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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle=<span lang="en" dir="ltr" class="mw-content-ltr">{{TextCarcassonne}} - {{TranslatedPageName}}</span> |sortingtitle=<span lang="en" dir="ltr" class="mw-content-ltr">Count, King and Robber</span> |image={{filepath:<span lang="en" dir="ltr" class="mw-content-ltr">Box_CountKingRobber_C2_ZMG.png</span>|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <span lang="en" dir="ltr" class="mw-content-ltr"><!--Need to add a description - anyone can add :)--></span> <section end="description" /></div> <languages /><div lang="en" dir="ltr" class="mw-content-ltr"> {{ChooseDesign|image=Heretics_C2_Tile_C.jpg|image2=King Robber C2 Tile C.jpg|otherimage=Count_Cult_C1-02.png|otherimage2=Count King C1-01.png|otherlink={{CountKingRobberLink|edition=C1|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div class="toclimit-5"> {| style="float:right; text-align:center;" |- | [[File:Box_CountKingRobber_C2_ZMG.png|200px|right]] |} __TOC__ </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == General info and comments == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:{{CountKingRobberLink|logo=name|edition=C2}}|frame|right|Expansion symbol]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Count, King, and Robber''' was the sixth major expansion for Carcassonne and was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}}. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The 1st Edition of {{CountKingRobberLink|logo=hide}} was released in {{Year|2008}}. Originally, this expansion bundled a collection of several smaller expansions which had been independently released for the 1st Edition at different times ({{Year|2003}}-{{Year|2008}}). However, these minor expansions are only available for the new Edition as a bundle. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Count of Carcassonne tempts players to help his fellow players - not without self-interest, of course. The River II lets the game start with a river landscape that is always different. King and robber barons reward the players who build the largest city and the longest road. And as completely new landscape tiles, 5 shrines are included, which players can use to steal points from monks. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> New features/elements: * The '''City of Carcassonne''', a special area where players may place meeples and later redeploy them to features being scored * The '''Count''', a neutral figure to block meeples placed in the city of Carcassonne * The '''River II''', an alternative to the starting tile with a new river layout and extra features: an inn, a volcano and a pig-herd * The '''King and robber baron tiles''' to provide additional scoring at the end of the game * '''Shrines''', a new type of monastic building that can challenge monasteries </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This page contains all the information for this major expansion except the River II, which is described on the separate '''{{RiverLink|logo=noborder}}''' page along with other river expansions. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Contents == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''2 large City tiles''' (2x3 tiles, each with different sides). When placed together, they form the city of Carcassonne. : {{Feature|name=CityOfCarcassonne|edition=C2|size=282px|variant=image}} * '''1 Wooden Count''' : {{Figure|name=Count|variant=image}} * '''1 King Marker''' and '''1 Robber Marker''' (Another set is included as spares) : {{Piece|name=KingRobberBaronTokens|edition=C2|variant=image}} * '''1 King Tile''' and '''1 Robber Tile''' : [[File:King_Robber_C2_Feature_King_And_Robber_Tiles.png|link=#king_and_robber|frameless]] * '''22 Land Tiles''' comprising: ** 5 Shrine tiles ** 5 Land tiles ** 12 River II tiles : {| |- valign="top" | [[File:Heretics_C2_Feature_Shrine_Tile.png|link=#shrines|frame|none|Tile with shrine]] | [[File:King_Robber_C2_Feature_Land_Tile.png|link=#new_land_tiles|frame|none|New land tile]] | [[File:River_II_C2_Feature_River_Fork_Tile.png|link=#river|frame|none|River II tile]] |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Rules == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Preparation === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This expansion offers two different ways to start the game: instead of using the standard start tile or the River I, you can either use the '''two large City tiles''' to form the city of Carcassonne or the '''{{RiverLink|edition=C2|version=II|logo=noborder}}''' as your starting point. Other than changing which tile is placed first, these options have no impact on gameplay. In both cases, return the standard start tile to the box before starting setup. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Do not use both '''The River II''' and '''The Count of Carcassonne'''. Combining the two can lead to situations where the river cannot be completed. <ref> {{IconWorld}} Despite this rule from the New Edition, the latest rules for the 1st. Edition of {{RiverLink|edition=C1|version=II|logo=noborder}} stated that "if you decide to use '''The Count of Carcassonne''' and '''The River II''' as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the city of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way." See the comments in {{RiverLink|edition=C1|logo=noborder|anchor=Other expansions|text=1st. Edition Rivers page}} for more information. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="river"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === River II === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=RiverFork|edition=C2|size=x65px|variant=image}}</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Details of this mini expansion have been incorporated on a separate '''{{RiverLink|logo=noborder}}''' page. However some related information has been included here for the sake of completeness. <br clear="all"/> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="city_of_carcassonne"></span><span id="count"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === The city of Carcassonne and the count of Carcassonne === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Count|size=x65px|variant=image}}</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Preparation ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the two City tiles together in the center of the play area. One side shows the city with flags, the other without. If you want to use the city as a starting tile with no effects, use the side without flags. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Count_Of_Carcassonne_C2_Preparation.png|frame|none|City of Carcassonne setup using the side with flags and the count figure. The image highlights the different areas of the city]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The flags are used to identify the city districts: # The castle # The market # The blacksmith # The cathedral </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the Count of Carcassonne on the castle. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|title=1. Placing a tile|rules= If you place a tile next to the large City tiles, your tile's edge must match the City tile's edge, and it must be aligned with the white grid of the City tiles. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2. Placing a meeple in the City of Carcassonne|rules= Each time you perform a scoring in phase {{ColorRed|3. Scoring a feature}}, <ref> {{IconWorld}} The [[Z-Man Games|'''ZMG''']] rules omit this reference to the phase where scoring happens. This condition excludes any scorings happening in other phases. </ref> if at least one of your opponents gains points '''and you gain none''', <ref> {{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a meeple in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ('''{{MessagesLink|variant=long|logo=noborder}}''' or paying a ransom for the tower ('''{{TowerLink|variant=long|logo=noborder}}''')) would not trigger meeple placement. Interestingly, though, the placement of a barn ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') '''does''' trigger the ability to place a meeple in the city of Carcassonne, only if you do not receive points, but somebody else does. </ref> you may place a meeple in one of the four city districts (even if the Count is in that district). Then, if you do place a meeple, <ref> {{IconWorld}} This inline clarification was added to stress the dependency between the two actions: you may only move the Count if you moved one meeple to the city of Carcassonne. The wording was clearer in the 1st edition. </ref> you may move the '''Count''' to a district of your choice within the city of Carcassonne. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <table class="wica-overflow"> <tr> <td> [[File:Count_Of_Carcassonne_C2_Example_01.png|frame|none|'''Example 1:''' You ({{ColorRed|Red}} player) complete this city. {{ColorBlue|Blue}} scores 4 points and you score none. {{ColorRed|You}} decide to place a meeple in the cathedral in Carcassonne.]] </td> </td> </table> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To use this option when you complete multiple features at the same time, you must not gain points for '''any''' of them. You may place '''a maximum of one meeple''' in the city of Carcassonne per turn. <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] rules omit the restriction about not being able to receive points for any completed feature. This would allow players to send a meeple to the city of Carcassonne when not receiving points for at least one feature out of many being scored. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the city of Carcassonne, your Abbot can only be placed in the cathedral. <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] rules include this sentence not found in the rules by other [[{{Path|Publishers}}|publishers]]. However, this information is hinted when explaining the interactions with other expansions on the last page of the rulebook. </ref> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Scoring a feature - Moving meeples from Carcassonne|rules= When a feature (city, road, monastery, or shrine) is completed, before it is scored, all players '''may''' remove their meeples from the matching district and place them in the feature that is about to be scored, even if doing so would exceed the maximum of 1 meeple per feature. <ref> {{IconBook}} Meeples in the city of Carcassonne '''can''' be redeployed to empty roads, cities, monasteries, or farms. When an empty road, city, or monastery is completed, meeples in the appropriate district of the city [meeples in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, monasteries do not earn very many points, and so this option in mostly useful for returning meeples from the city of Carcassonne to a player's supply. </ref> <ref> {{IconBook}} A player who completes a road, city, or monastery, but without profit, '''cannot''' deploy a meeple to the city of Carcassonne and redeploy another before the area is scored. Scoring takes place first, and then, should the occasion arise, a meeple may be deployed to the city of Carcassonne. If a player uses a meeple which is already in the city of Carcassonne, then he or she profits from the scoring, and as such may not move another meeple to the city of Carcassonne. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''The districts and where meeples in them are placed:''' {{BeginBlockList}} {{StartBlock|width=150px}} [[File:Count_Of_Carcassonne_C2_Area_Castle.png|frame|none|From the '''castle''' to a '''city'''.]] {{EndBlock}} {{StartBlock|width=150px}} [[File:Count_Of_Carcassonne_C2_Area_Blacksmith.png|frame|none|From the '''blacksmith''' to a '''road'''.]] {{EndBlock}} {{StartBlock|width=150px}} [[File:Count_Of_Carcassonne_C2_Area_Cathedral.png|frame|none|From the '''cathedral''' to a '''monastery''' or '''shrine'''.]] {{EndBlock}} {{EndBlockList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You '''cannot''' remove meeples from a district with the Count in it. Even if a completed feature would allow them to be removed, the meeples in that district must stay there until the count is moved out. The Count is always in exactly one district and never leaves the city of Carcassonne. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When you complete a feature, the player to your left can remove as many of their meeples as they would like from the matching district and place them on the feature that was just completed. Going clockwise and ending with you, each player repeats this process. The feature is then scored as normal, <ref> {{IconWorld}} This implies that majority is computed taking into account the meeples just redeployed from the city of Carcassonne, if any. </ref> <ref> {{IconBook}} Meeples in the city of Carcassonne '''are not''' scored. However, the meeples can influence the usual scoring, as players can redeploy their figures to any city, road, monastery, or field that is currently being scored. </ref> and all players return any of their meeples on that feature to their supply. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <table class="wica-overflow"> <tr> <td> [[File:Count_Of_Carcassonne_C2_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|You}} complete the road. {{ColorBlue|Blue}} decides not to remove any meeples from the blacksmith. {{ColorRed|You}} remove 2 meeples and place them on the road, giving {{ColorRed|you}} control. {{ColorRed|You}} gain 3 points and {{ColorBlue|Blue}} gains none.]] </td> </tr> </table> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=600px|title= Until now it was impossible to deploy a second monk to a monastery... |text=That is exactly the point. There was no rule that said only one monk could occupy a monastery. It was simply not possible because of the rules for placing tiles. This is the first opportunity for stealing a monastery away from a player. <ref> {{IconWorld}} A monastery with multiple monks from various players will be scored taking into account the majority, the same as a road or a city. This will also apply to all monastic features: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. <br /> When dealing with special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings), you may place additional meeples as abbots with a flying machine. You won't be allowed to deploy meeples as abbots from the city of Carcassonne.<br /> Meeples placed as abbots on a special monastery will be ignored if the feature is completed and scored by any meeples placed as monks on the feature. However, those meeples placed as abbots will be scored at the end of the game, taking into account the majority if more than one player has meeples on the feature. </ref> And deploying the large meeple to a monastery may now be worthwhile as well. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Meeples that were not removed stay in their district. Meeples placed in a district remain there until removed and placed on a matching feature. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |finalscoring= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-top: 1ex"> [[File:Count_Of_Carcassonne_C2_Area_Market.png|frame|left|From the '''market''' to a '''field'''.]] When you place the last tile (ending the game), the player to your left must move '''one''' of their meeples from the '''market''' to one of the '''fields'''. This process continues in turn order until all meeples in the market have been removed and placed in a field. If the count is in the market when the last tile is placed, no meeples are removed.</div><br clear="all /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> During final scoring, any meeples left in the other districts do nothing. <ref> {{IconArrow}} This limitation didn't exist in the 1st Edition. It overrides the latest clarification regarding this point:<br /> '''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of their followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, monasteries, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more followers from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure. </ref> The city of Carcassonne counts as a city worth 3 points in its field. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-top: 0px; margin-bottom: 20px;"> {{VariantStrip|title=Official variants <ref> {{IconBook}} These variants were published on [[Hans im Glück|HiG]]'s site as indicated by Matthew Harper in this post on [[BGG]] in 2005: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [https://boardgamegeek.com/thread/73808/official-variants-hans-im-gluck https://boardgamegeek.com/thread/73808/official-variants-hans-im-gluck] </ref> }} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Even the aristocracy are subject to certain rules, and cannot simply do whatever they may want. The following variants take this into account and constrain the freedom of the Count. Using these variants will provide even more tactical possibilities. In both variants, the Count may no longer be freely moved, but rather: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # whenever a new meeple is deployed to the city of Carcassonne, the Count is moved clockwise to the next city district, '''or''' # the Count is moved to whichever city district the new meeple is deployed to. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="king_and_robber"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === King and robber === <div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:King_And_Robber_C2_Section_Banner.png|x65px|link=#king_and_robber]]</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Preparation ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the King and Robber tiles and their matching markers as a general supply within easy reach of all players. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Scoring a feature|rules= '''The King'''<br /> As soon as you complete the '''first city''' ('''except''' the city of Carcassonne, if you are playing with those tiles), place the King marker on that city and place the King tile in front of you. It does not matter if you scored points for that city, only that you completed it. If a player completes a '''bigger''' city (i.e., one with more tiles <ref> {{IconBook}} The player who completes the biggest city during the game, that is, the city which consists of '''the most land tiles''', receives the King tile. Thus, the highest scoring city may not always win the King tile, such as a smaller city earning more points through pennants or the cathedral. </ref>), that player takes the King tile and moves the token to the bigger city. The marker must always be placed on the biggest city ('''except''' the city of Carcassonne). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''The Robber'''<br /> The Robber tile works just like the King tile, but for '''roads''' instead of cities. <ref> {{IconBook}} The player who completes the longest road during the game, that is, the road which consists of '''the most land tiles''', receives the Robber tile. Thus, the highest scoring road may not always win the Robber tile, such as a smaller road earning more points through inns. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |finalscoring= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you have the King tile during final scoring, you gain '''1 point''' per '''completed city''' ('''including''' the city of Carcassonne, if you are playing with those tiles). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you have the Robber tile during final scoring, you gain '''1 point''' per '''completed road'''. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{GreyStrip|title=House Rules}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconHouse}} At game end, use a lot of dice, place them on the board as completed features are found. Then collect them in, counting as you go. (Thanks to viberunner) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconHouse}} Place unused pieces (or other objects) on the scoreboard to represent the size of the biggest city and the longest road. (Thanks to RationalLemming) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconHouse}} Place the King and Robber markers on the scoreboard to represent the size of the biggest city and the longest road. (Thanks to Meepledrone) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconHouse}} The player holding the King or Robber tile at the end of the game receives a straight 10 points for each card. This matches the points awarded for trade goods, and avoids having to count the number of completed roads and cities. (Thanks to Joff) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconHouse}} The player holding the King or Robber tile at the end of the game receives a straight 15 points for each card, or 40 points if both cards are held by one player. (Thanks to PreGy) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconHouse}} The player who completes the first road receives the Robber tile and keeps it until another player completes a larger road. Until that time, the player receives 1 bonus point every time a road is completed. The same applies for the King tile and cities. (Thanks to dustyu) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="shrines"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === The cultists === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Shrine|edition=C2|size=x65px|variant=image}}</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Preparation ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Shuffle the five Shrine tiles with the other Land tiles. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|title=1. Placing a tile|rules= Shrine tiles cannot be placed adjacent to '''more than one monastery''', and monasteries cannot be placed adjacent to '''more than one shrine'''. Shrine tiles are otherwise placed normally. <ref> {{IconWorld}} A shrine cannot adjoin more than one monastery, and vice versa. Otherwise, it would lead to multiple problems if a feature was allowed to participate in several challenges at the same time. {{FAQ|width=600px |title= Can I place a shrine in such a way that it forces a monastery to neighbor several shrines? What effect does that have? |text= It leads to enormous problems when multiple monasteries and shrines neighbor each other. [In other words, no, you can't place a shrine in that way—ed.]}} </ref> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2. Placing a meeple as a heretic|rules= When you place a shrine, you can place your meeple normally, or you can place a meeple as a '''heretic''' on the shrine. If you place a heretic adjacent to a monk, both meeples '''challenge''' each other (challenges are described below in {{ColorRed|3. Scoring a feature}}). It is possible for two of your own meeples to challenge each other. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Otherwise, the shrine behaves like a monastery. You can place your abbot on the Shrine. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Scoring a feature|rules= A shrine is scored when it is surrounded by other tiles. A completed shrine is worth 9 points. In case of a '''challenge''', the first completed feature is worth 9 points. The other feature is worth 0 points. If both features are completed at the same time, both are worth 9 points. In all cases, both the monk and the heretic are returned to their respective supplies. Meeples in the cathedral may be removed and placed on a shrine when it is completed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Heretics_C2_Example_01.png|frame|none|'''Example:''' You ({{ColorRed|Red}} player) place your tile and complete your shrine. {{ColorRed|You}} gain 9 points, and {{ColorBlue|Blue}} will gain 0 points for the monastery when it is completed. Both meeples are returned to their respective supplies.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=600px|title= Say I have a heretic engaged in a challenge with another player's monk, and I place the tile which completes the monk's monastery, so that the monk scores 9 points and I score 0. Can I still move a meeple to the city of Carcassonne in this case? |text=Yes, triggered scoring, received no points: conditions fulfilled. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |finalscoring= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> At the end of the game, any unresolved challenges (i.e., incomplete monasteries and shrines) are ignored. All players involved score points for their incomplete monasteries and shrines as normal. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{GreyStrip|title=House Rules}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconHouse}} One could allow the placement of several neighboring shrines or monasteries into an area as long as no meeples are placed on those monasteries/shrines (i.e. there are no further challenges). A monk or heretic may not be involved in more than one challenge at a time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="new_land_tiles"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === New land tiles === <div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:King_Robber_C2_Feature_Land_Tile.png|x65px|right]]</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Preparation ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Shuffle the five new Land tiles with those from the base game and stack them normally. {{Tile|image=King_Robber_C2_Feature_City_Bridges_Tile.png|text=The tile to the left shows two city segments: one goes from the top to the bottom of the tile, while the other goes from left to right, across the bridge. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Other expansions === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This section contains additional information about the interactions with other Carcassonne expansions. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Figure|name=Count}} and {{Feature|name=CityOfCarcassonne|edition=C2}}|icon={{Figure|name=Count|variant=image|size=x65px}} {{Feature|name=CityOfCarcassonne|variant=image|edition=C2|size=x105px}}}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} The following figures can be placed in a district of the city of Carcassonne: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}}, only in the cathedral ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}}, not in the market ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}}, only in the castle ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you take a double turn with the builder, you can place a meeple in the city of Carcassonne during both turns. }} {{IconWorld|text=Closing a city with trade goods does not stop you from sending a meeple to the city of Carcassonne. }} {{FAQ|nesting=1|width=600px|title= If I complete a city with trade good but I score nothing, can I move a meeple to the city of Carcassonne? |text=Yes, that’s allowed. Only immediately scored points matter. It doesn't matter if the trade goods may score at the end of the game. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=You cannot move the dragon or the fairy into the city of Carcassonne. }} {{IconWorld|text=The dragon can fly around the outside the city of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Meeples and the Count inside the city of Carcassonne are unaffected. (10/2012) }} {{IconWorld|text=You cannot move a meeple into the city of Carcassonne with a magic portal. }} {{IconWorld|text=Meeples can be deployed on features on the city of Carcassonne tiles outside the city of Carcassonne itself, for example through use of a magic portal. (1/2013) }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=You cannot capture meeples in the city of Carcassonne with a tower. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=You can move meeples from the cathedral district to an abbey, as an abbey has all of the characteristics of a monastery. }} {{IconWorld|text=The city of Carcassonne counts as a city when scoring a barn. }} {{IconWorld|text=The barn cannot be placed in the city of Carcassonne. }} {{IconWorld|text=If your barn placement or field connection triggers a field scoring in which you score no points but another player else does, you may place a meeple in the city of Carcassonne. }} {{FAQ|nesting=1|width=600px|title= If I place a barn on a field on which another player has farmers, causing him/her to score while I score nothing, can I move a meeple to the city of Carcassonne? |text=Yes, that's allowed. Only immediately scored points matter. It doesn't matter that the barn is certain to score at the end of the game. }} {{IconWorld}} If a barn placement or field connection triggers a field scoring, you may move meeples from the market in the city of Carcassonne to that field. Score that field as normal, and return all farmers in that field to their respective supplies. (It doesn't matter that the barn is certain to score at the end of the game.) {{FAQ|nesting=1|width=600px|title= Are the meeples in the market district only used at the end of the game? |text=This is no longer entirely true. Placing of a barn, and the subsequent scoring of the field, '''does''' count as an opportunity to remove a meeple from the city of Carcassonne. Now that fields can be scored at times other than at the end of the game, meeples from the market can be moved to fields earlier in the game. That occurs immediately after the placement of the barn, and before the fields are scored. [''Joining of a farm containing a meeple to a field with a barn would logically be another opportunity – Chris O.''] }} {{IconWorld}} You can move meeples from the market district to a field with a barn (and score it) if a field scoring is triggered. This can happen in the following cases: :* Placing a barn with farmer scoring: each completed city is worth 3 points :* Connecting a barn-less field to one with a barn: each completed city is worth 1 point :* At the end of the game, when preparing for final scoring: each completed city is worth 1 point (it is considered a special case of connecting fields) : Please see the full scoring summary for these cases '''{{AbbeyMayorLink|variant=long|logo=hide|anchor=Scoring_summary|text=here}}''' ({{AbbeyMayorName|variant=long}}). {{FAQ|nesting=1|width=600px|title= Can a meeple be moved from the city of Carcassonne to a field with a barn? |text=Yes, the farmer will be scored immediately, and so scores only '''1 point''' per city and is (importantly) not on the field during the final scoring proper. [''Obviously, placement of a meeple in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless field to one with a barn – Chris O.''] }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Meeples from the city of Carcassonne (the castle district) cannot move to a castle, as it is not a city anymore, but a new type of feature instead. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{HillsSheepLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=You cannot place your shepherd in the city of Carcassonne. }} {{IconWorld|text=You may deploy a meeple from from the city of Carcassonne on a hill tile with a feature about to be evaluated. <ref> {{IconArrow}} We updated this sentence according to the German rules. The rules by [[Z-Man Games|ZMG]] contain a mistranslated version of this sentence: "You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed." </ref> If you do, you gain the benefit of the hill. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbotLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Gardens are not mentioned as a possible destination from the cathedral district. This omission leads to the conclusion that abbots cannot be redeployed from the City of Carcassonne to a garden. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=You cannot move a meeple into the city of Carcassonne with a flying machine. }} {{IconWorld|text=Meeples can be deployed on features on the city of Carcassonne tiles outside the city of Carcassonne itself, for example through use of a flier. (1/2013) }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BesiegersLink}} / {{CatharsLink}} / {{SiegeLink}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A knight cannot escape a besieged city and be sent to the city of Carcassonne in the same turn. The turn sequence does not allow this because meeples are sent to the city of Carcassonne before knights can escape. }} {{FAQ|nesting=1|width=600px|title= Can a player allow a meeple to escape a besieged city via a monastery, and place the same meeple in the city of Carcassonne on the same turn? (When does meeple escape happen?) |text=The knight escapes at the end of the turn, and so cannot be re-deployed in the same turn. (5/2007) }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=As per interpretations regarding placement of the dragon and meeples on features outside the city of Carcassonne, it seems that the plague should also be allowed on the outside portion of these tiles. However, this is unofficial. (1/2013) }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|edition=C1|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A meeple can be moved from the cathedral district to a German monastery (or any equivalent feature) placed as a monk (not an abbot), because the feature was only finished for scoring as a monastery. (6 & 10/2014) }} * In this case the monastery has to be unoccupied or occupied by one monk at least (no matter the presence of other meeples placed as abbots). A monastery cannot be completed if occupied only by meeples placed as abbots. {{IconWorld|text=A meeple cannot be moved from the cathedral district to a German monastery (or any equivalent feature) placed as an abbot (that is, one with the special German monastery function that will be scored only at the end of the game). (6 & 10/2014) }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Piece|name=KingTile|edition=C2|variant=short}}|icon={{Piece|name=KingTile|variant=image|edition=C2|size=x65px}}}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The king does not score bonus points for a cathedral in a completed city. <ref> {{IconWorld}} This means that the king scores 1 bonus point per completed city no matter if it has any cathedrals or not. </ref> }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A castle does not count as a completed city for the king. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The city of Leipzig should be counted as a completed city. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Piece|name=RobberBaronTile|edition=C2|variant=short}}|icon={{Piece|name=RobberBaronTile|variant=image|edition=C2|size=x65px}}}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The robber does not score bonus points for an inn on a completed road. <ref> {{IconWorld}} This means that the robber scores 1 bonus point per completed road no matter if it has any inns or not. </ref> }} {{IconWorld|text=The short roads on one of the CRCR tiles of this expansion should not be considered for the Robber Baron bonus, since they cannot be occupied or scored. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> : [[File:Inns_And_Cathedrals_C2_Tile_I.jpg|none]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=With the three-way tile, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The road has three ends which have to be closed, but the result is that it’s likely to be bigger. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{FestivalLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The short roads on the CRCR tile of this expansion should not be considered for the Robber Baron bonus, since they cannot be occupied or scored. }} : [[File:Festival15-06.png|none]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{LabyrinthLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=With four-way tiles, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The labyrinth has four ends which have to be closed, but the result is that it’s likely to be bigger. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=Shrine|edition=C2}}|icon={{Feature|name=Shrine|edition=C2|variant=image|size=x65px}}}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} You can occupy a shrine with the following figures: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') <ref> {{IconArrow}} This clarification is included in the rules by [[Hans im Glück|HiG]] but omitted by [[Z-Man Games|ZMG]]. </ref> * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} A challenge between a monk and a heretic can be triggered by other other placement types besides direct placement on the features: * Placing a monk or a heretic with a magic portal ('''{{PrincessDragonLink|variant=long|logo=noborder}}''') * Placing a monk or a heretic with a flying machine ('''{{FlyingMachinesLink|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} A challenge between a monk and a heretic will end if any of the figures is removed form its feature due to interactions with other expansions: * The dragon eats one of them or both ('''{{PrincessDragonLink|variant=long|logo=noborder}}''') * A tower captures one of them ('''{{TowerLink|variant=long|logo=noborder}}''') * Any of them is knocked out by the catapult ('''{{CatapultLink|variant=long|logo=noborder}}''') * Any of them is added a third ghost and removed accordingly ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * The Plague/Pestilence/Pest action of the Wheel of Fortune removes any of them ('''{{WheelFortuneLink|variant=long|logo=noborder}}''') * Any of them is removed when resolving Message 8 ('''{{MessagesLink|variant=long|logo=noborder}}''') * A festival tile removes one of them ('''{{FestivalLink|variant=long|logo=noborder}}''') * The Vodyanoy tile traps any of them ('''{{RussianPromosLink|variant=long|logo=noborder}}''') * Any of them is an abbot and it is removed and scored ('''{{AbbotLink|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} Placing a tile with a magic portal that completes two features involved in a challenge does not allow you to place a meeple on one of them if unoccupied. {{FAQ|nesting=1|width=600px|title= Imagine I have an unoccupied monastery next to an occupied shrine. I place a tile with a magic portal which completes both buildings, and choose to use the magic portal to deploy a monk to the monastery. Does this declare a challenge, and if so, who wins? |text=This is actually an invalid placement of the meeple – the magic portal cannot be used to place a meeple on a completed feature (and the monastery is considered completed before the Move Wood phase). Thus, there can be no challenge, and the heretic gets 9 points. (updated 7/2014) }} {{IconWorld}} You can use a magic portal to occupy a uncompleted feature after losing a challenge and become unoccupied. {{FAQ|nesting=1|width=600px|title= When a challenge is resolved, both the monk and heretic are removed from play. If that leaves one of the features incomplete, can it be occupied again? |text=Yes, it can be reoccupied by using a magic portal or a meeple from Carcassonne. }} {{IconWorld|text=During a challenge, if a feature is completed, but the corresponding meeple is removed by the dragon, there is no evaluation for the monastery or shrine. With the "disappearance" of the monk or heretic, the challenge ends and the other remains on the landscape until his monastery or shrine is completed or the meeple is removed from the landscape. }} {{IconWorld|text=A magic portal also allows you to trigger a challenge between a monastic building and a shrine, since these are areas of the landscape on tiles that were placed by the players during the game, and on which a meeple could also have been placed normally. }} {{IconWorld|text=The fairy can be assigned to a heretic. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A monk in an abbey can challenge a heretic in a shrine (and vice versa). }} {{IconWorld|text=The rules that restrict the placement of monasteries next to already placed shrines (and vice versa) also restrict the placement of abbeys. }} {{IconWorld|text=A wagon on the feature losing a challenge cannot move to an adjacent feature. The wagon is directly removed without scoring, since the feature where it is placed is uncompleted when the challenge is resolved. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} If you lose a challenge, you can move a meeple to the city of Carcassonne. {{FAQ|nesting=1|width=600px|title= Say I have a heretic engaged in a challenge with another player's monk, and I place the tile which completes the monk's monastery, so that the monk scores 9 points and I score 0. Can I still move a meeple to the city of Carcassonne in this case? |text=Yes, triggered scoring, received no points: conditions fulfilled. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{HillsSheepLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Vineyard rules are the same for shrines as they are for monasteries. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Placing a tile with a flying machine that completes two features involved in a challenge does not allow you to place a meeple on one of them if unoccupied. }} {{IconWorld|text=You can use a flying machine to occupy a uncompleted feature after losing a challenge and become unoccupied. }} {{IconWorld|text=A flying machine also allows you to trigger a challenge between a monastic building and a shrine, since these are areas of the landscape on tiles that were placed by the players during the game, and on which a meeple could also have been placed normally. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BesiegersLink}} / {{CatharsLink}} / {{SiegeLink}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A knight in a besieged city '''can''' escape via a shrine, as with a monastery. The shrines are, for the most part, identical to monasteries. That goes for escape as well. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|edition=C1|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A meeple placed on a German monastery (or any equivalent feature) as a monk can be involved in a challenge with a heretic. }} {{IconWorld|text=A meeple placed on a German monastery (or any equivalent feature) as an abbot cannot be involved in a challenge with a heretic, as the two scoring mechanisms are entirely different (the abbot’s feature is never completed, so the heretic would always win). (5/2014) }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Tile distribution == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === The River II === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{#lst:River|tile_distribution_river_II}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Count of Carcassonne === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|tiles=2 (2x3 tiles)}} {{Tile|image=City_Of_Carcassonne_C2_Tile_A.jpg|count=1}} {{Tile|image=City_Of_Carcassonne_C2_Tile_B.jpg|count=1}} {{EndTileList}} '''Or back of the tiles:''' {{BeginTileList}} {{Tile|image=City_Of_Carcassonne_C2_Tile_A_Back.jpg|count=1}} {{Tile|image=City_Of_Carcassonne_C2_Tile_B_Back.jpg|count=1}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === King and robber === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|special=2}} {{Tile|image={{Piece|name=KingTile|edition=C2|variant=imagename}}|count=1|config={{Piece|name=KingTile|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=RobberBaronTile|edition=C2|variant=imagename}}|count=1|config={{Piece|name=RobberBaronTile|edition=C2|variant=short}}}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|tokens=2}} {{Tile|image={{Piece|name=KingToken|edition=C2|variant=imagename}}|count=1|link=#king_and_robber|config={{Piece|name=KingToken|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=RobberBaronToken|edition=C2|variant=imagename}}|count=1|link=#king_and_robber|config={{Piece|name=RobberBaronToken|edition=C2|variant=short}}}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Two spare markers are included. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Cultists === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|width=500px|tiles=5}} {{Tile|image=Heretics_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}} {{Tile|image=Heretics_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Shrine}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}} {{Tile|image=Heretics_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}} {{Tile|image=Heretics_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}} {{Tile|image=Heretics_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Shrine}} + ({{Feature|edition=C2|name=Pigsty|variant=abbr}})}} {{EndTileList}} {{TileIllustrations|edition=C2|H=1|P=1}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === New land tiles === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|width=500px|tiles=5 <ref> {{IconWorld}} These 5 tiles were part of '''King & Robber''' in the Carcassonne I edition. </ref>}} {{Tile|image=King_Robber_C2_Tile_A.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}} {{Tile|image=King_Robber_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Garden}}}} {{Tile|image=King_Robber_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=InnerField|count=2}} + {{Feature|edition=C2|name=OverpassingCityBridge}}}} {{Tile|image=King_Robber_C2_Tile_D.jpg|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=King_Robber_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}} {{EndTileList}} {{TileIllustrations|edition=C2|F=1|W=1}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FootnoteIconPara}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[Category:Completed]] [[Category:Second Edition]] [[Category:Second Edition Major Expansion]] </div>
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