{Tile|Hills_And_Sheep_C2_Tile_F.jpg|&nbsp;x1}}
</ref> <ref>
{{Tile|Hills_And_Sheep_C2_Tile_G.jpg|&nbsp;x1}}
{{IconWorld}}
{{Tile|Hills_And_Sheep_C2_Tile_H.jpg|&nbsp;x1}}
We updated the wording to make it closer on the German rules and avoid the ambiguity that affected the removal of the abbot when the monastery was completed. The original English wording is: "Your abbot can score additional points for vineyards only if the monastery is completed. If you return the abbot before the monastery is completed, you do not score the additional points."
{{Tile|Hills_And_Sheep_C2_Tile_I.jpg|&nbsp;x1}}
</ref> If the abbot is placed on a garden, you do not score additional points for vineyards.
{{Tile|Hills_And_Sheep_C2_Tile_J.jpg|&nbsp;x1}}
}}
{{Tile|Hills_And_Sheep_C2_Tile_K.jpg|&nbsp;x2}}
 
{{Tile|Hills_And_Sheep_C2_Tile_L.jpg|&nbsp;x2}}
<!--T:112-->
{{Tile|Hills_And_Sheep_C2_Tile_M.jpg|&nbsp;x1}}
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=
{{Tile|Hills_And_Sheep_C2_Tile_N.jpg|&nbsp;x1}}
 
{{Tile|Hills_And_Sheep_C2_Tile_O.jpg|&nbsp;x1}}
<!--T:79-->
{{Tile|Hills_And_Sheep_C2_Tile_P.jpg|&nbsp;x1}}
{{IconWorld}} Abbeys can score additional points for vineyards.
}}
 
<!--T:113-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=
 
<!--T:80-->
{{IconWorld}} Shrines can score additional points for vineyards. If there is a challenge, you score the additional points only if you win the challenge.
}}
 
<!--T:114-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=
 
<!--T:81-->
{{IconWorld}} You can place a bridge on a vineyard tile.
}}
 
<!--T:115-->
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules=
 
<!--T:82-->
{{IconWorld}} When using German monasteries or Japanese buildings, the vineyard bonus is applied if the meeple is placed as a monk and the feature is scored as a finished monastery. However, the vineyard bonus is '''not''' applied if a meeple is placed as an abbot, as the abbot scores only at the end of the game, when the vineyard has no effect.
}}
 
=== House rules === <!--T:83-->
 
<!--T:84-->
{{IconHouse}} If you’re not concerned about whether or not players count tiles as a strategy, and you want to be able to use all of the tiles in the game, you can place blank tiles under any hills that are drawn. (Thanks to Crispy Jones.)
 
== Tile distribution == <!--T:85-->
 
<!--T:86-->
{{BeginTileList|width=600px|tiles=18}}
{{Tile|image=Hills_And_Sheep_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Hill}} + ({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|image=Hills_And_Sheep_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Hill}} + ({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|image=Hills_And_Sheep_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=Hill}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|image=Hills_And_Sheep_C2_Tile_G.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_I.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_J.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_K.jpg|count=2|config={{Feature|edition=C2|name=Vineyard}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_L.jpg|count=2|config={{Feature|edition=C2|name=CitySeparateSegments}} + {{Feature|edition=C2|name=Vineyard}} + ({{Feature|edition=C2|name=DonkeyStable|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=Hills_And_Sheep_C2_Tile_M.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|image=Hills_And_Sheep_C2_Tile_N.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_O.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}}}}
{{Tile|image=Hills_And_Sheep_C2_Tile_P.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}


'''Total Tokens: 18'''
<!--T:88-->
{{BeginTileList|600px}}
<div style="margin-top: 2em">
{{Tile|Hills_And_Sheep_C2_Token_1.png|&nbsp;x4}}
{{BeginTileList|tokens=18}}
{{Tile|Hills_And_Sheep_C2_Token_2.png|&nbsp;x5}}
{{Tile|image={{Piece|name=SheepToken1|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=4|config={{Piece|name=SheepToken1|edition=C2|variant=short}}}}
{{Tile|Hills_And_Sheep_C2_Token_3.png|&nbsp;x5}}
{{Tile|image={{Piece|name=SheepToken2|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=5|config={{Piece|name=SheepToken2|edition=C2|variant=short}}}}
{{Tile|Hills_And_Sheep_C2_Token_4.png|&nbsp;x2}}
{{Tile|image={{Piece|name=SheepToken3|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=5|config={{Piece|name=SheepToken3|edition=C2|variant=short}}}}
{{Tile|Hills_And_Sheep_C2_Token_W.png|&nbsp;x2}}
{{Tile|image={{Piece|name=SheepToken4|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=2|config={{Piece|name=SheepToken4|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=WolfToken|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=2|config={{Piece|name=WolfToken|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


</onlyinclude>
<!--T:90-->
 
{{FootnoteIconPara}}
{{FootnoteIconPara_en}}


<!--T:91-->
[[Category:Completed]]
[[Category:Completed]]
[[Category:Second Edition]]
[[Category:Second Edition]]
translator, writer
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