Difference between revisions of "Base game"

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<languages /> <translate>
{{UX
 
|seotitle=<translate><!--T:238--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
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|sortingtitle=<translate><!--T:243--> Base game</translate>
<onlyinclude>
|image={{filepath:<translate><!--T:239--> Box_C3_ZMG.png</translate>|nowiki}}
|description=<translate><!--T:240--> Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.</translate>
}}
<languages /><translate>
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{{ChooseDesign|image=Base_Game_C3_Tile_O.png|image2=Base_Game_C2_Tile_O.jpg|otherimage=Base_Game_C1_Tile_10.jpg|otherlink={{BaseGameLink|edition=C1|logo=noborder}}}}
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<!--if no entry match to you region use the HiG image instead-->
<!--if no entry match to you region use the HiG image instead-->
<!--you can see the different covers here http://wikicarpedia.com/index.php/User:Murphy013/Boxes-->
<!--you can see the different covers here http://wikicarpedia.com/index.php/User:Murphy013/Boxes-->
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[[File:Box_C3_ZMG.png|thumb|right|200px|Carcassonne C3 (3rd Edition)]]
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[[File:20th_Anniversary_Edition_Box.png|thumb|right|200px|Carcassonne 20th Anniversary Edition]]


<!--T:98-->
<!--T:98-->
[[File:Box_BaseGame_C2_ZMG.png|frameless|right|200px]]
[[File:Box_BaseGame_C2_ZMG.png|thumb|right|200px|Carcassonne C2 (2nd Edition)]]
 
<!--T:221-->
[[File:20th_Anniversary_Edition_C2_Medal_medium.png|frameless|right|200px]]


== General info and comments == <!--T:99-->
== General info and comments == <!--T:99-->


<!--T:199-->
<!--T:199-->
Originally released by [[Hans im Glück]] in {{Year|2014}}. A [[Variants#20th_Anniversary_Edition|20th Anniversary Edition]] was released in {{Year|2021}} including some celebratory elements that do not affect the rules.  
Originally released by [[Hans im Glück]] in {{Year|2014}}, this second edition of the game is known as C2 for short. A {{VariantsLink|version=20thAnniversary|logo=hide}} was released in {{Year|2021}} including some celebratory elements that do not affect the rules. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics and some minor wording changes.
 
<!--T:202-->
Copies printed in C2 in the period 2014-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The 20th Anniversary Edition and Carcassonne C3 have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
 
<!--T:237-->
The game was released in its {{BaseGameLink|edition=C1|logo=hide|text=first edition}}, known as C1 for short, in {{Year|2000}}. This edition includes some variations in wording, if compared with later editions, and a different graphic style. However, all the editions are compatible.  


<!--T:100-->
<!--T:100-->
Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.
{{DottedFrameMessage|text=''Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.''
 
}}
<!--T:202-->
Copies printed in the period 2014-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The 20th Anniversary Edition of the base game has [[Visual Changes in the 2nd Edition#Building-cluttered cities|cities cluttered with buildings]].


=== Info on farmers rules === <!--T:101-->
=== Info on farmers rules === <!--T:101-->


<!--T:102-->
<!--T:102-->
Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are commonly not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease access to the game for new players and smooth learning curve. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game. You can find farmers rules '''[[The Farmers|here]]'''.
'''Farmers''' are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are commonly not considered an expansion. In C2 and later editions, farmers were separated as a supplement to ease access to the game for new players and smooth learning curve. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game. You can find farmers rules '''{{FarmersLink|edition=C3|logo=hide|text=here}}'''.


== Components and setup == <!--T:103-->
== Components and setup == <!--T:103-->
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The backs of all the tiles are the same, but the START TILE has a darker colored back, so you can recognize it easily. Other graphical elements such as houses, people, or animals have no impact on the game. <ref>
The backs of all the tiles are the same, but the START TILE has a darker colored back, so you can recognize it easily. Other graphical elements such as houses, people, or animals have no impact on the game. <ref>
{{IconWorld}}
{{IconWorld}}
They have no impact considering the base rules. Some of them are used in some expansions, such as [[The Markets of Leipzig|The Markets of Leipzig]] or [[The Tollkeepers|The Tollkeepers]].
They have no impact considering the base rules. Some of them are used in some expansions, such as '''{{MarketsLeipzigLink|edition=C2|variant=long|logo=noborder}}''' or '''{{TollkeepersLink|edition=C2|variant=long|logo=noborder}}'''.
</ref>  
</ref>  


