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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Cliffs and Waterfalls (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Olomouc Curd Cheese (Fan Expansion)
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:EasterCarcassonneLink
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Template:EditorManualLink
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Template:FamilyFeudLink
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Template:FAQ
Template:FarmersLink
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GamesQuarterlyLink
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Template:GermanCathedralsLink
Template:GermanCathedralsName
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Template:GiftsLink
Template:GiftsName
Template:GingerbreadManLink
Template:GingerbreadManName
Template:GlossaryLink
Template:GoldminesLink
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Template:GoldRushLink
Template:GreatFairsLink
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Template:HalflingsLink
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Template:HansStatueLink
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Template:HereticsShrinesLink
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Template:HillsSheepLink
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Template:HistoryRow
Template:HungarianPromoLink
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Template:HuntersAndGatherersLink
Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
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Template:KingRobberBaronLink
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Template:LabyrinthLink
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Template:LabyrinthsLink
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Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MeteoritesLink
Template:MeteoritesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewLandTilesHeading
Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PhantomLink
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Template:Piece
Template:PlagueLink
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Template:PorxadaLink
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Template:PrincessDragonLink
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Template:RiverLink
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Template:RobbersLink
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Template:RobbersSonLink
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Template:RoyalGatesLink
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Template:RoyalGatewaysLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowLittleBuilding
Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWetlandTile
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
Template:ScoringRowSeasons
Template:ScoringRowTeacher
Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SnakesAndLaddersScoringBoardLink
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Template:SoloLink
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Template:SouthSeasLink
Template:SpellCirclesLink
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Template:SpielDochPromoLink
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Template:SpielPromosLink
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Template:SpinOffsLink
Template:SpringLink
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Template:StartingLandscapeLink
Template:StartingLandscapeName
Template:StarWarsLink
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Template:TheCityLink
Template:TheDiceGameLink
Template:TheDiscoveryLink
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Template:TowerLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
Template:UK2024PromoName
Template:UkrainePromoLink
Template:UkrainePromoName
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Template:UnderConstruction
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Template:VariantsLink
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Template:VistasLink
Template:VistasName
Template:WatchtowersLink
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Template:WellsLink
Template:WellsName
Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionCropCirclesLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle=<span lang="en" dir="ltr" class="mw-content-ltr">{{TextCarcassonne}} - {{TranslatedPageName}}</span> |sortingtitle=<span lang="en" dir="ltr" class="mw-content-ltr">Base Game Variants</span> |image={{filepath:<span lang="en" dir="ltr" class="mw-content-ltr">Box_BaseGame1_C1_RGG.png</span>|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <span lang="en" dir="ltr" class="mw-content-ltr"><!--Need to add a description - anyone can add :)--></span> <section end="description" /></div> <languages /><div lang="en" dir="ltr" class="mw-content-ltr"> <!--{{ChooseDesign|image=Abbot-Base_Game_C2_Tile_E_Garden.jpg}} --> {{Breadcrumbs |link1={{CarcassonneLink}} |link2={{BaseGameLink|logo=hide}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div class="toclimit-4"> __TOC__ </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Base Game Variants == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''[[Hans im Glück|HiG]]''' cherished many variants of the base game in the early years of Carcassonne. They made the most of the game by providing additional mechanics to enjoy the game in new ways without the addition of new tiles or components. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The publisher collected and hosted many of them on their website. They even posted a [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf document with a selection of variants] in 2002, that was available for several years, besides maintaining a [http://web.archive.org/web/20071021034959/http://www.carcassonne.de/varianten.htm page listing these variants] with links to third-party sites. <ref> {{IconWorld}} Some variants were also kept on a page [http://web.archive.org/web/20030205194925fw_/http://www.hans-im-glueck.de/seiten/2200.htm here] along with variants for other games. </ref> Once the official expansions gained traction, these variants were almost forgotten. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == [[Hans im Glück|HiG]]'s take on variants == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Rules are there to be broken. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Of course, you can ignore the rules included with the game completely, it's your game after all. However, we think the rules make sense, otherwise they wouldn't be in the box. Nevertheless, you are free to tweak the rules further. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will find some suggestions in this section. However, '''[[Hans im Glück|HiG]]''' does not guarantee the individual variants, nor can they clarify any rules issues or solve technical problems (e.g. with file formats). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * A [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf collection of rule variants] from various players selected by '''[[Hans im Glück|HiG]]'''. * A variant selected by '''[[Mindok|Mindok]]'''. * A comprehensive collection of variants at [http://web.archive.org/web/20071021034959/http://www.hall9000.de/ H@ll9000] (translated into English [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml here]). * A couple of [http://web.archive.org/web/20031026020423fw_/http://www.hans-im-glueck.de/seiten/2226.htm variants] by Achim Schopf. * A [http://web.archive.org/web/20031026020423fw_/http://www.hans-im-glueck.de/seiten/2227.htm variant] by Alexandra Kremers. * From Japan, [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf some variants] by Wanko and Tae Shioda. * The [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/ungebaendigt.rtf untamed river] variant by Christian Fielitz. * A [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/puzzle.doc solitaire variant] by Gudrun and Martin Ebel. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Rules == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The following table summarizes the changes introduced by each variant. Note that the variant rules use "follower" instead of "meeple," and "cloister" instead of "monastery." We have maintained the wording of the First Edition (C1 for short) for historical reasons. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {| class="wikitable" |- ! Name !! Game setup !! Tile drawing !! Tile placement !! Follower placement !! New scoring !! New features !! Extra components !! Comments |- align="center" | align="left" | [[#variant_0|Speeding up the game]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Drawing a tile at the end of your turn |- align="center" | align="left" | [[#variant_1|Several tiles in hand]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Multiple tiles in hand |- align="center" | align="left" | [[#variant_2|Individual landscape planning]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Multiple tiles in hand |- align="center" | align="left" | [[#variant_3|Collective landscape planning]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Face-up tiles to draw from as an option |- align="center" | align="left" | [[#variant_4|Cloisters for all]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Cloisters distributed during game setup |- align="center" | align="left" | [[#variant_5|The architects]] || <span class="wica-mark-yes"></span> || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | All tiles distributed during game setup |- align="center" | align="left" | [[#variant_6|The unpunctuality of the follower]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | || || || align="left" | Different follower setup |- align="center" | align="left" | [[#variant_7|Follower shortage]] || <span class="wica-mark-yes"></span> ||style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Fewer followers distributed during game setup |- align="center" | align="left" | [[#variant_8|Capture]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | || || || align="left" | Capturing followers |- align="center" | align="left" | [[#variant_9|Not a variant ...actually a must!]] || <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Tiles available adjusted during game setup |- align="center" | align="left" | [[#variant_10|The battle for the completed cloisters]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || || || align="left" | Multiple tiles in hand. <br /> Cloisters scored differently after the game |- align="center" | align="left" | [[#variant_11|Life change]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | || || || align="left" | Followers may be placed and moved |- align="center" | align="left" | [[#variant_12|Rush]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | || || || align="left" | Multiple followers may be placed and moved |- align="center" | align="left" | [[#variant_13|Mountains]] || || style="background: #CFE183;" | || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | (<span class="wica-mark-yes"></span>) || <span