Difference between revisions of "Halflings (1st edition)/de"

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<languages />{{ChooseDesign|image=Halflings C1 Spielbox Tile 09.jpg|image2=Halflings C1 Cundco Tile 07.jpg|otherimage=Halfling 1 C2 Tile 09.png|otherimage2=Halfling 2 C2 Tile 07.png|otherlink={{HalflingsLink|edition=C3|logo=noborder}}}}
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<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Spielbox_Halflings.png|x210px]]<br />Spielbox Issue 5 2014<br />(Halflings I)
|}
__TOC__
</div>
 
== WikiCarpedia authors' disclaimer ==
== WikiCarpedia authors' disclaimer ==


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== Allgemeine Informationen und Kommentare ==  
== Allgemeine Informationen und Kommentare ==  


<div class="mw-translate-fuzzy">
{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| [[File:Spielbox_Halflings.png|thumb|right|150px|Spielbox Ausgabe 5 2014 (Halb so wild I)]]
| [[File:Spielbox_Halflings.png|thumb|right|150px|Spielbox Ausgabe 5 2014 (Halb so wild I)]]
|-
| [[File:Sheet_Halflings.png|150px|thumb|right|Stanztafel Halflings I]]
| [[File:Spielbox_Symbol.png|frame|none|Halb so wild I Symbol]]
| [[File:Sheet_C1_Halfling2.png|150px|thumb|right|Stanztafel Halflings II]]
| [[File:Halflings_C1_Cundco_Expansion_Watermark.png|frame|none|Halb so wild II Symbol]]
| [[File:Symbol_Spielbox.png|frame|none|Halb so wild I Symbol]]
| [[File:Symbol_Halflings2_C1.png|frame|none|Halb so wild II Symbol]]
|}
|}
</div>


<div class="mw-translate-fuzzy">
[[Halflings (1st edition)/de|Halb so wild]] wurden ursprünglich in [[Spielbox/de|Halb so wild]] und [[Hans_im_Glück/de|Hans im Glück]] in {{Year|2014}} veröffentlicht.
[[Halflings (1st edition)/de|Halb so wild]] wurden ursprünglich in [[Spielbox/de|Halb so wild]] und [[Hans_im_Glück/de|Hans im Glück]] in {{Year_de|2014}} veröffentlicht.
</div>


Die [[Halflings (1st edition)|Halb so wild]] Mini-Erweiterung ist in zwei Versionen erhältlich. Eine Version ist in der Ausgabe 5/2014 des Magazins [[Spielbox/de|Spielbox]] ([http://www.spielboxshop.de www.spielboxshop.de]) verfügbar und diese Karten sind mit dem Fünfeck-Symbol gekennzeichnet. Die zweite Version war im Online-Shop von [[Hans_im_Glück/de|Hans im Glück]] erhältlich ([http://www.cundco.de www.cundco.de]) und diese Karten sind mit dem "C"-Anhängersymbol gekennzeichnet. Daher ist es möglich, dass in den folgenden Beispielen Karten gezeigt werden, die nicht Teil des "Halb so wild"-Sets sind, das Sie besitzen können.
Die [[Halflings (1st edition)|Halb so wild]] Mini-Erweiterung ist in zwei Versionen erhältlich. Eine Version ist in der Ausgabe 5/2014 des Magazins [[Spielbox/de|Spielbox]] ([http://www.spielboxshop.de www.spielboxshop.de]) verfügbar und diese Karten sind mit dem Fünfeck-Symbol gekennzeichnet. Die zweite Version war im Online-Shop von [[Hans_im_Glück/de|Hans im Glück]] erhältlich ([http://www.cundco.de www.cundco.de]) und diese Karten sind mit dem "C"-Anhängersymbol gekennzeichnet. Daher ist es möglich, dass in den folgenden Beispielen Karten gezeigt werden, die nicht Teil des "Halb so wild"-Sets sind, das Sie besitzen können.