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Finally, we have the MEEPLES. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. <ref>
Finally, we have the MEEPLES. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. <ref>
{{IconArrow}}  
{{IconArrow}}  
The [[Variants#Big Box 6|Big Box 6]] includes the sixth player, in {{ColorPink|pink}} color, as part of the base game and not at [[Inns and Cathedrals|Exp. 1 - Inns and Cathedrals]]. This makes the rules clearer.
The '''{{VariantsLink|version=BigBox6|logo=noborder}}''' includes the sixth player, in {{ColorPink|pink}} color, as part of the base game and not at '''{{InnsCathedralsLink|edition=C2|variant=long|logo=noborder}}'''. This makes the rules clearer.
</ref> In addition, there are also 5 abbots. Usage of abbots is described in [[The Abbot|The Abbot]] mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  
</ref> In addition, there are also 5 abbots. Usage of abbots is described in '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''' mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  


<!--T:114-->
<!--T:114-->
{| class="wikitable"
[[File:{{Figure|name=NormalMeeple|edition=C3|color=defaultcolors|variant=imagename}}|thumb|frame|none|<div style="text-align:center">Meeples</div>]]
|- style="height:5px;"
| style="width:5px; border-right:0px; border-bottom:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;" 
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|[[File:Figure_Meeples_Base.png|x60px|center]]
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|Meeples
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}


<!--T:115-->
<!--T:115-->
Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with [[The Abbot]], put those unique meeples back into the box.
Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''', put those unique meeples back into the box.


<!--T:200-->
<!--T:200-->
{{FAQ|Too few followers—are we playing wrong or are there really too few?|[[File:Base_Game_C1_Meeples_Footer_Note_2.jpg|frameless|right|]] This is the number intended by designers. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.
{{FAQ|title=Too few followers—are we playing wrong or are there really too few?|text=[[File:Base_Game_C1_Meeples_Footer_Note_2.png|frameless|right|]] This is the number intended by designers. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.
}}
}}


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In Carcassonne, players take turns placing tiles and expanding the landscape of roads, cities, monasteries and fields, one tile at a time. Players may place their meeples on the individual features of tiles as well (roads, cities, monasteries, and fields), where they will become highwaymen, knights, monks and farmers. Points are earned throughout the game, and the player with the highest score at the end is the winner!
In Carcassonne, players take turns placing tiles and expanding the landscape of roads, cities, monasteries and fields, one tile at a time. Players may place their meeples on the individual features of tiles as well (roads, cities, monasteries, and fields), where they will become highwaymen, knights, monks and farmers. Points are earned throughout the game, and the player with the highest score at the end is the winner!


{{DottedFrameMessage|2=left|1=<table>
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{{DottedFrameMessage|align=left|text=<table>
<tr>
<tr>
<td>'''Changes to the 20th Anniversary Edition'''
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''


The rules for the 20th Anniversary Edition stay the same but the roles of some meeples have been updated:
<!--T:223-->
The rules for the 20th Anniversary Edition and Carcassonne C3 stay the same but the roles of some meeples have been updated:
* '''Highwaymen''' become '''female travelers'''
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Knights''' do not change
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Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.  
Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.  


'''Note:''' We stick to the classic role convension for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
<!--T:224-->
'''Note:''' We stick to the classic role convention for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
</td>
<td valign="top" style="min-width: 90px; max-width: 90px; text-align: center;">
[[File:20th_Anniversary_Edition_Box.png|80px]]
 
<!--T:227-->
[[File:Box_C3_ZMG.png|frameless|80px]]
</td>
</td>
<td valign="top">
[[File:20th_Anniversary_Edition_C2_Medal_medium.png|80px]]
</tr>
</tr>
</tr>
</table>
</table>
}}
}}
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<span id="gameplay"></span>


