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m (Text replacement - "Z Man Games" to "Z-Man Games") |
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<span class="showFootnote showMessages showAll_0 showMessages_1"><span class="markWE"> | <span class="showFootnote showMessages showAll_0 showMessages_1"><span class="markWE"> | ||
{{IconBook}} | {{IconBook}} | ||
The counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> and the messenger</span> can trigger messages for the active player when landing on a dark space. <span class="showC2">The 2nd Edition [[Special:MyLanguage/Z Man Games|'''ZMG''']] rules add a condition: Players can only draw message tiles when their counting figure landing on a dark space does not share the space with other player's figures. If another player's counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> or messenger</span> is on the same dark space, a message tile cannot be drawn</span> | The counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> and the messenger</span> can trigger messages for the active player when landing on a dark space. <span class="showC2">The 2nd Edition [[Special:MyLanguage/Z-Man Games|'''ZMG''']] rules add a condition: Players can only draw message tiles when their counting figure landing on a dark space does not share the space with other player's figures. If another player's counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> or messenger</span> is on the same dark space, a message tile cannot be drawn</span> | ||
</span></span> | </span></span> | ||
</ref> | </ref> | ||
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* Only the active player and the next player to the left with no robber on the scoreboard are allowed to place it. Therefore, not all players have a chance to place their robbers on the scoreboard. | * Only the active player and the next player to the left with no robber on the scoreboard are allowed to place it. Therefore, not all players have a chance to place their robbers on the scoreboard. | ||
* Deploying the robber is optional, that is, players may place their robber when allowed to. | * Deploying the robber is optional, that is, players may place their robber when allowed to. | ||
The [[Special:MyLanguage/Z Man Games|'''ZMG''']] rules state that: | The [[Special:MyLanguage/Z-Man Games|'''ZMG''']] rules state that: | ||
* All players with robbers in their supply will place them on the scoreboard starting by the active player. | * All players with robbers in their supply will place them on the scoreboard starting by the active player. | ||
* Deploying the robber is not optional, that is, all players place their robbers if not already on the scoreboard. | * Deploying the robber is not optional, that is, all players place their robbers if not already on the scoreboard. |