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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Hunters and Gatherers Base Game}}{{UX |title=Hunters and Gatherers Base Game |sortingtitle=Hunters and Gatherers Base Game |seotitle=Carcassonne - {{TranslatedPageName}} |image={{filepath:Box_Hunters_RGG.png|nowiki}} |description=Thousands of years before the present city of Carcassonne was built, the area was already populated. The people hunted wild animals, gathered berries and caught fish for their daily survival. Even today there remains fantastic cave paintings and archaeological finds from which we understand the live of those days. }}<languages />{{ChooseDesign |image=Hunters_And_Gatherers_Tile_55.jpg |image2-del=Hunters_And_Gatherers_Tile_B08.jpg |otherlink=[[{{Path|Hunters and Gatherers v2 Base Game}}|'''Hunters and Gatherers v2''']] |otherimage=Hunters_And_Gatherers2_Tile_28.jpg |otherimage2-del=Hunters_And_Gatherers2_Tile_50.jpg |showcarcassonne=true }} {{Breadcrumbs|link1={{HuntersAndGatherersLink}}}} {| style="float:right;text-align:center;" |- | [[File:Box_Hunters_RGG.png|frameless|right|200px]] | [[File:Box_Hunters_ZMG.png|frameless|right|200px]] |- ||Rio Grande Games ||Z-Man Games |} == General info and comments == Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2002}}. {{DottedFrameMessage|text=''Thousands of years before the present city of Carcassonne was built, the area was already populated. The people hunted wild animals, gathered berries and caught fish for their daily survival. Even today there remains fantastic cave paintings and archaeological finds from which we understand the lives of those days.''}} == Contents == * '''79 land tiles''' (including one starting tile with volcano) : {| |- valign="top" | [[File:Hunters And Gatherers Tile Starttile and backside.png|frame|none|Starting tile]] | [[File:Hunters_And_Gatherers_Tile_Backside.png|right|frame|Backside of a tile]] |} : [[File:Hunters And Gatherers Features.png|frame|none|<table> <tr> <td colspan="2" style="width:400px;">'''Hunters and Gatherers tiles:'''</td> </tr> <tr> <td valign="top" width="300px"> '''A.''' 1 river segment <br /> '''B.''' 3 separate river segments <br /> '''C.''' 1 river segment with a spring <br /> '''D.''' 2 river segments with springs <br /> '''E.''' Lake with 1 fish </td> <td valign="top" width="300px"> '''F.''' Lake with 2 fish and 1 river segment <br /> '''G.''' 1 forest segment <br /> '''H.''' 2 separate forest segments <br /> '''I.''' 3 separate meadow segments <br /> '''J.''' Gold nugget </td> </tr> </table>]] : {| |- | style="padding-right: 1em" | [[File:Hunters And Gatherers deer 1.png|none]] | style="padding-right: 1em" | [[File:Hunters And Gatherers deer 2.png|none]] | style="padding-right: 1em" | [[File:Hunters And Gatherers deer 3.png|none]] | deer (3 different pictures, but all deer count the same in the game) |} : {| |- | style="padding-right: 1ex" | [[File:Hunters And Gatherers mammoth.png|none]] | style="padding-right: 4em" | mammoth | style="padding-right: 1ex" | [[File:Hunters And Gatherers tiger.png|none]] | saber-toothed tiger |} * '''12 bonus tiles''' : [[File:Hunters And Gatherers BonusTile Backside.png|frame|none|Bonus tile backside]] * '''1 scoreboard''' : [[File:Hunters And Gatherers Scoreboard.png|none]] * '''5 points tiles''' : [[File:Hunters And Gatherers Tile Score.png|none]] * '''30 tribe members in 5 colors''' : [[File:Figure_TribeMembers.png|x50px]] * '''10 huts in 5 colors''' : [[File:Figure_Huts.png|x50px]] * '''10 green wooden discs''' : [[File:Figure_Discs_green_stacked.png|x40px]] == Overview == The players place the land tiles turn by turn. There are meadows, forests and rivers, on which the players may deploy their huts and tribe members to score points. Since points are awarded during the game as well as at the end, the winner is not known until after the final scoring. == Preparation == The starting tile with the volcano is placed in the middle of the table. The 78 other land tiles are mixed and placed face-down on the table in several stacks, so that each player can access them easily. Similarly, the 12 bonus tiles are mixed and placed face-down in a single stack. The scoreboard and the 50/100 points tiles are placed at the edge of the table. Each player chooses a colour and receives the 6 tribe members and 2 huts of that color, placing one of the tribe members on the '''0''' field of the scoreboard. The remaining 5 tribe members and the 2 huts remain with the player as his or her supply. The youngest player decides who will begin the game. == Playing the game == Play progresses in a clockwise fashion. The player whose turn it is carries out the following actions '''in the order given''': # The player '''must''' draw one new land tile from one of the stacks ('''not from the bonus