Cities under siege score no points up to this point
City with cathedral(s)
(x0) points / tile
(x0) points / pennantcoat of arms
Cathedrals do not stack
Uncompleted cities with cathedral(s) score no points up to this point
City with Mage
(+1) point / tile
This applies also to uncompleted cities with cathedral(s)
City with Witch
1/2 points (rounded up)
Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
Little building(s) on city tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
|- class="showGhosts"
| colspan="2" |
|- class="showGhosts" valign="top"
| class="scoringMeeple" |
Ghosts || (-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|}
|-
| align="center" valign="top" |
| valign="middle" |
Монастырь (монах / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
1 очко за объект + 1 очко за каждый окружающий его квадрат1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it1 point for the square space with the feature + 1 point per occupied space around it
Neighboring Vineyard(s)
(+0) points / vineyard
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Challenge Resolution
If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tile.
|- class="showGhosts"
| colspan="2" |
|- class="showGhosts" valign="top"
| class="scoringMeeple" |
Ghosts || (-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showShrines"
| colspan="2" |
|- class="showShrines" valign="top"
| class="scoringFeature" |
Challenge Resolution || If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tiletileoccupied space.
|}
|-
| align="center" valign="top" |
| valign="middle" |
Поле (крестьянин)
Город, с которым граничит поле
3 очка / завершённый город
The City of Carcassonne is counted as a completed city
The City of Leipzig is counted as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
4 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herdsPigsties do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Markets of Leipzig with a followermeeple on Tanners quarter
(+2) points / shed and farmhouse
Majority in the farmfield is required
|- class="showGhosts"
| colspan="2" |
|- class="showGhosts" valign="top"
| class="scoringMeeple" |
Ghosts || (-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showMarketsOfLeipzig"
| colspan="2" |
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" |
Markets of Leipzig with a followermeeple on Tanners quarter || (+2) points / shed and farmhouse
Majority in the farmfield is required
|}
|- class="showCountOfCarcassonneAndBarn"
| align="center" valign="top" |
| valign="middle" |
FarmField & Barn - Special case
FollowersMeeples deployed from the city of Carcassonne to farmfield with a barn assuming majority of farmers
City adjacent to farmfield
1 point / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
2 points / castle
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herds do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showCastles"
| align="center" valign="top" |
| valign="middle" |
Castle (castle occupier / knight / lord)
If a castle is still occupied at the end of the game, it scores 0 points.
FollowersMeeples in castles are removed before final scoring
|- class="showRussianPromos"
| align="center" valign="top" |
| valign="middle" |
Baba Yaga's hut
1 for the tile + 1 point / empty square spaces around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showRussianPromos"
| align="center" valign="top" |
| valign="middle" |
Vodyanoy
(-2) points / followermeeple on the tile
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" |
| valign="middle" |
Garden (abbot)
1 point for the garden + 1 point per tile around it1 point for the garden + 1 point per tile in the 8 spaces around it1 point for the garden + 1 point per occupied space around it
Vineyards do no affect gardens.
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showGermanCastles"
| align="center" valign="top" |
| valign="middle" |
Castle in Germany (knight/lord/castle occupant)
2 points for the German castle + 1 point per tile around it2 points for the German castle + 1 point per tile in the 10 square spaces around it2 points for the German castle + 1 point per occupied space around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showMonasteries"
| align="center" valign="top" |
| valign="middle" |
German monastery (abbot) or Dutch & Belgian monastery (abbot) or Japanese building (abbot)
1 point for monastery / Japanese building + 1 point for each tile in a direct row or column
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile
A square space with one or two triangular tiles counts as 1 regular tile
Little building(s) on feature tile or any tile in a direct row or column considered in the scoring
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showGermanCathedrals"
| align="center" valign="top" |
| valign="middle" |
Cathedral in Germany (archbishop)
All completed and uncompleted roads leading to the cathedral are considered.
Roads starting and ending at the same cathedral tile are counted only once.
Road segments on German cathedral(s)
1 point / road segment
The 3 or 4 road segments on German cathedral tiles are counted separately.
Road
1 point / road tile
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
A square space with one or two triangular tiles counts as 1 regular tile
Tile with wooden bridge(s)
The wooden bridge counts as 1 road tile
A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth(s)
The labyrinth tile counts as 1 road tile
The labyrinth tile merges all roads connected to it for scoring
Road with ferries
The ferry tile counts as 1 road tile
It is irrelevant if the ferry connects two road segments or the road ends at the lake
Road on Leipzig tile
The long road on a Leipzig tile counts as 1 road tile
Road with inn(s)
Completed road:
(+1) point / road tile (except for German cathedral tiles)
(+1) point / road segment (for German cathedral tiles)
Inns do not stack
An inn does not directly affect a wooden bridge placed on the same tile
Uncompleted road:
(x0) points / road tile (except for German cathedral tiles)
(x0) points / road segment (for German cathedral tiles)
Inns do not stack
Uncompleted roads with inn(s) score no points for the archbishop.