== Gameplay == <!--T:118-->
== Gameplay == <!--T:118-->
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A game of Carcassonne is played in clockwise order. Starting with the youngest player, <ref>
A game of Carcassonne is played in clockwise order. Starting with the youngest player, <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z-Man Games|ZMG]] rules of the base game mention the "first player" without explaining how it is decided. However, the [[Variants#Big_Box_6|'''Big Box 6''']] rules are re-aligned with the [[Hans im Glück|HiG]] rules and indicate the first player is the youngest one.
The [[Z-Man Games|ZMG]] rules of the base game mention the "first player" without explaining how it is decided. However, the '''{{VariantsLink|version=BigBox6|logo=noborder}}''' rules are re-aligned with the [[Hans im Glück|HiG]] rules and indicate the first player is the youngest one.
</ref> <ref>
</ref> <ref>
{{IconHouse}}  
{{IconHouse}}  
It is common practice to choose starting player at random. More on this in house rules section.
It is common practice to choose starting player at random. More on this in [[#House|house rules section]].
</ref> the current player does the following actions in the order listed below, after which it is the next player's turn, and so on and so forth. First, we'll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the roads, the cities, and finally the monasteries. So what are these actions?
</ref> the current player does the following actions in the order listed below, after which it is the next player's turn, and so on and so forth. First, we'll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the roads, the cities, and finally the monasteries. So what are these actions?


<!--T:203-->
<!--T:203-->
<div class="wica-top-spacing wica-visible">  
<div class="wica-top-spacing wica-visible">  
{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span>|
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a meeple</span>|
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a meeple|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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{{EndBlockList}}
{{EndBlockList}}
</div>
</div>
<!--T:245-->
<span id="roads"></span>


=== The roads === <!--T:121-->
=== The roads === <!--T:121-->


<!--T:123-->
<!--T:123-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You draw the depicted tile with three road segments starting from a village. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref name="tile-in-supply">
You draw the depicted tile with three road segments starting from a village. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref name="tile-in-supply">
{{IconBook}}
{{IconBook}}
Alternatively, if legal, the player could place the abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') instead of drawing another tile. (1/2013)<br />
Alternatively, if legal, the player could place the abbey tile ('''{{AbbeyMayorLink|edition=C2|variant=long|logo=noborder}}''') instead of drawing another tile. (1/2013)<br />
{{IconWorld}}
{{IconWorld}}
By extension, other tiles in the player's supply could be chosen: a German castle ('''[[Castles in Germany|Castles in Germany]]''') or a Halfling tile ('''[[Halflings|Halflings]]''').
By extension, other tiles in the player's supply could be chosen: a German castle ('''{{CastlesGermanyLink|edition=C2|variant=long|logo=noborder}}''') or a Halfling tile ('''{{HalflingsLink|edition=C2|variant=long|logo=noborder}}''').
</ref> <ref>
</ref> <ref>
{{IconHouse}}
{{IconHouse}}
If drawing tiles out of a bag, a tile that cannot be placed could be returned to the bag for later use.
If drawing tiles out of a bag, a tile that cannot be placed could be returned to the bag for later use.
</ref>
</ref>
[[File:New_rules_road_a.png|none|frame|'''Example 1a:''' You place the tile here. The road and fields continue the existing landscape.]]
[[File:New_rules_road_a.png|none|frame|'''Example 1a:''' {{ColorRed|You}} place the tile here. The road and fields continue the existing landscape.]]
}}
}}


<!--T:125-->
<!--T:125-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as highwayman|
{{RulesPlacingMeeple|title=2. Placing a meeple as highwayman|rules=
3=After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.
After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.


<!--T:126-->
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<!--T:131-->
<!--T:131-->
{{RulesScoring|1=====|2=3. Scoring a road|
{{RulesScoring|title=3. Scoring a road|rules=
3=When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, <ref>
When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, <ref>
{{IconWorld}}
{{IconWorld}}
Village is a little set of red roofed buildings surrounding the crossroad.
Village is a little set of red roofed buildings surrounding the crossroad.
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<!--T:205-->
<!--T:205-->
{{FAQ|1=Can a road end in nothing?
{{FAQ|title=Can a road end in nothing?
|2=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]] No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges. <br clear="all" />
|text=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]] No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges. <br clear="all" />
}}
}}


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We’ve already seen the most important parts of the game. Now, we will further expand on those actions
We’ve already seen the most important parts of the game. Now, we will further expand on those actions
by showing you how they apply to the other features, namely the cities and the monasteries:
by showing you how they apply to the other features, namely the cities and the monasteries:
<!--T:246-->
<span id="cities"></span>