stack''') and place it. # The player '''may''' take one tribe member or hut from their supply and deploy it '''to the tile just placed'''. # If any '''forests or rivers are completed''' through the placement of the tile, they must be scored now. === 1. Place a tile === As their first action, the player must draw a land tile from one of the stacks. The tile is then shown to the other players (so they can 'advise' the player about where to place it) and placed on the table. The player must take care to observe the following: * At least one side of the new tile {{ColorRed|(with a red border in the examples below)}} must touch one or more tiles already in play. Corner-to-corner placement is not permitted. <ref> {{IconArrow}} The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table.” </ref> * Any meadow, river and forest segments must continue segments already in play. * In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another. {{BeginTileList|nesting=1|width=600px}} {{StartBlock|width=245px}} [[File:Hunters And Gatherers ex 1.png|frame|none|River and meadow segments must continue those in play.]] {{EndBlock}} {{StartBlock|width=245px}} [[File:Hunters And Gatherers ex 2.png|frame|none|Forest segments must be continued.]] {{EndBlock}} {{StartBlock|width=245px}} [[File:Hunters And Gatherers ex 3.png|frame|none|The forest continues on the left, the meadow on the bottom.]] {{EndBlock}} {{StartBlock|width=245px}} [[File:Hunters And Gatherers ex 4.png|frame|none|Not like this!]] {{EndBlock}} {{EndTileList}} === 2. Deploy a tribe member or hut === When the player has placed the tile, he or she '''may''' deploy a tribe member '''or''' a hut. In doing so the following points must be observed: * Only one tribe member or hut may be deployed each turn. * The tribe member or hut must come from the player’s supply. * The tribe member or hut may only be deployed to the tile just placed. * The player must decide which part of the tile the tribe member or hut is deployed to. A tribe member may be deployed as: {{BeginTileList|width=100%}} {{StartBlock|width=130px}} [[File:Hunters And Gatherers ex 5a.png|frame|none|A gatherer in a forest segment]] {{EndBlock}} {{StartBlock|width=130px}} [[File:Hunters And Gatherers ex 5b.png|frame|none|or as a fisherman on a river segment]] {{EndBlock}} {{StartBlock|width=130px}} [[File:Hunters And Gatherers ex 5c.png|frame|none|or as a hunter in a meadow segment.]] {{EndBlock}} {{StartBlock|width=130px}} [[File:Hunters And Gatherers ex 5d.png|frame|none|Or he deploys a hut to a river segment]] {{EndBlock}} {{StartBlock|width=130px}} [[File:Hunters And Gatherers ex 5e.png|frame|none|or lake.]] {{EndBlock}} {{EndTileList}} If the player deploys a tribe member as a hunter, he sets the figure flat on a meadow segment rather than upright. For details about this and the huts, see [[#Huts|Huts]] * There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed. It does not matter how far away the tribe member is. The following two examples may help to explain: {{BeginTileList|nesting=1|width=100%}} {{StartBlock|width=315px}} [[File:Hunters And Gatherers ex 6a.png|frame|none|{{ColorBlue|Blue}} can only deploy a hunter: there is already a gatherer in the connecting forest.]] {{EndBlock}} {{StartBlock|width=540px}} [[File:Hunters And Gatherers ex 6b.png|frame|none|{{ColorRed|Red}} can deploy the tribe member as a gatherer or fisherman, or as a hunter on the small meadow segment. The large meadow is already occupied by a hunter.]] {{EndBlock}} {{EndTileList}} It is still possible that several tribe members can exist on a contiguous territory (forest, river, grassland). How that happens is explained in [[#A completed forest and the bonus tiles|A completed forest and the bonus tiles]]. If a player runs out of tribe members and huts during the course of play, he or she may only place tiles. <ref> The '''[[Rio_Grande_Games|RGG]]''' edition places this sentence at an earlier point in the text. </ref> But don't panic: you can also get tribe members back (see "[[#Returning tribe members to their owners|Returning tribe members to their owners]]”). Huts, on the other hand, remain in play until the end of the game. Now the player's turn is over, and it is the turn of the next player on the left. With the following exception: If '''a river or forest was completed''' through the placement of the tile, it must now be scored before the next player's turn begins. '''This does not apply to completed meadows, however'''. <ref> {{IconArrow}} This sentence is not present in the '''[[Rio_Grande_Games|RGG]]''' edition. </ref> === 3. Scoring completed rivers and forests === {{GreyStrip|heading=4|title=A completed river}} A river is completed when there is a lake or spring on each end, or when the river forms a closed