Export translations
Jump to navigation
Jump to search
Settings
Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Fan Expansions
Category:My First Carcassonne
Category:New World
Category:Safari
Category:ScoringRow
Category:Spinoff
Category:Star Wars
Category:Under Construction
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
Template:20thAnniversaryExpansionLink
Template:20thAnniversaryExpansionName
Template:AbbeyMayorLink
Template:AbbeyMayorName
Template:AbbotLink
Template:AbbotName
Template:AmazonasLink
Template:AuthorOld
Template:BarberSurgeonsLink
Template:BarberSurgeonsName
Template:BardsCarcassonneLink
Template:BardsCarcassonneName
Template:BaseGameLink
Template:BaseGameName
Template:BeginTileList
Template:BesiegersLink
Template:BesiegersName
Template:BetsLink
Template:BetsName
Template:BlackDragonLink
Template:BlackDragonName
Template:BlackTowerLink
Template:BlackTowerName
Template:BridgesCastlesBazaarsLink
Template:BridgesCastlesBazaarsName
Template:CarcassonneAroundTheWorldLink
Template:CarcassonneLink
Template:CarcassonneMapsChipsLink
Template:CarcassonneMapsChipsName
Template:CarcassonneMapsLink
Template:CarcassonneMapsName
Template:CardcassonneLink
Template:CastleLordsLink
Template:CastleLordsName
Template:CastlesGermanyLink
Template:CastlesGermanyName
Template:CatapultLink
Template:CatapultName
Template:CatharsLink
Template:CatharsName
Template:ChooseDesign
Template:ChristmasPresentLink
Template:ChristmasPresentName
Template:CityBridgesLink
Template:CityBridgesName
Template:CityGatesLink
Template:CityGatesName
Template:ClericSerfLink
Template:ClericSerfName
Template:CliffsWaterfallsLink
Template:CliffsWaterfallsName
Template:ContentsHeading
Template:CountCarcassonneLink
Template:CountCarcassonneName
Template:CountKingRobberLink
Template:CountKingRobberName
Template:CourierLink
Template:CourierName
Template:COVID19Link
Template:COVID19Name
Template:CropCirclesIILink
Template:CropCirclesIIName
Template:CropCirclesLink
Template:CropCirclesName
Template:CultSiegeCreativityLink
Template:CultSiegeCreativityName
Template:CutCassonneLink
Template:CutCassonneName
Template:DarmstadtPromoLink
Template:DarmstadtPromoName
Template:DecinskySneznikLink
Template:DecinskySneznikName
Template:DemoSpielLink
Template:DemoSpielName
Template:DigitalVersionsLink
Template:DigitalVersionsName
Template:Disclaimer FanExpansions
Template:DividedCitiesName
Template:DownloadsHeading
Template:DrawbridgesLink
Template:DrawbridgesName
Template:DutchMonasteriesLink
Template:DutchMonasteriesName
Template:EasterCarcassonneLink
Template:EasterCarcassonneName
Template:EditorManualLink
Template:EndTileList
Template:ExpansionSelector
Template:FamilyFeudLink
Template:FamilyFeudName
Template:FanExpansionsHeading
Template:FanExpansionsLink
Template:FAQ
Template:FarmersLink
Template:FarmersName
Template:Feature
Template:FerriesLink
Template:FerriesName
Template:FestivalLink
Template:FestivalName
Template:Figure
Template:FlyingMachines2Link
Template:FlyingMachines2Name
Template:FlyingMachinesLink
Template:FlyingMachinesName
Template:FootnoteIconPara
Template:ForestLink
Template:ForestName
Template:FortuneTellerLink
Template:FortuneTellerName
Template:FruitBearingTreesLink
Template:FruitBearingTreesName
Template:GamblersLuckLink
Template:GamblersLuckName
Template:GameplayHeading
Template:GamesQuarterlyLink
Template:GamesQuarterlyName
Template:GeneralInfoAndCommentsHeading
Template:GeneralInfoAndDownloadsHeading
Template:GeneralInfoHeading
Template:GermanCathedralsLink
Template:GermanCathedralsName
Template:GhostsCastlesCemeteriesLink
Template:GhostsCastlesCemeteriesName
Template:GiftsLink
Template:GiftsName
Template:GingerbreadManLink
Template:GingerbreadManName
Template:GlossaryLink
Template:GoldminesLink
Template:GoldminesName
Template:GoldRushLink
Template:GreatFairsLink
Template:GreatFairsName
Template:HalflingsLink
Template:HalflingsName
Template:HansStatueLink
Template:HansStatueName
Template:HereticsShrinesLink
Template:HereticsShrinesName
Template:HillsSheepLink
Template:HillsSheepName
Template:HuntersAndGatherersLink
Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
Template:InnsCathedralsName
Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
Template:NewKingsOrdersName
Template:NewLandTilesHeading
Template:NewWorldLink
Template:NotesOnCzechTranslationLink
Template:NotesOnCzechTranslationName
Template:ObeliskLink
Template:ObeliskName
Template:OpatFanLink
Template:OpatFanName
Template:OtherExpansionsHeading
Template:OverHillAndDaleLink
Template:PeasantRevoltsLink
Template:PeasantRevoltsName
Template:PhantomLink
Template:PhantomName
Template:Piece
Template:PlagueLink
Template:PlagueName
Template:PorxadaLink
Template:PorxadaName
Template:PreparationHeading
Template:PrincessDragonLink
Template:PrincessDragonName
Template:PrintPlayDemoLink
Template:PrintPlayDemoName
Template:ProfilesLink
Template:PublishersLink
Template:ReferenceGuidesLink
Template:RequiredExpansionsHeading
Template:RiverLink
Template:RiverName
Template:RobbersLink
Template:RobbersName
Template:RobbersSonLink
Template:RobbersSonName
Template:RulesAction
Template:RulesDragon
Template:RulesHeading
Template:RulesHistoryHeading
Template:RulesPlacingMeeple
Template:RulesPlacingTile
Template:RulesScoring
Template:RussianPromosLink
Template:RussianPromosName
Template:SafariLink
Template:SaintNicholasScoringBoardLink
Template:SaintNicholasScoringBoardName
Template:SchoolLink
Template:SchoolName
Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
Template:ScoringGroupSizeOfRoad
Template:ScoringHelperNumericalValuesVaryText
Template:ScoringRowLittleBuilding
Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
Template:ScoringRowSeasons
Template:ScoringRowTeacher
Template:SeasonsLink
Template:SeasonsName
Template:SiegeLink
Template:SiegeName
Template:SignpostsLink
Template:SignpostsName
Template:SnakesAndLaddersLink
Template:SnakesAndLaddersName
