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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Fan Expansions
Category:My First Carcassonne
Category:New World
Category:Safari
Category:ScoringRow
Category:Spinoff
Category:Star Wars
Category:Under Construction
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:MessagesLink
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Template:MonasteriesGermanyLink
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Template:MyFirstCarcassonneLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OverHillAndDaleLink
Template:PeasantRevoltsLink
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Template:PhantomLink
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Template:PorxadaLink
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Template:RiverLink
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Template:ScoringRowRoadSignpost
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Template:ScoringRowRoadTunnel
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Bridges, Castles and Bazaars}}{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Bridges, Castles and Bazaars |image={{filepath:Box_BCB_C2_ZMG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=Bridges_Castles_Bazaars_C2_Tile_B.jpg|otherimage=Bridges_Castles_Bazaars_C1_Tile_05.jpg|otherlink={{BridgesCastlesBazaarsLink|edition=C1|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_BCB_C2_ZMG.png|200px|right]] |} __TOC__ </div> {{DottedFrameMessage|text=''Traveling traders arrive in the land and organize bazaars, in which haggling is considered an art. At the same time, engineers are expanding the road network with modern bridges, and small castles are being built everywhere to defend the region.'' }} == General info and comments == [[File:{{BridgesCastlesBazaarsLink|edition=C2|logo=name}}|frame|right|link=|Expansion symbol]] '''{{BridgesCastlesBazaarsName}}''' (originally '''{{BridgesCastlesBazaarsName/de}}''') was released for the New Edition by [[Hans im Glück| Hans im Glück]] in {{Year|2017}}. It is an update of the {{BridgesCastlesBazaarsLink|edition=C1|logo=hide|text=first edition}} released in {{Year|2010}}. This is the eighth major expansion for {{BaseGameLink|logo=hide|text={{TextCarcassonne}}}} and introduces some new aspects to the game. This expansion includes 12 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of bazaars which will help create much more than a beautiful landscape. New features/elements are: * '''Bridges''', that allow players to add road segments to their tiles * '''Castles''', that score points for neighboring completed features * '''Bazaars''', that allow players to purchase tiles at an auction == Contents == * '''12 new land tiles''' including 8 with a bazaar : {{Feature|name=Bazaar|variant=imageframe|size=90px|edition=C2|text=Bazaar symbol}} * '''12 castle tokens''' : {{Piece|name=CastleToken|edition=C2|variant=image}} * '''12 wooden bridges''' : {{Piece|name=Bridge|edition=C2|variant=image}} == Rules == === Preparation === Shuffle the new land tiles with those of the base game and stack them facedown as a general supply within easy reach of all players. Then, depending on the number of players, give each player the corresponding number of bridges and castle tokens. : {| class="wikitable light" |- ! Number of players || Bridges || Castle tokens |- | 2, 3, 4 players || align="center" | {{Tile|image={{Piece|name=Bridge|edition=C2|variant=imagename}}|padding-bottom=0px|size=60px|count=3}} || align="center" | {{Tile|image={{Piece|name=CastleToken|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=3}} |- | 5, 6 players || align="center" | {{Tile|image={{Piece|name=Bridge|edition=C2|variant=imagename}}|padding-bottom=0px|size=60px|count=2}} || align="center" | {{Tile|image={{Piece|name=CastleToken|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=2}} |} The '''twelve new land tiles''' should be mixed with those of the basic game. Over the course of play they will be drawn and placed according to the usual rules. <span id="bridges"></span> === Bridges === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Piece|name=Bridge|edition=C2|size=x65px|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= Just like in the base game, you must place tiles so that its edges match the edges of the tiles already in play. After placing a tile, you may <ref> {{IconBook}} Note the use of the word "may" in the statement. A player is '''not''' required to use a bridge to place a tile, even if that tile would otherwise have to be discarded. The player has the choice to use the bridge to place the tile '''or''' just discard the tile. (10/2014) </ref> place one bridge, which counts as a road and connects roads over features or meeples on that tile. <ref> {{IconBook}} As with normal roads, each end of the bridge must continue a road segment (or bridge) already in play or must be adjacent to an empty place for a tile. (12/2014) </ref> [[File:Bridges_Castles_Bazaars_C2_Bridges_Example_01.png|frame|none|'''Example 1:''' Placing a bridge.]] You can place a bridge on the tile you just placed, or on a tile touching the tile you just placed. When placing a bridge, you must place both ends in a field, and it must be placed facing either left-to-right or up-to-down (it cannot be placed diagonally across the tile). Once placed, a bridge remains on that tile until the end of the game. You can place a tile so that a road ends against a field, but you must place a bridge that continues the road on that same turn. You can use multiple bridges in a row along the same road, but each tile can have a maximum of only one bridge on it. <ref> {{IconBook}} One tile cannot have 2 bridges running perpendicular to each other. The rules state that the bridge must lie on a field, and if bridges are stacked, one end of the top bridge will not touch the field. </ref> Bridges can be placed on tiles with meeples on them. {{BeginBlockList|width=800px}} {{StartBlock|width=270px}} [[File:Bridges_Castles_Bazaars_C2_Bridges_Example_02.png|frame|none|'''Example 2 - Place a bridge on the tile you placed:''' You (the {{ColorRed|Red}} player) placed a tile to expand the city. The tile you placed does not have a road on it, so you can place one of your bridges on it to continue the road. ]] {{EndBlock}} {{StartBlock|width=270px}} [[File:Bridges_Castles_Bazaars_C2_Bridges_Example_03.png|frame|none|'''Example 