Difference between revisions of "Crop Circles (1st edition)"

Added Templates to Tile Distribution, Footnotes and rearranged examples for options A) and B)
m (Text replacement - "2012" to "{{Year|2012}}")
(Added Templates to Tile Distribution, Footnotes and rearranged examples for options A) and B))
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* A) '''may'''<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Note that the rules for '''action A''' clearly state that players '''may''' decide whether to deploy a
* A) '''may''' <ref>
second follower next to one already in play. In other words, the active player decides what effect the crop circle has: A) deployment or B) removal. If '''deployment''', the players '''may''' choose to deploy or not to deploy a second follower, but if a player has no followers in the supply, he or she is forced to choose "not to deploy" a second follower. If '''removal''', all players must remove one follower of the appropriate type. </ref> take one of their own followers from their supply and '''deploy it next to''' another of their followers already on a landscape tile, or
{{IconWorld}}
Note that the rules for '''action A''' clearly state that players '''may''' decide whether to deploy a
second follower next to one already in play. In other words, the active player decides what effect the crop circle has: A) deployment or B) removal. If '''deployment''', the players '''may''' choose to deploy or not to deploy a second follower, but if a player has no followers in the supply, he or she is forced to choose "not to deploy" a second follower. If '''removal''', all players must remove one follower of the appropriate type.  
</ref> take one of their own followers from their supply and '''deploy it next to''' another of their followers already on a landscape tile, or
* B) '''must remove''' one of their own followers from a landscape tile and return it to their supply.
* B) '''must remove''' one of their own followers from a landscape tile and return it to their supply.


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{|
{|
|-
|- valign="top"
| [[File:crop_C1_fork.png|none|frame|‘Pitchfork’ crop circle - this affects farmers (on a farm segment).]] || [[File:crop_C1_club.png|none|frame|‘Club’ crop circle - this affects thieves (on a road segment).]] || [[File:crop_C1_shield.png|none|frame|‘Shield’ crop circle - this affects knights (on a city segment).]]
| [[File:crop_C1_fork.png|none|frame|‘Pitchfork’ crop circle - this affects farmers (on a farm segment).]] || [[File:crop_C1_club.png|none|frame|‘Club’ crop circle - this affects thieves (on a road segment).]] || [[File:crop_C1_shield.png|none|frame|‘Shield’ crop circle - this affects knights (on a city segment).]]
|}
|}


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* When a player performs action '''A''', he or she '''must''' deploy the follower to a feature which already contains a follower of the same type (farmer to a farmer, thief to a thief, knight to a knight).<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Any follower that can be put in a city, is considered to be a knight.</ref>
* When a player performs action '''A''', he or she '''must''' deploy the follower to a feature which already contains a follower of the same type (farmer to a farmer, thief to a thief, knight to a knight). <ref>
{{IconBook}}
Any follower that can be put in a city, is considered to be a knight.
</ref>
* If a player is unable to perform the action, due to not having a follower of the required type in play, then he or she will be passed over and the next player to the left should continue.
* If a player is unable to perform the action, due to not having a follower of the required type in play, then he or she will be passed over and the next player to the left should continue.
* The active player performs the action last, and then the next player should take their turn as usual.
* The active player performs the action last, and then the next player should take their turn as usual.
==== Example of option A) ==== <!--T:18-->


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[[File:crop_C1_example_A.png|none|frame|]]
[[File:crop_C1_example_A.png|none|frame|
 
'''Example of option A)'''<br/>
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<ol>
# {{ColorRed|RED}} places a tile with a ‘shield’ crop circle and deploys a follower to it. {{ColorRed|RED}} chooses option A). Every player may deploy a knight (because of the ‘Shield’ symbol) next to a knight already in play.
<li>{{ColorRed|RED}} places a tile with a ‘shield’ crop circle and deploys a follower to it. {{ColorRed|RED}} chooses option A). Every player may deploy a knight (because of the ‘Shield’ symbol) next to a knight already in play.</li>
# {{ColorGreen|GREEN}} deploys a second knight next to the one already in play.
<li>{{ColorGreen|GREEN}} deploys a second knight next to the one already in play.</li>
# {{ColorBlue|BLUE}} does not have a knight and so cannot deploy one.
<li>{{ColorBlue|BLUE}} does not have a knight and so cannot deploy one.</li>
# {{ColorRed|RED}} deploys a second knight next to the one just deployed to the tile which was placed. She may not deploy a follower to the other city segment on the same tile because there is no knight on it. She could also have deployed her follower beside the knight on the top left tile.
<li>{{ColorRed|RED}} deploys a second knight next to the one just deployed to the tile which was placed. She may not deploy a follower to the other city segment on the same tile because there is no knight on it. She could also have deployed her follower beside the knight on the top left tile.</li>
 