Template:SnakesAndLaddersScoringBoardLink
Template:SnakesAndLaddersScoringBoardName
Template:SoloLink
Template:SoloName
Template:SouthSeasLink
Template:SpellCirclesLink
Template:SpellCirclesName
Template:SpielDochPromoLink
Template:SpielDochPromoName
Template:SpielPromosLink
Template:SpielPromosName
Template:SpringLink
Template:SpringName
Template:StartingLandscapeLink
Template:StartingLandscapeName
Template:StarWarsLink
Template:Text10thedition
Template:Text11thedition
Template:Text1stedition
Template:Text2ndedition
Template:Text3rdedition
Template:Text4thedition
Template:Text5thedition
Template:Text6thedition
Template:Text7thedition
Template:Text8thedition
Template:Text9thedition
Template:TextAnnotatedRules
Template:TextC
Template:TextC1
Template:TextC1C2C3rules
Template:TextC1C2rules
Template:TextC1rules
Template:TextC2
Template:TextC2C3
Template:TextC2C3rules
Template:TextC2rules
Template:TextC3
Template:TextC3rules
Template:TextCarcassonne
Template:TextCategory
Template:TextD
Template:TextEdition
Template:TextExpansion
Template:TextF
Template:TextFigure
Template:TextFirstEdition
Template:TextG
Template:TextH
Template:TextP
Template:TextPnP
Template:TextS
Template:TextSecondEdition
Template:TextThirdEdition
Template:TextW
Template:TextWE2
Template:TextWE3
Template:TextYes
Template:TheArkOfTheCovenantLink
Template:TheCastleLink
Template:TheCityLink
Template:TheDiceGameLink
Template:TheDiscoveryLink
Template:Til
Template:Tile
Template:TileDistributionHeading
Template:TileIcon
Template:TileIllustrations
Template:TileSquareSpaceIcon
Template:TollkeepersLink
Template:TollkeepersName
Template:TowerLink
Template:TowerName
Template:TradersBuildersLink
Template:TradersBuildersName
Template:TranslatorRow
Template:TranslatorUserField
Template:TunnelLink
Template:TunnelName
Template:UK2024PromoLink
Template:UK2024PromoName
Template:UkrainePromoLink
Template:UkrainePromoName
Template:UnderBigTopLink
Template:UnderBigTopName
Template:UnderConstruction
Template:UnderTranslation
Template:VariantsLink
Template:VariantsName
Template:VistasLink
Template:VistasName
Template:WatchtowersLink
Template:WatchtowersName
Template:WellsLink
Template:WellsName
Template:WetlandsLink
Template:WetlandsName
Template:WheelFortuneLink
Template:WheelFortuneName
Template:Wicalang
Template:WindRosesLink
Template:WindRosesName
Template:WinterEditionAbbotLink
Template:WinterEditionAbbotName
Template:WinterEditionBaseGameLink
Template:WinterEditionBaseGameName
Template:WinterEditionCropCirclesLink
Template:WinterEditionCropCirclesName
Template:WinterEditionGingerbreadManLink
Template:WinterEditionGingerbreadManName
Template:WinterEditionLink
Template:WinterEditionRiverLink
Template:WinterEditionRiverName
Template:WondersOfHumanityLink
Template:WondersOfHumanityName
Template:ZamekLink
The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
Format
Export for off-line translation
Export in native format
Fetch
<languages /> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Breadcrumbs|link1={{HuntersAndGatherersLink}}}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_Hunters2_ZMG.png|right|200px]] |} __TOC__ </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|text=''Thousands of years before the people of Carcassonne built mighty walls and castles, their ancestors settled the land. They hunted wild animals, gathered berries, and caught fish to ensure their daily survival and continued prosperity. Even today, fantastic cave paintings and prehistoric data testify to the vibrant life that existed many generations ago.'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == General info and comments == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The second edition of '''Hunters and Gatherers''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2020}}. It is a clever tile placement game for 2-5 players, ages 8 and up. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> What follows is based on the English version [[Z-Man Games|ZMG]] rules from 2020, with any obvious errors corrected, and any variations from the original [[Hans im Glück|Hans im Glück]] version included as footnotes. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Contents == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''79 land tiles''' (including one starting tile) with forests (including some forests with menhirs (*)), rivers, and lakes with fish, surrounded by grassland with animals. : {| |- valign="top" |[[File:Hunters_And_Gatherers2_LandTiles.png|frame|none|Examples of Land Tiles]] ||{{DottedFrameMessage|align=left|text=(*) A '''menhir''' is a massive stone block erected by prehistoric humans,<br/>derived from "men" meaning "stone" and "hir" meaning "long". <ref>{{IconArrow}} The [[Hans im Glück|'''Hans im Glück''']] rules, when translated, simply state "A menhir is a towering prehistoric stone block ..." but does not mention the origin of the name, which is from the Breton language.</ref>}} |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> : {| |- valign="top" |[[File:HG2_Animals.png|frame|none|Animals that can be found on the tiles]] |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> : {| |- valign="top" |[[File:Hunters_And_Gatherers2_StartTile.png|frame|none|Start tile]] ||[[File:Hunters_And_Gatherers2_TileStartBack.jpg|frame|none|Back of Start tile]] ||[[File:Hunters_And_Gatherers2_TileBack.jpg|frame|none|Back of Regular tile]] |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''16 bonus "Menhir" tiles''' : [[File:Hunters_And_Gatherers2_TileBonusBack.jpg|frame|none|Back of Bonus tile]] * '''1 scoreboard''' : [[File:Hunters_And_Gatherers2_Scoretrack.jpg|none]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''5 points tiles''' (50 on front, 100 on back) : [[File:Hunters_And_Gatherers2_Ex07_ScoreTiles.png|x75px]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''30 tribe members in 5 colours''' : [[File:HG2_TribeMembers.png|x50px]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''15 huts in 5 colors''' : [[File:HG2_Huts.png|x50px]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''24 covering markers''' : [[File:Hunters_And_Gatherers2_Token.jpg|none]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Overview == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each turn, you place land tiles to create a vast landscape of forests and grasslands. These grasslands include grazing animals, as well as rivers and lakes full of fish. You must strategically place your tribe members on these tiles to reap the bounty of the forests, grasslands, rivers, and lakes for your tribe. When you do, you will score points both during the game and at the end. After final scoring, the player with the most points wins the game! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Preparation == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the '''starting tile''' (the back with a '''dark "C"''') faceup in the middle of the table. Separate the regular land tiles from the menhir tiles by back. Shuffle the menhir tiles and set them aside facedown in a stack. Shuffle the regular tiles and place them facedown in multiple stacks so that each player can easily reach at least 1 stack. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the '''scoreboard''' near the edge of the table, away from the starting tile. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Finally, each player gets Tribe Members ('''called "meeple(s)" in the rules'''). There are '''30 meeples''', 6 each in {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorPurple|violet}}. There are also '''15 huts''', 3 in each colour. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Give '''each player 5 meeples''' and '''3 huts''' in the colour of their choice. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Place the '''sixth meeple''' of each colour in use on the '''0 space of the scoreboard'''. Return any unused meeples and huts to the box. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Playing the game == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The youngest player takes the first turn, and play continues clockwise until the land tiles run out. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The current player performs the following actions in order, before continuing to the next player’s turn: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div class="wica-top-spacing wica-visible"> {{BeginTileList|width=900px}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesPlacingTile|header=fake-h4|title=1. Placing a land tile|rules= <div style="width:230px; max-width:230px; display:inline-block; height:150px;"> <table> <tr> <td width="90" valign="top"> [[File:Hunters_And_Gatherers2_Example_Tile.png]] </td> <td width="130" valign="top">Draw '''1 land tile''' and place it so that it continues the landscape.</td> </tr> </table> </div> }} {{EndBlock}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesPlacingMeeple|header=fake-h4|title=2. Placing a Meeple or a Hut|rules= <div style="width:230px; max-width:230px; display:inline-block; height:150px;"> <table> <tr> <td width="80"> [[File:Hunters_And_Gatherers2_Figure_Meeple.png]][[File:Hunters_And_Gatherers2_Figure_Hut.png]] </td> <td width="140" valign="top">You may place '''1 meeple''' or '''1 hut''' on the tile you just placed.<br/></td> </tr> </table> </div> }} {{EndBlock}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules= <div style="width:230px; max-width:230px; display:inline-block; height:150px;"> <table> <tr> <td width="140" valign="top">You '''must''' score any features completed by the tile you placed this turn.</td> <td width="80" align="right">[[File:Hunters_And_Gatherers2_Example_Scoreboard.png]]</td> </tr> </table> </div> }} {{EndBlock}} {{EndBlockList}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Rivers and Lakes === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|title=1. Place a Land Tile|rules= If you draw a tile with a river, you must place it such that it continues the existing landscape (including rivers, grasslands, and forests). {{Tile|image=Hunters_And_Gatherers2_Ex01_PlaceRiver.png|align=center|text=''{{ColorRed|You}} place the red-outlined tile. The river and grasslands are continued by the new tile.''}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2a. Place a Meeple as a Fisher on a River|rules= <div style="margin-top: 1ex"> {{Tile|image=Hunters_And_Gatherers2_Figure_Meeple.png|text= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After placing a tile with a river, you may place 1 of your meeples '''on that river as a fisher''', but only if no other meeples are present on the same river. <br /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You may place a meeple on a river with a hut. }}</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Ex02_PlaceFisher.png|align=center|text=''{{ColorRed|You}} place a meeple as a fisher on the tile you just placed.<br/>This is legal because there are no other meeples on that river.'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Ex03_PlaceFisher2.png|align=center|text=''{{ColorBlue|Blue}} draws a tile and places it such that it continues and completes the river where you placed your meeple.'' <br /> ''They cannot place a meeple on the river on the left side of the lake, because your meeple is already on that river.'' <br /> ''The 2 rivers are divided by the lake, so {{ColorBlue|blue}} places a meeple on the other river to the right of the lake.'' }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2b. Place a Hut on a River or Lake|rules= <div style="margin-top: 1ex"> {{Tile|image=Hunters_And_Gatherers2_Figure_Hut.png|text= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Instead of placing a meeple, you may place a hut on either '''a river''' or '''a lake''' on the '''tile you just placed''', but only if '''no other huts''' are present on the same river system. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A river system consists of all rivers connected to each other, including through lakes. While individual rivers end at lakes, rivers are connected to each other through lakes for the purpose of a river system. River systems end only at unconnected tile edges and forests. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can place a hut on a river where a meeple is already present. }}</div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Huts can be placed only on rivers or lakes. Huts '''remain where they are placed''' until the end of the game. {{Tile|image=Hunters_And_Gatherers2_Ex04_PlaceHut.png|align=center|text=''{{ColorRed|You}} place a tile that continues 2 separate river systems.<br/>The left system has one of {{ColorBlue|Blue’s}} huts on it, so you place your hut on the right river system. {{ColorBlue|Blue’s}} fisher does not prevent placing this hut.'' }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Scoring a river|rules= A river is completed when both ends are closed by lakes or forests, or when it loops back onto itself by connecting to the other end. When a river is completed, it is scored. If one of your meeples is on a river when it scores, you will score points from it, regardless of who placed the tile that completed the river. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You score '''1 point''' for '''each tile''' comprising the completed river, and '''1 additional point''' for '''each fish''' present in the river and any lakes that close it. After scoring, '''return the meeple(s) on the completed feature''' to their owner’s supply. {{Tile|image=Hunters_And_Gatherers2_Ex05_ScoreRiver.png|align=center|text=''{{ColorBlue|Blue}} places a tile that completes a river.<br/>{{ColorRed|You}} have a meeple on the river, so you score '''5 points''': 3 points for the 3 tiles forming the river, and 2 for the 2 fish in the lakes.'' }} {{Tile|image=Hunters_And_Gatherers2_Ex06_ScoreboardMove.png|align=center|text=''{{ColorRed|You}} advance your meeple 5 spaces on the scoreboard.'' <br /> Players track their scores using the meeples placed on the scoreboard at the start of the game. When you score points, advance your meeple that many spaces on the scoreboard. If your meeple passes the “0” space on the scoreboard, take a scoring marker and place it in front of you with the “50” side face-up. If your meeple passes the “0” space again, flip the marker to the “100” side. }} {{Tile|image=Hunters_And_Gatherers2_Ex08_RemoveFisher.png|align=center|text=''{{ColorRed|You}} return your fisher to your supply.<br/>{{ColorBlue|Blue’s}} meeple stays on the other river, because that river has not scored yet.'' }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> These 3 steps are the general rules of the game. Other features have some important differences, explained below. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Forests === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|title=1. Place a land tile|rules= <div style="margin-top: 1ex"> {{Tile|image=Hunters_And_Gatherers2_Ex09_Forest.png|align=center|text=As always, you must place a land tile so that it continues the landscape. <br /> A forest edge on a tile can be connected only to another forest edge. }} </div> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2. Place a Meeple as a Gatherer on a Forest|rules= You may place a meeple '''on a forest tile''' you just placed as a '''gatherer'''. As with rivers, a meeple can be placed on a forest only if there are no other meeples present on that forest. {{Tile|image=Hunters_And_Gatherers2_Ex10_PlaceGatherer.png|align=center|text=''{{ColorRed|You}} place a tile so that it continues the existing forest. Because there are no meeples currently on the forest, {{ColorRed|you}} can place a meeple on it.'' }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Score a completed forest|rules= ====== Normal Forest Scoring ====== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A forest is completed when it '''is surrounded by grassland and has no internal gaps'''. If your gatherer is the only gatherer on the completed forest, you score '''2 points''' for '''each tile''' comprising the completed forest. After scoring, return your meeple to your supply. {{Tile|image=Hunters_And_Gatherers2_Ex11_ScoreForest.png|align=center|text=''{{ColorRed|You}} complete a forest containing a menhir. {{ColorRed|You}} score 8 points because the forest comprises 4 <ref>{{IconArrow}} The [[Z-Man Games|'''ZMG''']] version of the rules said "8" tiles - [[Hans im Glück|'''HiG''']] version, and Dutch [[999 Games|'''999 Games''']] version, correctly state "4".</ref> tiles.''<br/> ''Because {{ColorRed|you}} completed a forest with a menhir, {{ColorRed|you}} begin an extra turn.'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====== Menhirs ====== [[File:HG2_Menhirs.png|frameless|right|x100px]] If you place a tile that completes a forest containing 1 or more menhirs, you take an extra turn<ref>{{IconWorld}} You don't have to have a meeple in the forest to gain the extra turn, just be the one to close it.</ref>, during which you place 1 of the set-aside menhir tiles. After scoring completed features during your current turn, begin an extra turn, drawing and placing a menhir tile from the menhir tile stack. As during a normal turn, you can place a meeple or a hut on the tile you just placed, and score any completed features. If you complete another forest containing 1 or more menhirs during an extra turn, you '''do not''' take an additional extra turn. You take only 1 extra turn, even if there are multiple menhirs in a completed forest. If there are no menhir tiles remaining in the menhir tile stack, you cannot take an extra turn. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Ex12_ScoreForest2.png|align=center|text=''Because {{ColorRed|you}} completed a forest containing a menhir, you begin an extra turn, drawing and placing a menhir tile. <br /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{ColorRed|You}} place the tile and place a gatherer on the forest.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''The forest is now complete, and {{ColorRed|you}} score 6 points for the 3 tiles that comprise the forest.<br/>The completed forest also contains a menhir, but you cannot begin an extra turn during an extra turn, so your turn ends as normal.'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Menhir tiles are often more valuable than normal land tiles. Some menhir tiles have special actions associated with them; see [[#Menhir Tiles|Menhir Tiles]]. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Grasslands === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|title=1. Place a land tile|rules= <div style="margin-top: 1ex"> {{Tile|textbefore=As always, you must place a tile so that it continues the landscape. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A grassland edge on a tile can be connected only to another grassland edge. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Grasslands are often divided by forests and rivers. |image=Hunters_And_Gatherers2_Ex13_Meadows.png|align=center|text=''This tile has 3 separate grasslands, divided by a river.'' }} </div> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2. Place a Meeple as a Hunter|rules= You may place a meeple '''on a grassland tile''' you just placed as a '''hunter'''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Unlike fishers and gatherers, hunters are placed on grasslands '''lying down''', not standing up. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> As with fishers and gatherers, you can place a hunter on a grassland only if there are no other hunters present on that grassland. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Hunters remain on their tiles '''until the end of the game''', and score points based on the number of animals on their grassland. {{Tile|image=Hunters_And_Gatherers2_Ex14_PlaceHunter.png|align=center|text=''{{ColorRed|You}} lay a hunter down on the grassland on the tile you just placed.<br/>The river separates this grassland from the other grassland with {{ColorBlue|Blue’s}} hunter.'' }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> These are the core rules you need to know to begin playing. See below for detailed clarifications on specific rules. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Summary === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|title=1. Place a land tile|rules= * You must draw and place a tile such that it connects to 1 or more tiles. The tile must continue each feature it is connected to. * In the rare event that you are unable to place the tile you drew, return that tile to the box and draw a new tile to replace it. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2. Place a Meeple or a Hut|rules= * A meeple or hut can be placed only on the tile you just placed. * A meeple or hut can be placed only on a feature without another similar piece (meeple or hut). }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Score completed features|rules= * A '''river''' is completed when both ends are closed by lakes or forests, or when it loops back onto itself. A river scores 1 point for each tile, and 1 point for each fish in the river and any lakes that close it. * A '''forest''' is completed when it is surrounded by grassland and has no internal gaps. A forest scores 2 points for each tile. * Completed features are scored at the '''end of each turn''' in which '''1 or more features are completed'''. Points are scored by the player whose meeple occupies a given feature. * After scoring, all meeples on completed features are returned to their owners’ supplies. * If you place a tile that completes a '''forest containing 1 or more menhirs''', take an extra turn in which you draw and place a menhir tile. You cannot take multiple extra turns in a row. * If multiple meeples are present on a single connected feature, the player with the most meeples on the feature scores points. In the event of a tie, all players tied for the most score the full points from the completed feature. For more information on how there can be multiple meeples on the same feature, see the following page. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Multiple meeples on the same feature === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Ex15_SharedFeature1.png|align=center|text=''{{ColorRed|You}} could place your tile to extend the river with {{ColorBlue|Blue’s}} fisher, but {{ColorRed|you}} would not be able to place your fisher on this tile. So, {{ColorRed|you}} decide to place your tile like so, and place your fisher on the empty river.'' }} {{Tile|image=Hunters_And_Gatherers2_Ex16_SharedFeature2.png|align=center|text=''During a future turn, {{ColorRed|you}} draw this tile, and place it such that it connects the 2 rivers into a single larger river. Now there are 2 fishers on the same river. Because this river is now complete, it is scored. The river scores for 9 points (4 tiles and 5 fish), and {{ColorRed|you}} and {{ColorBlue|Blue}} both score the full 9 points.'' }} {{Tile|image=Hunters_And_Gatherers2_Ex17_SharedFeature3.png|align=center|text=''Hoping to claim this forest from {{ColorBlue|Blue}}, {{ColorRed|you}} place your tile like so, and place a gatherer on the forest. The other gatherers on tiles nearby do not affect this placement, because they are all on separate forests.'' }} {{Tile|image=Hunters_And_Gatherers2_Ex18_SharedFeature4.png|align=center|text=''During a future turn, {{ColorRed|you}} draw this tile and place it to connect the 3 previously separate forests into a single larger forest. Because {{ColorRed|you}} have the most meeples on this forest, {{ColorRed|you}} score 10 points for the completed forest, and {{ColorBlue|Blue}} does not score any points. All 3 meeples are returned to their owners’ supplies, and {{ColorRed|you}} take an extra turn because you completed a forest with a menhir.'