=== The cities === <!--T:137-->
=== The cities === <!--T:137-->


<!--T:139-->
<!--T:139-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
}}
}}


<!--T:141-->
<!--T:141-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a knight|
{{RulesPlacingMeeple|title=2. Placing a meeple as a knight|rules=
3=Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]


<!--T:208-->
<!--T:208-->
{{FAQ|1=We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
{{FAQ|title=We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
|2=[[File:PnP_Demo_C2_Clarification_01.png|frameless|right|]] 'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment. <br clear="all" />}}
|text=[[File:PnP_Demo_C2_Clarification_01.png|frameless|right|]] 'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment. <br clear="all" />}}


<!--T:209-->
<!--T:209-->
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<!--T:143-->
<!--T:143-->
{{RulesScoring|1=====|2=3. Scoring a city|
{{RulesScoring|title=3. Scoring a city|rules=
3=Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.
Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.


<!--T:144-->
<!--T:144-->
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[[File:New_rules_city_example_b.png|none|frame|'''Example 2b:''' Completed city scoring.]]
[[File:New_rules_city_example_b.png|none|frame|'''Example 2b:''' Completed city scoring.]]
}}
}}
<!--T:247-->
<span id="monasteries"></span>


=== The monasteries === <!--T:145-->
=== The monasteries === <!--T:145-->


<!--T:146-->
<!--T:146-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
{{IconWorld}}
{{IconWorld}}
Monasteries are always located in the center of a tile, so when you place a monastery you must continue the existing other landscape features. Monasteries tend to be surrounded by fields, so monastery tiles normally have field and road edges. In some expansions, we may also find monastery tiles with city edges, and even monasteries within cities.  
Monasteries are always located in the center of a tile, so when you place a monastery you must continue the existing other landscape features. Monasteries tend to be surrounded by fields, so monastery tiles normally have field and road edges. In some expansions, we may also find monastery tiles with city edges, and even monasteries within cities.  
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<!--T:147-->
<!--T:147-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a monk|
{{RulesPlacingMeeple|title=2. Placing a meeple as a monk|rules=
3=You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
}}
}}


<!--T:148-->
<!--T:148-->
{{RulesScoring|1=====|2=3. Scoring a monastery|
{{RulesScoring|title=3. Scoring a monastery|rules=
3=A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).
A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).


<!--T:149-->
<!--T:149-->
Line 332: Line 349:


<!--T:153-->
<!--T:153-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=* You must place your drawn tile in such a way that it continues the landscape and the illustration.
* You must place your drawn tile in such a way that it continues the landscape and the illustration.
* In some very rare cases, it may be impossible to place the tile. In those cases, simply return the tile to the box and draw a new one. <ref name="tile-in-supply" />
* In some very rare cases, it may be impossible to place the tile. In those cases, simply return the tile to the box and draw a new one. <ref name="tile-in-supply" />
}}
}}


<!--T:155-->
<!--T:155-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=* You may place a meeple on the tile you’ve just placed.
* You may place a meeple on the tile you’ve just placed.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
}}
}}


<!--T:157-->
<!--T:157-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. <ref>
* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. <ref>
{{IconBook}}  
{{IconBook}}  
When two meeples of one color are occupying the same road, city, or field, you '''do not''' score double in these cases. The number of meeples (or in [[Inns and Cathedrals|Exp. 1 - Inns and Cathedrals]] the size of the meeples) has no effect on the points that a player earns from a road, city, monastery, or field. Two knights do not double the points. The number of meeples is only important in establishing who has the majority.</ref>
When two meeples of one color are occupying the same road, city, or field, you '''do not''' score double in these cases. The number of meeples (or in '''{{InnsCathedralsLink|edition=C2|variant=long|logo=noborder}}''' the size of the meeples) has no effect on the points that a player earns from a road, city, monastery, or field. Two knights do not double the points. The number of meeples is only important in establishing who has the majority.</ref>
* After each scoring, return the scored meeples to their owners' supply.
* After each scoring, return the scored meeples to their owners' supply.
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player have the most meeples in a scored feature, the tied players all score full points.
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player have the most meeples in a scored feature, the tied players all score full points.
Line 358: Line 375:


<!--T:159-->
<!--T:159-->
The game ends immediately after the turn of the player who placed the last tile. Then, players proceed to a final scoring, after which the winner will be known.
The game ends as soon as a player can no longer draw and place a landscape tile. <ref>
{{IconArrow}}
The [[Z-Man Games|ZMG]] rules state the following, which lead to certain interpretation issues when dealing with some expansions:
"The game ends immediately after the turn of the player who placed the last tile."
</ref> Then, players proceed to a final scoring, after which the winner will be known.