circle. <ref> {{IconArrow}} The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “There is no limit to the number of segments in a river.” </ref> '''A player with the only fisherman on a completed river receives 1 point for each river segment. If the river has a lake on either or both ends, the player also receives 1 point for each fish'''. {{BeginTileList|width=100%}} {{StartBlock|padding-bottom=0px|width=245px}} [[File:Hunters And Gatherers ex 7a.png|frame|none|{{ColorRed|Red}} '''scores 6 points.''' The completed river has 3 segments (1, 2, 3). Each segment scores 1 point. The lake at the end of the first segment contains 1 fish, the lake at the end of the third segment contains 2 fish. This adds 3 points to the score.]] {{EndBlock}} {{StartBlock|padding-bottom=0px|width=245px}} [[File:Hunters And Gatherers ex 7b.png|frame|none|{{ColorRed|Red}} '''scores 3 points.''' (2 segments and 1 fish). Even though the tile was placed by {{ColorBlue|blue}} to enlarge his forest, {{ColorRed|red}} scores points because the river has been completed on which he has a fisherman.]] {{EndBlock}} {{EndTileList}} '''Note:''' The player who finishes the river is usually the same player who scores points for the river. That need not be this way. It may happen that a player completes a river and another player collects the points because he has a fisherman there, as in the example above right. <div style="margin: 1.5em 0"> [[File:Hunters And Gatherers Scoreboard.png|none]] All points are immediately recorded on the scoreboard. When the field '0' is reached or passed, the player takes a point tile and places it in plain view of all other players, with the number '50' face up. In this way it is clear to all that the player has already scored 50 points or more. If the player reaches or passes the field '0' again, they should turn the point tile over so that the number '100' is face up. It is quite possible that the player might lap the circuit a third time: then he or she should take another point tile and display it next to the first, the '50' face up. [[File:Hunters And Gatherers Tile Score.png|none]] </div> {{GreyStrip|heading=4|title=A completed forest and the bonus tiles}} A forest is completed when it is completely surrounded by meadows (i.e. there are no open sides where the forest can be expanded) and there are no gaps within the forest. There is no limit to how many segments a forest may contain. '''A player who has the only gatherer in a completed forest scores 2 points for every forest segment'''. [[File:Hunters And Gatherers ex 8.png|frame|none|{{ColorRed|Red}} scores 4 points.]] '''After scoring, the players look to see if there are any gold nuggets in the forest'''. If so, '''the player who completed the forest draws 1 bonus tile from the stack'''. <ref> {{IconBook}} '''Question:''' If I play a tile which completes more than one forest at the same time, do I get more than one bonus tile? '''Answer:''' No. You can only ever get one bonus tile per turn, regardless of how many forests you complete, either with your initial tile or your bonus tile. Playing your bonus tile takes place in the same turn, so no extra bonus tiles are awarded. </ref> He or she then places the tile '''anywhere''', following the normal rules for tile placement, and may also deploy 1 tribe member or hut on this tile. <ref> {{IconArrow}} The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “If there is no legal place for the bonus card, the player discards it from the game and draws another.” </ref> If the placement of the bonus tile causes a feature to be completed, it is scored immediately. However, the player '''may not draw another bonus tile''' if he or she completes another forest with gold nugget (there is no chain reaction). When the bonus stack is used up, players no longer draw bonus tiles! In summary: * The player with a gatherer in a completed forest scores the points. * The player who completes the forest draws the bonus tile. : '''To the following example:''' if {{ColorRed|red}} completes the forest, he or she receives both the points and the bonus tile. If {{ColorBlue|blue}} completes the forest, {{ColorRed|red}} scores the points and {{ColorBlue|blue}} draws the bonus tile. : [[File:Hunters And Gatherers ex 9.png|frame|none|2 points for each forest segment. {{ColorRed|Red}} '''scores 10 points'''. Although this completed forest contains several gold nuggets, only 1 bonus tile is drawn.]] * The bonus tile may be placed in any valid location on the playing field. * Regardless of how many gold nuggets a forest contains, only 1 bonus tile may be drawn. * If the forest contains no gold nuggets, <ref> {{IconArrow}} The '''[[Rio_Grande_Games|RGG]]''' edition adds the following erroneous remark: “(only possible in 2 segment forests)” </ref> a bonus tile may not be drawn. '''The bonus tiles are described in more detail later in the rules.''' {{GreyStrip|heading=4|title=What happens if there are several tribe members in a completed forest or river?