== Inhalt ==
A later rerelease of this expansion was accompanied by a major revision of the clarifications provided in this page. In the latest rules, the tile grid has preference over individual tiles for different interactions. You may check the latest rules '''[[Halflings|here]]'''.
 
== Spielmaterial ==


* '''12 neue dreieckige Karten (Spielbox: Halb so wild I)'''
* '''12 neue dreieckige Karten (Spielbox: Halb so wild I)'''
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On a player’s turn, he may play one of his 2 triangular tiles instead of drawing a normal tile. The triangular tiles are placed according to the usual rules; they must be placed so that at least one of the shorter sides of the tile touches a previously placed tile (not corner-to-corner only) or the longer side touches the longer side of another triangular tile.
On a player’s turn, he may play one of his 2 triangular tiles instead of drawing a normal tile. The triangular tiles are placed according to the usual rules; they must be placed so that at least one of the shorter sides of the tile touches a previously placed tile (not corner-to-corner only) or the longer side touches the longer side of another triangular tile.


{{BeginBlockList|1000px}}
{{BeginBlockList|width=100%}}
{{Block|
{{Block|
[[File:Halflings_C1_Example_01.jpg|frame|none|'''Example:''' A triangular tile may be placed as shown here]]
[[File:Halflings_C1_Example_01.jpg|frame|none|'''Example:''' A triangular tile may be placed as shown here]]
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{{EndBlockList}}
{{EndBlockList}}


In addition, any city, road, and field segments must continue segments already in play. '''Note:''' The longer side of a triangular tile may never be placed against the side of a normal tile.
In addition, any city, road, and farm segments must continue segments already in play. '''Note:''' The longer side of a triangular tile may never be placed against the side or a normal tile.


{{BeginBlockList|1000px}}
{{BeginBlockList|width=100%}}
{{Block|
{{Block|
[[File:Halflings_C1_Example_04.jpg|frame|none|This road continues across the two triangular tiles]]
[[File:Halflings_C1_Example_04.jpg|frame|none|This road continues across the two triangular tiles]]
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'''Tiles with expansion features:''' Some of the tiles from the [[CundCo]] version contain features from the [[Hills & Sheep (1st edition)|Hills & Sheep]] and [[Crop Circles (1st edition)|Crop Circles]] <ref>
'''Tiles with expansion features:''' Some of the tiles from the [[CundCo]] version contain features from the [[Hills & Sheep (1st edition)|Hills & Sheep]] and [[Crop Circles (1st edition)|Crop Circles]] <ref>
{{IconBook}}
{{IconBook}}
The sheep on the tile counts as a "permanent" sheep token every time that a shepherd on the associated field scores his sheep. (11/2014)
The sheep on the tile counts as a "permanent" sheep token every time that a shepherd on the associated farm scores his sheep. (11/2014)
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
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{{IconPadlock}}
{{IconPadlock}}
The following examples show the consequences of the poorly-defined rules as there are cases where no official ruling dictates if a city is completed.
The following examples show the consequences of the poorly-defined rules as there are cases where no official ruling dictates if a city is completed.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
[[File:Halflings_C1_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
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{{IconWorld}}
{{IconWorld}}
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
{{BeginBlockList|600px}}
{{BeginBlockList}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
}}
}}
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points, (1 point for each Halfling tile and 1 point for each of the other tiles.]]
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points (1 point for each Halfling tile and 1 point for each of the other tiles).]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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</ref>
</ref>


