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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Gold Rush Base Game |image={{filepath:Box_Goldrush_ZMG.png|nowiki}} |description=The Wild West – A land full of untamed wilderness. The construction of the first railway lines into the area brings the settlers out of their tents and into thriving mining cities. Trade with the native Indians is lucrative; especially valuable are the wild horses. But when veins of gold are discovered in the mountains, there is no stopping the mad rush for it - everyone wants to get rich overnight. But beware! Many of the gold mines may already have been picked clean by your competition, and before you know it, the gold nuggets are all gone. When you play the game, everyone has gold fever! }}<languages />{{Breadcrumbs|link1={{CarcassonneAroundTheWorldLink}}|link2={{GoldRushLink}}}} {{ChooseDesign |image=GoldRush_Tile_64.png |image2=GoldRush Tile 31.png |showcarcassonne=true }} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_Goldrush_ZMG.png|right|200px]] |} __TOC__ </div> {{DottedFrameMessage|text=''The Wild West – A land full of untamed wilderness. The construction of the first railway lines into the area brings the settlers out of their tents and into thriving mining cities. Trade with the native Indians is lucrative; especially valuable are the wild horses. But when veins of gold are discovered in the mountains, there is no stopping the mad rush for it - everyone wants to get rich overnight. But beware! Many of the gold mines may already have been picked clean by your competition, and before you know it, the gold nuggets are all gone. When you play the game, everyone has gold fever!'' }} == General Info and Comments == Originally released by [[Hans im Glück]] in {{Year|2014}}, '''Carcassonne: Gold Rush''' is an exciting tile-laying game set during the gold rush of the Wild West for 2 to 5 players, ages 8 and up. == Contents == * '''72 Land tiles''' including 1 start tile with a unique back. The tiles show railroad tracks with locomotives, mountains with nuggets, prairies with Native American tipis and herds of horses, and western cities. : {| |- valign="top" | [[File:Gold_Rush_Land_Tile_Backside.png|right|120px|thumb|Back of normal tiles]] | [[File:Gold_Rush_Features.png|right|frame| <table> <tr> <td colspan="2">'''Gold Rush tiles:'''</td> </tr> <tr> <td valign="top" width="150px"> '''A.''' Back of start tile <br /> '''B.''' City <br /> '''C.''' Mountains </td> <td valign="top"> '''D.''' Prairies <br /> '''E.''' Railroad tracks <br /> '''F.''' Junctions </td> </tr> </table> <table> <tr> <td colspan="4">'''The symbols on the tiles represent:'''</td> </tr> <tr valign="top" align="center"> <td>[[File:Goldrush_Key_Loco.jpg|x60px]] <br />Locomotives </td> <td>[[File:Goldrush_Key_Nuggets.jpg|x60px]] <br />Gold Nuggets </td> <td>[[File:Goldrush_Key_Tipi.jpg|x60px]] <br />Tipi Camps </td> <td>[[File:Goldrush_Key_Horses.jpg|x60px]] <br />Wild Horses </td> </tr> </table> ]] |} * '''25 cowboys''' - 5 in each of the 5 colours. Cowboys are used as gold miners, railwaymen, merchants, and farmers. One cowboy of each color is used as a scoring marker. :[[File:Figure_Cowboys.png]] * '''5 tents''' - 1 in each of the 5 colours. Tents are used to set up camp in the mountains and mine the gold within. :[[File:Figure_Tents.png|x60px]] * '''1 Scoring track''' used to keep track of players’ scores. :[[File:Goldrush_Scoreboard.jpg]] * Rule booklet * '''63 Mining tokens''' - These are placed on tiles during the game and “dug up” by the players. On the front they depict gold nuggets (1, 2, 3, or 5 points) or gravel (0 