<!--T:160-->
<!--T:160-->
Line 385: Line 406:
<!--T:192-->
<!--T:192-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
Line 399: Line 420:
<!--T:195-->
<!--T:195-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=800px}}
{{Block|
{{Block|
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|You}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|You}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
Line 417: Line 438:
To do so, follow these steps: <ref>
To do so, follow these steps: <ref>
{{IconBook}}
{{IconBook}}
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ([[The Princess and The Dragon|Exp. 3 - The Princess and the Dragon]]) or flying machines ([[The Flier|Mini #1 - The Flier (Flying Machines)]]).
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ('''{{PrincessDragonLink|edition=C2|variant=long|logo=noborder}}''') or flying machines ('''{{FlyingMachinesLink|edition=C2|variant=long|logo=noborder}}''').
</ref>
</ref>


Line 436: Line 457:


<!--T:210-->
<!--T:210-->
{{FAQ|1=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
{{FAQ|title=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
|2=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3). <br clear="all" />
|text=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3). <br clear="all" />
}}
}}
<!--T:248-->
<span id="House"></span>


=== House rules === <!--T:83-->
=== House rules === <!--T:83-->


<!--T:84-->
<!--T:84-->
* The players decide who starts the game by any method they choose—such as by rolling three meeples. The first player to ‘roll’ a standing meeple decides who plays first. (Thanks to Joff.)
{{IconHouse}} The players decide who starts the game by any method they choose—such as by rolling three meeples. The first player to ‘roll’ a standing meeple decides who plays first. (Thanks to Joff.)


<!--T:85-->
<!--T:85-->
* To determine the first player; each player draws a tile from the bag, the player that drew the tile with the most roads (0 to 4) plays first, if there is a tie for most roads, a draw-off takes place. This is repeated until someone wins. (Thanks to michael.)
{{IconHouse}} To determine the first player; each player draws a tile from the bag, the player that drew the tile with the most roads (0 to 4) plays first, if there is a tie for most roads, a draw-off takes place. This is repeated until someone wins. (Thanks to michael.)


<!--T:86-->
<!--T:86-->
* Take your next tile at the end of your turn, to give you time to think about placement and avoid analysis paralysis.
{{IconHouse}} Take your next tile at the end of your turn, to give you time to think about placement and avoid analysis paralysis.


<!--T:87-->
<!--T:87-->
* Play with a three-tile hand. The abbey counts as part of your hand. Play your turn, including the builder, and then draw back up to three tiles. These tiles could be visible to all or hidden to the other players (Thanks to DavidP and youtch.)
{{IconHouse}} Play with a three-tile hand. The abbey counts as part of your hand. Play your turn, including the builder, and then draw back up to three tiles. These tiles could be visible to all or hidden to the other players (Thanks to DavidP and youtch.)


<!--T:88-->
<!--T:88-->
* When playing with a bag for the tiles, the original starting tile may be put into the bag, and unplayable tiles can be put back into the bag rather than set to one side. (Thanks to dwhitworth.)
{{IconHouse}} When playing with a bag for the tiles, the original starting tile may be put into the bag, and unplayable tiles can be put back into the bag rather than set to one side. (Thanks to dwhitworth.)


<!--T:89-->
<!--T:89-->
* Trees (bushes) on roads do not end the road—only houses do (when the road forks). This makes road building a lot more dynamic. (Thanks to Tobias.)
{{IconHouse}} Trees (bushes) on roads do not end the road—only houses do (when the road forks). This makes road building a lot more dynamic. (Thanks to Tobias.)


<!--T:90-->
<!--T:90-->
* When a tile is the only tile which can currently complete a structure, other players can offer to ‘buy’ it by offering points, trades counter, abbey, and so on. (Thanks to Deatheux.)
{{IconHouse}} When a tile is the only tile which can currently complete a structure, other players can offer to ‘buy’ it by offering points, trades counter, abbey, and so on. (Thanks to Deatheux.)