class="wica-mark-yes"></span> || || align="left" | Mountains created with tiles placed face down. <br /> Scoring affected by updated majority |- align="center" | align="left" | [[#variant_14|Rebuilding]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Multiple tiles may be moved after placing a tile as usual |- align="center" | align="left" | [[#variant_15|One is in charge]] || <span class="wica-mark-yes"></span> || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || One neutral player marker</span> || align="left" | One player decides the tiles to be placed by all the players. The player deciding changes. |- align="center" | align="left" | [[#variant_16|Dilapidated features]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || || || align="left" | No final scoring |- align="center" | align="left" | [[#variant_17|Rivers and harbors]] || <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | (<span class="wica-mark-yes"></span>) || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || <span class="wica-mark-yes"></span> || A second tweaked copy of the game + 10 extra pieces in each player color || align="left" | Adds rivers, harbors and marketplaces |- align="center" | align="left" | [[#variant_18|Convents]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || || || align="left" | Cloisters have special follower placement and scoring |- align="center" | align="left" | [[#variant_19|Small cities]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || || || align="left" | Small cities score less points when completed and for fields |- align="center" | align="left" | [[#variant_20|Tax collectors]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || (<span class="wica-mark-yes"></span>) || || align="left" | Followers can be placed on junctions and score points for it |- align="center" | align="left" | [[#variant_21|The virtue of modesty]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | || || || align="left" | Different follower placement |- align="center" | align="left" | [[#variant_22|Planning of democratic city]] || || style="background: #CFE183;" | || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Tile placement as shared decision |- align="center" | align="left" | [[#variant_23|Exceed the authority!]] || || style="background: #CFE183;" | || style="background: #CFE183;" | || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || || || align="left" | Different follower placement and final scoring |- align="center" | align="left" | [[#variant_24|Common landscape tiles]] || || style="background: #CFE183;" | || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Tiles face-up to draw from |- align="center" | align="left" | [[#variant_25|Accumulation and negotiation]] || || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | || || || align="left" | Tiles kept in supply before placement. Tile exchanged between players. |- align="center" | align="left" | [[#variant_26|Untamed river]] || <span class="wica-mark-yes"></span> || style="background: #CFE183;" | (<span class="wica-mark-yes"></span>) || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #C7EBFC;" | <span class="wica-mark-yes"></span> || style="background: #FBC9C3;" | || || The '''{{RiverName|variant=long}}''' expansion <ref name="river_expansion"> {{IconWorld}} More information about the '''{{RiverName|variant=long}}''' expansion can be found here: * {{RiverLink|edition=C1|logo=hide|text=First edition (C1)}} * {{RiverLink|edition=C2|logo=hide|text=Second and Third edition (C2/C3)}} </ref> || align="left" | River placed during the game. Edge clashes create floods and remove tiles. Follower placement limitations. |- align="center" | align="left" | [[#variant_27|Gudrun's Carcassonne puzzle]] || <span class="wica-mark-yes"></span> || style="background: #CFE183;" | <span class="wica-mark-yes"></span> || style="background: #CFE183;" | || style="background: #C7EBFC;" | || style="background: #FBC9C3;" | <span class="wica-mark-yes"></span> || || || align="left" | Solo variant |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_0"></div> === Speeding up the game <ref> {{IconWorld}} '''Speeding up the game''' is a variant included by '''[[Mindok|Mindok]]''' in their rules printed in 2002. It was includd as a tip at th end of the rules. This variant is also a common house rule when playing with many players or in large games such a '''[[Mega-Carcassonne|Mega-Carcassonne]]''' with multiple expansions. </ref> === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To speed up the game: the player takes a new tile immediately after playing their turn and thinks about its placement while the others are playing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_1"></div> === Several tiles in hand <span id="several_tiles_in_hand"></span> <ref> {{IconWorld}} '''Several tiles in hand''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document'''], based on '''[[#individual_landscape_planning|Individual landscape planning]]'''. </ref> === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In this variant, which is often played by 'tacticians', the players always have 2 or 3 tiles in their hand from which they can choose one. This makes it possible to plan more concretely 'into the future'. After a landscape tile has been placed, another tile is drawn back into the hand. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|margin=20px 0em 1em 0em|align=left|text='''Note''': Although '''[[Hans im Glück|HiG]]''' selected the previous wording for their variants document, the publisher leaned towards the 3-tile version when including it in some or their rulebooks, matching then the variant below. <ref> {{IconWorld}} A version of this variant was included in the French rules by '''[[Hans im Glück|HiG]]''' printed in 2002. It was included along with other tips at the end of the rules with the following wording:<br /> :"Tactical variation: at the start of the game, each player draws 3 tiles and holds them in their hand, hiding them from the other players. On their turn, a player places one of their 3 tiles, places a follower on it if necessary, then draws a new tile. The end of the game is the same as in the basic basic rules." </ref>}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_2"></div> === Individual landscape planning <span id="individual_landscape_planning"></span>=== '''by Bernd Eisenstein''' <ref> {{IconWorld}} '''Individual landscape planning''' is a variant versioned by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document'''] as '''[[#several_tils_in_hand|Several tiles in hand]]'''. It can be found here as Variant 2: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All players receive 3 landscape tiles in their hand. On your turn, you may choose one tile from each of these 3 tiles and place it on the table. You then replenish the tiles to 3. Finally, all tiles must be played. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_3"></div> === Collective landscape planning === '''by Bernd Eisenstein''' <ref> {{IconWorld}} '''Collective landscape planning''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 3: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 3 landscape tiles are laid out face up. The players can then decide whether they want to draw a face-up or a face-down landscape tile. After one turn, the face-up landscape tiles are replenished to 3. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_4"></div> === Cloisters for all === '''by Bernd Eisenstein''' <ref> {{IconWorld}} '''Cloisters for all''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 1: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All players are assigned a cloister at the start and place it face up in front of them. You may now bring this cloister into play at any time instead of drawing a tile. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_5"></div> === The architects === '''by Tobias Stapelfeldt''' <ref> {{IconWorld}} '''The architects''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 6: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All tiles are distributed between the players and everyone can look at the tiles in their pile as they wish. In this very strategic variant, it may make sense to distribute the cloisters to the players separately. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_6"></div> === The unpunctuality of the follower === '''by Bernd Eisenstein''' <ref> {{IconWorld}} '''The unpunctuality of the follower''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 4: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You may not place your follower on the landscape tile you have just placed, but only on tiles that have already been placed (subject to the other placement rules, of course). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_7"></div> === Follower shortage === '''by Holger Peine''' <ref> {{IconWorld}} '''Follower shortage''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 12: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The number of followers is determined by the number of players: :2 players: 7 followers :3 players: 6 followers :4 players: 5 followers The appeal of this variant lies in assessing whether it is worth temporarily "using up" a follower for each tile. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_8"></div> === Capture <ref> {{IconWorld}} '''Follower shortage''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. </ref> === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If a player places their own follower on a feature that is already occupied, they can decide to capture a follower already in the territory. Both followers go to the active player. However, the active player must place his follower to 'guard' the prisoner. The 'guard' can be used again, but then the prisoner escapes back to its player. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_9"></div> === Not a variant ...actually a must! === '''by Bernd Eisenstein''' <ref> {{IconWorld}} '''Not a variant ...actually a must!''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 15 or Not a variant (last one): * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> As there are 71 tiles, you have to make sure that each player has the same number of turns. Depending on the number of players, one or more tiles are placed face down on the side: :with 2 players: 1 tile :with 3 players: 2 tiles :with 4 players: 3 tiles :with 5 players: 1 tile </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_10"></div> === The battle for the completed cloisters === '''by Frank Rudloff''' <ref> {{IconWorld}} '''The battle for the completed cloisters''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 14: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Each player has two tiles in their hand to choose from when it is their turn. # Each unfinished cloister counts for the opponent in the final scoring. If there is more than one player, the next player in clockwise order gets the points, so that the respective opponents have different interests and approaches. In this variant, it is possible to turn an opponent's cloister advantage into an advantage for yourself by preventing your opponent from completing their cloister. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_11"></div> === Life change <span if="life_change"></span> === '''by Tobias Stapelfeldt''' <ref> {{IconWorld}} '''Life change''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 7: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Instead of placing a follower, you may choose one of the following actions: # Sedentarization: move one of your own thieves to an unoccupied adjacent field. # Bourgeoisie: If one of your own farmers is placed on a farm adjacent to an uncompleted city, the farmer may move to the city. # Crusade: Two of your knights are placed on a cloister occupied by another player, who immediately returns all of their monks back to their supply. # Bandit knight: One of your knights may move onto a road located on the same tile as the city segment occupied by the knight. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_12"></div> === Rush === '''by Tobias Stapelfeldt''' <ref> {{IconWorld}} '''Rush''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 8: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The rules of '''[[#life_change|Life change]]''' apply. After each action or the deployment of a follower, one point may be spent to perform a new action or deploy a follower again </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_13"></div> === Mountains === '''by Tobias Stapelfeldt''' <ref> {{IconWorld}} '''Mountains''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 9: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Instead of placing a tile normally, the player can also place the tile upside down next to a field edge without a road as a mountain range. When considering the edges of mountains when placing tiles normally, there must always be field edges without a road. Followers can be placed as mine workers on a mountain until the end of the game. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If there are city tiles with a pennant at a distance of 1 or 2 tiles orthogonally from the miner (forges), the miner worker will count as # a knight when scoring a city with one of these pennant tiles<br />and # an additional farmer in the final scoring for such a city. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_14"></div> === Rebuilding === '''by Tobias Stapelfeldt''' <ref> {{IconWorld}} '''Rebuilding''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 10: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After a player has placed their tile, they can do the following as an alternative to the normal turn sequence: # The player reduces their total score by a certain number of points. # For each point reduced, the player can now remove an unoccupied tile from the playing field and must then immediately place it in another position. (The tile may not be connected to the rest on more than 2 sides and the playing field may not be divided into several parts by the removal). # The player may now place a follower on the last tile placed according to the normal rules. # Scoring is done as usual. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_15"></div> === One is in charge === '''by Robert Vötter''' <ref> {{IconWorld}} '''One is in charge''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 11: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For this variant, an additional figure is needed to show which player has the turn. This player will draw as many tiles as there are players. The player looks at the tiles and gives one tile to each player as they see fit. Of course, the player keeps one tile himself. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :Variant a) The tiles are dealt face down. :Variant b) The tiles are dealt face up. Everyone can see the tiles of the other players. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The players take turns to place their tiles. The starting player begins, of course. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Then the figure is passed to the next player and the game continues in the same way. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A small hint: It often happens with this variant that you pass on a tile that you think is very bad, but the other player plays so well afterwards that you are almost annoyed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_16"></div> === Dilapidated features === '''by Bernd Eisenstein''' <ref> {{IconWorld}} '''Dilapidated features''' is a variant selected by '''[[Hans im Glück|HiG]]''' in their [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/regelvarianten.pdf '''variants document''']. It can be found here as Variant 5: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> At the end of the game, unfinished cities, roads and cloisters are not scored. Therefore you have to be very careful in placing your followers. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_17"></div> === Rivers and harbors === '''by Manfred Stenzel''' <ref> '''Rivers and harbors''' is a variant discovered on the forum of Spielbox-Online, and can be found here as Variant 13: * English: [https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml https://boardgamegeek.com/filepage/1251/carcasonne-variantshtml] * German: [http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm http://web.archive.org/web/20030829124938fw_/http://www.hans-im-glueck.de/seiten/2222.