Difference between revisions of "Base Game - Test"

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The 72 LANDSCAPE TILES show roads, cities, and monasteries, in a field. <ref>
The 72 LANDSCAPE TILES show roads, cities, and monasteries, in a field. <ref group="V">
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=  
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=  
The rules of the base game indicate 84 tiles, since they consider also the 12 tiles of '''[[River|The River]]''' mini expansion. These tiles are not considered here as they are not part of the base game rules.
The rules of the base game indicate 84 tiles, since they consider also the 12 tiles of '''[[River|The River]]''' mini expansion. These tiles are not considered here as they are not part of the base game rules.
}}</ref> Other graphical elements such as houses, people, or animals have no impact on the game. <ref>  
}}</ref> Other graphical elements such as houses, people, or animals have no impact on the game. <ref group="V">  
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
The '''[[Variants#Big Box 6|Big Box 6]]''' rules omit this sentence.
The '''[[Variants#Big Box 6|Big Box 6]]''' rules omit this sentence.
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* '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:''' Includes a cloth bag to place the tiles in it.
* '''Exp. 2 - [[Traders and Builders|Traders & Builders]]:''' Includes a cloth bag to place the tiles in it.
* '''Exp. 4 - [[The Tower|The Tower]]:''' Includes a cardboard tower serving as a tile dispenser.
* '''Exp. 4 - [[The Tower|The Tower]]:''' Includes a cardboard tower serving as a tile dispenser.
}}</ref> <ref>
}}</ref> <ref group="V">
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
The '''[[Variants#Big Box 6|Big Box 6]]''' rules also consider 8 POINT TILES although they are not part of the original base game. There are 6 of them included in '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''':<br />
The '''[[Variants#Big Box 6|Big Box 6]]''' rules also consider 8 POINT TILES although they are not part of the original base game. There are 6 of them included in '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''':<br />
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Finally, we have the MEEPLES. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. <ref>
Finally, we have the MEEPLES. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. <ref group="V">
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=  
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=  
The '''[[Variants#Big Box 6|Big Box 6]]''' includes the sixth player, in {{ColorPink|pink}} color, as part of the base game and not at '''[[Inns and Cathedrals|Exp. 1 - Inns and Cathedrals]]'''. This makes the rules clearer.
The '''[[Variants#Big Box 6|Big Box 6]]''' includes the sixth player, in {{ColorPink|pink}} color, as part of the base game and not at '''[[Inns and Cathedrals|Exp. 1 - Inns and Cathedrals]]'''. This makes the rules clearer.
}}</ref> <ref>
}}</ref> <ref group="V">
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
The base game indicated there are also 5 abbots, but this is omitted later in the '''[[Variants#Big Box 6|Big Box 6]]''' rules.<br />
The base game indicated there are also 5 abbots, but this is omitted later in the '''[[Variants#Big Box 6|Big Box 6]]''' rules.<br />
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It is now time to note your score. You keep track of your score with the meeple you placed on the scoreboard before starting the game. Continuing our example, you move it forward 3 spaces to show that you’ve scored 3 points. '''Note:''' if your score passes 50 points, lay down your scoring meeple to show your 50+ points. <ref>
It is now time to note your score. You keep track of your score with the meeple you placed on the scoreboard before starting the game. Continuing our example, you move it forward 3 spaces to show that you’ve scored 3 points. '''Note:''' if your score passes 50 points, lay down your scoring meeple to show your 50+ points. <ref group="V">
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
The '''[[Variants#Big Box 6|Big Box 6]]''' rules also consider the POINTS TILES, normally included in '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]'''. In this case, This note about laying down the scoring meeple is replaced by the following instructions:<br />
The '''[[Variants#Big Box 6|Big Box 6]]''' rules also consider the POINT TILES, normally included in '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]'''. In this case, This note about laying down the scoring meeple is replaced by the following instructions:<br />
"Whenever your scoring meeple reaches or passes the 0 space, take a point tile, and place it in front of you with the 50 side face-up, flipping the tile to the 100 side if you reach or pass the 0 space again. Continue to take and flip point tiles as necessary if you reach or pass the 0 space additional times."
"Whenever your scoring meeple reaches or passes the 0 space, take a point tile, and place it in front of you with the 50 side face-up, flipping the tile to the 100 side if you reach or pass the 0 space again. Continue to take and flip point tiles as necessary if you reach or pass the 0 space additional times."