points). :[[File:Token_Nugget1.png|x50px]][[File:Token_Nugget2.png|x50px]][[File:Token_Nugget3.png|x50px]][[File:Token_Nugget5.png|x50px]] [[File:Token_Nugget0.png|x50px]] [[File:Token_Nugget_back.png|x50px]] <small>Back of Mining Token</small> == Overview == The players take turns placing tiles. A landscape of prairies, mountains, cities, and railroads will be created, on which the players will place their cowboys in order to score points. Players will search for gold in the mountains, whether or not they have the claim to do so. Once all Land tiles have been placed and final scoring has been completed, the player with the most points is the winner. == Preparation == :[[File:Gold_Rush_Start_Tile.png|120px|thumb|frame|none|Front of the Start tile]] * The '''start tile''' is placed in the middle of the table. Place a Mining token face-down on the mountain. Shuffle the remaining Land tiles and place them in several face-down piles so that they are within easy reach of all players. * The remaining '''Mining tokens''' are placed face-down within easy reach. Ideally, one player should be assigned to placing these tokens as they are needed. * Each player takes 5 cowboys and 1 tent in their chosen color, placing one of their cowboys on space 0 of the scoreboard. * The youngest player chooses who begins the game. <ref> If you don't want to admit your age, agree another method. </ref> == Playing the Game == The game is played in clockwise order from the start player. A player takes the following actions in the specified order: {{IconTemplate|alt=step<!--this parameter is displayed as the image caption-->|image=Gold Rush Meepl icon.png|text='''1. ''' The player must draw a Land tile and place it according to the rules below (place Mining tokens when and where appropriate). }} {{IconTemplate|alt=step|image=Gold Rush Meepl icon.png|text='''2a.''' The player '''may''' place a cowboy '''on the newly placed tile''' according to the rules below, '''OR''' }} {{IconTemplate|alt=step|image=Gold Rush Tents icon.png|text='''2b.''' The player '''may''' place/move their own tent on/to a mountain, '''OR''' }} {{IconTemplate|alt=step|image=Gold Rush Mining icon.png|text='''2c.''' The player '''may''' take a Mining token from the mountain where their tent is located. (A player may perform '''no more than one''' of the actions detailed in step 2. A player may also choose to take none of the actions detailed in step 2.) }} {{IconTemplate|alt=step|image=Gold Rush Meepl icon.png|text='''3. ''' If, by the placement of a new tile, one or more '''railroads''', '''mountains''', or '''cities''' are completed, they are evaluated and '''scored'''. }} Then, the next player plays his turn. {{RulesPlacingTile|title={{IconTemplate|alt=step|image=Gold Rush Meepl icon.png|text=1. Placing Land Tiles}}|rules= {{DottedFrameMessage|border=2px solid #B13945|align=left|margin=10px 0px|padding=0px 10px|radius=5px|display=none|text=<span style="float: right><small>The rules contained within <span style="color: #B13945">'''dark red'''</span> borders are the same as in the original '''{{BaseGameLink|logo=hide|text={{TextCarcassonne}}}}''' game. Experienced players may skip these sections.</small></span><br /> A player must first draw a Land tile from one of the facedown piles. They may show it to all players (who may advise of “good” placement opportunities), and then place it according to the following rules: * The newly placed tile ({{ColorRed|red}}-bordered in the examples below) must be placed adjacent to at least one existing tile. Diagonal adjacency is '''not''' sufficient. * Railroad tracks, mountains, and prairies must continue from this newly placed tile to existing adjacent tiles. In the rare case that a drawn tile cannot be legally