==== Endwertung ====
==== Schlusswertung ====


The game ends immediately at the end of the turn in which the last normal land tile is placed. If any player still has any unplayed triangular tiles in front of them, they may no longer play them. Final scoring then takes place. <ref>
The game ends immediately at the end of the turn in which the last normal land tile is placed. If any player still has any unplayed triangular tiles in front of them, they may no longer play them. Final scoring then takes place. <ref>
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[[File:Halflings C1 Clarification Farm Example 01.jpg|200px|frame|none|'''Example:''' It is not defined if {{ColorRed|RED}} and {{ColorBlue|BLUE}} are on the same farm, as it is not clear whether the triangular gap in the picture interrupts the farm or not. The players will have to decide a ruling and the outcomes will be totally different when scoring the city in this example: <ul>
[[File:Halflings C1 Clarification Farm Example 01.jpg|200px|frame|none|'''Example:''' It is not defined if {{ColorRed|RED}} and {{ColorBlue|BLUE}} are on the same farm, as it is not clear whether the triangular gap in the picture interrupts the farm or not. The players will have to decide a ruling and the outcomes will be totally different when scoring the city in this example: <ul>
<li>'''Case 1 - The farms are connected:''' If so, {{ColorRed|RED}} has the majority of the farm and gets 3 points for the city. {{ColorBlue|BLUE}} gets 0 points.</li>
<li>'''Case 1 - The farms are connected:''' If so, {{ColorRed|RED}} has the majority of the farm and gets 3 points for the city. {{ColorBlue|BLUE}} gets 0 points.</li>
<li>'''Case 2 - The farms are not connected:''' In this case, {{ColorRed|RED}} and {{ColorBlue|BLUE}} share the farm on the left, and {{ColorRed|RED}} is alone in the farm on the right. {{ColorRed|RED}} gets 3 + 3 = 6 points and {{ColorBlue|BLUE}} gets 3 points.</li>
<li>'''Case 2 - The farms are not connected:''' In this case, {{ColorRed|RED}} and {{ColorBlue|BLUE}} share the farm on the left and will score 3 points each for it. Additionally, {{ColorRed|RED}} is alone in the farm on the right and will score 3 points for it.</li>
</ul>]]
</ul>]]
</ref>
</ref>
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=== Andere Erweiterungen ===
=== Andere Erweiterungen ===


<div class="mw-translate-fuzzy">
'''>> Allgemeine Überlegungen'''
'''>> Allgemeine Überlegungen'''
</div>


* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile. When 2 Halfling tiles are side-by-side to create one square, they count as a '''single''' tile each. This is relevant when considering cloister scoring, city scoring, road scoring, [[The Princess and The Dragon (1st edition)|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier (1st edition)|Flier]] movement, etc. (10/2014; updated 10/2015)
* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile. When 2 Halfling tiles are side-by-side to create one square, they count as a '''single''' tile each. This is relevant when considering cloister scoring, city scoring, road scoring, [[The Princess and The Dragon (1st edition)|Fairy]] protection, [[The Princess and The Dragon (1st edition)|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier (1st edition)|Flier]] movement, etc. (10/2014; updated 10/2015)


* Derzeit unterstützt [[Hans_im_Glück/de|'''HiG''']] die Erweiterung von '''Halb so wild''' nicht und es werden keine weiteren Abklärungen vorgenommen. Die Kombination von '''Halb so wild''' mit anderen Erweiterungen geschieht dann "auf Risiko der Spieler". In solchen Fällen müssen Haus-Regeln vereinbart werden.
* Derzeit unterstützt [[Hans_im_Glück/de|'''HiG''']] die Erweiterung von '''Halb so wild''' nicht und es werden keine weiteren Abklärungen vorgenommen. Die Kombination von '''Halb so wild''' mit anderen Erweiterungen geschieht dann "auf Risiko der Spieler". In solchen Fällen müssen Haus-Regeln vereinbart werden.




'''{{PrincessDragonLink|edition=C1|variant=long}}''' - Fairy protection
{{IconWorld}} There is no official clarification regarding how the fairy behaves when placed on a Halfling tile beyond the general considerations above. As a result, we could consider the fairy only protects the triangular tile it is on, since it is a single tile.
<div class="mw-translate-fuzzy">
'''>> [[The Princess and The Dragon (1st edition)/de|Burgfräulein und Drache]]''' - Bewegen des Drachens
'''>> [[The Princess and The Dragon (1st edition)/de|Burgfräulein und Drache]]''' - Bewegen des Drachens
</div>