}} Through the wily placement of tiles it is quite possible for several gatherers to be in a forest or for several fishermen to be on a river. The points are then scored by the player with the most gatherers or fishermen. '''In the case of a draw, all players involved score the full number of points. ''' {{DottedFrameMessage|align=left|text= ===== Example with several tribe members: ===== The newly-laid tile combines the previously separate forests. Afterwards, several gatherers occupy the same forest. {{BeginTileList|width=100%}} {{StartBlock|width=245px}} [[File:Hunters And Gatherers ex 10a.png|frame|none|{{ColorRed|Red}} and {{ColorBlue|blue}} both score 10 points each.]] {{EndBlock}} {{StartBlock|width=360px}} [[File:Hunters And Gatherers ex 10b.png|frame|none|{{ColorRed|Red}} has the majority in this forest and scores 12 points.]] {{EndBlock}} {{EndTileList}} '''Note:''' Several tribe members in the same area does not contradict the rule: "There must be no other tribe member (not even one belonging to the same player) on the forest, river or meadow segments connected to the tile just placed." '''This rule applies only to the deployment of new tribe members!''' Here, however, we are dealing with connecting areas where tribe members are already deployed. }} {{GreyStrip|heading=4|title=Returning tribe members to their owners}} After a river or a forest has been completed and scored - '''and only then''' - any tribe members involved are returned to their owners. From the next turn onwards, the player can then use them again in whatever role he or she chooses. {{DottedFrameMessage|align=left|text= ===== Example of returning tribe members: ===== It is possible to deploy a tribe member, score immediately, and have the tribe member returned, all in the same turn. In this case, you must use the following order: # Complete a forest or river with the new tile. # Deploy a gatherer or fisherman. # Score the completed forest or river. # Return the gatherer or fisherman to your supply. <ref> {{IconArrow}} The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “It is even possible in the right circumstance for a player to do this with his placement of a land tile and again with the placement of a bonus card.” </ref> {{BeginTileList|width=100%}} {{StartBlock|width=245px}} [[File:Hunters And Gatherers ex 11a.png|none]] {{EndBlock}} {{StartBlock|width=360px}} [[File:Hunters And Gatherers ex 11b.png|none]] {{EndBlock}} {{EndTileList}} }} {{GreyStrip|heading=4|title=Huts}} Huts must always be placed on a river segment or a lake. A hut occupies an entire '''river system'''. A river system includes all connected river segments and is not interrupted by lakes. It ends only at a spring, or at the edge of the playing field. Huts are only scored at the end of the game. '''When deploying a hut it should be noted:''' There must be no other hut (not even belonging to the same player) on the river system (this rule is similar to the one for deploying tribe members). Once deployed, huts remain on the river system for the duration of the game. <ref> {{IconArrow}} The '''[[Rio_Grande_Games|RGG]]''' edition adds the following sentence here: “After a player places a hut (or chooses not to), his turn ends and the next player takes his turn.” </ref> '''Note: huts and fisherman do not prevent the placement of each other.''' {{DottedFrameMessage|align=left|text= ===== Huts examples: ===== The river system on the left belongs to {{ColorBlue|blue}}. The river system on the right belongs to {{ColorRed|red}}. [[File:Hunters And Gatherers ex 12a.png|none]] The {{ColorBlue|blue}} hut may be deployed. [[File:Hunters And Gatherers ex 12b.png|none]] The {{ColorRed|red}} fisherman may be deployed. [[File:Hunters And Gatherers ex 12c.png|none]] }} {{GreyStrip|heading=4|title=The meadow}} '''Meadows are not scored.''' They serve only as places to deploy hunters. '''Once deployed, hunters remain on the meadow for the duration of the game.''' In order to make that clear, the hunters should be laid on their backs. This helps to distinguish them from gatherers and fisherman which can be returned during the game and redeployed. '''Hunters only score points at the end of the game''' (see "[[#Final Scoring|Final Scoring]]"). {{DottedFrameMessage|align=left|text= ===== Example meadows: ===== All 3 hunters are on their own meadow. The forest, rivers, and the edge of the playing field separate the meadows from each other. [[File:Hunters And Gatherers ex 13a.png|none]] After the placement of the new tile, the meadows of the 3 hunters are joined to form one. [[File:Hunters And Gatherers ex 13b.png|none]] '''Note''': The player who placed the tile may not deploy