</ol>]]
==== Example of option B) ==== <!--T:21-->


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[[File:crop_C1_example_b.png|none|frame|]]
[[File:crop_C1_example_b.png|none|frame|
 
'''Example of option B)'''<br />
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<ol>
# {{ColorGreen|GREEN}} places a tile with a ‘pitchfork’ crop circle and deploys a follower to it. The city is scored: {{ColorGreen|GREEN}} received 6 points and removes his follower. Then he chooses option B). Every player must remove a farmer (because of the ‘pitchfork’ symbol).
<li>{{ColorGreen|GREEN}} places a tile with a ‘pitchfork’ crop circle and deploys a follower to it. The city is scored: {{ColorGreen|GREEN}} received 6 points and removes his follower. Then he chooses option B). Every player must remove a farmer (because of the ‘pitchfork’ symbol).</li>
# {{ColorBlue|BLUE}} removes his farmer.
<li>{{ColorBlue|BLUE}} removes his farmer.</li>
# {{ColorRed|RED}} removes her farmer.
<li>{{ColorRed|RED}} removes her farmer.</li>
# {{ColorGreen|GREEN}} does not have a farmer, and so cannot remove one.
<li>{{ColorGreen|GREEN}} does not have a farmer, and so cannot remove one.</li>
]]


== Tile distribution == <!--T:24-->
== Tile distribution == <!--T:24-->
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Total tiles: 6
Total tiles: 6
{{BeginTileList|500px}}
{{Tile|crop_C1_1_01.png|x1}}
{{Tile|crop_C1_1_02.png|x1}}
{{Tile|crop_C1_1_03.png|x1}}
{{Tile|crop_C1_1_04.png|x1}}
{{Tile|crop_C1_1_05.png|x1}}
{{Tile|crop_C1_1_06.png|x1 <ref>
{{IconBook}}
The three road segments on this tile end at the junction, even though there are no obstacles pictured in the road. All junctions and crossings are treated the same, regardless of the artwork. This is not a continuous road with three branches. (5/2014)</ref>}}
{{EndTileList}}


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=== Crop Circles II <ref>
<div style="display:flex; flex-wrap:wrap; max-width:500px;">
{{IconBook}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_1_01.png|crop_C1_1_01.png]]&nbsp;x1</div>
Crop fields (the yellow areas) are distinct features and thus separate road segments and field segments. (1/2013)</ref> === <!--T:28-->
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_1_02.png|crop_C1_1_02.png]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_1_03.png|crop_C1_1_03.png]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_1_04.png|crop_C1_1_04.png]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_1_05.png|crop_C1_1_05.png]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_1_06.png|crop_C1_1_06.png]]&nbsp;x1 <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] The three road segments on this tile end at the junction, even though there are no obstacles pictured in the road. All junctions and crossings are treated the same, regardless of the artwork. This is not a continuous road with three branches. (5/2014)</ref></div>
</div>
 
=== Crop Circles II<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Crop fields (the yellow areas) are distinct features and thus separate road segments and field segments. (1/2013)</ref> === <!--T:28-->


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Total tiles: 6<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Note that these tiles are also counted in Mini Expansions # 1-6.</ref>
Total tiles: 6 <ref>
 
{{IconWorld}}
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Note that these tiles are also counted in Mini Expansions # 1-6.</ref>
<div style="display:flex; flex-wrap:wrap; max-width:450px;">
{{BeginTileList|450px}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_2_01.png|crop_C1_2_01.png]]&nbsp;x1</div>
{{Tile|crop_C1_2_01.png|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_2_02.png|crop_C1_2_02.png]]&nbsp;x1</div>
{{Tile|crop_C1_2_02.png|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_2_03.png|crop_C1_2_03.png]]&nbsp;x1</div>
{{Tile|crop_C1_2_03.png|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_2_04.png|crop_C1_2_04.png]]&nbsp;x1</div>
{{Tile|crop_C1_2_04.png|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_2_05.png|crop_C1_2_05.png]]&nbsp;x1</div>
{{Tile|crop_C1_2_05.png|&nbsp;x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:crop_C1_2_06.png|crop_C1_2_06.png]]&nbsp;x1</div>
{{Tile|crop_C1_2_06.png|&nbsp;x1}}
</div>
{{EndTileList}}


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