3 - Place a bridge on a tile adjacent to the tile you placed:''' {{ColorRed|You}} place a tile. You placed a bridge on an adjacent tile to continue the road. ]] {{EndBlock}} {{EndBlockList}} [[File:Bridges_Castles_Bazaars_C2_Bridges_Example_04.png|frame|none|'''Example 4:''' You cannot place a bridge on this tile, because both ends would not be on a field. ]] [[File:Bridges_Castles_Bazaars_C2_Bridges_Example_05.png|frame|none|'''Example 5:''' Two bridges built in a row, one going over a monastery with a monk in it.]] }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing a tile, you can place a Meeple normally. If you build a bridge on the tile you just placed, you can place your meeple (or another figure) on the bridge as if it were a road. {{BeginBlockList|width=800px}} {{StartBlock|width=270px}} [[File:Bridges_Castles_Bazaars_C2_Bridges_Clarification_Example_01.png|frame|none|'''Example 6 - Placing a meeple on a bridge is allowed in this case:''' {{ColorRed|You}} may place a meeple on a bridge built on the tile just placed. The road with the bridge must be unoccupied. ]] {{EndBlock}} {{StartBlock|width=270px}} [[File:Bridges_Castles_Bazaars_C2_Bridges_Clarification_Example_02.png|frame|none|'''Example 7 - Placing a meeple on a bridge is not allowed in this case:''' {{ColorRed|You}} may not place a meeple on a bridge built on an adjacent tile to the tile just placed. {{ColorRed|You}} may only place a meeple on the tile just placed. ]] {{EndBlock}} {{EndBlockList}} }} {{RulesScoring|title=3. Scoring a feature|rules= Bridges are scored like tiles with a road on them. <ref> {{IconWorld}} As the bridge is counted just like a printed road segment, any completed road that includes a bridge and a printed road segment on the same tile still only scores 1 point for the tile. (2/2014) </ref> Bridges do not separate cities or fields. [[File:Bridges_Castles_Bazaars_C2_Bridges_Example_06.png|frame|none|'''Example 8:''' {{ColorRed|You}} placed a tile to complete this road, and score 6 points.]] }} <span id="castles"></span> === Castles === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Piece|name=CastleToken|edition=C2|size=x65px|variant=image}}</div> {{RulesScoring|title=3. Close a small city and place a castle <ref> {{IconArrow}} This section has been reworded to include all details left out by [[Z-Man Games|ZMG]]: * A small city can only consist of two semicircular tiles * The owner of the city decides whether to score the small city or convert it into a castle * The meeple on the completed city is moved into the castle * A castle with a meeple is considered incomplete * It does not matter which half of the city has its owner's meeple </ref>|rules= When you place a tile that completes a '''small city''' (a city consisting of only 2 '''semi-circular''' segments <ref> {{IconBook}} The [[Hans_im_Glück|'''HiG''']] rules state that a small city consisting of "two semi-circular city segments" would qualify for castle placement, which would not allow you to use, for example, a triangular city segment. The castle token has to cover the small city completely in order to replace it visually on the board. (7/2010)<br /> This point was confirmed by Christof Tisch ([[Hans im Glück|HiG]]) on BGG: <br /><br />[https://boardgamegeek.com/thread/538079/1-question-about-castles https://boardgamegeek.com/thread/538079/1-question-about-castles] <br /><br /> {{IconWorld}} This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br /> {{BeginTileList|width=500px}} {{Tile|image=Princess_And_Dragon_C2_Tile_F.jpg|textunder=Top city <br />segment}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_I.jpg|textunder=Witch-hat <br />city segment}} {{Tile|image=Abbey_And_Mayor_C2_Tile_E.jpg|textunder=Top city segment <br />with bridge}} {{Tile|image=Abbey_And_Mayor_C2_Tile_I.jpg|textunder=Squarish city <br />segment}} {{Tile|image=Hills_And_Sheep_C2_Tile_K.jpg|textunder=Triangular <br />city segment}} {{EndTileList}} The base game of the third edition includes semi-circular city segments that reach the middle of the tile. They should be valid to build a castle even if they do not strictly comply with the aforementioned clarification. This should also apply to other instances of larger semi-circular cities:<br /><br /> {{BeginTileList|width=500px}} {{Tile|image=Base_Game_C3_Tile_E.png|textunder=Large semicircular <br />city segment <br /> from C3}} {{Tile|image=Hills_And_Sheep_C2_Tile_O.jpg|textunder=Both large <br />semicircular city <br />segments touching}} {{EndTileList}} </ref> <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] rules define small city as "a city consisting of only 2 tiles." This lack of constraints would allow small cities to combine tiles different than regular semi-circular segments, such as witch-hat city segment. The only hint otherwise is provided by the examples. </ref>), the owner of the small city chooses to either score 4 points as normal, or to place a castle on that small city instead. When the owner places a castle, cover the small city that was just completed with a castle from your supply, and place the meeple that was in the small city on top of the castle. <ref> {{IconBook}} When placing a castle on these tiles from {{TowerLink|variant=long|logo=noborder}}, you may need to move a tower on them a bit aside.<br /><br /> {{BeginTileList|width=500px}} {{Tile|image=Tower_C2_Tile_B.jpg}} {{Tile|image=Tower_C2_Tile_M.jpg}} {{EndTileList}} </ref> <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] rules ommit the placement of the meeple on the castle. </ref> Once placed, a castle remains on that small city until the end of the game. A castle with a meeple is not yet completed. <ref name="ZMG ommit"> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] rules ommit this sentence. </ref> <ref> {{IconBook}} The castle is considered incomplete at this point. </ref> When placing a castle, it does not matter whether your meeple is already on the first half of the small city before the castle is placed, or whether you place the meeple on the second half of the small city you just completed. <ref name="ZMG ommit"/> [[File:Bridges_Castles_Bazaars_C2_Castles_Example_01.png|frame|none| '''Example 1:''' You placed a tile to close the small city, and placed your meeple on it. Instead of scoring 4 points, you placed a