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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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<languages />{{Breadcrumbs |link1={{CarcassonneLink}} }} == General information == With so many expansions to the basic game, there are numerous ways to combine them with each other. Many people choose which expansions to play on a game-to-game basis—and the addition of small symbols on the tiles has helped in this —while others prefer to mix all the expansions together and play what has become known as "mega-Carcassonne." You can even mix expansions from different editions -First Edition (C1), Second Edition (C2) and Third Edition (C3). Some of the considerations below deal with the fact that some C1 mini expansions were released alone and as part of a major expansion. If this is not your case, please ignore those considerations. Throughout the rules, there are a few indications of what a game of mega-Carcassonne would look like. Some are listed below: * '''Question:''' When the two River sets are combined, should we make two rivers (using the two springs) or discard one spring and one lake and make just one river? '''Answer:''' One spring and one lake are discarded. * '''Question:''' If you combine '''Exp. 6 - Count, King and Robber''' with '''The River II''' (as it was released as a standalone mini expansion for C1), you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. It wasn't planned like that, and it may lead to problems with placement. Whoever wants to do it should go ahead, but there’s no rules for it. * If you decide to use '''The Count of Carcassonne''' and '''The River II''' as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way. As such, the following guidelines can be inferred: * A game of mega-Carcassonne should include one copy of the basic game and one of each expansion. * If, because of '''Exp. 6 - Count, King & Robber''' in C1, you have acquired two copies of an expansion (of '''The River II''', '''The Count of Carcassonne''', and '''King & Robber Baron''') you should discard one copy. * If you combine river sets, you should only create one river, discarding the surplus spring and lake tiles. * It is also fair to say that the lake tiles from '''The River II''' should be used in preference to the one from '''The River''', and the spring tile from '''GQ #11''' (if using C1) should be used instead of those from '''The River II''' or '''The River'''. * The original starting tile should be discarded rather than mixed in with the other land tiles (although if you draw tiles from a bag, it's probably not really necessary to discard it.) * And finally, in the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another. Of course, a game of mega-Carcassonne need not be ended until all the tiles have been played (a very long game!) but could easily be shortened by using only one half of the tower dispenser. There is, in fact, no reason why you shouldn't combine multiple sets in some logical manner. So, for example, you may well decide to include the land tiles of '''King & Robber Baron''' with the "duplicate" land tiles in '''Exp. - 6 Count, King & Robber''', while leaving out the duplicate '''King & Robber Baron''' (there is simply no way to include two of those.) And you might include two copies of '''The River II''', either mixing the extra fork tile with the others, or omitting it altogether. Nowhere in the rules does it say that every tile used must have a unique configuration: the basic game includes eight '''FRFR''' tiles (a field divided by a road.) == Starting expansions == The general order in which "starting" expansions should be placed would seem to be: * '''The Wheel of Fortune''' (C1) * '''The Count of Carcassonne''' (C1, C2) * '''Markets of Leipzig''' (C2) - with the optional support of the base game start tile to avoid closed roads at startup or ended at a crossroads with a village that allows the connection to other roads. * Any River expansions (C1, C2, C3) * '''The Wind Roses''' (C1) * '''The School''' (C1) - with the optional support of the base game start tile to avoid closed roads at startup * '''Spiel Doch! 02/2018''' (C2) * '''Ghosts, Castles & Cemeteries''' (C3) Rivers allow for a great deal of options: using the rivers independently or merging some or even all