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == End of the Game, Final Scoring, and Determining the Winner == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When the last land tile (not menhir tile) is placed, the game ends at the end of that turn. When the game ends, resolve the following steps: * Leave all '''huts''' and '''hunters''' on tiles. * Remove all other meeples from tiles. '''No points are scored for incomplete forests and rivers'''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Final Scoring === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Scoring Huts on River Systems ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The player with the most huts on each river system scores '''1 point for each fish''' shown in that river system. If multiple players are tied for the most huts, each tied player scores the full points for that river system. River systems do not need to be complete to be scored. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=Hut Scoring example|rules= [[File:Hunters_And_Gatherers2_Ex19_HutScore.png]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''{{ColorRed|You}} have 2 huts on the left river system, and {{ColorBlue|Blue}} has 1. {{ColorRed|You}} have the most huts, so you score the 8 points for the 8 fish in that river system.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''{{ColorYellow|Yellow}} and {{ColorBlue|Blue}} both have 1 hut on the right river system. They each score 10 points for the 10 fish in that river system.'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Scoring Hunters and Grasslands ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each hunter scores points based on the animals on its grassland. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Hunters_And_Gatherers2_Ex20_AnimalScore.png]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The point value for each animal is shown on the scoreboard. A '''mammoth''' is worth '''3 points''', an '''aurochs 2 points''', and a '''deer 1 point'''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Saber-toothed tigers''' compete with hunters for prey. They hunt only deer, not mammoths or aurochs. '''For each saber-toothed tiger on a grassland, ignore 1 deer on that grassland'''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To assist with scoring grasslands, use the '''covering markers''' to cover up pairs of tigers and deer. Then, score points for the remaining mammoths, aurochs, and deer. You '''do not lose points''' if there are more '''tigers than deer''' on a grassland. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If multiple players are tied for the most hunters on a grassland, each tied player scores the full points from that grassland. However, if one player has the most hunters, only they score from that grassland. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=Grassland Scoring example|rules= [[File:Hunters_And_Gatherers2_Ex21_GrasslandScore.jpg]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Grassland 1''': 1 aurochs. {{ColorGreen|Green}} scores 2 points. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Grassland 2''': 1 deer, 1 mammoth, 1 saber-toothed tiger. {{ColorRed|Red}} and {{ColorPurple|Violet}} each score 3 points for the mammoth. The tiger and deer cancel each other out. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Grassland 3''': 1 deer, 2 saber-toothed tigers. {{ColorBlue|Blue}} does not score points, but does not lose points either. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Grassland 4''': 2 mammoths, 2 aurochs, 2 deer, 1 saber-toothed tiger. {{ColorRed|Red}} has the most hunters, and scores 11 points (2 mammoths for 6 points, 2 aurochs for 4 points, and 1 deer for 1 point). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The player with the most points wins the game! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the event of a tie, the tied players share the victory. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Menhir Tiles == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Menhirs are found in forests, and when a forest with a menhir is completed, you take an extra turn in which you draw and place a menhir tile. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After placing a menhir tile, you can place a meeple or hut on it as normal. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Menhir tiles with more scoring opportunities === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> These tiles have more animals on their grasslands and more fish in their lakes and rivers. Otherwise, they function the same as normal land tiles.<br/> [[File:Hunters_And_Gatherers2_Tile_Bonus.png]]<br/><br/> Each '''group of mushrooms''' is worth 3 points when scoring a forest.<br /> [[File:Hunters_And_Gatherers2_Tile_Mushrooms.png]]<br/><br/> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Menhir tiles with immediate actions === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When you place a tile with an immediate action, you must immediately resolve the corresponding action. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can place a meeple or hut on the tile, but are not required to do so to resolve the action. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Tile_Logboat.png|text=When you place the '''logboat''', you immediately score '''2 points per lake''' in this tile’s river system, including this tile. <br /><div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This tile is not affected by huts present on the river system. </div> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=Logboat Scoring example|rules= {{Tile|image=Hunters_And_Gatherers2_Ex22_LogboatScore.png|align=center|text=''{{ColorRed|You}} place the '''logboat''' and score '''8 points''' for the 4 <ref> {{IconArrow}} The [[Z-Man Games|'''Z-Man Games''']] rules said "8 points" and "3" lakes - the [[Hans im Glück|'''Hans im Glück''']] version correctly stated "4" lakes. </ref> lakes in the river system.'' <br /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''Then {{ColorRed|you}} place a fisher, and score 5 points from the completed river.'' <ref> {{IconWorld}} Or you could score 7 points by placing your fisher on the river occupied by {{ColorBlue|Blue's}} Hut! There's an extra fish on the river, hidden by the hut. Both [[Hans im Glück|'''HiG''']] and [[Z-Man Games|'''ZMG''']] versions don't consider this. </ref> }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Tile_HuntingTrap.png|text=When you place the '''hunting trap''', you must immediately resolve a minor grassland scoring. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You score points for the animals shown on the 8 surrounding tiles (orthogonally and diagonally adjacent to this tile) '''in the same grassland as the hunting trap'''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All animals score points as they would during final scoring, including saber-toothed tigers cancelling out deer. Cover all animals scored this way with covering markers. These animals '''are ignored during final scoring'''. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=Hunting Trap example|rules= {{Tile|image=Hunters_And_Gatherers2_Ex23_HuntingTrapScore.png|align=center|text=''{{ColorRed|You}} place the '''hunting trap''' and score.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''First, cover the tiger and 1 deer (1). {{ColorRed|You}} score '''4 points''' (3 for the mammoth and 1 for the remaining deer).'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''The mammoth on the far right does not score, because it is on a separate grassland.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''Cover all scored animals (2).'' }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Tile_Shaman.png|text=When you place the '''shaman''', you may <ref>{{IconArrow}} An early version of the [[Z-Man Games|'''ZMG''']] rules stated that you "'''must'''" remove 1 of your meeples from play, rather than "'''may'''".</ref> immediately '''return 1 of your meeples''' to your supply without scoring points. <br /><div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> It does not matter which tile this meeple is returned from. </div> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Menhir tiles that affect final scoring === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> These tiles modify the value of the river system or grassland they are connected to. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Tile_PitTrap.png|text=The '''pit trap''' modifies the scoring of the connected grassland. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Each animal''' (mammoth, aurochs, deer) on the 8 surrounding tiles (orthogonally and diagonally adjacent to this tile) '''in this grassland''' scores '''double points'''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Tiger still cancel out deer as normal, although the scoring player can choose to cover deer further away from the trap. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=Pit Trap example|rules= {{Tile|image=Hunters_And_Gatherers2_Ex24_PitTrapScore.png|align=center|text=''{{ColorRed|You}} score the grassland with the pit trap.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''First, the tiger eats the deer, then you score '''20 points''' (12 for the 2 mammoths and 8 for the 2 aurochs).'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''The deer on the right does not score with this grassland, because it is on a separate grassland.'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Tile_Fire.png|text=The '''wildfire chases away all tigers''' on the connected grassland. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When resolving final scoring, cover all tigers on that grassland, but do not cover any deer. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Hunters_And_Gatherers2_Tile_Raft.png|text=The '''raft''' makes its river system more valuable. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In addition to scoring 1 point for each fish in this river system, the scoring player also scores '''1 point for each lake''' in the system. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Credits == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Game Design: [[Klaus-Jürgen Wrede]], Bernd Brunnhofer </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Art: [[Marcel Gröber]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Layout: Christof Tisch </div> <div lang="en" dir="ltr" class="mw-content-ltr"> English Rules Translation: Adam Marostica </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Tile Distribution == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Total Regular Tiles: 79''' {{BeginTileList|width=100%}} {{Tile|image=Hunters_And_Gatherers2_Tile_01.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_02.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_03.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_04.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_05.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_06.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_07.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_08.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_09.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_10.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_11.