Check the following section describing the use of '''[[Inns_and_Cathedrals#The_points_tiles|Points tiles]]''' in full.
Check the following section describing the use of '''[[Inns_and_Cathedrals#The_points_tiles|Point tiles]]''' in full.
}}
}}
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</div>
</div>


==== Use a meeple, score a feature, and get the meeple back <ref>
==== Use a meeple, score a feature, and get the meeple back <ref group="V">
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|extid=CAR.022|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|extid=CAR.022|body=
This clarification section was added in the '''[[Variants#Big_Box_6|Big Box 6]]'''  rules.
This clarification section was added in the '''[[Variants#Big_Box_6|Big Box 6]]'''  rules.
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To do so, follow these steps: <ref>
To do so, follow these steps:
 
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<span style="background:#5C7A1B; color: #5C7A1B; border-radius: 3px;">&nbsp;&nbsp;&nbsp;&nbsp;</span>&nbsp; 1. Place a tile, completing a feature (such as a road, city, or monastery). <ref>
{{IconBook}}{{LinkableNote|id=WICA.0201.0001|extid=CAR.022|body=
{{IconBook}}{{LinkableNote|id=WICA.0201.0001|extid=CAR.022|body=
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ('''[[The Princess and The Dragon|Exp. 3 - The Princess & the Dragon]]''') or flying machines ('''[[The Flier|Mini #1 - The Flier (Flying Machines)]]''').
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ('''[[The Princess and The Dragon|Exp. 3 - The Princess & the Dragon]]''') or flying machines ('''[[The Flier|Mini #1 - The Flier (Flying Machines)]]''').
}}</ref>
}}</ref>
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<span style="background:#5C7A1B; color: #5C7A1B; border-radius: 3px;">&nbsp;&nbsp;&nbsp;&nbsp;</span>&nbsp; 1. Place a tile, completing a feature (such as a road, city, or monastery).


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{{EndTileList}}
{{EndTileList}}
</div>
</div>
</div>
<span style="background:#000000; color: #000000; border-radius: 3px;">&nbsp;&nbsp;&nbsp;&nbsp;</span>&nbsp; '''Turn sequence'''
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">
* '''Modification of the turn sequence:'''{{BeginLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} After game setup, the base game explains the turn sequence as a series of three actions repeated until the end of the game, when a final score takes place. These actions are:
*** {{ColorGreen|1. Placing a tile}}
*** {{ColorBlue|2. Placing a meeple}}
*** {{ColorRed|3. Scoring a feature}}
::However these initial simple '''actions''', should be considered as '''phases''' when playing with expansions, since they serve as containers to group additional actions during the turn sequence. Expansions may also affect game setup and the final scoring. Moreover they may add new phases with special actions or even extra turns. {{EndLinkableNote|id=WICA.0201.0001}}


</div>
</div>
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*** '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' Ringmaster (valid on any feature but gardens; scores extra points)   
*** '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' Ringmaster (valid on any feature but gardens; scores extra points)   
*** '''[[The Phantom (1st edition)|The Phantom]]:''' Phantom (valid on any feature but gardens; can be placed as second figure during a turn)
*** '''[[The Phantom (1st edition)|The Phantom]]:''' Phantom (valid on any feature but gardens; can be placed as second figure during a turn)
::{{EndLinkableNote|id=WICA.0201.0001}}


<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
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{{EndTileList}}
{{EndTileList}}
</div>
</div>
* '''Meeple placement on the tile just placed:''' {{BeginLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} The base game assumes that players may only place one meeple on the tile just placed. Later expansions bend this constraint in several ways with the addition of various placement mechanisms that allow players to deploy a meeple on a tile different than the one just placed:
*** A magic portal ('''Exp 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
*** A tower ('''Exp. 4 - [[The Tower|The tower]]''')
*** Acrobats ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
*** The Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** A flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
:: It also possible to place up to two meeples in one turn (The Phantom). {{EndLinkableNote|id=WICA.0201.0001}}
* '''Meeple placement on unoccupied features: {{BeginLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} The base game assumes that you can only place a meeple on an unoccupied feature. Later expansions bend this constraint in several ways with the addition of various placement mechanisms that allow players to deploy a meeple to an occupied feature:
*** A flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
*** A labyrinth tile ('''[[The Labyrinths|The Labyrinths]]''')
::{{EndLinkableNote|id=WICA.0201.0001}}
::{{EndLinkableNote|id=WICA.0201.0001}}


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* '''Scoring more than 50 points:''' {{BeginLinkableNote|id=WICA.0201.0001}}
* '''Scoring more than 50 points:''' {{BeginLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} You score your points with a scoring meeple standing on the scoreboard. When your score scoring meeple reaches 50 points or more, the base game rules instruct you place your scoring meeple lying down to indicate so.  
** {{IconWorld}} You score your points with a scoring meeple standing on the scoreboard. When your score scoring meeple reaches 50 points or more, the base game rules instruct you place your scoring meeple lying down to indicate so.  
:: This may suffice in this case, but the addition of expansions to your game makes possible to score 100 points or more. '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''' adds a mechanism to keep track of scores beyond 50 points: the use of two-sided points tiles with one side showing 50 and the other 100. These special tiles allow players to keep track of their points as needed. The '''[[Variants#Big Box 6|Big Box 6]]''' rules introduce these tiles in the base game (however we are considering the standalone configuration of the game on this page). {{EndLinkableNote|id=WICA.0201.0001}}
:: This may suffice in this case, but the addition of expansions to your game makes possible to score 100 points or more. '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''' adds a mechanism to keep track of scores beyond 50 points: the use of two-sided point tiles with one side showing 50 and the other 100. These special tiles allow players to keep track of their points as needed. The '''[[Variants#Big Box 6|Big Box 6]]''' rules introduce these tiles in the base game (however we are considering the standalone configuration of the game on this page). {{EndLinkableNote|id=WICA.0201.0001}}