castle.]] }} {{RulesScoring|title=3. Scoring a castle|rules= Placing a castle does not score you any points. Instead, you score points when a '''neighboring feature is completed''' in a later turn. <ref> {{IconArrow}} The [[Hans_im_Glück|'''HiG''']] rules specify that castles score when features are completed in their fief in a subsequent turn: "You won't get any points when you build the castle. You get points for your castle if the first feature (monastery, city or road) in the vicinity of your castle is completed in a later turn." This detail is not mentioned explicitly in the [[Z-Man Games|'''ZMG''']] rules. </ref> <ref> {{IconWorld}} This reference to "a later turn" should be interpreted as a later round of scoring, that is, you cannot create a castle and score it right away. So at least one tile placement has to happen before the castle can be scored. With this in mind, during a double turn (technically one turn with two parts), you would be able to create a castle in the first part of your turn and score it as soon as the second part of the same turn. There is no provision in the rules for ignoring completed features after the castle is created, only during the same round of scoring the castle is created. Check the following example:<br /> # You place a tile that extends a city with your builder and completes a small city that you turn into a castle (claimed by you, of course). The builder grants you a double turn. # During the second part of your double turn, you complete another feature in the castle fief and you score the feature and the castle created in the first part of the turn. It would have a similar case when playing with '''{{MessagesLink|variant=long|logo=noborder}}''': # You place a tile that completes a small city occupied by you and another feature occupied by you. You turn the small city into a castle and score the other feature. After scoring your scoring meeple lands on a dark space and you receive Message 4. # You draw a new tile that completes another feature in the fief of the castle just created on this turn. The Message is dispatched on the very same turn but it creates a new round of scoring. As a result, you score the completed feature and the castle. </ref> <ref> {{IconBook}} The castle is considered completed at this point. </ref> A feature is considered neigboring if it is on either one of the 2 tiles containing your castle, the 2 tiles to the right, or the 2 tiles to the left - a total of 6 tiles. Only part of the completed feature needs to be on a neighboring tile for you to score points for it. Both you and the player who would normally score points for that feature score its full points. <ref> {{IconWorld}} This is after any bonuses or penalties (such as the Cathedral or Witch) are accounted for. (4/2014) </ref> Once you score points for a neighboring feature, your meeple is returned to your supply, but your castle remains on its place until the end of the game. [[File:Bridges_Castles_Bazaars_C2_Castles_Example_02.png|frame|none|'''Example 2:''' The tiles and spaces numbered 1 to 6 are neighboring {{ColorRed|your}} castle. You can score points when the following features are completed: <ul> <li>The monastery on '''1'''</li> <li>The road to '''1'''</li> <li>The top city on '''3'''</li> <li>The right city on '''6'''</li> </ul> (The small city on '''3''' and '''6''' was scored before your castle was placed, and you cannot score points from it any more).]] The following rules apply to castles: * You must score points for the first feature completed on a tile neighboring your castle. You cannot forego scoring to leave your meeple for a later feature. * Even if the first completed feature does not contain a meeple, you still score points from it if it is neighboring your castle. <ref> {{IconWorld}} Note that this statement essentially indicates that points are tallied for all completed features, even unoccupied ones. However, generally nobody scores (receives those points) for an unoccupied feature. (2/2015) </ref> * If you control both a castle and the next completed neighboring feature, you score its points twice (once for the feature and once for the castle). * A monastery is only neighboring a castle if the tile with the monastery on it is in one of the 6 neighboring spaces. * If a tile is placed that causes multiple features that are neighboring your castle to be completed at the same time, you <ref> {{IconWorld}} As seen in the 1st edition rules, "you" means "the owner of the castle", not the active player (i.e. the player placing the tile which triggers the castle scoring). </ref> decide which of them to receive points for. <ref> {{IconWorld}} In practical terms, this would probably mean the same as choosing the completed feature worth the most points. </ref> A castle can only get points from one single feature. <ref> {{IconArrow}} [[Z-Man Games|'''ZMG''']] rules modified the meaning of this paragraph, stating that: :"If a tile is placed that causes multiple features that are neighboring your castle to be completed at the same time, <u>you decide what order they are scored. As always, you only score points for the first feature.</u>" This discrepancy may be the result of a mistranslation. </ref> * Two or more incomplete castles may be standing next to each other. If one of them scores points, it will be considered as a completed feature for the adjacent castles. All the castle owners receive the same number of points. <ref> {{IconWorld}} A completed castle overlapping another castle's fief will trigger the scoring of the latter. If two castles overlap each other's fiefs, the completion of any of those castles will trigger their scoring reciprocally, so they will be scored together. Of course, this triggering may affect more than two castles. [[File:Bridges_Castles_Bazaars_C2_Castle_Overlaping.png|frame|none|'''Example:''' The {{ColorYellow|yellow}} castle and the {{ColorRed|red}} castle overlap each other's fief. The {{ColorBlue|blue}} castle overlaps the {{ColorRed|red}} castle fief but not vice versa. The {{ColorBlue|blue}} and the {{ColorYellow|yellow}} castle fiefs don't overlap. <ul> <li>A completed feature triggering the scoring the {{ColorRed|red}} castle or the {{ColorYellow|yellow}} castle will be scored by both castles. The {{ColorBlue|blue}} castle, when completed, can trigger the scoring of both castles, since the {{ColorBlue|blue}} castle overlaps the {{ColorRed|red}} castle fief.