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_12.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_13.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_14.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_15.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_16.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_17.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_18.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_19.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_20.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_21.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_22.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_23.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_24.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_25.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_26.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_27.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_28.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_29.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_30.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_31.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_32.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_33.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_34.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_35.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_36.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_37.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_38.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_39.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_40.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_41.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_42.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_43.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_44.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_45.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_46.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_47.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_48.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_49.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_50.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_51.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_52.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_53.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_54.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_55.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_56.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_57.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_58.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_59.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_60.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_61.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_62.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_63.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_64.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_65.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_66.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_67.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_68.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_69.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_70.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_71.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_72.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_73.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_74.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_75.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_76.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_77.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_78.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_Start.jpg|count=1|countextra=(Start Tile)}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Total Bonus Tiles: 16''' {{BeginTileList|width=100%}} {{Tile|image=Hunters_And_Gatherers2_Tile_B01.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B02.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B03.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B04.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B05.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B06.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B07.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B08.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B09.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B10.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B11.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B12.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B13.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B14.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B15.jpg|count=1}} {{Tile|image=Hunters_And_Gatherers2_Tile_B16.jpg|count=1}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Total Points Tiles: 5''' {{BeginTileList|width=700px}} {{Tile|image=Hunters_And_Gatherers2_Score50.jpg|align=center|text=Front}} {{Tile|image=Hunters_And_Gatherers2_Score100.jpg|textbefore= |align=center|text=Back}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FootnoteIconPara}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[Category:Completed]] [[Category:Hunters And Gatherers]] [[Category:Spinoff]] </div>
Navigation menu
Personal tools
English
Log in
Namespaces
Translate
Variants
expanded
collapsed
Views
Language statistics
Message group statistics
Export
More
expanded
collapsed
Search
Navigation
Main page
Recent changes
Help
Tools
Special pages
Printable version
WICA Toolbox
Editor manual
Broken links
Unused files
Translation statistics
Comments
Under construction
Completed pages
Checked pages
Carcassonne forums
Carc Central (EN)
Carc-Forum (DE)
Carc Forum (CZ)