* Es gibt keine offizielle Klärung, wie sich der Drache auf Halb so wild Karten über die oben genannten allgemeinen Überlegungen hinaus bewegt.  
<div class="mw-translate-fuzzy">
* Es gibt keine offizielle Klärung, wie sich der Drache auf Halb so wild Karten über die oben genannten allgemeinen Überlegungen hinaus bewegt.
</div>


* '''Notes:'''
* '''Notes:'''
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<div class="mw-translate-fuzzy">
'''>> [[The Tower (1st edition)/de|Der Turm]]''' - Turm Reichweite
'''>> [[The Tower (1st edition)/de|Der Turm]]''' - Turm Reichweite
</div>


* There is no official clarification regarding how tower range is calculated involving '''Halflings''' beyond the general considerations above.  
{{IconWorld}} There is no official clarification regarding how tower range is calculated involving '''Halflings''' beyond the general considerations above.  


* '''Notes:'''
* '''Notes:'''
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<div class="mw-translate-fuzzy">
'''>> [[Abbey and the Mayor (1st edition)/de|Abtei und Bürgermeister]]''' - Teil 1: Legen der Abtei und Wertung
'''>> [[Abbey and the Mayor (1st edition)/de|Abtei und Bürgermeister]]''' - Teil 1: Legen der Abtei und Wertung
</div>


* An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
{{IconWorld}} An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)


<div style="padding-left: 22px;">
{{BeginBlockList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
[[File:Halflings_C1_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


* There is no official explicit confirmation on how abbeys are scored when interacting with '''Halflings''' beyond ruling for cloisters.  
{{IconWorld}} There is no official explicit confirmation on how abbeys are scored when interacting with '''Halflings''' beyond ruling for cloisters.  


* '''Notes:'''
* '''Notes:'''
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'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 2: Barn placement  
'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 2: Barn placement  


* A barn can be placed as long as 4 tiles touch at the intersection, even if there is one or more Halfling tiles. (10/2015)<br />
{{IconWorld}} A barn can be placed as long as 4 tiles touch at the intersection, even if there is one or more Halfling tiles. (10/2015)<br />
: [[File:Halflings_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Examples with square and triangle tiles:'''
: [[File:Halflings_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Examples with square and triangle tiles:'''
<ul>
<ul>
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</ul>]]
</ul>]]


* Additionally the barn placement rules have been updated as follows: The base ground for the barn has to be stable so it cannot wiggle. This means that under the barn:
{{IconWorld}} Additionally the barn placement rules have been updated as follows: The base ground for the barn has to be stable so it cannot wiggle. This means that under the barn:
** all tiles have to touch each other in the middle;
** all tiles have to touch each other in the middle;
** no quarter is empty in the middle; and
** no quarter is empty in the middle; and
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: See the following examples involving Halfling tiles and double-size tiles (see [[Castles in Germany (1st edition)|Castles in Germany]].) (04/2016)
: See the following examples involving Halfling tiles and double-size tiles (see [[Castles in Germany (1st edition)|Castles in Germany]].) (04/2016)


<div style="padding-left: 22px;">
{{BeginBlockList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_Barn_Example_02.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
[[File:Halflings_C1_Clarification_Barn_Example_02.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


* '''Note:''' The rules update from 10/2015 overrides, in certain cases, the original four-tile intersection requirement for the placement of the barn defined originally for square tiles. This happens in favor of providing stability to the barn when tiles with other geometries are considered, as can be seen in the examples involving double-size tiles and/or triangle tiles.
* '''Note:''' The rules update from 10/2015 overrides, in certain cases, the original four-tile intersection requirement for the placement of the barn defined originally for square tiles. This happens in favor of providing stability to the barn when tiles with other geometries are considered, as can be seen in the examples involving double-size tiles and/or triangle tiles.




'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 3: Barn scoring
'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 3: Barn scoring


* There is no official rules on how barns interact with the landscape discontinuities that can be generated by '''Halflings'''.  
{{IconWorld}} There is no official rules on how barns interact with the landscape discontinuities that can be generated by '''Halflings'''.  