An inn does not directly affect a wooden bridge placed on the same tile
Little building(s) on German cathedral tiles and on connected road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showCemeteries"
| align="center" valign="top" |
| valign="middle" |
Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature
0 points
Cemeteries are not scored after the game
|- class="showHauntedCastles"
| align="center" valign="top" |
| valign="middle" |
Haunted castle (castle owner): Player(s) with the majority on the feature Player with followermeeple on the feature →
1 point / tile with mist (the feature tile and the eight tiles around it)1 point / tile with mist (the feature tile and the tiles on the 8 spaces around it)1 point / tile with mist (the feature tile and the eight spaces around it)
The 2x2 stating tile is counted as 1 tile
The 2x2 stating tile is counted as 4 separate tiles
Little building(s) on haunted castle tile and on adjacent tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showFortuneTeller"
| align="center" valign="top" |
| valign="middle" |
Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature →
0 points
A fortune teller may receive the fairy scoring bonus.
A fortune teller may receive ringmaster points.
Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showBets"
| align="center" valign="top" |
| valign="middle" |
Betting Office: Player with betting chip matching the number of tiles of completed road or city →
Depends on the betting chip, featuring one or two bets.
Bets are settled before all remaining features are scored
Each betting chip on a betting office is settled independently and its owner decides the feature if there are several options
Betting chip 2/6
2 points if feature has exactly 2 tiles
6 points if feature has exactly 6 tiles
Betting chip 3/5
3 points if feature has exactly 3 tiles
5 points if feature has exactly 5 tiles
Betting chip 3/6
3 points if feature has exactly 3 tiles
6 points if feature has exactly 6 tiles
Betting chip 4/7+
4 points if feature has exactly 4 tiles
7 points if feature has 7 or more tiles
Betting chip 4
8 points if feature has exactly 4 tiles
Betting chip 5/8+
5 points if feature has exactly 5 tiles
8 points if feature has 8 or more tiles
|- class="showCircus"
| align="center" valign="top" |
| valign="middle" |
Circus: All players with followersmeeples on big top tile or the 8 tiles around it
Animal token points / followermeeple
Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
Consider the followersmeeples in castles overlapping these tiles.
A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
Each triangular tile counts as 1 individual tile
Consider the followersmeeples in castles overlapping the adjacent spaces.
Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles, but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
A square space with one or two triangular tiles counts as 1 regular tile
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
|- class="showAcrobats"
| align="center" valign="top" |
| valign="middle" |
Acrobats: All players with followersmeeples in the pyramid
5 points / followermeeple
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty affects the points each player scores
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showTollkeepers"
| align="center" valign="top" |
| valign="middle" |
Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road
Doesn't depend on number on tollhouse
Tollhouses are scored right before scoring the incomplete road
Raising toll 1 or 2 (small and large toll)
1 point / farmhouse, shed, garden and highwaymen on the road
1 point / group of travelers on the road
These features do not directly affect a wooden bridge placed on the same tile
|- class="showFigureScoringAfterGame"
! colspan="2" | Scoring figures after the game
|- class="showFairy"
| align="center" valign="top" |
| valign="middle" |
Fairy
3 points / feature scored
This bonus will not be received by followersmeeples in castles, since they are removed before final scoring
This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them
|- class="showBarn"
| align="center" valign="top" |
| valign="middle" |
Barn
Final scoring
City adjacent to farmfield
4 points / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
5 points / castle
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
|- class="showRobbers"
| align="center" valign="top" |
| valign="middle" |
Robber remaining on scoring track
3 points to its player
|- class="showSheep"
| align="center" valign="top" |
| valign="middle" |
Shepherd remaining on farmfield
0 point / sheep depicted
|- class="showRingmasterScoring"
| align="center" valign="top" |
| valign="middle" |
Ringmaster on uncompleted feature
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
The ringmaster bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
Ringmaster scoring takes place even if it didn't score any points for the feature
The feature is scored first, then the ringmaster
|- class="showOtherScoringAfterGame"
! colspan="2" | Other scoring after the game
|- class="showTraders"
| align="center" valign="top" |
| valign="middle" |
Trade Good Tokens
10 points / majority on trade goods
|- class="showKingAndRobber"
| align="center" valign="top" |
| valign="middle" |
King tile
1 point / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
|- class="showKingAndRobber"
| align="center" valign="top" |
| valign="middle" |
Robber Baron tile
1 point / completed road
|- class="showGoldmines"
| align="center" valign="top" |
| valign="middle" |
Gold pieces
Scoring depends on number of gold pieces:
1-3 pieces
1 point / gold piece
4-6 pieces
2 points / gold piece
7-9 pieces
3 points / gold piece
10+ pieces
4 points / gold piece
|- class="showFruitBearingTrees"
| align="center" valign="top" |
| valign="middle" |
Fruit tokens
1 point / remaining fruit token
|- class="showGifts"
| align="center" valign="top" |
| valign="middle" |
The Gifts:
2 points / unopened gift
|- class="showEasterInCarcassonne"
| align="center" valign="top" |
| valign="middle" |
Easter eggs
10 points to the player(s) with the most Easter eggs
5 points to the player(s) with the second most Easter eggs
Only remaining uneaten Easter eggs are considered, even if players collected more