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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle=<span lang="en" dir="ltr" class="mw-content-ltr">{{TextCarcassonne}} - {{TranslatedPageName}}</span> |sortingtitle=<span lang="en" dir="ltr" class="mw-content-ltr">Ghosts, Castles and Cemeteries</span> |image={{filepath:<span lang="en" dir="ltr" class="mw-content-ltr">Fog Over Carc EN.png</span>|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <span lang="en" dir="ltr" class="mw-content-ltr"><!--Need to add a description - anyone can add :)--></span> <section end="description" /></div> <languages /><div lang="en" dir="ltr" class="mw-content-ltr"> {{ChooseDesign|image=Mists C3 Tile 11.png|image2=Mists_C3_Tile_46.png|noredesign=true}} {{Breadcrumbs |link1={{CarcassonneLink}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Fog Over Carc EN.png|frameless|300px|right]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == General info and comments == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:{{GhostsCastlesCemeteriesLink|edition=C3|logo=name}}|frame|right|Expansion symbol]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Originally released by [[Hans im Glück|HiG]] in {{Year|2022}}, this expansion belongs to the third edition of the game, known as C3 for short. It has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Ghosts, Castles and Cemeteries''' is an expansion for the '''{{BaseGameLink|edition=C3|logo=hide|text=base game}}'''. The components of this expansion are also part of the cooperative standalone game '''{{MistsOverCarcassonneLink}}'''. You can also use only portions of this expansion, or even combine it with other expansions, but the publisher has not provided any rules for this combination. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|align=left|text= '''Object of the game and gameplay''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When playing with '''Ghosts, Castles and Cemeteries''', the object of the game and gameplay are the same as in the base game. Players take turns and try to score as many points as possible by placing land tiles each turn. Additionally, you can mess with your opponents' building plans here and there. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You must still make sure, though — as with the cooperative variant — to place ghosts. Don't worry, nobody loses if the supply of ghosts runs out. This expansion lets you instead use them to your advantage to drive off your opponents' meeples. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Contents == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''60 new land tiles''' (marked with [[File:{{GhostsCastlesCemeteriesLink|edition=C3|logo=name}}|20px]]), some of them with new features (castles and cemeteries) and some field areas covered in mist. :{| |- valign="top" | [[File:Mists_C3_Features_Example_02.png|none|frame|link=#castles|Tile with a castle, road, and mist]] || [[File:Mists_C3_Features_Example_03.png|none|frame|link=#cemeteries|Tile with a cemetery and city]] |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''A new 2x2 starting tile'''. :[[File:Mists_C3_Setup_Start_Tile.png|none|frame|New starting tile]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''30 guard meeples''', 5 in each player color. :{{Figure|name=GuardMeeple|color=defaultcolors|variant=image}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''15 ghosts''', a new neutral figure to haunt any meeples but guard meeples. :[[File:Mists_C3_Figure_Ghosts.png|frame|none|link=#mist_and_ghosts|Ghost neutral figures]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''A new scoring track''' to replace the one from the base game. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|align=left|text= '''Notes:''' * In the game, the 2x2 starting tile, counts as 4 single tiles (for example, for an adjacent monastery, cemetery or castle). <ref> {{IconArrow}} This clarification is not included in the rules but it is based on the rules provided by '''[[Hans im Glück|HiG]]''' for the double-sized river source included in the '''{{RiverLink|version=20|variant=long|logo=noborder}}'''. </ref> * The castle ruins ending the roads on the starting tile are not mentioned in the rules. Since it looks different from the other castles in the expansion and it is placed at the intersection of four spaces, it may not be considered a proper castle nor be occupied or scored. It just serves as a feature separating fields and ending roads. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Rules == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Preparation === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the new, large starting tile in the middle of the table. Return the base game starting tile to the game box. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Shuffle all new 60 land tiles with the other tiles. Place them in a face-down supply on the table as usual. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will only need 1 scoring track. Better to use the one from the expansion, leaving the one from the base game in the game box. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Give each player, including yourself, 2 guard meeples and 5 normal meeples in the color of their choice. <ref> {{IconWorld}} The normal meeples are taken from the base game. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place a 6th meeple in each player color onto space 0/50 of the scoring track. Return the remaining base game meeples to the game box. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the remaining guard meeples in player colors in a supply next to the scoring track. Return any guard meeples in unused colors to the game box. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the 15 ghosts in a general supply next to the scoring track. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Setup_Example_01.png|none|thumb|x300px|'''Example:''' {{ColorRed|Red}} and {{ColorGreen|Green}} set up the scoring track for the game. Both of them place a normal meeple on space 0/50 and 3 guard meeples by the scoring track. The 15 ghosts are set aside too.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Leave the goal token and the level summary from '''Mists over Carcassonne''' in the game box. You can also leave the two hounds in the game box — they don't like competitive games. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="mist_and_ghosts"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Mist and ghosts === <div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Mists_C3_Figure_Ghosts.png|x65px|link=#mist_and_ghosts]]</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|rules= First, draw a tile and place it on the board. You must follow the usual rules but ignoring the mist, as it always hovers over a road or a field but it is not part of the terrain itself. The rules for all other types of terrain (cities, roads, and fields) remain unchanged. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2a. Placing ghosts|rules= The ghosts in the mist don't matter — ignore them. If you draw a tile with '''mist''' on it, you now have the option of bringing ghosts into play. It all depends on how you place the tile: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Expand the mist:''' You place a tile with mist on it such that at least 1 side expands an existing mist bank. You '''must''' then add 1 ghost to another player's meeple on the game board. It doesn't matter if you finish the mist bank. You just have to '''expand''' it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Limit the mist:''' You place a tile such that at least 1 misty side is placed next to a '''mist-free''' side. <ref> {{IconWorld}} The misty edge can be on a tile previously placed or on the one just placed. The only requirement is that the tile placement leads a mist discontinuity. </ref> In this case, you '''must''' then add 1 ghost to one of your own meeples on the game board. <ref> {{IconArrow}} The English rules by [[Z-Man Games|ZMG]] describe this action incorrectly by assuming you only limit the mist when placing a tile with mist. Here is the original wording in English:<br /> "You place a tile with mist on it such that at least 1 misty side is placed next to an existing, '''mist-free''' tile. In this case, you '''must''' then add 1 ghost to one of your own meeples on the game board." The German rules are written in a more generic way so that limiting the mist only requires to place a non-misty edge next to a misty-edge but doesn't matter which edge was placed first. We have adapted this paragraph to follow the original German rules. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * It can happen that you simultaneously expand one mist bank while limiting another. In that case you '''must''' first add 1 ghost to another player's meeple on the game board, after which you '''must''' add 1 ghost to one of your own meeples on the game board. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_01.png|none|frame|'''Example:''' If {{ColorRed|you}} extended the mist (tile top left), you must add 1 ghost to one of {{ColorBlue|Blue}}'s meeples. If {{ColorRed|you}} limited the mist (tile bottom right), you must add 1 ghost to one of {{ColorRed|your}} own meeples.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Clarification|width=400px|title=Question: Do you have to add any ghosts when you place a tile with a misty edge adjacent to an empty space? |text='''Answer:''' No, misty edges adjacent to empty spaces do not trigger any ghost placement. Only misty edges next to another tile can trigger the placement of a ghost. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_01b.png|none|frame|'''Example:''' If {{ColorRed|you}} place this tile with a misty edge next to an empty space, you will not add a ghost to anyone's meeple.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If the general supply of ghosts has run out, you don't need to add any ghosts. Or the other way around: if there aren't any meeples you can add a ghost to, then you skip this step. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> As soon as you add the '''third ghost''' to a meeple on the game board, you '''must''' return the '''meeple and the ghosts''' to their respective supplies. It doesn't matter whose meeple it is. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} limited the mist and must therefore add a ghost to your meeple. Since this is the third ghost, your meeple is terrified and runs away. In other words, you return it to your supply, while also returning the ghosts that were haunting it to the general supply.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2b. Placing a meeple|rules= After potentially placing ghosts, you may place one of your meeples onto the tile just placed according to the usual rules. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="scoring_a_feature_ghosts"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|rules= Finally, score according to the usual rules. However, each ghost added to the meeple being scored costs you '''-2 points'''. This means that you may end up scoring negative points. Don't worry, you can't go lower than 0 points on the scoring track. Finally, return the scored meeple and any ghosts added to it to their respective supplies. <ref> {{IconWorld}} Ghosts do not affect the value of a feature but the points received by each player with the majority in it when scored. So each player with the majority will receive the number of points the feature is worth minus 2 points per ghost added to their meeples on the feature. Ghosts will not be considered for those players without the majority, that is, they will not score points for the feature and will not be penalized with negative points for any ghosts added to their meeples on the feature. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=700px|title= Let's assume <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> has 2 meeples in this city and <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlack|Black}}</span> has 1 meeple with a ghost added to it. <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> has the majority in this case. The city has 5 tiles and 1 coat of arms (see image below):<br /> 1) Does <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlack|Black}}</span> score 0 points, or -2 points due to the ghost added to it?<br /> 2) Does <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> score 12 points, or 10 points for the city due to the ghost in the city? |text= Here you are the answers:<br /> 1) You only score if you have a majority. Therefore, {{ColorBlack|Black}} does get 0 points.<br /> 2) You only get -2 points, if the ghost is with your meeple. Therefore {{ColorRed|Red}} receives 12 points.<br /> (9/2022) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Clarification_Example_01.png|frame|none|'''Example:''' Only {{ColorRed|Red}} scores 12 for the city, so {{ColorBlack|Black}} does not receive negative points for the ghost added to their meeple. The ghost added to {{ColorBlack|Black}}'s meeple does not affect {{ColorRed|Red}}'s scoring either.]]}} </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_03.png|none|frame|'''Example:''' {{ColorRed|You}} finished the city by placing this tile. The city would normally be worth 8 points. However, 2 ghosts were added to the meeple being scored. You must subtract 4 points from your total, so this scoring only brings you 4 points.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |finalscoring= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each ghost added to your meeples is worth '''-1 point'''. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="guard_meeples"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Guard meeples === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=GuardMeeple|variant=image}}</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2a. Placing ghosts|rules= You may never add ghosts to guard meeples. They can't be terrified and driven off the game board. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2b. Placing a meeple|rules= You may place a guard meeple as any other meeple (as a farmer, a monk, etc.). }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="cemeteries"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Cemeteries === <div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -10px">[[File:Mists_C3_Cemetery_Example_01.png|x80px|link=#cemeteries]]</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|rules= Place cemetery tiles as usual. [[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a cemetery as usual.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2a. Placing ghosts|rules= Ghosts may be added to a meeple placed on a cemetery according to the position of the tile just placed. <ref name=":clarity"> {{IconWorld}} The wording of this sentence was updated for the sake of clarity. </ref> <ref> {{IconWorld}} You may add ghosts to cemetery keepers (or meeples placed in castles) if they are not guard meeples. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=700px|title=The original rules read:<br/> "<span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlue|2a. Placing ghosts}}</span><br /> Don’t add ghosts to the cemetery when playing the expansion."<br /> Does this mean that you cannot add ghosts to a meeple placed in a cemetery unlike a meeple placed in a castle? |text=The statement refers to the placement or function the feature had in the spin-off. <br /> In the expansion, you add ghosts to meeples, not to features. Therefore it is possible to add ghosts to a meeple placed in a castle or cemetery. (11/2022) }} </ref> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2b. Placing a meeple|rules= You may place a meeple or guard meeple onto the cemetery as a cemetery keeper. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_02.png|none|frame|{{ColorRed|You}} may place a meeple on a cemetery.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|rules= You score a cemetery as soon as it is fully surrounded by tiles (like a castle or cloister). Take an additional '''guard meeple''' from the general supply and add it to your own supply. You now have another meeple at your disposal. You also return the cemetery keeper to your supply. <ref> {{IconArrow}} This last sentence was missing in the English rules. </ref> <ref> {{IconWorld}} A cemetery keeper on a completed cemetery scores no points, just grants an additional guard meeple, if any. Since a cemetery keeper may be added ghosts, its owner may score negative points for it as well. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=700px|title=[Since a cemetery keeper may be added ghosts,] would this mean that a player will score negative points for a completed cemetery with a meeple with ghosts (in addition to receiving one extra guard meeple, if applicable)? |text=Yes. (11/2022)}} </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If there aren't any guard meeples in your color left in the general supply, then you already have a sizeable advantage and don't get any more. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_03.png|none|frame|'''Example:''' By placing this tile, {{ColorRed|you}} have completely surrounded the cemetery. {{ColorRed|You}} score it at the end of your turn, taking a guard meeple from the general supply and adding it to your own. {{ColorRed|You}} will have another meeple at your disposal next turn. Finally, return the cemetery keeper to your supply as well.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |finalscoring= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There is no final scoring for meeples on cemeteries. <ref> {{IconWorld}} At the end of the game, uncompleted cemeteries are not scored, so players do not receive negative points for any ghosts added to their cemetery keepers. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=700px|title=[Since a cemetery keeper may be added ghosts,] would this mean that a player will not score negative points for ghosts added to a meeple on an uncompleted cemetery after the game? |text=You do not lose any victory points during final scoring with ghosts added to meeples on cemeteries. Those meeples do not get scored. (11/2022)}} </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="castles"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Castles === <div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -10px">[[File:Mists_C3_Castle_Example_01.png |x80px|link=#castles]]</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|rules= If you draw a castle tile, you place it as usual. [[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile with a castle as usual.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2a. Placing ghosts|rules= Ghosts may be added to a meeple placed on a castle according to the position of the tile just placed.<ref name=":clarity"/> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2b. Placing a meeple|rules= You may place a meeple on a castle. It doesn't need to be a guard meeple; you can also place a normal meeple. [[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a guard meeple on a castle. It could also be a normal meeple.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|rules= You score a castle as soon as it is completely surrounded by tiles (like a monastery or a cemetery). Score '''2 points''' for each neighboring tile with '''mist''' on it (including the castle tile itself). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |finalscoring= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each castle with a meeple on it is worth '''1 point''' for each neighboring tile with '''mist''' on it (including the castle tile itself). <ref> {{IconArrow}} The wording of the original English rules may lead to understand that the castle tile is worth 1 point always, no matter whether it has mist on it:<br />"Each castle with a meeple on it is worth 1 point for the castle plus 1 point for each surrounding tile with mist on it."<br />Currently, this discrepancy may not cause any difference in scoring, since all the castle tiles have mist on them. However, we preferred to use the accuracy of the German wording. </ref> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="mist"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Fields and mist === <div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Mists_C3_Gameplay_Place_Land_Tile.png|x70px|link=#fields_and_mist]]</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> As in the base game, you can place farmers in this expansion. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> But watch out: mist acts as a border to fields the same way that cities do. And farmers are afraid of ghosts. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you place a guard meeple as a farmer, then of course it is safe from ghosts. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Field_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} have meeple placed as a farmer in a field. {{ColorYellow|Your opponent}} also has a farmer in a field, but it is a guard meeple. You cannot, therefore, use ghosts to drive the guard meeple off the field.<br /><br /> You place the tile with the city and mist between your two fields. Since the mist acts as a border to fields, you can use it to separate the two fields.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Other expansions === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This section contains additional information about the interactions with other Carcassonne expansions. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-bottom: 20px;"> {{GreyStrip|title=Mist and ghosts|icon=[[File:Mists_C3_Figure_Ghosts.png|x65px|link=#mist_and_ghosts]]}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} Ghosts can be added to the following meeples: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} Ghosts cannot be added to the following meeples: * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} Ghosts may be added to meeples on the following special features on the board: <ref> {{IconCommunity}} We agreed that ghosts should be allowed on the same features as the fairy for the sake of simplicity. (06/2023) </ref> * A tower ('''{{TowerLink|edition=C2|logo=noborder|variant=long}}''') * A regular castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=noborder|variant=long}}''') * A bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=noborder}}''') * The Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''') * The Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} Ghosts