Начисление Очков в Конце Игры Каркассон
Селектор дополнений
Трансмогрификация...
Начисление очков в конце игры
Трансмогрификация...
Легенда: | ||||||||
Очки за квадраты объектов | Очки за фишки | Очки за дополнительные объекты | Подсчёт очков основного объекта |
Подсчёт очков за объекты в конце игры | |||||||||||||||||||||||||||||||||||||||
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Roads on wonder tiles | Long roads depending on wonder tile | ||||||||||||||||||||||||||||||||||||||
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Road ending at German cathedral(s) | (+0) points / tile (except for German cathedral tiles) 1 point / road segment on German cathedral tiles
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Road with inn(s) | (x0) points / tile (except for German cathedral tiles) (x0) points / road segment (for German cathedral tiles)
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Road with Mage | (+1) point / tile
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Road with Witch | 1/2 points (rounded up)
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Little building(s) on road tiles |
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Road with signpost(s) | (+1) point / signpost in correct direction | ||||||||||||||||||||||||||||||||||||||
Ghosts | (-1) point / ghost added to player's followersmeeples on feature
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| align="center" valign="top" || valign="middle" |
La Porxada Bonus points: All players with knights in the city containing La Porxada when completed | Uncompleted cities are scored as completed - Scoring completed features during the gameScoring completed features during the gameScoring completed features during the game rules are used for them |
Город (рыцарь) | 1 очко / квадрат |
1 очко / щит | |
City with Cathars / Siege / Besiegers | (-1) point / tile |
(-1) points / pennantcoat of arms
| |
City with cathedral(s) | (x0) points / tile |
(x0) points / pennantcoat of arms
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City with Mage | (+1) point / tile
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City with Witch | 1/2 points (rounded up)
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Little building(s) on city tiles |
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|- class="showWondersOfHumanity"
| colspan="2" ||- class="showWondersOfHumanity" valign="top"
| class="scoringTile" | Cities on wonder tiles || class="scoringCore" | Large cities depending on wonder tile|- class="showWondersOfHumanity"
| colspan="2" |Notre-Dame wonder tile |
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Circus Maximus wonder tile |
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Alhambra wonder tile |
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|- class="showCathars"
| colspan="2" ||- class="showCathars"
| class="scoringTile" rowspan="2" | City with Cathars / Siege / Besiegers || class="scoringCore" | (-1) point / tile|- class="showCathars"
| class="scoringCore" | (-1) points / pennantcoat of arms
- Sieges do not stack
- Cities under siege score no points up to this point
|- class="showCathedrals"
| colspan="2" ||- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | City with cathedral(s) || class="scoringCore" | (x0) points / tile|- class="showCathedrals"
| class="scoringCore" | (x0) points / pennantcoat of arms
- Cathedrals do not stack
- Uncompleted cities with cathedral(s) score no points up to this point
|- class="showMage"
| colspan="2" ||- class="showMage" valign="top"
| class="scoringTile" | City with Mage || (+1) point / tile- This applies also to uncompleted cities with cathedral(s)
|- class="showWitch"
| colspan="2" ||- class="showWitch" valign="top"
| class="scoringTile" | City with Witch || 1/2 points (rounded up)- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
|- class="showLittleBuildings"
| colspan="2" ||- class="showLittleBuildings" valign="top"
| class="scoringFeature" | Little building(s) on city tiles ||- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|- class="showGhosts"
| colspan="2" ||- class="showGhosts" valign="top"
| class="scoringMeeple" | Ghosts || (-1) point / ghost added to player's followersmeeples on feature- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|}
|-
| align="center" valign="top" || valign="middle" |
Монастырь (монах / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) |
1 очко за объект + 1 очко за каждый окружающий его квадрат 1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it |
Neighboring Vineyard(s) | (+0) points / vineyard |
Neighboring Little building(s) |
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Challenge Resolution | If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tile. |
|- class="showGhosts"
| colspan="2" ||- class="showGhosts" valign="top"
| class="scoringMeeple" | Ghosts || (-1) point / ghost added to player's followersmeeples on feature- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showShrines"
| colspan="2" ||- class="showShrines" valign="top"
| class="scoringFeature" | Challenge Resolution || If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tiletileoccupied space.|}
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| align="center" valign="top" || valign="middle" |
Поле (крестьянин) | |
Город, с которым граничит поле | 3 очка / завершённый город
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Castle adjacent to farmfield | 4 points / castle |
FarmField with pig | (+1) point / castle or completed city |
FarmField with pig-herd | (+1) point / castle or completed city
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City with Cathars / Siege / Besiegers | (x2) points for affected city
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Little building(s) on farmfield tiles |
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Markets of Leipzig with a followermeeple on Tanners quarter | (+2) points / shed and farmhouse
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|- class="showGhosts"
| colspan="2" ||- class="showGhosts" valign="top"
| class="scoringMeeple" | Ghosts || (-1) point / ghost added to player's followersmeeples on feature- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|- class="showMarketsOfLeipzig"
| colspan="2" ||- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | Markets of Leipzig with a followermeeple on Tanners quarter || (+2) points / shed and farmhouse- Majority in the farmfield is required
|}
|- class="showCountOfCarcassonneAndBarn"
| align="center" valign="top" || valign="middle" |
FarmField & Barn - Special case | FollowersMeeples deployed from the city of Carcassonne to farmfield with a barn assuming majority of farmers |
City adjacent to farmfield | 1 point / completed city
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Castle adjacent to farmfield | 2 points / castle |
FarmField with pig-herd | (+1) point / castle or completed city
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City with Cathars / Siege / Besiegers | (x2) points for affected city
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Little building(s) on farmfield tiles |
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|- class="showCastles"
| align="center" valign="top" || valign="middle" |
Castle (castle occupier / knight / lord) | If a castle is still occupied at the end of the game, it scores 0 points.
