Difference between revisions of "Abbey and the Mayor/en"

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<languages />{{Breadcrumbs
{{UX
|title=Abbey & Mayor
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Abbey & Mayor
|image={{filepath:Box_AbbeyMayor_C2_ZMG.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages />{{ChooseDesign|image=Abbey_And_Mayor_C2_Tile_A.jpg|otherimage=Abbey_And_Mayor_C1_Tile_Abbey.jpg|otherlink={{AbbeyMayorLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
}}
}}
{{DISPLAYTITLE:Abbey & Mayor|noreplace}}


<div class="toclimit-5">
<div class="toclimit-5">
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[[File:Symbol_AbbeyMayor_C1C2.png|frame|right|Expansion symbol]]
[[File:Symbol_AbbeyMayor_C1C2.png|frame|right|Expansion symbol]]


'''Abbey & Mayor''' was originally released for the New Edition by [[Hans im Glück| Hans im Glück]] in {{Year|2016}}. It was originally released for the [[Abbey and the Mayor (1st edition)|1st Edition]] (Major Expansion #5) in {{Year|2007}}.  
'''Abbey & Mayor''' was originally released for the New Edition by [[Hans im Glück| Hans im Glück]] in {{Year|2016}}. It was originally released for the {{AbbeyMayorLink|edition=C1|logo=hide|text=1st Edition}} (Major Expansion #5) in {{Year|2007}}.  


This expansion introduces new tiles including the special abbey tiles, that allow players to close gaps in the game board. It also introduces new figures with special characteristics:
This expansion introduces new tiles including the special abbey tiles, that allow players to close gaps in the game board. It also introduces new figures with special characteristics:
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* '''12 new land tiles'''
* '''12 new land tiles'''
* '''6 abbey tiles'''
* '''6 abbey tiles'''
: [[File:Abbey And Mayor_C2_Feature_Abbey_Tile.png|frameless]]
: [[File:Abbey And Mayor_C2_Feature_Abbey_Tile.png|link=#abbey|frameless]]
* '''6 mayors'''
* '''6 mayors'''
: [[File:Figure_Mayors_C2.png|frameless]]
: {{Figure|name=Mayor|edition=C2|color=defaultcolors|variant=image}}
* '''6 wagons'''
* '''6 wagons'''
: [[File:Figure_Wagons_C2.png|frameless]]
: {{Figure|name=Wagon|edition=C2|color=defaultcolors|variant=image}}
* '''6 barns'''
* '''6 barns'''
: [[File:Figure_Barns_C2.png|frameless]]
: {{Figure|name=Barn|edition=C2|color=defaultcolors|variant=image}}


=== New land tiles ===
=== New land tiles ===
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{{Tile|image=Abbey_And_Mayor_C2_Feature_Tile_03.png|text=The road on this tile is unbroken. The top part of the road separates two fields, the lower part does not. This is important for field scoring. <ref>
{{Tile|image=Abbey_And_Mayor_C2_Feature_Tile_03.png|text=The road on this tile is unbroken. The top part of the road separates two fields, the lower part does not. This is important for field scoring. <ref>
{{IconWorld}}
{{IconWorld}}
The road with a tunnel does indeed count as being “broken” if one is using the [[The Tunnel (1st edition)|The Tunnel]] expansion from the 1st Edition. See '''[[#tunnel tile|Other expansions]]''' for more details.
The road with a tunnel does indeed count as being “broken” if one is using the '''{{TunnelLink|variant=long|logo=noborder}}''' expansion from the 1st Edition. See '''[[#tunnel tile|Other expansions]]''' for more details.
</ref>
</ref>
}}
}}
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{{Tile|image=Abbey_And_Mayor_C2_Feature_Tile_06.png|text=The road does not end on this tile. Instead, it branches into 3 directions. <ref>
{{Tile|image=Abbey_And_Mayor_C2_Feature_Tile_06.png|text=The road does not end on this tile. Instead, it branches into 3 directions. <ref>
{{IconBook}}
{{IconBook}}
All of the branches have to be completed in order to score the road scoring. See '''[[#continuous road|Other expansions]]''' for more details on the interaction with the Robber tile from [[Count, King and Robber|Count, King and Robber]].  
All of the branches have to be completed in order to score the road scoring. See '''[[#continuous road|Other expansions]]''' for more details on the interaction with the Robber tile from '''{{CountKingRobberLink|variant=long|logo=noborder}}'''.  
</ref>
</ref>
}}
}}
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<span id="abbey"></span>
<span id="abbey"></span>
=== Abbey ===
=== Abbey ===
<div class="wica-banner-icon">[[File:Abbey_And_Mayor_C2_Feature_Abbey_Tile.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Abbey_And_Mayor_C2_Feature_Abbey_Tile.png|x65px|link=#abbey]]</div>