may not be added to meeples in the following special areas: <ref> {{IconCommunity}} We agreed that ghosts should not be allowed on the same features the fairy cannot be placed for the sake of simplicity. (06/2023) </ref> * The city of Carcassonne ('''{{CountKingRobberLink|edition=C2|logo=noborder|variant=long}}''') * The Wheel of Fortune ('''{{WheelFortuneLink|edition=C1|logo=noborder|variant=long}}''') * The city of Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=noborder}}''') * A wonder ('''{{WondersOfHumanityLink|edition=C3|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} When scoring a meeple or removing it from the board as a result of any action, the ghosts added to the meeple will return to the general supply. After scoring, even if the meeple is moved or redeployed to another location on the board, its previous ghosts will return to the global supply. <ref> {{IconWorld}} The principle applied here is that a meeple cannot be penalized twice by the same ghosts. Each scoring releases any ghosts added to a meeple until that moment. If the meeple is moved after scoring, new ghosts may be added to the meeple on its new location. </ref> * Moving a wagon ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}''') * Removing a meeple with a Knock Out token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''') * Removing a meeple with a Seduction token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''') * Scoring an acrobat pyramid ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * Removing and scoring an abbot ('''{{AbbotLink|edition=C2|logo=noborder}}''') * Removing a meeple with a festival ('''{{FestivalLink|edition=C2|logo=noborder}}''') * Sending a meeple to Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=noborder}}''') * Sending a meeple to a bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=noborder}}''') * Sending a meeple to a city with an open drawbridge ('''{{DrawbridgesLink|edition=C2|logo=noborder}}''') * Removing a meeple due to the plague ('''{{PlagueLink|edition=C1|logo=noborder|variant=long}}''') * Sending a meeple to the Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''') * Sending a meeple to the Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} When moving a meeple to another feature or tile as a result of an action not involving the scoring of the meeple, the ghosts will stay assigned to the meeple on its new location. * Moving a meeple on the board with a Seduction token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''') * Building a castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=noborder|variant=long}}''') * '''Change position''' gift card ('''{{GiftsLink|edition=C3|logo=noborder}}''') * Fleeing the plague ('''{{PlagueLink|edition=C1|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} Ghosts cannot be added to special figures: * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} No meeple or special figure can be placed in a field segment covered in mist. A road segment covered in mist can be occupied as usual. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} As a general case, ghosts should be considered in all scorings involving features or meeples during the game. Each ghost will be worth -2 points. Therefore, these scorings will take into consideration any ghosts added to meeples: * The scoring of a feature just completed ('''{{BaseGameLink|edition=C3|logo=noborder}}''' and expansions) * The scoring of a field due to a barn placement or to connecting fields with barns ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}''') * The scoring of an acrobat pyramid ('''{{UnderBigTopLink|edition=C2|logo=noborder|variant=long}}''') * The removal of an abbot ('''{{AbbotLink|edition=C2|logo=noborder}}''') * The scoring of a meeple with Message #8 ('''{{MessagesLink|edition=C2|logo=noborder|variant=long}}''') * The scoring of a road with a Road Sweeper gift ('''{{GiftsLink|edition=C3|logo=noborder}}''') }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbotLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=When removing an abbot with ghosts from an uncompleted monastery or garden, each ghost is worth -2 points. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=700px|nesting=1|title=If you remove an abbot with one ghost from a garden, we are considering that the player will score -2 points for the ghost, the same as for any other scorings during the game. Removing the abbot without penalty from the ghost seems an extremely easy way out. Is this correct?|text=The ghost should simply score -2 points, no matter if you scored the abbot early or not. (3/2024)}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The fairy can be assigned to a meeple with ghosts. }} {{IconWorld|text=The fairy does not protect meeples from ghosts. }} {{IconWorld|text=If a meeple assigned to the fairy is scared off, the fairy will stay on the board. }} {{IconWorld|text=The dragon can be placed on tiles with mist. It doesn't affect the dragon. }} {{IconWorld|text=The dragon can eat meeples with ghosts. The ghosts will be returned to the general supply. }} {{IconWorld|text=The princess may seduce a meeple with ghosts. The ghosts will be returned to the general supply. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A tower can capture meeple with ghosts. The ghosts will be returned to the general supply. }} {{IconWorld|text=Ghosts can be assigned to a meeple on top of a tower. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=An abbey limits the mist on any misty edge adjacent to it. }} {{IconCommunity|text=A wagon with ghosts will not keep them after scoring, even if it moves and stays on the board. A meeple should not be penalized more than once by the ghosts added to it. }} {{IconWorld|text=A barn cannot be placed on an intersection with mist reaching the corner of any of its tiles. }} {{IconWorld|text=The scoring of a field due to a barn placement or to connecting fields with barns will take into account the ghosts added to the farmers involved. Each ghost will be worth -2 points. }} {{IconWorld|text=A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A bridge can be placed on a field edge with mist. }} {{IconWorld|text=A castle will receive the points a feature is worth unaffected by any ghosts assigned to meeples on it. Note that ghosts do not affect the value of a feature but the number of points scored by a player. }} {{IconWorld|text=A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{HillsSheepLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Shepherds cannot be placed on field segments covered in mist. }} {{IconWorld|text=The field separation caused by the mist also applies to shepherds. }} {{IconWorld|text=A misty edge placed adjacent to a clear one does not extend the fields on the latter. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Ghosts are assigned to acrobats individually and will penalize their corresponding meeples when scoring the acrobat pyramid. }} {{IconWorld|text=The scoring of the big top is not affected by any ghosts added to its neighboring meeples. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{MessagesLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The scoring of a meeple with Message #8 will take into consideration any ghosts added to it. Each ghost will be worth -2 points. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{GiftsLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The scoring of a road with a Road Sweeper gift will take into consideration any ghosts added to meeples on the road. Each ghost will be worth -2 points. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-bottom: 20px;"> {{GreyStrip|title=Cemeteries|icon=<div style="margin-top: -10px">[[File:Mists_C3_Cemetery_Example_01.png |x80px|link=#cemeteries]]</div> }} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} You can occupy a cemetery with the following meeples: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} You cannot occupy a cemetery with the following meeples: * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|edition=C3|logo=noborder}}'''), since cemeteries are not monastic buildings or gardens. * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}'''), since cemeteries are not cities. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The fairy assigned to a cemetery keeper will provide its scoring bonus during the game but not after the game, since uncompleted cemeteries are not scored. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A completed cemetery will trigger the scoring of any castles in is vicinity. Each castle will score 0 points. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-bottom: 20px;"> {{GreyStrip|title=Castles|icon=<div style="margin-top: -10px">[[File:Mists_C3_Castle_Example_01.png |x80px|link=#castles]]</div> }} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} You can occupy a haunted castle with the following meeples: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} You cannot occupy a castle with the following meeples: * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|edition=C3|logo=noborder}}'''), since castles are not monastic buildings or gardens. * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}'''), since castles are not cities. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A completed haunted castle will trigger the scoring of any castles in is vicinity. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-bottom: 20px;"> {{GreyStrip|title=Starting tile|icon=[[File:Mists_C3_Setup_Start_Tile.png |x65px|right]]}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The feature in the middle of the 2x2 starting tile is not a castle. It cannot be occupied, completed or scored. }} {{FAQ|width=700px|nesting=1|title=Is the feature in the middle of the 2x2 starting tile a proper castle or just some ruins that serve as decoration to separate fields and end roads? |text=It’s just a decoration. (9/2022) }} {{IconWorld|text=Other features on the starting tile may be occupied. }} {{IconWorld|text=The 2x2 starting tile counts as four separate tiles (or occupied spaces) for monastic buildings, cemeteries, castles and other features counting adjacent tiles. It is not counted as one single tile. A castle adjacent to the starting tile will then only consider those mist segments on the 1x1 square spaces adjacent to it. }} {{FAQ|nesting=1|width=700px|title= If the 2x2 starting tile occupies two spaces adjacent to a completed monastery, how many points does the monk on the monastery score? (See image below)<br /> A) 9 points because the starting tile is counted as 2 occupied squares adjacent to the monastery?<br /> B) 8 points because the starting tile is counted as 1 tile adjacent to the monastery? |text=The answer is A. The starting tile is considered as 4 normal tiles. (9/2022) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Monasteries_Clarification_Example_01.png|frame|none|'''Example:''' {{ColorRed|Red}} scores 9 points for this monastery as usual, where two adjacent square spaces are part of the starting tile.]]}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|nesting=1|width=700px|title= If the 2x2 starting tile occupies one of the squares adjacent to a completed castle as shown in the image below, how many points does the red player score?