of them: '''River I''' has only one open end you can use to extend it; however, '''River II''' and the '''20th Anniversary River''' offer up to 2 open ends to choose from. When combining '''River II''' and the '''20th Anniversary River''', you may get up to 3 open ends. When combining rivers, '''River I''' will just provide additional tiles to make the rivers longer, since it does not provide any forking tiles unlike the other two river expansions. The '''20th Anniversary River''' source tile has to be placed in such a way that allows you to extend both river ends unhindered by other start tiles. Note that the source of the '''River I''' in C3 includes a road separating the fields which is not present in C1 or C2, which would provide a similar effect to the river source included in '''GQ #11'''. Likewise, the lake of the '''20th Anniversary River''' and the '''River I''' in C3 include a monastery. These variations may be of interest when discarding any surplus of river sources and lakes. '''The School''' and '''The Markets of Leipzig''' can be placed with the help of the base game start tile to avoid closing any roads. Another option is to put '''The School''' (and possibly '''The Markets of Leipzig''') last to allow continuation of a road from one of the river roads. Attaching '''The School''' or '''The Markets of Leipzig''' to '''The Count of Carcassonne''' or '''The Wheel of Fortune''', for example, would immediately complete one of the 6 school roads or the 4 roads to Leipzig. The 2x2 start tile from '''Ghost, Castles & Cemeteries''' can be placed adjacent to the '''Count of Carcassonne''' or '''The Wheel of Fortune'''. If so, with the help of '''Spiel Doch! 02/2018''', it may allow to place the '''20th Anniversary River''' spring at a safe distance of the other start tiles and make room for both river branches. {{BeginBlockList|width=1000px}} {{StartBlock|width=330px}} [[File:Mega-Carcassonne_Setup_Example_01_small.png|frame|none|'''Example 1:''' Setup with C1 expansions only: <ul> <li>The Count of Carcassonne</li> <li>The Wheel of Fortune</li> <li>River I and River II springs</li> <li>The School</li> <li>The orange Wind Rose</li> <li>The basic game start tile next to the Wind Rose just for the sake of symmetry</li> </ul> ]] {{EndBlock}} {{StartBlock|width=330px}} [[File:Mega-Carcassonne_Setup_Example_02_small.png|frame|none|'''Example 2:''' Variation of the previous setup with C1 expansions only: <ul> <li>The Count of Carcassonne</li> <li>The Wheel of Fortune</li> <li>GQ #11 river spring (on the left-hand side)</li> <li>River II spring</li> <li>The School</li> <li>The orange Wind Rose</li> <li>The basic game start tile next to the Wind Rose just for the sake of symmetry</li> </ul> ]] {{EndBlock}} {{StartBlock|width=450px}} [[File:Mega-Carcassonne_Setup_Example_03_small.png|frame|none|'''Example 3:''' Setup with C2 expansions only: <ul> <li>The Count of Carcassonne</li> <li>The Markets of Leipzig</li> <li>River I and River II springs</li> <li>The Spiel Doch! 02/2018 tiles</li> <li>The basic game start tile to help place The Markets of Leipzig without closed roads</li> </ul> ]] {{EndBlock}} {{StartBlock|width=450px}} [[File:Mega-Carcassonne_Setup_Example_03c_small.png|frame|none|'''Example 4:''' Setup with C2 and C3 expansions only: <ul> <li>The Count of Carcassonne</li> <li>The Markets of Leipzig</li> <li>River I from C3 and River II springs</li> <li>The 2x2 start tile from Ghosts, Castles & Cemeteries</li> <li>The Spiel Doch! 02/2018 tiles</li> <li>The 20th Anniversary River spring</li> <li>The basic game start tile to help place The Markets of Leipzig without closed roads</li> </ul> ]] {{EndBlock}} {{StartBlock|width=450px}} [[File:Mega-Carcassonne_Setup_Example_04_small.png|frame|none|'''Example 5:''' Setup with C1 and C2 expansions combined: <ul> <li>The Count of Carcassonne (C2)</li> <li>The Wheel of Fortune (C1)</li> <li>The Markets of Leipzig (C2)</li> <li>River I and River II springs (C2)</li> <li>The School (C1)</li> <li>The orange Wind Rose (C1)</li> <li>The Spiel Doch! 02/2018 tiles (C2)</li> <li>The C2 basic game start tile next to the Wind Rose just for the sake of symmetry</li> </ul> ]] {{EndBlock}} <!