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|- class="showRussianPromos"
| align="center" valign="top" || valign="middle" |
Baba Yaga's hut | 1 for the tile + 1 point / empty square spaces around it |
Neighboring Little building(s) |
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Ghosts | (-1) point / ghost added to player's followersmeeples on feature
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|- class="showRussianPromos"
| align="center" valign="top" || valign="middle" |
Vodyanoy | (-2) points / followermeeple on the tile |
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" || valign="middle" |
Garden (abbot) |
1 point for the garden + 1 point per tile around it 1 point for the garden + 1 point per tile in the 8 spaces around it 1 point for the garden + 1 point per occupied space around it
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Neighboring Little building(s) |
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Ghosts | (-1) point / ghost added to player's followersmeeples on feature
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|- class="showGermanCastles"
| align="center" valign="top" || valign="middle" |
Castle in Germany (knight/lord/castle occupant) |
2 points for the German castle + 1 point per tile around it 2 points for the German castle + 1 point per tile in the 10 square spaces around it 2 points for the German castle + 1 point per occupied space around it |
Neighboring Little building(s) |
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Ghosts | (-1) point / ghost added to player's followersmeeples on feature
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|- class="showMonasteries"
| align="center" valign="top" || valign="middle" |
German monastery (abbot) or Dutch & Belgian monastery (abbot) or Japanese building (abbot) |
1 point for monastery / Japanese building + 1 point for each tile in a direct row or column
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Little building(s) on feature tile or any tile in a direct row or column considered in the scoring |
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Ghosts | (-1) point / ghost added to player's followersmeeples on feature
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|- class="showGermanCathedrals"
| align="center" valign="top" || valign="middle" |
|- class="showCemeteries"
| align="center" valign="top" || valign="middle" |
Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature | 0 points
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|- class="showHauntedCastles"
| align="center" valign="top" || valign="middle" |
|- class="showFortuneTeller"
| align="center" valign="top" || valign="middle" |
|- class="showBets"
| align="center" valign="top" || valign="middle" |
|- class="showCircus"
| align="center" valign="top" || valign="middle" |
Circus: All players with followersmeeples on big top tile or the 8 tiles around it | Animal token points / followermeeple
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|- class="showAcrobats"
| align="center" valign="top" || valign="middle" |
Acrobats: All players with followersmeeples in the pyramid | 5 points / followermeeple |
Ghosts | (-1) point / ghost added to player's followersmeeples on feature
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|- class="showTollkeepers"
| align="center" valign="top" || valign="middle" |
Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road | Doesn't depend on number on tollhouse
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Raising toll 1 or 2 (small and large toll) | 1 point / farmhouse, shed, garden and highwaymen on the road 1 point / group of travelers on the road
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|- class="showFigureScoringAfterGame" ! colspan="2" | Scoring figures after the game |- class="showFairy"
| align="center" valign="top" || valign="middle" |
Fairy | 3 points / feature scored
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|- class="showBarn"
| align="center" valign="top" || valign="middle" |
Barn | Final scoring |
City adjacent to farmfield | 4 points / completed city
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Castle adjacent to farmfield | 5 points / castle |
City with Cathars / Siege / Besiegers | (x2) points for affected city
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|- class="showRobbers"
| align="center" valign="top" || valign="middle" |
Robber remaining on scoring track | 3 points to its player |
|- class="showSheep"
| align="center" valign="top" || valign="middle" |
Shepherd remaining on farmfield | 0 point / sheep depicted |
|- class="showRingmasterScoring"
| align="center" valign="top" || valign="middle" |
Ringmaster on uncompleted feature | 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
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|- class="showOtherScoringAfterGame" ! colspan="2" | Other scoring after the game
|- class="showTraders"
| align="center" valign="top" || valign="middle" |
Trade Good Tokens | 10 points / majority on trade goods |
|- class="showKingAndRobber"
| align="center" valign="top" || valign="middle" |
King tile | 1 point / completed city
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|- class="showKingAndRobber"
| align="center" valign="top" || valign="middle" |
Robber Baron tile | 1 point / completed road |
|- class="showGoldmines"
| align="center" valign="top" || valign="middle" |
Gold pieces | Scoring depends on number of gold pieces: |
1-3 pieces | 1 point / gold piece |
4-6 pieces | 2 points / gold piece |
7-9 pieces | 3 points / gold piece |
10+ pieces | 4 points / gold piece |
|- class="showFruitBearingTrees"
| align="center" valign="top" || valign="middle" |
Fruit tokens | 1 point / remaining fruit token |
|- class="showGifts"
| align="center" valign="top" || valign="middle" |
The Gifts: | 2 points / unopened gift |
|- class="showWondersOfHumanity"
| align="center" valign="top" rowspan="2" || valign="middle" |
The Wonders of Humanity: Circus Maximus | Points per knight from other players (not the wonder's owner)
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|- class="showWondersOfHumanity" | valign="middle" |
The Wonders of Humanity: Alhambra | 4 points / farmer of the wonder's owner |
|- class="showEasterInCarcassonne"
| align="center" valign="top" || valign="middle" |
Easter eggs | 10 points to the player(s) with the most Easter eggs 5 points to the player(s) with the second most Easter eggs
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