a hunter, since the meadow is already occupied by hunters. }} === The End of the Game === The game ends at the end of the turn in which the last land tile (not bonus tile!) is placed. The players remove all tribe members from incomplete forests and rivers from the playing field. '''Incomplete forests and rivers are not scored. The huts on the rivers and the hunters in the meadows remain on the playing field for the final scoring.''' === Final Scoring === {{GreyStrip|heading=4|title=Scoring the huts}} '''A player with the only hut on a river system receives 1 point for each fish in the river system.''' If several players have an equal number of huts on the same river system, each player receives the full score. If one player has a majority of huts, he or she alone receives the points. For the scoring of the huts, it is irrelevant whether a river system is completed or not. In this way, all huts are scored. [[File:Hunters And Gatherers ex 14.png|frame|none|{{ColorBlue|Blue}} scores 5 points (5 fish).]] {{GreyStrip|heading=4|title=Scoring the hunters in the meadows}} '''A player with the only hunter on a meadow receives the following points: 2 points for each deer, mammoth, and aurochs (which are only on the bonus tiles).''' '''Sabre-toothed tigers''' are competing with you for food. They only hunt the deer; they do not dare approach a mammoth or an aurochs. '''For every sabre-toothed tiger on the meadow, a deer is not scored.''' To '''simplify the scoring''', you can use the '''green wooden discs''' to cover tigers and deer in pairs. The remaining deer, as well as the mammoths and aurochs, are then added together. If a meadow contains more tigers than deer, there are no minus points. '''If several players have the most hunters in a meadow, each receives full points. If one player has the most hunters, he alone receives the points.''' For scoring the hunters, it does not matter whether a meadow is completed or not. In this way, all hunters in meadows are scored. After scoring, the wooden discs are collected for use on the next meadow to be scored. {{DottedFrameMessage|align=left|text= ===== Meadow example: ===== '''Meadow A:''' 1 deer. {{ColorGreen|Green}} scores 2 points. '''Meadow B:''' 1 deer, 1 mammoth, 1 tiger. {{ColorYellow|Yellow}} and {{ColorRed|Red}} will each score 2 points for the mammoth; the tiger eats the deer. '''Meadow C:''' 2 deer, 2 mammoths, 1 aurochs, 1 tiger. {{ColorRed|Red}} has the most hunters. He alone scores 8 points (2 mammoths = 4 points, 1 aurochs = 2 points, 1 deer = 2 points). '''Meadow D:''' 2 tigers, 1 deer. {{ColorBlue|Blue}} receives no points, but no minus points either. (For the sake of clarity, a tiger and deer in meadow C are covered with wooden {{ColorGreen|green}} discs.) <ref> {{IconArrow}} The example given in the '''[[Rio_Grande_Games|RGG]]''' edition differs slightly in that one tiger and one deer from Meadow 2 are covered instead. </ref> [[File:Hunters And Gatherers ex 15.png|none]] }} == Description of Bonus Tiles == '''The bonus tiles must be placed in accordance with the normal rules.''' In addition, they have the following features: {{Tile|image=Hunters_And_Gatherers_Tile_B12.jpg|text=The fire chases all the tigers from the meadow - even if no hunter is deployed. <br />On this meadow, all deer are scored.}} {{Tile|image=Hunters_And_Gatherers_Tile_B07.jpg|text=Each mushroom tile adds 2 points to the score of a completed forest.}} {{Tile|image=Hunters_And_Gatherers_Tile_B02.jpg|text=Each aurochs adds 2 points to the hunter's score.}} {{Tile|image=Hunters_And_Gatherers_Tile_B04.jpg|text=When a player deploys a hunter '''on the shrine, only he will receive points.''' Other hunters on the meadow will not receive any points, regardless of majority. <br />'''Note:''' When deploying the hunter - as usual - there must not be any other hunters on the meadow!}} == Credits == Illustration: Johann Rüttinger == Tile Distribution == {{BeginTileList|width=100%|tiles=79}} {{Tile|image=Hunters_And_Gatherers_Tile_01.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_02.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_03.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_04.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_05.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_06.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_07.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_08.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_09.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_10.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_11.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_12.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_13.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_14.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_15.