placed, it is discarded from the game. The player draws a new Land tile to place instead. {{BeginBlockList|nesting=1|width=100%}} {{StartBlock|width=210px|padding-bottom=0px}} [[File:Goldrush_Ex01_PlaceTile1.png|200px|thumb|frame|none|The railroad track and prairies continue.]] [[File:Goldrush_Ex02_PlaceTile2.png|200px|thumb|frame|none|The mountain continues.]] {{EndBlock}} {{StartBlock|width=210px|padding-bottom=0px}} [[File:Goldrush_Ex03_PlaceTile3.png|200px|thumb|frame|none|The mountain continues to the left; the prairie continues below.]] {{EndBlock}} {{StartBlock|width=210px|padding-bottom=0px}} [[File:Goldrush_Ex04_PlaceTile4.png|200px|thumb|frame|none|This tile placement would not be allowed (prairie next to mountain).]] {{EndBlock}} {{EndBlockList}} }}<!--End Template:DottedFrameMessage--> <hr /> ====== Placing Mining Tokens ====== When a player places a Land tile depicting a mountain segment, one or more Mining tokens are immediately placed '''face-down''' on that mountain. The number of Mining tokens to be placed is equal to the number of gold nugget symbols on the newly placed tile. For the sake of clarity, all Mining tokens on a given mountain should be kept in a single face-down pile. {{BeginBlockList|width=100%}} {{StartBlock|width=295px|padding-bottom=0px}} [[File:Goldrush_Ex05_PlaceToken1.png|285px|thumb|frame|none|The newly placed tile has two gold nugget symbols: place two Mining tokens on this mountain.]] {{EndBlock}} {{StartBlock|width=300px|padding-bottom=0px}} [[File:Goldrush_Ex06_PlaceToken2.png|280px|thumb|frame|none|Stack the two Mining tokens provided by the above tile on the existing Mining tokens.]] {{EndBlock}} {{EndBlockList}} To ensure you do not forget to place these tokens, it is recommended that one player is assigned this important task. }} {{RulesPlacingMeeple|title={{IconTemplate|alt=step|image=Gold Rush Meepl icon.png|text=2a. Place a cowboy}}|rules= {{DottedFrameMessage|border=2px solid #B13945|align=left|margin=10px 0px|padding=0px 10px|radius=5px|display=none|text= [[File:Gold Rush Cowboys.png|48px|right]] Once a player has placed a tile, they may place a cowboy. The following rules apply: * Only '''one''' cowboy may be placed * The cowboy '''must''' come from their personal supply * The cowboy '''must''' be placed on the newly placed tile * The cowboy '''must''' occupy a single feature. '''As a ...''' <table class="wica-overflow" style="margin: 1ex 22px"> <tr align="center" valign="bottom" style="line-height: 100%"> <th>Railwayman</th> <th></th> <th>Gold miner</th> <th></th> <th>Merchant</th> <th></th> <th style="padding-right: 1em">Farmer</th> <th></th> </tr> <tr align="center"> <td>[[File:Goldrush_Ex07_CowboyRole1.png|x130px]]</td> <td>or</td> <td>[[File:Goldrush_Ex07_CowboyRole2.png|x130px]]</td> <td>or</td> <td>[[File:Goldrush_Ex07_CowboyRole3.png|x130px]]</td> <td>or</td> <td>[[File:Goldrush_Ex07_CowboyRole4.png|x130px]]</td> <td valign="top" align="left" style="line-height: 140%"><small>here <br />or <br />there </small></td> </tr> <tr valign="top" align="center" style="line-height: 100%"> <td>on a railroad</td> <td></td> <td>on a mountain</td> <td></td> <td>in a city</td> <td></td> <td style="padding-right: 1em">in a prairie</td> <td align="left">'''Lay down your farmers!'''