{{RulesPlacingTile|title=1. Placing a tile|rules=
{{RulesPlacingTile|title=1. Placing a tile|rules=
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}}
}}


This rule wasn't part of the original wording but was added in [[Hans_im_Glück|'''HiG''']]’s and [[Rio_Grande_Games|'''RGG''']]’s '''[[Variants#Big Box 2|Big Box 2]]''' (and kept in '''[[Variants#Big Box 3|Big Box 3]]'''), and actually contradicted an earlier FAQ (which stated that the abbey tiles couldn't be placed once the last landscape tile was drawn). It was not included in the New Edition rules either, so a clarification was required.<br />
This rule wasn't part of the original wording but was added in [[Hans_im_Glück|'''HiG''']]’s and [[Rio_Grande_Games|'''RGG''']]’s '''{{VariantsLink|version=BigBox2|logo=noborder}}''' (and kept in '''{{VariantsLink|version=BigBox3|logo=noborder}}'''), and actually contradicted an earlier FAQ (which stated that the abbey tiles couldn't be placed once the last landscape tile was drawn). It was not included in the New Edition rules either, so a clarification was required.<br />
As a side note, when an abbey was played in this manner in the Old Edition, a meeple could be deployed to the abbey as usual. If the abbey was completely surrounded and thus immediately finished, the abbey was scored as in a normal turn. Then final scoring occurred. (5/2013)
As a side note, when an abbey was played in this manner in the Old Edition, a meeple could be deployed to the abbey as usual. If the abbey was completely surrounded and thus immediately finished, the abbey was scored as in a normal turn. Then final scoring occurred. (5/2013)
</ref>
</ref>
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Scoring the abbey itself, both during a game and at game end, is identical to scoring a monastery.
Scoring the abbey itself, both during a game and at game end, is identical to scoring a monastery.
}}
}}
<span id="mayor"></span>


=== Mayor ===
=== Mayor ===
<div class="wica-banner-icon" style="top: -65px;">[[File:Figure_Mayor_red.png|x55px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Mayor|variant=image}}</div>


{{RulesPlacingMeeple|title=2. Placing a mayor|rules=
{{RulesPlacingMeeple|title=2. Placing a mayor|rules=
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* Each '''normal meeple''' has 1 strength. <ref>
* Each '''normal meeple''' has 1 strength. <ref>
{{IconWorld}}
{{IconWorld}}
Except the large meeple and the mayor, all other meeples not mentioned here have 1 strength, the same as the normal meeple: the wagon, the ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]'''), the guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]'''),and the phantom ('''[[The Phantom (1st edition)|The Phantom]]''').
Except the large meeple and the mayor, all other meeples not mentioned here have 1 strength, the same as the normal meeple: the wagon, the ringmaster ('''{{UnderBigTopLink|variant=long|logo=noborder}}'''), the guard meeple ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}'''),and the phantom ('''{{PhantomLink|variant=long|logo=noborder}}''').
</ref>
</ref>
* Each '''large meeple''' <ref>
* Each '''large meeple''' <ref>
{{IconBook}}
{{IconBook}}
A meeple introduced in [[Inns and Cathedrals|Inns and Cathedrals]].  
A meeple introduced in '''{{InnsCathedralsLink|variant=long|logo=noborder}}'''.  
</ref> has 2 strength.  
</ref> has 2 strength.  
* Each '''mayor''' has strength equal to the '''number of coats of arms''' in the city. If there are no coats of arms, the mayor has 0 strength.
* Each '''mayor''' has strength equal to the '''number of coats of arms''' in the city. If there are no coats of arms, the mayor has 0 strength.
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}}
}}
}}
}}
<span id="barn"></span>


=== Barn ===
=== Barn ===
<div class="wica-banner-icon" style="top: -65px;">[[File:Figure_Barn_red.png|x55px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Barn|variant=image}}</div>