<!--T:91-->
<!--T:91-->
* If you place a tile that fills a hole in the playing field by touching something on all four adjacent sides, you get another turn. This helps motivate people to finish the board even if they do not get an advantage from the placement. (Does not apply to the abbey tile). (Thanks to viberunner.)
{{IconHouse}} If you place a tile that fills a hole in the playing field by touching something on all four adjacent sides, you get another turn. This helps motivate people to finish the board even if they do not get an advantage from the placement. (Does not apply to the abbey tile). (Thanks to viberunner.)


<!--T:92-->
<!--T:92-->
* Incomplete features at the end of the game do not score points at the end of the game. (Thanks to metoth.)
{{IconHouse}} Incomplete features at the end of the game do not score points at the end of the game. (Thanks to metoth.)


<!--T:93-->
<!--T:93-->
* The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table. (Thanks to metoth for prompting this one, and to SkullOne for pointing out that this is an official rule from Hunters and Gatherers.)
{{IconHouse}} The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table. (Thanks to metoth for prompting this one, and to SkullOne for pointing out that this is an official rule from Hunters and Gatherers.)


<!--T:94-->
<!--T:94-->
* Table borders COMPLETE features as an abbey would. (Thanks to PreGy.)
{{IconHouse}} Table borders COMPLETE features as an abbey would. (Thanks to PreGy.)


<!--T:95-->
<!--T:95-->
* Use colored dice instead of meeples on the scoring track. Start out with the 6 showing on top. When the marker completes one lap, turn it to the number 1 to indicate it has completed one lap. This shows at a glance which player is on what lap and who's ahead. On the 100 space track it’s even easier to determine someone’s score at a glance. (Thanks to Carcking.)
{{IconHouse}} Use colored dice instead of meeples on the scoring track. Start out with the 6 showing on top. When the marker completes one lap, turn it to the number 1 to indicate it has completed one lap. This shows at a glance which player is on what lap and who's ahead. On the 100 space track it’s even easier to determine someone’s score at a glance. (Thanks to Carcking.)


=== <span id="Use_of_a_Table"></span>Use of a table === <!--T:96-->
<!--T:249-->
<span id="Use_of_a_Table"></span>
 
=== Use of a table === <!--T:96-->


<!--T:97-->
<!--T:97-->
Line 493: Line 520:
* Continue to play fairly and not intentionally unfair to other players.
* Continue to play fairly and not intentionally unfair to other players.


== Tile reference == <!--T:175-->
== Tile distribution == <!--T:175-->
 
<!--T:212-->
'''Regular Base Game'''


<!--T:176-->
=== C3 Edition === <!--T:229-->
Total Tiles: 72


<!--T:177-->
<!--T:231-->
{{BeginTileList|700px}}
{{BeginTileList|width=700px|tiles=72}}
{{Tile|Base_Game_C2_Tile_A.jpg|&nbsp;x2<br />(H)}}
{{Tile|image=Base_Game_C3_Tile_A.png|count=2|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_B.jpg|&nbsp;x4<br />(F;D)}}
{{Tile|image=Base_Game_C3_Tile_B.png|count=4|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|Base_Game_C2_Tile_C.jpg|&nbsp;x1<br />(W)}}
{{Tile|image=Base_Game_C3_Tile_C.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_D.jpg|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|image=Base_Game_C3_Tile_D.png|count=4|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|Base_Game_C2_Tile_E.jpg|&nbsp;x5<br />(G;F;W)}}
{{Tile|image=Base_Game_C3_Tile_E.png|count=5|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|Base_Game_C2_Tile_F.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C3_Tile_F.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_G.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C3_Tile_G.png|count=1}}
{{Tile|Base_Game_C2_Tile_H.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C3_Tile_H.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_I.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C3_Tile_I.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_J.jpg|&nbsp;x3<br />(H;F;C)}}
{{Tile|image=Base_Game_C3_Tile_J.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_K.jpg|&nbsp;x3<br />(H;F;D)}}
{{Tile|image=Base_Game_C3_Tile_K.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_L.jpg|&nbsp;x3<br />&nbsp;}}
{{Tile|image=Base_Game_C3_Tile_L.png|count=3|config={{Feature|edition=C3|name=Village}}}}
{{Tile|Base_Game_C2_Tile_M.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C3_Tile_M.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_N.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C3_Tile_N.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_O.jpg|&nbsp;x2<br />(F;C)}}
{{Tile|image=Base_Game_C3_Tile_O.png|count=2|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_P.jpg|&nbsp;x3<br />(H;W)}}
{{Tile|image=Base_Game_C3_Tile_P.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C3_Tile_Q.png|count=1}}
{{Tile|Base_Game_C2_Tile_R.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C3_Tile_R.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_S.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C3_Tile_S.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_T.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C3_Tile_T.png|count=1}}
{{Tile|Base_Game_C2_Tile_U.jpg|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|image=Base_Game_C3_Tile_U.png|count=8|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|Base_Game_C2_Tile_V.jpg|&nbsp;x9<br />(G;2xH;F;2xP)}}
{{Tile|image=Base_Game_C3_Tile_V.png|count=9|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})<sup>'''*'''</sup>}}
{{Tile|Base_Game_C2_Tile_W.jpg|&nbsp;x4<br />&nbsp;}}
{{Tile|image=Base_Game_C3_Tile_W.png|count=4|config={{Feature|edition=C3|name=Village}}}}
{{Tile|Base_Game_C2_Tile_X.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C3_Tile_X.png|count=1|config={{Feature|edition=C3|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}