</li> <li>However, the completion of the {{ColorRed|red}} castle (and therefore the {{ColorYellow|yellow}} castle) will not trigger the scoring of the {{ColorBlue|blue}} castle, since the {{ColorRed|red}} castle does not overlap the {{ColorBlue|blue}} castle fief.</li> </ul>]] </ref> <ref> {{IconWorld}} In case of conflict when deciding the value of adjacent castles scoring the same points, the active player should decide. </ref> <ref> {{IconWorld}} This paragraph has been reworded according to the German rules. The English wording by [[Z-Man Games|'''ZMG''']] is less clear: "If a castle is scored while neighboring your castle, your castle is also scored. All castles involved in such a scoring score points from the initial completed neighboring feature." </ref> * Castles separate fields, just like roads or cities. <table class="wica-overflow"> <tr> <td> [[File:Bridges_Castles_Bazaars_C2_Castles_Example_03.png|frame|none|'''Example 3:''' The {{ColorBlue|Blue}} player completes the city and scores 16 points. Because part of the city is neighboring {{ColorRed|your castle}} and is the first completed neighboring feature, you also score 16 points.]] </td> </tr> </table> |finalscoring= At the end of the game, remove all the meeples still standing in a castle in the playing area before the final scoring. Nobody gets more points for them. <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] rules ommitted the removal of the meeples in unscored castles. </ref> When determining the value of a field, castles are worth 4 points (instead of 3). }} <span id="bazaars"></span> === Bazaar === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Bazaar|variant=image|size=x65px|edition=C2}}</div> When you draw a tile with a bazaar on it, do the steps: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}} and {{ColorRed|3. Score a feature}} normally. <ref> {{IconBook}} If the tile cannot be placed and is discarded, the bazaar will '''not''' occur. (10/2014) </ref> You cannot place a meeple on the bazaar. {{RulesAction|title=4. Host a bazaar auction|rules= After you have placed a bazaar and completed your turn, a bazaar auction of landscape tiles takes place. Skip this step if there are fewer tiles remaining than there are players. Draw and reveal a number of tiles equal to the number of players. The player on your left (the first auctioneer) then chooses one of those tiles and bids a number of points for it (the bid can also be 0 points <ref> {{IconWorld}} Clarification included in the German rules but omitted by [[Z-Man Games|'''ZMG''']]. </ref>). Continuing clockwise, players take turns bidding either a greater number of points or passing, until all players have had the chance to bid or pass. Then, the player who chose the tile must either: * '''Buy''' the tile from the highest bidder, by giving that player a number of points equal to the highest bid, '''OR''' * '''Sell''' the tile to the highest bidder, by taking from that player a number of points equal to the highest bid. The score track is then adjusted so the buyer loses a number of points equal to the high bid, while the seller gains an equal number of points. The buyer then takes the tile that was being auctioned. If the only player to place a bid was the player who chose the tile, he or she pays a number of points equal to their bid, but no other player gains those points. It is possible to bid more points than you have, and players can have a negative score as a result of buying tiles, especially at the beginning of the game. Once a player has taken a tile during a bazaar auction, he or she is out of the round and cannot bid any more. Among the players who have not yet taken a tile this round, the next player clockwise from the previous auctioneer <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] edition states that "the next player clockwise from the previous buyer," but the German rules state "the next player in a clockwise direction who has not yet received a tile" referring to the next player clockwise to the one who chose the previous tile to be auctioned. We included the reference to the "auctioneer" to clarify the sequence. </ref> chooses (as the new auctioneer) which tile will be auctioned next, and a new auction begins. This continues until only one tile remains, and the player still without a tile takes it for free. Now all players have one purchased tile. Starting in clockwise order with the player on the left of the active player, <ref> {{IconWorld}} Note that the active player is the one who placed the bazaar tile. </ref> <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] edition states "starting with the first buyer," that departs from the German rules that state "the player after the active player starts." </ref> all players play their purchased tile as in a normal turn with phases {{ColorGreen|1. Placing a tile}}, {{ColorBlue|2. Placing a meeple}} (if he or she wishes), and {{ColorRed|3. Scoring a feature}}. Of course, nobody draws a tile in this "bazaar" round. <ref> {{IconWorld}} All players place their purchased tiles as in a normal turn. After placing their tile, a player may place a meeple on it and, if a road or city with their builder is extended, the player will be granted a double turn and will draw another tile and will place it as usual. Everything like a normal turn. (2/2010) </ref> [[File:Bridges_Castles_Bazaars_C2_Example_Bazaar.png|frame|none|'''3-player example:'''<br /> {{ColorRed|You}} draw a bazaar tile and place it normally. After your turn is complete, you draw '''3 tiles''' for the auction. <ol> <li>{{ColorBlue|Blue}} chooses one of the tiles and bids 2 points. {{ColorBlack|Black}} passes, and {{ColorRed|you}} bid 3 points. Because {{ColorRed|you}} are the highest bidder, and {{ColorBlue|blue}} still wants the tile, he or she buys it from {{ColorRed|you}} by losing 3 points, while {{ColorRed|you}} gain 3 points.</li> <li>{{ColorBlack|Black}} chooses the next tile, and bids 2 points. {{ColorRed|You}} bid 3 points, and {{ColorBlack|Black}} decides to sell you the tile. {{ColorRed|You}} lose 3 points and {{ColorBlack|Black}} gains 3 points.</li> <li>There is only one tile left, which {{ColorBlack|Black}} takes for free. Starting with {{ColorBlue|Blue}}, each player places his or her tile normally.