<br /> A) 4 points because there is no mist on the square adjacent to the castle (the 2x2 starting tile is not considered as a whole)?<br /> B) 6 points because the castle considers all the mist banks on the 2x2 starting tile? |text=The answer is A. The starting tile is considered as 4 normal tiles. (9/2022) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Ghosts_Castles_And_Cemeteries_C3_Castles_Clarification_Example_01.png|frame|none|'''Example:''' {{ColorRed|Red}} scores 4 points for this castle. The adjacent square space that is part of the starting tile has no mist on it.]]}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The dragon may land on the starting tile and eat all the meeples on the 2x2 tile. }} {{IconWorld|text=Other features on the starting tile can be occupied with a magic portal. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A tower may capture a meeple on the starting tile if any of its four squares is in range from the tower. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{FlyingMachinesLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Other features on the starting tile can be occupied with a flying machine. }} {{IconWorld|text=A flying machine may land a meeple on any valid feature on the starting tile if any of its four squares is in range from the flying machine. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=All meeples placed on the starting tile may be captured by the Vodyanoy tile if placed adjacent to it. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Tile distribution == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|width=700px|tiles=60 + 1 start tile}} {{Tile|image=Mists_C3_Tile_01.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}} {{Tile|image=Mists_C3_Tile_03.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_04.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_05.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_06.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_07.png|count=2}} {{Tile|image=Mists_C3_Tile_09.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}} {{Tile|image=Mists_C3_Tile_11.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_12.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}} {{Tile|image=Mists_C3_Tile_13.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}} {{Tile|image=Mists_C3_Tile_14.png|count=3|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}} {{Tile|image=Mists_C3_Tile_21.png|count=1||config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}} {{Tile|image=Mists_C3_Tile_20.png|count=1}} {{Tile|image=Mists_C3_Tile_22.png|count=1}} {{Tile|image=Mists_C3_Tile_23.png|count=2|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}} {{Tile|image=Mists_C3_Tile_25.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_26.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_27.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_28.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_29.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_30.png|count=1}} {{Tile|image=Mists_C3_Tile_31.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_32.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}} {{Tile|image=Mists_C3_Tile_33.png|count=1|config={{Feature|name=Village|edition=C3}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_34.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_17.png|count=1}} {{Tile|image=Mists_C3_Tile_18.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_35.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_19.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}} {{Tile|image=Mists_C3_Tile_36.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_37.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_38.png|count=2}} {{Tile|image=Mists_C3_Tile_40.png|count=1|config={{Feature|name=Village|edition=C3}}}} {{Tile|image=Mists_C3_Tile_41.png|count=1|config={{Feature|name=Village|edition=C3}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_42.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_43.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_44.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_45.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_46.png|count=1|config={{Feature|name=Cemetery|edition=C3}}}} {{Tile|image=Mists_C3_Tile_47.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}} {{Tile|image=Mists_C3_Tile_48.png|count=1}} {{Tile|image=Mists_C3_Tile_50.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}} {{Tile|image=Mists_C3_Tile_49.png|count=1|config=({{Feature|name=WaterTower|edition=C3|variant=abbr}})}} {{Tile|image=Mists_C3_Tile_51.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_52.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_54.png|count=2|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_55.png|count=1}} {{Tile|image=Mists_C3_Tile_56.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_58.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_57.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{Tile|image=Mists_C3_Tile_59.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}} {{Tile|image=Mists_C3_Tile_60.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}} {{EndTileList}} {{BeginTileList|width=700px}} {{Tile|image=Mists_C3_Start_Tile.png|count=1|config=(2x2 start tile) {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}} {{EndTileList}} {{TileIllustrations|edition=C3|W=1}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FootnoteIconPara}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[Category:Completed]] [[Category:Third Edition]] [[Category:Third Edition Major Expansion]] </div>
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