{{RulesPlacingMeeple|title=2. Placing a barn|rules=
{{RulesPlacingMeeple|title=2. Placing a barn|rules=
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At the '''end''' of the game, you score '''4 points per completed city''' in the field your barn occupies. If multiple barns occupy the same field, all concerned players score full points.
At the '''end''' of the game, you score '''4 points per completed city''' in the field your barn occupies. If multiple barns occupy the same field, all concerned players score full points.
}}
}}
<span id="wagon"></span>


=== Wagon ===
=== Wagon ===
<div class="wica-banner-icon" style="top: -60px;">[[File:Figure_Wagon_red.png|x50px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: 1em">{{Figure|name=Wagon|variant=image}}</div>


{{RulesPlacingMeeple|title=2. Placing a wagon<!--|4=wica-bottom-spacing wica-visible-->|rules=
{{RulesPlacingMeeple|title=2. Placing a wagon<!--|4=wica-bottom-spacing wica-visible-->|rules=
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{{IconWorld}}
{{IconWorld}}
This feature list should be extended to cover all claimable features available except fields and gardens (only valid for abbot meeples):
This feature list should be extended to cover all claimable features available except fields and gardens (only valid for abbot meeples):
* Roads
* {{Feature|name=Road|edition=C3}}
* Cities
* {{Feature|name=City|edition=C3}}
* Monastic buildings:
* Monastic buildings:
** Monastery
** {{Feature|name=Monastery|edition=C3}}
** Abbey
** {{Feature|name=Abbey|edition=C2}}
** Shrine
** {{Feature|name=Shrine|edition=C2}}
** German monastery (placed as a monk or as an abbot)
** {{Feature|name=GermanMonastery}} (placed as a monk or as an abbot)
** Dutch & Belgian monastery (placed as a monk or as an abbot)
** {{Feature|name=DutchMonastery}} (placed as a monk or as an abbot)
** Japanese building (placed as a monk or as an abbot)
** {{Feature|name=JapaneseBuilding}} (placed as a monk or as an abbot)
** Darmstadt church
** {{Feature|name=DarmstadtChurch}}
* Cemeteries
* {{Feature|name=Cemetery}}
* Haunted castles
* {{Feature|name=HauntedCastle}}
* Baba Yaga's hut
* {{Feature|name=BabaYagaHut}}
* German castles
* {{Feature|name=GermanCastle|edition=C2}}
* German cathedrals
* {{Feature|name=GermanCathedral|edition=C2}}
</ref>), but it may not be placed in a field.
</ref>), but it may not be placed in a field.
}}
}}
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After scoring, you may return the wagon to your supply, or you may move it to a directly adjacent unoccupied, incomplete feature (road, city, monastery, etc. <ref name="wagon-destination"/>). Adjacent, in this case, means that the feature is on the same tile or a tile orthogonally or diagonally adjacent to the tile the wagon is moving from. <ref>
After scoring, you may return the wagon to your supply, or you may move it to a directly adjacent unoccupied, incomplete feature (road, city, monastery, etc. <ref name="wagon-destination"/>). Adjacent, in this case, means that the feature is on the same tile or a tile orthogonally or diagonally adjacent to the tile the wagon is moving from. <ref>
{{IconArrow}}
{{IconArrow}}
The wagon rules in [[Abbey and the Mayor (1st edition)|Abbey and the Mayor (1st Edition)]] were different in the following aspects:
The wagon rules in '''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}} {{TextC1}}''' were different in the following aspects:
# '''Adjacency:''' The wagon could only move to an unoccupied, incomplete feature connected by a road or sharing a surface/edge/wall:
# '''Adjacency:''' The wagon could only move to an unoccupied, incomplete feature connected by a road or sharing a surface/edge/wall:
#* Cases allowed:
#* Cases allowed:
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{{IconWorld}} You can occupy an abbey with the following meeples:
{{IconWorld}} You can occupy an abbey with the following meeples:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* Abbot ('''Base game - [[The Abbot|The Abbot]]'''), since abbeys behave like monasteries.
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|logo=noborder}}'''), since abbeys behave like monasteries.
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')


}}
}}
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}}
}}


<div style="margin-top: 0px; margin-bottom: 20px;">
<div style="margin-bottom: 20px;">
{{GreyStrip|title={{Figure|name=Barn}}|icon={{Figure|name=Barn|variant=image|size=x65px}}}}
{{GreyStrip|title={{Figure|name=Barn}}|icon={{Figure|name=Barn|variant=image}}}}
</div>
</div>