</td> </tr> </table> '''Note:''' For your first game, it is best to play '''without the farmers'''. * '''No other cowboy''' (of another player or your own) may be present on the railroad, mountain, or prairie on which you place your cowboy. <ref> You '''may''' place your cowboy onto a mountain area that contains no cowboys, but is occupied by [[Gold Rush The Sheriff|The Sheriff]] with the hope that he will be moved away at a later point in the game. </ref> This is best illustrated by the following examples: {{BeginBlockList|nesting=1|width=100%}} {{StartBlock|width=245px|padding-bottom=0px}} [[File:Goldrush_Ex08_PlaceCowboy1.png|235px|thumb|frame|none|{{ColorBlue|BLUE}} may not place a railwayman because the railroad is already occupied. {{ColorBlue|BLUE}} may, however, place a gold miner on the mountain or a farmer on either of the prairies.]] {{EndBlock}} {{StartBlock|width=350px|padding-bottom=0px}} [[File:Goldrush Ex09 PlaceCowboy2.png|340px|thumb|frame|none|{{ColorBlue|BLUE}} may not place a gold miner because the mountain is already occupied. {{ColorBlue|BLUE}} may, however, place a railwayman on the railroad or a farmer on either of the prairies. Regardless, the gold nugget symbol on the mountain indicates that a Mining token must be added.]] {{EndBlock}} {{EndBlockList}} If a player has no cowboys in their supply, they must continue to place tiles on their turn even though they cannot place cowboys. Do not worry: cowboys return to their players’ supplies when they are no longer needed on their respective railroads, mountains, and cities (further explained later). }} }} {{RulesPlacingMeeple|title={{IconTemplate|alt=step|image=Gold Rush Tents icon.png|text=2b. Pitch a Tent}}|rules= Instead of placing a cowboy, a player may place their tent on the mountain segment of a tile, or move it from one mountain segment to another. The following rules apply: * The mountain '''must not''' be completed * The mountain segment of the tile '''must be vacant''' (a cowboy may occupy ''another'' segment of the same tile) * '''Cowboys and tents may still occupy other segments of the same mountain''' * '''The tent may occupy a newly placed tile or a previously placed tile''' * There is no functional difference between placing a tent from one’s personal supply and moving a tent from one tile to another {{BeginBlockList|nesting=1|width=100%}} {{StartBlock|width=250px|padding-bottom=0px}} [[File:Goldrush_Ex10_PitchTent1.png|240px|thumb|frame|none|{{ColorYellow|YELLOW}} places their tent on a mountain, elsewhere occupied by a {{ColorBlue|BLUE gold miner}}.]] {{EndBlock}} {{StartBlock|width=345px|padding-bottom=0px}} [[File:Goldrush Ex11 PitchTent2.png|335px|thumb|frame|none|{{ColorYellow|YELLOW}} places their tent on a mountain, elsewhere occupied by {{ColorBlue|BLUE}} and {{ColorRed|RED}} gold miners, as well as a {{ColorBlue|BLUE tent}}. Although a {{ColorRed|RED railwayman}} occupies the same tile, the mountain segment is vacant.]] {{EndBlock}} {{EndBlockList}} }} {{RulesPlacingMeeple|title={{IconTemplate|alt=step|image=Gold Rush Mining icon.png|text=2c. Mine for gold}}|rules= On a turn in which a player chooses not to place a cowboy (2a) or pitch a tent (2b), they may choose to take the topmost Mining token from the mountain where their tent is located. It does not matter which other cowboys and tents occupy that mountain, or who possesses the most cowboys on that mountain. The Mining token a player acquires is placed facedown in front of them. A player may view the value of their acquired Mining tokens at any time, but they will only be added to the player’s score at the end of the game. [[File:Goldrush_Ex12_MineGold.png|265px|thumb|frame|none|On a later turn, {{ColorYellow|YELLOW}} takes a Mining token. The {{ColorBlue|BLUE gold miner}} in the same mountain does not affect this.]] '''Attention:''' If, by the placement of a new tile, one or more railroads, mountains, or cities are completed, proceed to step 3 where these features will be evaluated and scored. '''Otherwise, the next player clockwise begins their turn.''' }} {{RulesScoring|title={{IconTemplate|alt=step|image=Gold