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_16.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_17.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_18.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_19.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_20.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_21.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_22.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_23.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_24.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_25.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_26.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_27.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_28.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_29.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_30.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_31.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_32.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_33.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_34.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_35.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_36.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_37.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_38.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_39.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_40.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_41.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_42.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_43.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_44.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_45.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_46.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_47.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_48.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_49.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_50.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_51.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_52.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_53.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_54.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_55.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_56.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_57.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_58.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_59.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_60.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_61.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_62.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_63.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_64.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_65.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_66.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_67.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_68.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_69.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_70.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_71.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_72.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_73.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_74.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_75.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_76.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_77.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_78.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_79.jpg|count=1|config=Start Tile}} {{EndTileList}} '''Total Bonus Tiles: 12''' {{BeginTileList}} {{Tile|image=Hunters_And_Gatherers_Tile_B01.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B02.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B03.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B04.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B05.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B06.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B07.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B08.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B09.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B10.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B11.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers_Tile_B12.jpg|count=1}} {{EndTileList}} '''Total Points Tiles: 5''' {{BeginTileList|width=600px}} {{Tile|image=Hunters_And_Gatherers_Tile_Points_50.jpg|count=5|config=Front}} {{Tile|image=Hunters_And_Gatherers_Tile_Points_100.jpg|count=5|config=Back}} {{EndTileList}} {{FootnoteIconPara}} {{Category|Completed}} {{Category|Spinoff}} {{Category|Hunters And Gatherers Classic}}
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