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|text=This is no longer entirely true. Placing of a barn, and the subsequent scoring of the field, '''does''' count as an opportunity to remove a meeple from the city of Carcassonne. Now that fields can be scored at times other than at the end of the game, meeples from the market can be moved to fields earlier in the game. That occurs immediately after the placement of the barn, and before the fields are scored. [''Joining of a field containing a meeple to a field with a barn would logically be another opportunity – Chris O.'']
|text=This is no longer entirely true. Placing of a barn, and the subsequent scoring of the field, '''does''' count as an opportunity to remove a meeple from the city of Carcassonne. Now that fields can be scored at times other than at the end of the game, meeples from the market can be moved to fields earlier in the game. That occurs immediately after the placement of the barn, and before the fields are scored. [''Joining of a field containing a meeple to a field with a barn would logically be another opportunity – Chris O.'']
}}
}}
{{IconWorld}} You can move meeple from the market district to a field with a barn (and score it) if a field scoring is triggered. (This can happen at the end of the game or with joining of a barnless field to one with a barn.)
{{IconWorld}} You can move meeples from the market district to a field with a barn (and score it) if a field scoring is triggered. (This can happen at the end of the game or with joining of a barnless field to one with a barn.)
{{FAQ|nesting=1|width=600px|title=
{{FAQ|nesting=1|width=600px|title=
Can a meeple be moved from the city of Carcassonne to a field with a barn?
Can a meeple be moved from the city of Carcassonne to a field with a barn?
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{{IconWorld}} The pig-herd <ref name="pig-herd">
{{IconWorld}} The pig-herd <ref name="pig-herd">
{{IconWorld}}
{{IconWorld}}
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as [[The Markets of Leipzig|The Markets of Leipzig]] or [[The Tollkeepers|The Tollkeepers]].  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''{{MarketsLeipzigLink|variant=long|logo=noborder}}''' or '''{{TollkeepersLink|variant=long|logo=noborder}}'''.  
{{BeginBlockList}}
{{BeginBlockList}}
{{Block|
{{Block|
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===== Scoring summary =====
===== Scoring summary =====


{{RulesScoring|header=fake-h5|title=Scoring fields with a barn|rules=
{{RulesScoring|header=fake-h4|title=Scoring fields with a barn|rules=
{{GreyStrip|title=SCORING DURING THE GAME|transparent=true|heading=none}}
{{GreyStrip|title=SCORING DURING THE GAME|transparent=true|heading=none}}


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}}
}}


<div style="margin-top: 0px; margin-bottom: 20px;">
<div style="margin-bottom: 20px;">
{{GreyStrip|title={{Figure|name=Mayor}} and {{Figure|name=Wagon}}|icon={{Figure|name=Mayor|variant=image|size=x65px}}&nbsp;&nbsp;{{Figure|name=Wagon|variant=image|size=x45px}}}}
{{GreyStrip|title={{Figure|name=Mayor}} and {{Figure|name=Wagon}}|icon={{Figure|name=Mayor|variant=image}}&nbsp;&nbsp;{{Figure|name=Wagon|variant=image}}}}
</div>
</div>


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=== House Rules ===
=== House Rules ===


* The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
{{IconHouse}} The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
* The mayor cannot be captured by the tower. (Thanks to viberunner)
 
* The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
{{IconHouse}} The mayor cannot be captured by the tower. (Thanks to viberunner)
* The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)
 
* The pig-herd <ref name="pig-herd" /> tile can score an extra point per city when there is a barn in the field.
{{IconHouse}} The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
 
{{IconHouse}} The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)
 
{{IconHouse}} The pig-herd <ref name="pig-herd" /> tile can score an extra point per city when there is a barn in the field.


== Tile distribution ==  
== Tile distribution ==  
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{{TileIllustrations|edition=C2|G=1|F=1|C=1|W=1|H=1}}
{{TileIllustrations|edition=C2|G=1|F=1|C=1|W=1|H=1}}


'''Total abbey tiles: 6'''
<div style="margin-top: 2em">
 
{{BeginTileList|special=6}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_A.jpg|count=6|config={{Feature|edition=C2|name=Abbey}}}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_A.jpg|link=#abbey|count=6|config={{Feature|edition=C2|name=Abbey}}}}
{{EndTileList}}
</div>


{{FootnoteIconPara}}
{{FootnoteIconPara}}
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