Rush Meepl icon.png|text=3. Scoring Completed Railroads, Mountains and Cities}}|rules= If a road, mountain or city is "completed" by the placement of the land tile, it is now scored. ====== Completed Railroad ====== A railroad is completed when its two ends terminate in junctions, cities, and/or mountains, or when it forms a complete loop. Completed railroads can vary greatly in length (few or many segments). '''A player whose railwayman alone occupies a completed railroad scores points equal to the “length” of the railroad (number of tiles used). For example, a five-tile railroad is worth 5 points. More examples are pictured below.''' {{BeginBlockList|width=100%}} {{StartBlock|width=190px}} [[File:Goldrush_Ex13_ScoreRailroad1.png|180px|thumb|frame|none|{{ColorBlue|BLUE}} scores 4 points.]] {{EndBlock}} {{StartBlock|width=190px}} [[File:Goldrush_Ex14_ScoreRailroad2.png|180px|thumb|frame|none|{{ColorBlue|BLUE}} scores 3 points.]] {{EndBlock}} {{EndBlockList}} ====== Completed Railroad with Locomotives ====== '''If there is exactly one locomotive on a completed railroad, the score for that railroad is doubled.''' If there are no locomotives, or two or more locomotives on a completed railroad, the score is not doubled. {{BeginBlockList|width=100%}} {{StartBlock|width=370px}} [[File:Goldrush_Ex15_ScoreRailroad3.png|360px|thumb|frame|none|{{ColorBlue|BLUE}} scores 8 points (4 points for 4 tiles doubled by a single locomotive).]] {{EndBlock}} {{StartBlock|width=365px}} [[File:Goldrush Ex16 ScoreRailroad4_Correct.png|355px|thumb|frame|none|{{ColorBlue|BLUE}} scores 6 points (because two or more locomotives do '''not''' double the value of a railroad).]] {{EndBlock}} {{EndBlockList}} ====== The Scoreboard ====== All players track their points with a cowboy on the provided scoreboard, with spaces marked 0-49. Should a player acquire 50 or more points in a game, they should lay their cowboy flat (as pictured to the right) to indicate that they have completed a lap of the scoreboard. In this way, a cowboy lying flat on space 1 of the scoreboard (as pictured to the right) indicates a score of 51 points. <ref> {{IconHouse}} Alternatively, use can be made of the 50/100 scoring tiles available as part of the Carcassonne expansion, {{InnsCathedralsLink|logo=noborder}}, or from fan expansion sites, such as [http://www.carcassonnecentral.com CarcassonneCentral]. </ref> [[File:Goldrush_Ex17_Score50.png|270px|thumb|frame|none|{{ColorYellow|YELLOW}} scores 2 points and moves the scoring cowboy from space 49 to space 1. The scoring cowboy is laid flat to indicate that the player has exceeded 50 points.]] ====== Multiple Cowboys on a completed railroad or mountain ====== Through clever tile and cowboy placement, multiple cowboys can occupy a single feature. '''When such a railroad or mountain is completed, the player who has the most cowboys in a given feature scores the points alone. In case of a tie, all tied players score full points.''' [[File:Goldrush_Ex18_MultipleCowboys.png|350px|thumb|frame|none|The {{ColorRed|newly placed tile}} connects two previously separate railroads as a single completed railroad. <div style="margin-top:1ex">{{ColorBlue|BLUE}} and {{ColorYellow|YELLOW}} both score 5 points, as they are tied for most cowboys.