<!--T:180-->
<!--T:235-->
One of the tiles marked with "(S)" -tile number four- is the starting tile (with a dark back).
This edition replaces one pigsty for one cowshed in the tiles marked with '''*'''.


<!--T:181-->
=== 20th Anniversary Edition === <!--T:214-->
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|500px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{EndTileList}}
 
<!--T:201-->
'''Note:''' The small illustrations of a '''cowshed''', a '''pigsty''' and a '''donkey stable''' are collectively referred to as '''sheds''' or '''stables'''.
 
<!--T:213-->
<hr />
 
<!--T:214-->
'''20th Anniversary Edition Base Game'''
 
<!--T:215-->
Total Tiles: 72


<!--T:216-->
<!--T:216-->
{{BeginTileList|700px}}
{{BeginTileList|width=700px|tiles=72}}
{{Tile|20AE_Base_Game_C2_Tile_A.png|&nbsp;x2<br />(H)}}
{{Tile|image=20AE_Base_Game_C2_Tile_A.png|count=2|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_B.png|&nbsp;x4<br />(F;D)}}
{{Tile|image=20AE_Base_Game_C2_Tile_B.png|count=4|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|20AE_Base_Game_C2_Tile_C.png|&nbsp;x1<br />(W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_C.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_D.png|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|image=20AE_Base_Game_C2_Tile_D.png|count=4|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|20AE_Base_Game_C2_Tile_E.png|&nbsp;x5<br />(G;F;W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_E.png|count=5|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|20AE_Base_Game_C2_Tile_F.png|&nbsp;x2<br />(W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_F.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_G.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_Base_Game_C2_Tile_G.png|count=1}}
{{Tile|20AE_Base_Game_C2_Tile_H.png|&nbsp;x3<br />(G;W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_H.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_I.png|&nbsp;x2<br />(G)}}
{{Tile|image=20AE_Base_Game_C2_Tile_I.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_J.png|&nbsp;x3<br />(H;F;C)}}
{{Tile|image=20AE_Base_Game_C2_Tile_J.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_K.png|&nbsp;x3<br />(H;F;D)}}
{{Tile|image=20AE_Base_Game_C2_Tile_K.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_L.png|&nbsp;x3<br />&nbsp;}}
{{Tile|image=20AE_Base_Game_C2_Tile_L.png|count=3|config={{Feature|edition=C2|name=Village}}}}
{{Tile|20AE_Base_Game_C2_Tile_M.png|&nbsp;x2<br />(G)}}
{{Tile|image=20AE_Base_Game_C2_Tile_M.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_N.png|&nbsp;x3<br />(G;W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_N.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_O.png|&nbsp;x2<br />(F;C)}}
{{Tile|image=20AE_Base_Game_C2_Tile_O.png|count=2|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_P.png|&nbsp;x3<br />(H;W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_P.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_Q.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_Base_Game_C2_Tile_Q.png|count=1}}
{{Tile|20AE_Base_Game_C2_Tile_R.png|&nbsp;x3<br />(G;W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_R.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_S.png|&nbsp;x2<br />(W)}}
{{Tile|image=20AE_Base_Game_C2_Tile_S.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|20AE_Base_Game_C2_Tile_T.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_Base_Game_C2_Tile_T.png|count=1}}
{{Tile|20AE_Base_Game_C2_Tile_U.png|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|image=20AE_Base_Game_C2_Tile_U.png|count=8|config=({{Feature|edition=C3|name=Garden|variant=abbr}};2x{{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|20AE_Base_Game_C2_Tile_V.png|&nbsp;x9<br />(G;2xH;F;2xP)}}
{{Tile|image=20AE_Base_Game_C2_Tile_V.png|count=9|config=({{Feature|edition=C3|name=Garden|variant=abbr}};2x{{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};2x{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|20AE_Base_Game_C2_Tile_W.png|&nbsp;x4<br />&nbsp;}}
{{Tile|image=20AE_Base_Game_C2_Tile_W.png|count=4|config={{Feature|edition=C3|name=Village}}}}
{{Tile|20AE_Base_Game_C2_Tile_X.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_Base_Game_C2_Tile_X.png|count=1|config={{Feature|edition=C3|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
 