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For this variant you require two games of Carcassonne. You play with 2 games, where the roads of one set are painted blue and used as rivers. The 3 tiles with cities and a road become rivers as well; the city is now regarded as a harbor. The 2 cloister tiles with a road also become rivers and are no longer treated as cloisters, but as market places. Now the following changes in rules apply: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Because the playing surface is much bigger, a farmer now only scores 2 points per finished city. * You can place followers onto the rivers. It is possible to have pieces of several players on one river, still following normal placement rules. * If a river ends at intersections at both ends (not by a harbor or marketplace), rivers score like roads. * If a river ends at a harbor, the player who has played the harbor tile immediately gets 2 points. A marketplace is worth 3 points. * A marketplace is not treated like a cloister, therefore does no longer get additional points. * The harbor can be extended like a normal city, but does not get additional points at the final scoring. * Each player, who has a follower (=boat) on the river when the first harbor tile is being placed, gets the right to place an additional piece of their color on the harbor segments during the next turns (instead of drawing a tile). It is permitted to place one additional piece, which constitutes goods, per segment. In order to have additional pieces, you can very well use cubes or any tokens in each players color. <ref> {{IconWorld}} The original variant rules suggested using the scouts from the game "Die neuen Entdecker" (Kosmos). </ref> * In total 10 goods pieces are available per player, at the end of the game they count 2 points each. Additionally, the player, who owns the majority of goods in one harbor gets 3 bonus points. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|margin=20px 0em 1em 0em|align=left|text='''Author's comment:''' We enjoyed this variant, but have played too few games of this type to be able to determine the optimal distribution of rivers/harbors/marketplaces at this stage. The advantage is that everyone can arrange this number according to their own ideas. Of course, the playing time is extended accordingly.}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_18"></div> === Convents === '''by Achim Schopf''' <ref> {{IconWorld}} '''Convents''' is a variant found here: * German: [http://web.archive.org/web/20030829040731fw_/http://www.hans-im-glueck.de/seiten/2226.htm http://web.archive.org/web/20030829040731fw_/http://www.hans-im-glueck.de/seiten/2226.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A convent is created when a player places two followers on a cloister instead of one. The player can do this either when placing the tile or later, if they do not otherwise place a follower in their turn and the cloister is worth less than 6 points at that time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Scoring:''' The completed cloister scores an additional 5 points; if it remains uncompleted, however, 5 points are deducted (it is then only worth 1 - 3 points). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Leaving the cloister:''' The convent can be left by removing both followers from the cloister. In this case, no points are awarded and the followers may only be used again on the next turn. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_19"></div> === Small cities <ref> {{IconWorld}} The original name was "Villages", but we name it "Small cities" to avoid any confusion with villages at junctions/crossroads. </ref> === '''by Achim Schopf''' <ref> {{IconWorld}} '''Small cities''' is a variant found here: * German: [http://web.archive.org/web/20030829040731fw_/http://www.hans-im-glueck.de/seiten/2226.htm http://web.archive.org/web/20030829040731fw_/http://www.hans-im-glueck.de/seiten/2226.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Small cities consisting of just 2 tiles are considered villages and only score half. This applies to the "knight scoring" and is extended to the "farmer scoring" in this variant. <ref> {{IconWorld}} Originally, 2-tile small cities scored only 2 points, not 4 points. Later, this edge case was discarded and small cities scored as any other city. In this variant, they extend this case in original rules to fields scoring points for small cities. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_20"></div> === Tax collectors === '''by Alexandra Kremers''' <ref> {{IconWorld}} '''Tax collectors''' is variant available here: * German: [http://web.archive.org/web/20031026020423fw_/http://www.hans-im-glueck.de/seiten/2227.htm http://web.archive.org/web/20031026020423fw_/http://www.hans-im-glueck.de/seiten/2227.htm] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Tax collectors can be placed at junctions. For each completed road ending at the junction in question, the tax collector receives one third of the points that the thief receives. If necessary, the number of roads must be rounded up so that it is divisible by three. Once all the roads at the crossroads have been scored, the tax collector figure can be taken back. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_21"></div> === The virtue of modesty === '''by Wanko and Tae Shioda''' <ref> {{IconWorld}} '''The virtue of modesty''' is a variant found here as Variant 1: * English: [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the original rule, you may put your follower on a landscape tile that you have just placed. However in this variant, you may not. When you place a tile, you ask the first player on your right whether they want to place their follower on the tile. If they don't want to, you then ask the next player on right. You continue like this until there is anyone who wants to place their piece. Of course, you couldn't place your follower. And if no one wants to do so, no follower is placed during your turn. If someone says they want to place a follower, they put a follower on a tile and you don't have to ask anyone. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_22"></div> === Planning of democratic city === (For 3 -5 players) '''by Wanko and Tae Shioda''' <ref> {{IconWorld}} '''Planning of democratic city''' is a variant found here as Variant 2: * English: [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In this variant, there is a difference in the placement rules of landscape tiles. At beginning of your turn, you draw a tile first. Then all players consider where to place the tile and discuss it democratically, with the majority deciding. If there is more than one majority, the player who belongs to a majority and sits the closest to your right decides. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_23"></div> === Exceed the authority! === '''by Wanko and Tae Shioda''' <ref> {{IconWorld}} '''Exceed the authority!''' is a variant found here as Variant 3: * English: [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In your turn, you place a landscape tile as usual. In this variant, the follower placement rules are different. That is to say, you may place one of the other player's followers in your turn. Of course, you are allowed not to place it if you don't want to. When any roads, cities or cloisters are completed including the placement of the other player's follower, the other player will score for it. You may not place any followers in a field. The scoring rules are as usual during the game, but the rules of the final scoring are different. Each player gets 20 points for each one of their followers on the board. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_24"></div> === Common landscape tiles === '''by Wanko and Tae Shioda''' <ref> {{IconWorld}} '''Common landscape tiles''' is a variant found here as Variant 4: * English: [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Before beginning a game, draw and place two landscape tiles face up on table. In your turn, you have to choose one of them and play it. At this time, you may place one of your followers on the tile as usual. After that, you draw and place another tile face up on table. Because of this, there are always two tiles available to draw from during the game. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_25"></div> === Accumulation and negotiation === '''by Wanko and Tae Shioda''' <ref> {{IconWorld}} '''Accumulation and negotiation''' is a variant found here as Variant 5: * English: [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/variants.rtf] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can choose one of the following actions in your turn. # You may draw and put a landscape tile face up in front of you. # You may play a landscape tile from the tiles in front of you. (At this time, you may place one of your followers.) You can exchange some of the tiles in front of you for some of the other player's tiles. You can only exchange tiles in front of you and the other players. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_26"></div> === Untamed river === '''by Christian Fielitz ''' <ref> {{IconWorld}} '''Untamed river''' is a variant found here: * German: [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/ungebaendigt.rtf http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/ungebaendigt.rtf] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Carcassonne basic game and the '''{{RiverName|variant=long}}''' <ref name="river_expansion" /> expansion are required. [It includes some comments on interactions with '''{{TradersBuildersName|variant=long}}''' <ref name="traders_expansion"> {{IconWorld}} More information about '''{{TradersBuildersName|variant=long}}''' can be found here: * {{TradersBuildersLink|edition=C1|logo=hide|text=First edition (C1)}} * {{TradersBuildersLink|edition=C2|logo=hide|text=Second and Third edition (C2/C3)}} </ref> in brackets.] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The rules of the basic game apply, with the following exceptions: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A simple river tile is used as an additional starting tile and is placed on the original starting tile so that the river can flow parallel to the road. The river tile with the lake is not used initially and is placed aside. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All other tiles are shuffled with the river extension and placed in a bag for drawing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The current player draws a tile. If the player draws a river tile, they must continue the existing river (i.e. the player may not start a second river). Furthermore, a river tile is treated like a normal tile, so you can place farmers, knights, thieves etc. according to the applicable rules. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The river must be able to spread unhindered. For this reason, it is not permitted to place another river curve directly next to a curve in such a way that the river immediately turns 180 degrees. However, if at least one straight river segment has previously been placed between the two river curves, the 180 degree turn is possible. If a further river curve follows at some point, the direction of rotation of the river must always be changed with this curve. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If a river tile is placed, the rule that a tile must fit from all sides need not be observed. If the river tile just placed does not match an existing "normal" tile, there is a flood. The mismatched "normal" tiles and the figures on them [including the pig and the builder] are removed from the game. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The playing field must not fall apart into several parts as a result of a flood (tiles no longer touch each other or only touch at the corners; a structure that could never have been created with "normal" placement). If this does occur, the entire section that does not contain the river is removed from the game (including the figures). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [If you are playing with '''{{TradersBuildersName|variant=long}}''' <ref name="traders_expansion" /> and a city or road is flooded in such a way that there is only one section containing a player's builder without a direct connection to a knight or thief, the builder is returned to the respective player. A pig, however, remains in place, so it can become worthless]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If cities or roads that have already been scored are opened by a flood, you can score them again by placing a matching tile. [When playing with '''{{TradersBuildersName|variant=long}}''' <ref name="traders_expansion" />, only as many trading goods tokens (grain, cloth, barrels) are spent as are still in the "bank". It is quite possible that you will run out of trading goods tokens towards the end]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After placing a tile, a farmer, thief, monk or knight etc. can only be placed if the follower can reach a river tile from there in a maximum of 4 steps (placed tiles). Otherwise, the follower would die of thirst and may therefore not be placed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If the last (counting!!!!!) river tile was placed during a turn, the lake is automatically placed at the end of this turn (does not count as a player's turn). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div id="variant_27"></div> === Gudrun's Carcassonne puzzle === '''by Gudrun and Martin Ebel''' <ref> {{IconWorld}} '''Gudrun's Carcassonne Puzzle''' is a solo variant found here: * German: [http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/puzzle.doc http://web.archive.org/web/20071021034959/http://www.hans-im-glueck.de/downloads/puzzle.doc] </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Puzzling with the square Carcassonne tiles is of course easier than with the usual puzzle pieces. But if you make certain demands on the end result, it can be quite difficult. And so, on a rainy afternoon, Gudrun's Carcassonne puzzle was created, for you players to emulate. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The game can be played with or without the time limit of one hour, with just the basic game or with the basic game and the tiles from the first and second expansions. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The starting tile is sorted out beforehand and placed in the middle of the table. The player shuffles all the tiles face down and stacks them in several piles. The player makes a note of the start time and then takes tiles from the piles and places them next to the starting tile. During the course of the game, the player can also remove and swap the tiles already placed. The player can also set aside several tiles face up so that they can be added again later. Tiles that have been removed from the piles must remain face up on the table. The face-down piles of tiles may not be looked through either, but the top tile must always be drawn and turned over, and the transitions between the tiles must always be correct. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The objective is to create as large a city as possible within an hour, surrounded by as few complete or incomplete cities as possible, with as few roads as possible leading to the outside, and forming as rectangular a map as possible. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A gap surrounded by other tiles is not allowed at the end of the game (scoring would be invalid). The following scoring shows what the player must take into account. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Scoring:<br /> The largest completed city: '''+20 points''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each straight outer edge consisting of more than three tiles:<br /> 4 tiles: '''+1 point'''; 5 tiles: '''+2 points'''; 6 tiles: '''+3 points''', etc. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each additional completed city: '''-1 point''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each additional open city: '''-2 points''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each road leading out of the playing field: '''-1 point''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''In order to be able to compare scores with other players, there are three categories:<br /> A) Basic game only within one hour<br /> B) Basic game and two expansions within one hour<br /> C) Basic game and two expansions without time limit''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FootnoteIconPara}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[Category:Under Construction]] [[Category:First Edition]] [[Category:Second Edition]] [[Category:20th Anniversary Edition]] [[Category:Third Edition]] </div>
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