</div>]] <hr /> ====== Completed Mountain ====== A mountain is complete when it is completely surrounded by prairies (has no open sides), and there are no gaps within. Completed mountains can vary greatly in size (few or many segments). '''The player who has the most gold miners on a completed mountain first takes all Mining tokens that remain on the mountain, and then scores 1 point for each gold nugget symbol on that mountain.''' <ref> {{IconWorld}} If I complete a mountain area which contains my tent, can I first mine it and then distribute tokens and score it? Yes. </ref> <ref> {{IconWorld}} If there are no gold miners on a completed mountain that contains Mining Tokens, the tokens are removed from the board and placed back in the general supply. </ref> '''In case of a tie''', the Mining tokens are distributed among the tied players. The tied players take turns taking Mining tokens, starting clockwise from the current player, and continuing until all Mining tokens have been taken. Then, all tied players score full points for the gold nugget symbols on the mountain. {{BeginBlockList|width=100%}} {{StartBlock|width=280px|padding-bottom=0px}} [[File:Goldrush_Ex19_ScoreMountain1.png|270px|thumb|frame|none|The mountain is complete. {{ColorYellow|YELLOW}} first takes the remaining Mining tokens, and then scores 7 points (for 7 gold nugget symbols).]] {{EndBlock}} {{StartBlock|width=280px|padding-bottom=0px}} [[File:Goldrush_Ex20_ScoreMountain2.png|270px|thumb|frame|none|On {{ColorBlue|BLUE}}’s turn, the leftmost tile is placed, which completes the mountain. {{ColorBlue|BLUE}} takes the first of the 3 remaining Mining tokens. {{ColorRed|RED}} takes a Mining token, then {{ColorBlue|BLUE}} takes the last one. {{ColorRed|RED}} and {{ColorBlue|BLUE}} each score 5 points (for 5 gold nugget symbols).]] {{EndBlock}} {{EndBlockList}} '''Tents have no effect on the majority, evaluation, or scoring of a completed mountain. A tent occupying a completed mountain is returned to its owner’s supply.''' <hr /> ====== Completed City ====== A city is complete when all railroad segments (3 or 4) emerging from that city are part of '''completed''' railroads. '''The player whose merchant occupies a completed city scores 3 points for each completed railroad connected to that city.''' '''Important: A railroad that starts and ends in the same city only adds 3 points to that city’s value (see example to the right).''' [[File:Goldrush_Ex21_ScoreCity.png|265px|thumb|frame|none|The {{ColorBlue|BLUE merchant}} in the completed city is connected to two completed railroads and scores '''6 points'''.]] <hr /> {{DottedFrameMessage|border=2px solid #B13945|align=left|margin=10px 0px|padding=0px 10px|radius=5px|display=none|text= ====== Returning Cowboys to their owners ====== [[File:Goldrush_Ex22_ReturnCowboy.png|76px|left]] After a railroad, mountain, or city is completed, the cowboys in those completed features are returned to their owners’ supplies. These cowboys may be used on '''future turns'''. '''Due to the sequence of a game turn, it is possible to place a cowboy and have it returned to you in the same turn.''' In order to do this, one must: : '''1.''' Place a tile so that it completes a railroad, mountain, or city. : '''2.''' Place a cowboy from their supply on the newly completed feature (it must not already be occupied by another cowboy). : '''3.''' Score the completed feature. : '''4.''' The cowboy is then returned to the player’s supply. {{BeginBlockList|nesting=1|width=100%}} {{StartBlock|width=295px|padding-bottom=0px}} [[File:Goldrush_Ex23_Return1.png|285px|thumb|frame|none|{{ColorBlue|BLUE}} places a tile and a railwayman, and scores 3 points.]] {{EndBlock}} {{StartBlock|width=250px|padding-bottom=0px}} [[File:Goldrush_Ex24_Return2.png|240px|thumb|frame|none|{{ColorBlue|BLUE}} places a tile and a gold miner, takes the 2 Mining tokens and scores 2 points.]] {{EndBlock}} {{EndBlockList}} }} }} == The Prairies == <div style="float: right">'''We recommend playing without farmers and prairie scoring for your first game.'''