* '''Notes:'''
* '''Notes:'''
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'''>> [[Heretics_and_Shrines_(1st_edition)|Heretics and Shrines]]''' - Shrine scoring
'''{{HereticsShrinesLink|edition=C1|variant=long}}''' - Shrine scoring


* There is no official explicit confirmation on how shrines are scored when interacting with '''Halflings''' beyond ruling for cloisters.  
{{IconWorld}} There is no official explicit confirmation on how shrines are scored when interacting with '''Halflings''' beyond ruling for cloisters.  


* '''Notes:'''
* '''Notes:'''
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'''>> [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]''' - Bridge placement
'''{{BridgesCastlesBazaarsLink|edition=C1|variant=long}}''' - Bridge placement


* There is no official clarification regarding how bridges can interact with '''Halflings'''.
<div class="mw-translate-fuzzy">
* Es gibt keine offizielle Klärung wie Brücken mit '''Halb-so-wild''' verwendet werden.
</div>


* '''Notes:'''
* '''Notes:'''
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'''>> [[The Flier (1st edition)/de|Gluggeräte]]''' - Flieger Reicheite und setzen Des Gefolgsmanns  
<div class="mw-translate-fuzzy">
'''>> [[The Flier (1st edition)/de|Gluggeräte]]''' - Flieger Reicheite und setzen Des Gefolgsmanns
</div>


* Es gibt keine offizielle Klarstellung darüber, wie die Fliegerdistanz und die Landefälle behandelt werden, wenn es sich um Halb so wild handelt, die über die oben genannten allgemeinen Überlegungen hinausgehen.  
<div class="mw-translate-fuzzy">
* Es gibt keine offizielle Klarstellung darüber, wie die Fliegerdistanz und die Landefälle behandelt werden, wenn es sich um Halb so wild handelt, die über die oben genannten allgemeinen Überlegungen hinausgehen.
</div>


* '''Notes:'''
* '''Notes:'''
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** '''Open question:''' Can it be assumed that triangular gaps, if any present, are ignored and only the Halfling tiles are taken into account for computing the Flier distance? Clarifications for other expansions such as [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]] (see below), may lead to a positive conclusion but there is no official confirmation. See the examples below following this assumption.
** '''Open question:''' Can it be assumed that triangular gaps, if any present, are ignored and only the Halfling tiles are taken into account for computing the Flier distance? Clarifications for other expansions such as [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]] (see below), may lead to a positive conclusion but there is no official confirmation. See the examples below following this assumption.


<div style="padding-left:42px">
{{BeginBlockList|nesting=2|width=600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Halflings_C1_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the Flier distance for a horizontal trajectory. This example follows the official rules.]]
[[File:Halflings_C1_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the Flier distance for a horizontal trajectory. This example follows the official rules.]]
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


:* '''Open question:''' How to proceed if the Flier, following a diagonal trajectory, has to land on a square tile occupied by two triangle tiles whose long side is aligned with such trajectory? No official clarification exists. A house rule may dictate that the player may choose a feature of either tile.
:* '''Open question:''' How to proceed if the Flier, following a diagonal trajectory, has to land on a square space occupied by two triangle tiles whose long side is aligned with such trajectory? No official clarification exists. A house rule may dictate that the player may choose a feature of either tile.


:: [[File:Halflings_C1_Flier_Diagonal_Example_02.jpg|frame|none|'''Example 5:''' This image shows how triangle tiles are considered when calculating the Flier distance for a diagonal trajectory. This particular case, due to the orientation of the Halflings, has two possible tiles with distance 1. A house rule could determine that if a Flier had to land with such a distance, he/she could choose either of them as the landing tile.]]
:: [[File:Halflings_C1_Flier_Diagonal_Example_02.jpg|frame|none|'''Example 5:''' This image shows how triangle tiles are considered when calculating the Flier distance for a diagonal trajectory. This particular case, due to the orientation of the Halflings, has two possible tiles with distance 1. A house rule could determine that if a Flier had to land with such a distance, he/she could choose either of them as the landing tile.]]
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'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading
'''{{PlagueLink|edition=C1|variant=long}}''' - Plague spreading