</li> </ol>]] Once the bazaar round is complete, play resumes normally starting with the player to your left. '''No chain reaction:''' If a bazaar tile auctions another bazaar tile, no auction takes place when the second bazaar tile is placed. Only after all auctioned tiles have been placed, a new bazaar auction can take place. <ref> {{IconWorld}} Note that a purchased bazaar tile '''will not''' trigger an auction, but any drawn bazaar tile '''will''' trigger an auction. Nonetheless, as discussed in the [[#Q And A|Q&A clarification]] in the '''[[#Other expansions|Other expansions]]''' section, the auction may not happen immediately if the drawing of the tile occurred during a builder-turn during a bazaar round. </ref> '''Bazaar Variant Rule:''' When you place a bazaar tile, draw and reveal a number of tiles equal to the number of players. Beginning with the player to your left, each player takes and '''immediately''' plays one of the tiles from the ones you revealed as in a normal turn. Then play resumes normally starting with the player to your left. <ref> {{IconHouse}} You can use the Bazaar Variant Rule as the default option and only apply the full bazaar rules when any player is interested. (Thanks to tp10053.) </ref> }} === Clarifications for new landscape tiles === The expansions includes some tiles with special characteristics. {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_G.jpg|text='''Monastery in a city:''' If you choose to place a meeple on this tile, you must choose whether to place it in the city, on the monastery, or in one of the fields. If you wish, you may lay the meeple down on the monastery to differentiate a monk from a knight <ref name="knight"> {{IconBook}} Any meeple in a city is a knight. This includes normal meeples, big meeples, mayors, wagons, ringmasters, guard meeples, and phantoms. (01/2015, updated 1/2019, updated 12/2023) </ref> within the city. The monastery is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this monastery when knights are already present in the city. Likewise, a monk placed on this monastery does not prevent a player from placing a knight in the same city. }} {{Tile|textbefore=[[File:Bridges_Castles_Bazaars_C2_Tile_C.jpg]]|image=Bridges_Castles_Bazaars_C2_Tile_J.jpg|text='''Inns:''' These tiles feature road segments with inns, which can be used when combining this expansion with '''{{InnsCathedralsLink|variant=long|logo=noborder}}'''. Otherwise, the inns on these road segments will have no effect on the roads including them. }} === Other expansions === This section contains additional information about the interactions with other Carcassonne expansions. <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Piece|name=Bridge|edition=C2}}|icon={{Piece|name=Bridge|edition=C2|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} You can place the following figures on a bridge: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') {{IconWorld}} Scoring modifiers, scoring bonuses and actions '''affecting a road network''' will also affect a bridge connected to it: * {{Feature|name=Inn|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Mage}} ('''{{MageWitchLink|variant=long|logo=noborder}}''') * {{Figure|name=Witch}} ('''{{MageWitchLink|variant=long|logo=noborder}}''') * {{Feature|name=SoloveiRazboynikTree|variant=short}} actions ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}''') * {{Feature|name=GermanCastle|edition=C3}} ('''{{CastlesGermanyLink|variant=long|logo=noborder}}''') * {{Feature|name=GermanCathedral|edition=C2}} ('''{{GermanCathedralsLink|variant=long|logo=noborder}}''') * {{Feature|name=Bathhouse}} ('''{{BarberSurgeonsLink|edition=C1|variant=long|logo=noborder}}''') * {{Feature|name=Labyrinth|edition=C2}} bonus ('''{{LabyrinthLink|variant=long|logo=noborder}}''') * Wainwrights quarter bonus ('''{{MarketsLeipzigLink|variant=long|logo=noborder}}''') {{IconWorld}} Scoring bonuses and actions '''affecting a tile''' will also affect a bridge placed on that tile: * Dragon eating figures ('''{{PrincessDragonLink|variant=long|logo=noborder}}''') * Fairy protection ('''{{PrincessDragonLink|variant=long|logo=noborder}}''') * Watchtower bonus ('''{{WatchtowersLink|variant=long|logo=noborder}}'''): meeples on bridges may trigger the bonus and have to be considered for the watchtower scoring for meeples. * Gold pieces ('''{{GoldminesLink|variant=long|logo=noborder}}''') * Little buildings ('''{{LittleBuildingsLink|variant=long|logo=noborder}}''') * Vodyanoy action ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}''') {{IconWorld}} Scoring bonuses and actions '''affecting locally printed roads''' on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automatically: * {{Feature|name=Inn|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Feature|name=GermanCastle|edition=C3}} ('''{{CastlesGermanyLink|variant=long|logo=noborder}}''') * {{Feature|name=Bathhouse}} ('''{{BarberSurgeonsLink|edition=C1|variant=long|logo=noborder}}''') * Features considered by tollhouses ('''{{TollkeepersLink|variant=long|logo=noborder}}''') * {{Feature|name=SoloveiRazboynikTree|variant=short}} actions ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}''') }} {{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules= {{IconWorld|text=Inns on a tile will not affect a bridge placed on the tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network. }} {{FAQ|nesting=1|width=600px|title= Inns affect those road segments they are on, that is, directly adjacent to. So a bridge placed on a tile with an inn would not be affected by it, since the inn would not be accessible from the bridge. Is this correct? See tile examples from Exp. 8 below. |text=Yes, that is right. The inn only counts for a road segment printed next to it. But a bridge could count as part of an "inn road" if it is linked to it. (1/2021)<br/> [[File:Bridges_Castles_Bazaars_C2_Tile_C.jpg]][[File:Bridges_Castles_Bazaars_C2_Tile_J.jpg]]}} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld|text=You can place a bridge and a tower on the same tile. If necessary, adjust the tower's position to make room for the bridge. }} }} {{OtherExpansionRule|expansionlink={{UnderBigTopLink|variant=long}}|rules= {{IconWorld|text=You can place a bridge over the campground (with or without the big top) on a circus tile. }} {{IconWorld|text=You cannot place an acrobat on an acrobat