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</div>
</div>
=== Rules differences with Big Box 6 ===
There are some small differences in the rules of the standalone and the '''[[Variants#Big Box 6|Big Box 6]]''' version of the base game rules:
* The standalone base game introduces all the elements contained in the box, including the river tiles and the abbots, so new players may get to know all the elements from the very beginning, even if not used in the base game and put aside initially.
* The Big Box 6 base game contains a lots of elements for various expansions, so the previous approach is not followed. Instead:
** The base game avoids introducing any elements not directly used, such as, river tiles, abbot meeples, and so on.
** The base game however introduces elements from a later expansion ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]'''): the meeples for the 6th player and the point tiles. This is done for practical reasons while not altering the essence of the game itself. 
The following table summarizes the main differences.
{| class="wikitable"
|-
! Topic
! Standalone
! Big Box 6
! Comments
|- id="difference-01"
| '''Tile count'''
| 84 tiles (72 + 12 tiles)
| 72 tiles
| The standalone base game considers the 12 tiles of '''[[River|The River]]''' in the initial description. These tiles are not used in the base game.
|- id="difference-02"
| '''River tiles'''
| Introduced at the beginning of the rules
| Not introduced until '''[[River|The River]]''' mini expansion
| The standalone base game introduces the river tiles in the initial description although the rules are explained separately. All these tiles feature a river segment and have a dark back, so they can be separated easily.
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
[[File:River_I_C2_Tile_G.jpg|frame|none|River tile]]
</div>
Check the rules '''[[River|here]]'''.
|- id="difference-03"
| '''"Other graphical elements such as houses, people, or animals have no impact on the game."'''
| Sentence included in the rules
| Sentence omitted
| The base game may not use these elements but some of them are considered in later expansions
|- id="difference-04"
| '''Meeple sets'''
| 5 sets of 8 meeples, each in different colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}
| 6 sets of 8 meeples, each in different colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, {{ColorBlack|black}}, and {{ColorPink|pink}}
| Big Box 6 includes a meeple set for a 6th player in the base game, that normally is part of '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]'''. The base game plays nice with up to 5 players; a 6th player would require to add extra tiles since the game would be too short. This approach simplifies the unfolding of the Big Box 6 rules.
|- id="difference-05"
| '''Abbot meeples'''
| Introduced at the beginning of the rules
| Not introduced until '''[[The Abbot|The Abbot]]''' mini expansion
| The standalone game considers the abbot meeples of '''[[The Abbot|The Abbot]]''' in the initial description although the rules are explained separately. These meeples are not used in the base game and will be removed from the game.
<!--{| class="wikitable"
|- style="height:5px;"
| style="width:5px; border-right:0px; border-bottom:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;" 
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|[[File:Figure_Abbots_Base.png|x60px|center]]
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0; text-align: left;"|Abbot meeples in standalone base game
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}-->
[[File:Figure_Abbots_Base.png|x60px|thumb|none|Abbot meeples in standalone base game]]
Check the rules '''[[The Abbot|here]]'''.
|- id="difference-06"
| '''Point tiles with 50 and 100 sides'''
| Not considered
| Covered in the base game rules
| The standalone base game rules instruct players to lay down their scoring meeple if their scoring goes above 50 points. However, Big Box 6 includes 8 point tiles to keep track of scorings above 50 points. Those tiles are part of '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''', which standalone version contains 6 of them. This approach simplifies the unfolding of the Big Box 6 rules.
{| class="wikitable"
|- style="height:5px;"
| style="width:5px; border-right:0px; border-bottom:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;" |
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;" 
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|
<table style="border-spacing: 15px;">
<tr>
<td>[[File:Inns And Cathedrals C2 Tile 50.jpg|110px|frameless|none]]Front</td> 
<td>[[File:Inns And Cathedrals C2 Tile 100.jpg|110px|frameless|none]]Back</td>
</tr>
</table>
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0; text-align: left;" |Point tiles
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}
Here is a summary of rules regarding point tiles:
* '''During preparation:''' Set aside the point tiles with 50 and 100 sides. You will need them later for scoring.
* '''During scoring:''' Whenever your scoring meeple reaches or passes the 0 space, take a point tile, and place it in front of you with the 50 side face-up, flipping the tile to the 100 side if you reach or pass the 0 space again. Continue to take and flip point tiles as necessary if you reach or pass the 0 space additional times.
Check the usage rules '''[[Inns_and_Cathedrals#The_points_tiles|here]]'''.
|- id="difference-07"
| '''Clarification "Use a meeple, score a feature, and get the meeple back"'''
| Not included
| Added in this version
| Big Box 6 includes this clarification omitted in the base game that addresses this special case with full detail of the sequence of actions.
Check the clarification '''[[:#Use_a_meeple.2C_score_a_feature.2C_and_get_the_meeple_back_.5BV_7.5D|here]]'''.
|}
<references group="V" />


=== House rules === <!--T:83-->
=== House rules === <!--T:83-->