* A single triangle hole does '''not''' prevent the [[The Plague (1st edition)|Plague]] from spreading in that direction. (10/2015)
{{IconWorld}} A single triangle hole does '''not''' prevent the {{PlagueLink|edition=C1|logo=hide}} from spreading in that direction. (10/2015)


: [[File:Halflings_C1_Clarification_Plague_Example_01.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity, as per the rules clarification]]
: [[File:Halflings_C1_Clarification_Plague_Example_01.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity, as per the rules clarification]]




'''>> [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]]''' - Abbot scoring
<div class="mw-translate-fuzzy">
'''>> [[Monasteries (1st edition)/de|Deutsche/Niederländische und Belgische Klöster]]''' - Abt Wertung
</div>


* A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole in the map '''does not''' stop the row or column for scoring for [[Monasteries (1st edition)|German and Dutch/Belgian Monasteries]]'s abbot. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)
{{IconWorld}} A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole in the map '''does not''' stop the row or column for scoring for [[Monasteries (1st edition)|German and Dutch/Belgian Monasteries]]'s abbot. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)
* The following image shows how triangle tiles are considered individually when scoring an abbot placed on a German Monastery. It can be seen that triangular gaps are ignored.
{{IconWorld}} The following image shows how triangle tiles are considered individually when scoring an abbot placed on a German Monastery. It can be seen that triangular gaps are ignored.


: [[File:Halflings_C1_Clarification_Monasteries_Example_01.jpg|frame|none|'''Example:''' {{ColorRed|RED}} will get 1 + 2 + 2 + 3 + 1 = 9 points form scoring his/her abbot:  
: [[File:Halflings_C1_Clarification_Monasteries_Example_01.jpg|frame|none|'''Example:''' {{ColorRed|RED}} will get 1 + 2 + 2 + 3 + 1 = 9 points from scoring his/her abbot:  
<ul>
<ul>
<li>1 point from the monastery tile</li>
<li>1 point from the monastery tile</li>
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'''>> [[Castles in Germany (1st edition)|Castles in Germany]]''' - Completion of German Castles
<div class="mw-translate-fuzzy">
'''>> [[Castles in Germany (1st edition)/de|Burgen in Deutschland]]''' - Fertigstellung einer Deutschen Burg
</div>


* There is no official clarification regarding how German Castles interact with '''Halflings'''  beyond the general considerations above.  
{{IconWorld}} There is no official clarification regarding how German Castles interact with '''Halflings'''  beyond the general considerations above.  


* '''Note:'''  
* '''Note:'''  
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The German Castle completion and scoring rule is not officially confirmed in an explicit way.]]
The German Castle completion and scoring rule is not officially confirmed in an explicit way.]]


'''>> [[Little Buildings (1st edition)|Little Buldings]]''' - Area affected by Little Building


* There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations above.  
'''{{LittleBuildingsLink|edition=C1|variant=long}}''' - Area affected by Little Building
 
{{IconWorld}} There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations above.  


* '''Note:'''  
* '''Note:'''  
** '''House rule:''' A Little Building only affects the Halfling tile it is placed on, not affecting the other Halfling, if any, sharing the same square space. This consideration comes from the fact that a Halfling counts as a single tile and Little Building affects a whole tile. <ref>
** '''House rule:''' A Little Building only affects the Halfling tile it is placed on, not affecting the other Halfling, if any, sharing the same square space. This consideration comes from the fact that a Halfling counts as a single tile and Little Building affects a whole tile. <ref>
{{IconWorld}}
{{IconWorld}}
With the old rules, A Little Building on a Halfling tile would have affected both triangular tiles sharing the same square space, since they are counted as one single tile for scoring.
With the old rules, a Little Building on a Halfling tile would have affected both triangular tiles sharing the same square space, since they are counted as one single tile for scoring.
</ref>
</ref>


=== Community rules ===
 
=== Community Regeln ===


'''>> Introduction'''
'''>> Introduction'''
Line 420: Line 465:




'''>> How to deal with the barn'''
'''>> Wie wird mit Gutshöfen umgegangen'''


Additionally, these are the community rules for the barn:
Additionally, these are the community rules for the barn:
Line 438: Line 483:
** For placing/moving a figure (e.g. dragon,... except barns and bridges, that have particular requirements) (Flier conflict)
** For placing/moving a figure (e.g. dragon,... except barns and bridges, that have particular requirements) (Flier conflict)
** For calculating a trajectory (Flier) or action range (Tower) (!G)
** For calculating a trajectory (Flier) or action range (Tower) (!G)
 
xxx
<! --T:102-- >
* A triangular gap is considered a hole:
* A triangular gap is considered a hole:
** For landscape continuity (farm) - barn can merge farms
** For landscape continuity (farm) - barn can merge farms
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-->
-->


'''>> How to deal with Little Buildings'''
'''>> How to deal with bridges'''
 
A bridge could be placed over two Halflings occupying one square space if both ends are in a field. The bridge will also have to comply with the other usual placement rules.
 
The following considerations are also important, since a bridge is placed across two tiles:
* '''Follower placement:''' Any follower placed on the bridge has to be clearly on one of its halves, that is, assigned to one of the Halflings underneath. This is necessary, for example, if playing with the dragon or the Plague in order to know when a follower on a bridge may be affected. 
* '''Scoring:''' The bridge will count as 1 road segment per Halfling underneath, that is, two tiles in this case. <ref>
{{IconWorld}}
This is required for the sake of consistency. If the road connected to the bridge loops back and passes under the same bridge, the road underneath would count as two tiles and the one passing over the bridge should have the same number of tiles too. In a nutshell, the number of tiles represented by a bridge has to be aligned with the number of tiles it occupies as each tile is counted once when scoring a road.
</ref>
 
 
'''>> Wie wird mit Häusern umgegangen'''


Little Buildings placed on a Halfling tile will affect only that triangular tile. If another Halfling tile shares the same square space, it will not be affected.
Little Buildings placed on a Halfling tile will affect only that triangular tile. If another Halfling tile shares the same square space, it will not be affected.
Line 453: Line 511:
=== Halb so wild I (Spielbox) ===
=== Halb so wild I (Spielbox) ===


'''Anzahl Karten: 12 halbe'''
{{BeginTileList|width=550px|tiles=12 halves}}
{{BeginTileList|550px}}
{{Tile|image=Halflings_C1_Spielbox_Tile_01.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_01.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_02.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_02.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_03.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_03.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_05.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_04.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_06.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_05.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_07.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_06.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_08.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_07.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_09.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_08.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_10.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_09.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_11.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_10.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_12.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_11.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Halflings_C1_Spielbox_Tile_12.jpg}}
{{EndTileList}}
{{EndTileList}}


=== Halb so wild II (Cundco) ===
=== Halb so wild II (Cundco) ===


'''Anzahl Karten: 12 halbe'''
{{BeginTileList|width=550px|tiles=12 halves}}
{{BeginTileList|550px}}
{{Tile|image=Halflings_C1_Cundco_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}}
{{Tile|Halflings_C1_Cundco_Tile_01.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}}
{{Tile|Halflings_C1_Cundco_Tile_02.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}}
{{Tile|Halflings_C1_Cundco_Tile_03.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=CropCircleUniversal}}}}
{{Tile|Halflings_C1_Cundco_Tile_04.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_05.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_05.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_06.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_06.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_07.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_07.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_08.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_08.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_09.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_09.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_10.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_10.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_11.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_11.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_12.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_12.jpg}}
{{EndTileList}}
{{EndTileList}}


{{FootnoteIconPara_de}}
{{FootnoteIconPara}}


[[Category:Under Construction]]
[[Category:Completed]]
[[Category:Erste Edition]]
[[Category:Erste Edition]]
[[Category:Erste Edition Mini Erweiterung]]
[[Category:Erste Edition Mini Erweiterung]]
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