tile with a bridge on it. }} }} {{OtherExpansionRule|expansionlink={{LittleBuildingsLink|variant=long}}|rules= {{IconWorld|text=A little building on a tile will affect a bridge placed on that tile. }} }} {{OtherExpansionRule|expansionlink={{WatchtowersLink|variant=long}}|rules= {{IconWorld|text=A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge. }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Piece|name=CastleToken|edition=C2|variant=short}}|icon={{Piece|name=CastleToken|edition=C2|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} You can place the following figures in a castle: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}}, however, since the castle doesn't have a coat of arms, the mayor cannot score points ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') {{IconWorld}} Castle scoring may be triggered by the completion of any of following features (even if unoccupied): * {{Feature|name=Road|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}'''): at least one of the road tiles overlaps the castle fief. * {{Feature|name=City|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}'''): at least one of the city tiles overlaps the castle fief. * Monastic building: the feature tile overlaps the castle fief ** {{Feature|name=Monastery|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') ** {{Feature|name=Abbey|edition=C2}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') ** {{Feature|name=Shrine|edition=C2}} ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') ** {{Feature|name=GermanMonastery}} ('''{{MonasteriesGermanyLink|variant=long|logo=noborder}}''') ** {{Feature|name=DutchMonastery}} ('''{{DutchMonasteriesLink|variant=long|logo=noborder}}''') ** {{Feature|name=JapaneseBuilding}} ('''{{JapaneseBuildingsLink|variant=long|logo=noborder}}''') ** {{Feature|name=DarmstadtChurch|edition=C1}} ('''{{DarmstadtPromoLink|variant=long|logo=noborder}}''') * {{Piece|name=CastleToken|edition=C2}}: at least one of the other completed castle tiles overlaps the castle fief * {{Feature|name=Garden|edition=C3}} ('''{{AbbotLink|variant=long|logo=noborder}}'''): the garden tile overlaps the castle fief * {{Feature|name=BabaYagaHut}} ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}'''): the feature tile overlaps the castle fief * {{Feature|name=GermanCastle|edition=C3}} ('''{{CastlesGermanyLink|variant=long|logo=noborder}}'''): the castle tile overlaps the castle fief * {{Feature|name=GermanCathedral|edition=C2}} ('''{{GermanCathedralsLink|variant=long|logo=noborder}}'''): the cathedral tile overlaps the castle fief {{IconWorld}} When scoring a castle, you still score bonus points for these features (see full detail below including other feaures): * Roads with an inn ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * Cities with a cathedral ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * Monasteries or shrines with a vineyard ('''{{HillsSheepLink|variant=long|logo=noborder}}''') }} {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}Features triggering a castle scoring|rules= The following table details the feature scoring modifiers and bonuses applicable to a feature when scored. The resulting points will be scored by the owner of the castle unless the castle lord is a mayor: '''Legend:''' <table class="wica-table" style="display: table;"> <tr> <th width="100">Value</th> <th width="50">Yes</th> <!--th width="50">No</th--> <th width="50">N/A</th> <!--th width="50">Undefined</th--> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>Symbol</td> <td><span class="wica-mark-yes"></span></td> <!--td><span class="wica-mark-no"></span></td--> <td><span class="wica-mark-n-a"></span></td> <!--td><span class="wica-mark-undefined"></span></td--> </tr> </table> <table class="wica-table"> <tr style="vertical-align: middle; text-align: center;"> <th colspan="9" style="background-color: #888888; color: #ffffff;">Features triggering a castle scoring</th> </tr> <tr> <th style="background-color: #cccccc; color: #000000;">Scoring Modifiers</th> <th>{{Feature|name=Road|edition=C2}}</th> <th>{{Feature|name=City|edition=C2}}</th> <th>Monastic building <sup>(1)</sup></th> <th>{{Feature|name=Castle|edition=C2|text=Another castle}}</th> <th>{{Feature|name=Garden|edition=C2}}</th> <th>{{Feature|name=BabaYagaHut}}</th> <th>{{Feature|name=GermanCastle|edition=C2}}</th> <th>{{Feature|name=GermanCathedral|edition=C2}}</th> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=Inn|edition=C2}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=Cathedral|edition=C2}}</td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=Vineyard|edition=C2}}</td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Figure|name=Mage}} / {{Figure|name=Witch}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=Labyrinth|edition=C2}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=GermanCastle|edition=C2}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=Bathhouse}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{BesiegersLink|logo=hide|variant=short}} / {{CatharsLink|logo=hide|variant=short}} / {{SiegeLink|logo=hide|variant=short}}</td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Piece|name=LittleBuildingTokens|edition=C1|variant=short}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=GermanCathedral|edition=C2}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Feature|name=Darmstadtium|edition=C1}}</td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> <tr style="vertical-align: middle; text-align: center;"> <td>{{Piece|name=LandSurveyorsScoringTiles|variant=short|edition=C1}}</td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-yes"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td><td><span class="wica-mark-n-a"></span></td> </tr> </table> '''Notes:''' # Monastic building represents any of the following features: monastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church. }} {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}Special case: small cities and castles with multiple meeples|rules= {{IconWorld}} Small cities are normally occupied by one single meeple from one player. However, several meeples (from one or more players) may occupy the same small city if playing with '''{{FlyingMachinesLink|variant=long|logo=noborder}}'''. In this case, if only one player has the majority in the feature, that player will be the