</div><br /> {{DottedFrameMessage|border=2px solid #B13945|align=left|margin=0px|padding=0px 10px|radius=5px|display=none|text= Unlike the other features, players only score points for their farmers in prairies '''at the end of the game'''. Once a cowboy is placed on a prairie, becoming a farmer, it remains there '''until the end of the game'''. For this reason, farmers should always be '''laid flat''' on the prairies to remind players that they '''do not return''' like railwaymen, gold miners, and merchants. The boundaries of a prairie are formed by railroad tracks, mountains, and the edges of outer tiles. (Important for final scoring!) {{BeginBlockList|width=100%}} {{StartBlock|width=285px|padding-bottom=0px}} [[File:Goldrush_Ex25_Prairie1.png|275px|thumb|frame|none|Both farmers occupy their own prairie. The mountains separate the two prairies.]] {{EndBlock}} {{StartBlock|width=285px|padding-bottom=0px}} [[File:Goldrush_Ex26_Prairie2.png|275px|thumb|frame|none|By placing a new tile here, the farmers’ prairies are now connected. '''Reminder:''' The player who placed this new tile may not place a farmer in that prairie, as it is already occupied by a farmer (two of them, in fact).]] {{EndBlock}} {{EndBlockList}} }} == Game End == The game ends immediately after the turn during which the last Land tile is placed. Players proceed to '''final scoring'''. == Final Scoring == Players will score points for '''incomplete railroads, mountains, and cities'''. Players will also score points for '''farmers'''. Finally, the points from '''Mining tokens''' will be scored. The player with the most points at the end of the final scoring is the winner! === Scoring Incomplete features === '''MOUNTAINS:''' First, all tents and Mining tokens are removed from the game. Then, the player(s) with the most gold miners on the mountain scores '''1 point for each gold nugget symbol'''. '''RAILROADS:''' The player(s) scores '''1 point for each tile''' belonging to the railroad (locomotives have no effect). '''CITIES:''' The player scores '''3 points for each completed railroad''' connected to the city. After each feature is scored, return the cowboys to their corresponding supplies. <table class="wica-overflow"> <tr> <td>[[File:Goldrush_Ex27_Incomplete.png|465px|thumb|frame|none|<ul> <li>{{ColorGreen|GREEN}} scores 10 points (10 gold nugget symbols) for the larger incomplete mountain. {{ColorBlack|BLACK}} scores no points, as {{ColorGreen|GREEN}} has more cowboys on that mountain. </li> <li>For the incomplete railroad, {{ColorRed|RED}} scores 2 points (2 tiles). </li> <li>For the incomplete city, {{ColorYellow|YELLOW}} scores 3 points (1 completed railroad). </li> <li>For the incomplete mountain, {{ColorBlue|BLUE}} scores 3 points (3 gold nugget symbols). </li> </ul>]]</td> </tr> </table> === Scoring Farmers === <div style="float: right; margin-top: -1em">'''We recommend playing without farmers and prairie scoring for your first game.'''</div> The value of each prairie is determined by the number of '''tipi camps''' and '''wild horses''' occupying that prairie. * Each '''tipi camp''' adds 2 points to the value of a prairie. * Each '''herd of wild horses''' adds 4 points to the value of a prairie. The player who has the most farmers in a given prairie scores a number of points equal to the value of that prairie. In case of a tie, all tied players score full points, as seen previously with railroads and mountains. <table class="wica-overflow"> <tr> <td>[[File:Goldrush_Ex28_ScoringFarmers.png|570px|thumb|frame|none|<ul> <li>In the field to the left, {{ColorGreen|GREEN}} and {{ColorYellow|YELLOW}} both score full points, as they are tied for the most farmers. They each score '''6 points''' (2 points for the tipi camp and 