{{TileIllustrations|edition=C3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}
<!--T:217-->
One of the tiles marked with "(S)" -tile number four- is the starting tile (with a dark back).
 
<!--T:218-->
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|500px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{EndTileList}}
 
<!--T:219-->
'''Note:''' The small illustrations of a '''cowshed''', a '''pigsty''' and a '''donkey stable''' are collectively referred to as '''sheds''' or '''stables'''.


<!--T:220-->
<!--T:220-->
Line 607: Line 592:
* There are also additional details on the tiles, such as people partying everywhere, as well as hidden many so-called "Easter eggs". These make reference to other Carcassonne or [[Hans im Glück|HiG]] games. All these details have no effect on the rest of the game.
* There are also additional details on the tiles, such as people partying everywhere, as well as hidden many so-called "Easter eggs". These make reference to other Carcassonne or [[Hans im Glück|HiG]] games. All these details have no effect on the rest of the game.


<!--T:183-->
=== C2 Edition === <!--T:212-->
</onlyinclude>
 
<!--T:177-->
{{BeginTileList|width=700px|tiles=72}}
{{Tile|image=Base_Game_C2_Tile_A.jpg|count=2|config={{Feature|edition=C2|name=Monastery}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_B.jpg|count=4|config={{Feature|edition=C2|name=Monastery}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}})}}
{{Tile|image=Base_Game_C2_Tile_C.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_D.jpg|count=4|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|image=Base_Game_C2_Tile_E.jpg|count=5|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}})}}
{{Tile|image=Base_Game_C2_Tile_F.jpg|count=2|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_G.jpg|count=1}}
{{Tile|image=Base_Game_C2_Tile_H.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_I.jpg|count=2|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_J.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Cowshed|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_K.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_L.jpg|count=3|config={{Feature|edition=C2|name=Village}}}}
{{Tile|image=Base_Game_C2_Tile_M.jpg|count=2|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_N.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_O.jpg|count=2|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Cowshed|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_P.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_Q.jpg|count=1}}
{{Tile|image=Base_Game_C2_Tile_R.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_S.jpg|count=2|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C2_Tile_T.jpg|count=1}}
{{Tile|image=Base_Game_C2_Tile_U.jpg|count=8|config=({{Feature|edition=C2|name=Garden|variant=abbr}};2x{{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=3}})}}
{{Tile|image=Base_Game_C2_Tile_V.jpg|count=9|config=({{Feature|edition=C2|name=Garden|variant=abbr}};2x{{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};2x{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=3}})}}
{{Tile|image=Base_Game_C2_Tile_W.jpg|count=4|config={{Feature|edition=C2|name=Village}}}}
{{Tile|image=Base_Game_C2_Tile_X.jpg|count=1|config={{Feature|edition=C2|name=Village}}}}
{{EndTileList}}
{{TileIllustrations|edition=C2|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}
 
<!--T:242-->
<!-- possible placement of C1 tile distribution see translation help (qqq) -->


<!--T:198-->
<!--T:198-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<!--T:184-->
<!--T:184-->
[[Category:Completed]]
[[Category:Completed]]
[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:20th Anniversary Edition]]
[[Category:Third Edition]]


</translate>
</translate>
translator, writer
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