one either scoring it or converting the small city into a castle only occupied by the meeple(s) of the player with the majority. Additionally, some special situations may arise when meeples from different players share the majority in the same small city, since each player may decide differently. So, we may encounter the following scenarios: * '''All the players with the majority decide to score the small city:''' The city will be scored as usual taking into account the majority in the feature. * '''All the players with the majority decide to convert the small city into a castle:''' The resulting castle will have several occupiers (the meeples from the players sharing the majority in the small city). If the castle is completed eventually, all the players sharing the castle will score points for it. * '''Some of the players sharing the majority decide to score the small city and the rest choose to convert it into a castle:''' The players scoring the city will apply the majority without taking into consideration those meeples from players who decided to convert the small city into a castle. After scoring, the meeples involved will be returned to their owners. The castle will be created only with the meeples of the players who decided to convert the small city. If the castle is completed eventually, all the players sharing the castle will score points for it. '''Additional notes:''' * '''Deploying meeples from the city of Carcassonne:''' If playing with the Count of Carcassonne ('''{{CountKingRobberLink|variant=long|logo=noborder}}'''), players will be allowed to deploy meeples from the city of Carcassonne to the small city only if at least one player is scoring it. All these additional meeples will participate in the scoring only. They cannot be deployed to the small city to later occupy the resulting castle if any player decided to convert it instead of scoring the small city. * '''Castle tokens:''' Each player who chose to convert the small city into a castle will have to place a castle token from their supply on top of the small city. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game. <br />This means that a player without any castle tokens in their supply cannot decide to convert a shared small city into a castle. In this case, the player can only score the small city. }} {{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules= {{IconWorld|text=When scoring fields with a pig, the castle is worth 5 points. }} }} {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules= {{IconWorld|text=The dragon cannot eat meeples in the castle. }} {{IconWorld|text=You can place the fairy with a meeple in the castle and score the usual fairy points. <ref> {{IconArrow}} In the latest 1st. Edition clarifications, the fairy wasn't allowed to be placed in a castle, although it was previously allowed in the '''{{VariantsLink|version=BigBox3|logo=noborder}}''' rules. </ref> }} {{IconWorld|text=The fairy, if assigned to a meeple in a castle at the end of the game, will not grant its bonus, since all remaining castle lords are removed before the final scoring takes place. }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld|text=A tower cannot capture any meeples in the castle. }} }} {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= {{IconWorld|text=When scoring a field, whether for farmers or barns, a castle is worth 1 point more than a completed city. }} {{IconWorld|text=A wagon placed in castle can move to valid feature in the castle fief after scoring. }} {{FAQ|nesting=1|title= Can a wagon placed in a castle move to a neighboring unoccupied feature after scoring? |text=Yes, the wagon can move to a neighboring unoccupied feature after scoring. (2/2021) }} }} {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= {{IconWorld|text='''{{CountKingRobberLink|logo=hide|anchor=king_and_robber|text={{KingRobberBaronName|variant=sorting}}}}:''' A castle does not score as a completed city for the king. }} {{IconWorld|text='''{{CountKingRobberLink|logo=hide|anchor=count|text={{CountCarcassonneName}}}}:''' Meeples from the City of Carcassonne '''cannot''' move to a castle. }} {{IconWorld|text='''{{RiverLink|version=II|logo=hide|anchor=gameplay}}:''' The pig-herd <ref name="pig-herd"> {{IconWorld}} The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''{{MarketsLeipzigLink|variant=long|logo=noborder}}''' or '''{{TollkeepersLink|variant=long|logo=noborder}}'''. {{BeginBlockList}} {{Block| [[File:River_C2_pigsty.png|frame|none|Pig-herd in River II]] }} {{Block| [[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]] }} {{EndBlockList}} </ref> tile provides one more point for castles in the field. }} }} {{OtherExpansionRule|expansionlink={{UnderBigTopLink|variant=long}}|rules= {{IconWorld|text=When scoring a circus, your meeple in the castle scores points if part of the castle lies within the circus' surroundings. }} {{IconWorld|text=For the purpose of scoring the castle, acrobat pyramids do not count as completed features. }} {{IconWorld|text=At the end of the game, the last circus scoring should be carried out before removing any remaining castle lord from the playing area. }} }} {{OtherExpansionRule|expansionlink={{WheelFortuneLink|variant=long}}|rules= {{IconWorld|text=Castles '''do''' count for scoring of the Famine sector of the Wheel of Fortune, as this is effectively a scoring of farms. }} }} {{OtherExpansionRule|expansionlink={{MageWitchLink|variant=long}}|rules= {{IconWorld|text=The Mage and the Witch cannot be placed on a castle, since it is not a city anymore. This implies that any of these figures placed on a small city should be removed when converting it to a castle. }} }} {{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules= {{IconWorld|text=Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a meeple in a castle. (5/2014) }} {{IconWorld|text=These special monasteries can only be completed if unoccupied or if occupied by at least one monk (no matter if other meeples are placed as abbots on the same feature). A special monastery will not be considered completed when surrounded by tiles if only occupied by meeples placed as abbots. }} }} {{OtherExpansionRule|expansionlink={{BesiegersLink}} / {{CatharsLink}} / {{SiegeLink}}|rules= {{IconWorld|text=A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle. }} }} {{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|rules= {{IconWorld|text=Meeples