4 points for the wild horses). </li> <li>In the upper right, {{ColorRed|RED}} scores '''4 points''' for this small prairie (for 2 tipi camps). </li> <li>{{ColorBlue|BLUE}} alone scores the points for the large central prairie, as the player has the most '''farmers''' here. This scores '''16 points''' (4 points for 2 tipi camps and 12 points for 3 herds of wild horses). The {{ColorYellow|YELLOW}} farmer scores no points. </li> </ul>]]</td> </tr> </table> === Scoring Gold === All players flip over their Mining tokens and score 1 point for each gold nugget depicted on them. Mining tokens depicting gravel score no points. <table class="wica-overflow"> <tr> <td>[[File:Goldrush_Ex29_ScoreTokens.png|381px|thumb|frame|none|{{ColorBlue|BLUE}} collected 9 Mining tokens during the game and scores the following points: <br /> 3 points (3× 1 nugget tokens) + <br /> 8 points (4× 2 nugget tokens) + <br /> 5 points (1× 5 nugget token) + <br /> 0 points (1× gravel token) = '''16 points''' ]]</td> </tr> </table> '''The player with the most points is the winner.''' <ref> {{IconArrow}} The rules by '''[[{{Path|Z-Man Games}}|ZMG]]''' added the following text not present in the original rules by '''[[{{Path|Hans im Glück}}|HiG]]''': <br /> "In case of a tie, the tied players enter a staring duel (or contest if there are more than two). The last cowboy to blink wins!" </ref> == House Rules == {{IconHouse}} If you find that the four cowboys isn't enough, or your opponent has managed to trap your cowboys on features that will never complete because there is no suitable tile remaining, you could adopt the house rule, based on one in the earlier [[South Seas]], that allows you to remove a follower from the board (without scoring) instead of placing a follower. Alternatively use some other type of marker for the scoreboard and use the 5th cowboy in the game. == Tile Distribution == {{BeginTileList|tiles=72}}{{EndTileList}} These four tile designs depict differing distributions of tipi camps and wild horses: {{BeginTileList|width=750px}} {{Tile|image=GoldRush_Tile_01.png|count=7}} {{Tile|image=GoldRush_Tile_12.png|count=5}} {{Tile|image=GoldRush_Tile_26.png|count=6}} {{Tile|image=GoldRush_Tile_47.png|count=5}} {{EndTileList}} This tile design includes the Start Tile: {{BeginTileList|width=750px}} {{Tile|image=GoldRush_Tile_33.png|count=5}} {{EndTileList}} Other tiles: {{BeginTileList|width=750px}} {{Tile|image=GoldRush_Tile_08.png|count=4}} {{Tile|image=GoldRush_Tile_17.png|count=4}} {{Tile|image=GoldRush_Tile_27.png|count=4}} {{Tile|image=GoldRush_Tile_31.png|count=2}} {{Tile|image=GoldRush_Tile_38.png|count=1}} {{Tile|image=GoldRush_Tile_39.png|count=3}} {{Tile|image=GoldRush_Tile_42.png|count=3}} {{Tile|image=GoldRush_Tile_45.png|count=2}} {{Tile|image=GoldRush_Tile_52.png|count=2}} {{Tile|image=GoldRush_Tile_54.png|count=2}} {{Tile|image=GoldRush_Tile_56.png|count=5}} {{Tile|image=GoldRush_Tile_61.png|count=2}} {{Tile|image=GoldRush_Tile_64.png|count=3}} {{Tile|image=GoldRush_Tile_66.png|count=4}} {{Tile|image=GoldRush_Tile_69.png|count=1}} {{Tile|image=GoldRush_Tile_70.png|count=1}} {{Tile|image=GoldRush_Tile_71.png|count=1}} {{Tile|image=GoldRush_Tile_72.png|count=1}} {{EndTileList}} {{BeginTileList|width=750px|tokens=63}} {{Tile|image=Token_Nugget1.png|size=50px|count=10}} {{Tile|image=Token_Nugget2.png|size=50px|count=30}} {{Tile|image=Token_Nugget3.png|size=50px|count=10}} {{Tile|image=Token_Nugget5.png|size=50px|count=3 }} {{Tile|image=Token_Nugget0.png|size=50px|count=10}} {{EndTileList}} {{FootnoteIconPara}} {{Category|Completed}} {{Category|Spinoff}} {{Category|Gold Rush}} {{Category|Around The World}}
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