Difference between revisions of "Saint Nicholas Scoring Board/en"

Updating to match new version of source page
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
(Updating to match new version of source page)
Line 36: Line 36:
=== Gameplay ===
=== Gameplay ===


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile}}
3=There are no land tiles specific to this expansion.
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple}}
3=The are no figures specific to this expansion.
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|rules=
3=If your scoring meeple moves to (or exceeds) the 6 space as last player or the 24 space as first player (spaces are marked with a sticker), you will immediately get an additional turn. <ref>
If your scoring meeple moves to (or exceeds) the 6 space as last player or the 24 space as first player (spaces are marked with a sticker), you will immediately get an additional turn. <ref>
{{IconHouse}}
{{IconHouse}}
If several players comply with the condition when scoring a feature, they all could benefit from the extra turn.
If several players comply with the condition when scoring a feature, they all could benefit from the extra turn.
Line 58: Line 54:
=== House rules ===
=== House rules ===


* '''General house rules:'''
{{OtherExpansionRule|expansionlink=General|rules=
** If multiple features score due to the placement of a tile, the active player decides in which order these scores will be carried out. (Thanks to Fritz_Spinne)
{{IconHouse}} If multiple features score due to the placement of a tile, the active player decides in which order these scores will be carried out. (Thanks to Fritz_Spinne)<br />
** If one or more players fulfill one of the conditions above, each of them earns an extra new turn. These extra turns take place sequentially in clockwise order starting with the player to the left of the active player. After all these extra turns are performed, the original next player's turn will take place. (Thanks to Fritz_Spinne)
{{IconHouse}} If one or more players fulfill one of the conditions above, each of them earns an extra new turn. These extra turns take place sequentially in clockwise order starting with the player to the left of the active player. After all these extra turns are performed, the original next player's turn will take place. (Thanks to Fritz_Spinne)<br />
** If a meeple simultaneously fulfills both conditions above, its owner will be granted two extra moves. (Thanks to Fritz_Spinne)  
{{IconHouse}} If a meeple simultaneously fulfills both conditions above, its owner will be granted two extra moves. (Thanks to Fritz_Spinne)<br />
** If a meeple simultaneously fulfills both conditions above, its owner will be granted only one extra move. (Thanks to Fritz_Spinne)  
{{IconHouse}} If a meeple simultaneously fulfills both conditions above, its owner will be granted only one extra move. (Thanks to Fritz_Spinne)  
}}


* '''House rules for Exp. 2 - [[Traders and Builders|Traders and Builders]]:'''
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|edition=C2}}|rules=
** If the active player meets one of the conditions above and, at the time, he expanded a road or city with his builder, the active player first completes his builder's move, after which the extra turn granted by the Saint Nicholas scoreboard will take place. Any additional turns granted during the builder's turn will be carried out afterwards. (Thanks to Fritz_Spinne)
{{IconHouse}} If the active player meets one of the conditions above and, at the time, he expanded a road or city with his builder, the active player first completes his builder's move, after which the extra turn granted by the Saint Nicholas scoreboard will take place. Any additional turns granted during the builder's turn will be carried out afterwards. (Thanks to Fritz_Spinne)}}


* '''House rules for Mini #2 - [[The Messages|The Messages (Dispatches)]]:'''
{{OtherExpansionRule|expansionlink={{MessagesLink|edition=C2}}|rules=
** As all players have a scoring meeple and a messenger, if a player moves the first of his counting figures last to (or exceeds) the 6 space (all other players already have a counting figure behind the 6 space) or moves the second of his counting figures first to (or exceeds) the 24 space (no one else has two counting figures there) of the scoreboard, the player immediately receives an extra turn train. It does not matter if the counting figure is the counting meeple or the messenger. (Thanks to Fritz_Spinne)
{{IconHouse}} As all players have a scoring meeple and a messenger, if a player moves the first of his counting figures last to (or exceeds) the 6 space (all other players already have a counting figure behind the 6 space) or moves the second of his counting figures first to (or exceeds) the 24 space (no one else has two counting figures there) of the scoreboard, the player immediately receives an extra turn train. It does not matter if the counting figure is the counting meeple or the messenger. (Thanks to Fritz_Spinne)}}


* '''House rules for Mini #6 - [[The Robbers|The Robbers]]:'''
{{OtherExpansionRule|expansionlink={{RobbersLink|edition=C2}}|rules=
** During scoring a feature, any points stolen by a robber on the scoreboard can trigger the condition that grants an extra turn. (Thanks to Fritz_Spinne)
{{IconHouse}} During scoring a feature, any points stolen by a robber on the scoreboard can trigger the condition that grants an extra turn. (Thanks to Fritz_Spinne)}}


{{FootnoteIconPara}}
{{FootnoteIconPara}}
74,517

edits