in castles are safe from the plague, as it affects the tile directly, and castles are not present on a specific tile. }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=Bazaar|edition=C2|variant=short}}|icon={{Feature|name=Bazaar|edition=C2|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules= {{IconWorld|text=If you place a bazaar tile and it expands <ref> {{IconWorld}} The '''[[Z-Man Games|ZMG]]''' rules use the verb "complete" but the original German '''[[Hans im Glück|HiG]]''' rules use "expand" instead, that is the intended meaning. </ref> <ref> {{IconArrow}} There is another version of this rule that states that you perform your builder-turn '''before''' the bazaar. This discrepancy (originated from the mistranslation of a clarification from 5/2013) was considered a valid alternative by HiG as it doesn't change the game much. The rationale behind the original rule is that the bazaar is an action derived from the tile placed in the first part of the double turn, so it should be resolved before the builder-turn is carried out. (08/2016)<br/> {{IconWorld}} This variant, described in the CAR and implemented by [[JCloisterZone|JCloisterZone]] as of 12/2018, may seem more intuitive to some players. It considers the events in the following order (including delayed bazaars, not considered for the new edition): * Draw bazaar and perform first part of your double turn. * '''** // Start pending bazaars // **''' * Draw the tiles (still face-down) * '''( Start delaying any new bazaars )''' * Perform your builder-turn (second part of your double turn) * Turn tiles face-up and perform the auction ** 1st Player with auctioned tile (if a bazaar tile, no bazaar is triggered) ** 1st player’s builder-turn, if applicable ** Next player with auctioned tile (if a bazaar tile, no bazaar is triggered) ** Next player’s builder-turn, if applicable ** ... ** Last player with auctioned tile (if a bazaar tile, no bazaar is triggered) ** Last player’s builder-turn, if applicable * '''( Stop delaying any new bazaars )''' * Player who drew and placed a new bazaar in his/her builder turn (pending delayed bazaar) * '''** Back to // Start pending bazaars // until no pending delayed bazaars **''' </ref> a road or city containing your builder, complete the bazaar round before beginning your double turn. <ref> {{IconWorld}} At the end of the bazaar round, you draw your second tile for the second part of your double turn and perform it. You may choose to place a valid tile from your supply instead: An abbey, a German castle or a Halfling. </ref> }} {{IconBook|text=During a bazaar round, if another bazaar tile is placed in a builder-turn, the bazaar will be ignored. (2/2021) }} <div id="Q And A"></div> {{FAQ|nesting=1|width=600px|title=What is the order of events if the bazaar tile extends a feature with a builder? |text=[[File:Bridges_Castles_Bazaars_C2_Bazaar_QA.png|right|]] If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for their builder-turn or for message 4], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Therefore, any ignored bazaars will not take place. Once the bazaar round is finished, you perform your builder-turn. <br /><br /> '''In other words''': * Draw bazaar and perform first part of your double turn. * Draw the tiles (still face-down) * Turn tiles face-up and perform the auction * '''( Start ignoring any new bazaars )''' ** 1st Player with auctioned tile (if a bazaar tile, no bazaar is triggered) ** 1st player’s builder-turn, if applicable (if a bazaar tile, no bazaar is triggered) ** Next player with auctioned tile (if a bazaar tile, no bazaar is triggered) ** Next player’s builder-turn, if applicable (if a bazaar tile, no bazaar is triggered) ** ... ** Last player with auctioned tile (if a bazaar tile, no bazaar is triggered) ** Last player’s builder-turn, if applicable (if a bazaar tile, no bazaar is triggered) * '''( Stop ignoring any new bazaars )''' * Perform your builder-turn (second part of your double turn) }} }} {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules= {{IconBook|text=If you place a dragon tile during a bazaar round, the dragon moves. After that, the bazaar round continues. }} }} == Tile distribution == {{BeginTileList|width=500px|tiles=12}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=Bazaar}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Bazaar}}}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_C.jpg|count=1|countextra={{ColorRed|(–)}}|config={{Feature|edition=C2|name=Bazaar}} + {{Feature|edition=C2|name=Inn}}}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_D.jpg|count=2|config={{Feature|edition=C2|name=Bazaar}} + ({{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_E.jpg|count=1|countextra={{ColorBlue|(+)}}|config={{Feature|edition=C2|name=Bazaar}} + ({{Feature|edition=C2|name=Garden|variant=abbr}})}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_G.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_H.jpg|count=1}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_I.jpg|count=1|countextra={{ColorRed|(–)}}|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=Bazaar}}}} {{Tile|image=Bridges_Castles_Bazaars_C2_Tile_J.jpg|count=1|countextra={{ColorBlue|(+)}}|config={{Feature|edition=C2|name=Bazaar}} + {{Feature|edition=C2|name=Inn}}}} {{EndTileList}} {{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1}} {{DottedFrameMessage|margin=0 2em|align=left|text= '''Note:''' The initial tile distribution by [[Hans im Glück| HiG]] in Germany and by [[Mindok|Mindok]] in Czech Republic and Slovakia (not in Poland) presented the following differences by mistake: Tiles marked with {{ColorRed|(–)}} were missing and, instead, two copies of the tiles marked with {{ColorBlue|(+)}} were included. }} Moreover, two tiles present an additional feature indicated in bold, an inn, that serves as a tie-in with '''{{InnsCathedralsLink|variant=long|logo=noborder}}'''. <div style="margin-top: 2em"> {{BeginTileList|width=600px|tokens=12}} {{Tile|image={{Piece|name=CastleToken|edition=C2|variant=imagename}}|count=12|link=#castles|config={{Piece|name=CastleToken|edition=C2|variant=short}}}} {{EndTileList}} </div> {{FootnoteIconPara}} [[Category:Completed]] [[Category:Second Edition]] [[Category:Second Edition Major Expansion]]
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