--{{StartBlock|width=450px}} [[File:Mega-Carcassonne_Setup_Example_05_small.png|frame|none|'''Example 6:''' Setup with C1 and C2 expansions combined: <ul> <li>The Count of Carcassonne (C2)</li> <li>The Wheel of Fortune (C1)</li> <li>The 2x2 start tile from Ghosts, Castles & Cemeteries</li> <li>The Markets of Leipzig (C2)</li> <li>River I spring with a road (C3)</li> <li>River II spring (C3)</li> <li>20th Anniversary River spring (C3)</li> <li>The School (C1)</li> <li>The orange Wind Rose (C1)</li> <li>The Spiel Doch! 02/2018 tiles (C2)</li> <li>The C2 basic game start tile next to the Wind Rose just for the sake of symmetry</li> </ul> ]] {{EndBlock}}--> {{StartBlock|width=450px}} [[File:Mega-Carcassonne_Setup_Example_06_small.png|frame|none|'''Example 6:''' Setup with C1, C2 and C3 expansions combined: <ul> <li>The Count of Carcassonne (C2)</li> <li>The Wheel of Fortune (C1)</li> <li>The 2x2 start tile from Ghosts, Castles & Cemeteries</li> <li>The Markets of Leipzig (C2)</li> <li>River I spring with a road (C3)</li> <li>River II spring (C3)</li> <li>20th Anniversary River spring (C3)</li> <li>The School (C1)</li> <li>The orange Wind Rose (C1)</li> <li>The Spiel Doch! 02/2018 tiles (C2)</li> <li>The C2/C3 basic game start tile next to the Wind Rose just for the sake of symmetry</li> </ul> ]] {{EndBlock}} {{EndBlockList}} It is important to note that, like any other feature, the river does not have to be completed (that is, ended with a lake) if the playing area does not allow it. '''The Plague''' expansion states that 17 of the normal land tiles from the basic game must be separated out and placed before the rest of the tiles, into which the plague source tiles have been mixed, are used. The number 17 seems to have been chosen because there are 18 flea tokens (17 + 1 starting tile). There is, as yet, no indication of what to do if other expansions are being used: the most logical approach would seem to be either: * to include any tiles from ‘starting’ expansions in the 17 ‘separated’ tiles; or * to separate 17 additional tiles, to be played after any ‘starting’ expansions As soon as a final ruling is made, this page will be updated. However, as [[Hans im Glück]] notes that '''The Plague''' was not intended for use with other expansions, a final ruling for this may be a long time coming. The following table lists the total number of tiles available in a complete set of mega-Carcassonne, as well as the ‘spare’ tiles which will be left over (such as surplus springs) if you use all the expansions. == Tile overview by release == {| class="wikitable" |- ! colspan="6" | First Edition (C1) |- ! Exp No. || align="left" | Source || Land || Extra || Special || "Spare" |- align="center" | (0) || align="left" | The Base Game || 71 || || || 1 |- align="center" | || align="left" | The River I || 10 || || || 2 |- align="center" | 1 || align="left" | Inns & Cathedrals || 18 || || 6 || |- align="center" | 2 || align="left" | Trader & Builders || 24 || || || |- align="center" | || align="left" | King & Robber Baron || 5 || || 2 || |- align="center" | || align="left" | The Count of Carcassonne || || 12 || || |- align="center" | || align="left" | Cathars || 4 || || || |- align="center" | 3 || align="left" | The Princess & the Dragon || 30 || || || |- align="center" | || align="left" | The River II || 11 || || || 1 |- align="center" | 4 || align="left" | The Tower || 18 || || || |- align="center" | || align="left" | GQ #11 || 12 || || || |- align="center" | 5 || align="left" | Abbey & Mayor || 12 || 6 || || |- align="center" | 6 || align="left" | Count, King & Robber || || || || 1 |- align="center" | || align="left" | King & Robber Baron || || || || 7 |- align="center" | || align="left" | The Count of Carcassonne || || || || 12 |- align="center" | || align="left" | The River II || || || || 12 |- align="center" | || align="left" | Shrines & Heretics || 5 || || || |- align="center" | || align="left" | Spielbox Almanac || 5 || || || |- align="center" | || align="left" | Cult, Siege & Creativity || 10 || || 2 || |- align="center" | 7 || align="left" | The Catapult || 12 || || || |- align="center" | (0b) || align="left" | The Wheel of Fortune || 72 || 16 || || |- align="center" | || align="left" | The Tunnel || 4 || || || |- align="center" | 8 || align="left" | Bridges, Castles & Bazaars || 12 || || || |- align="center" | || align="left" | Crop Circles || 6 || || || |- align="center" | || align="left" | The Plague || 6 || || || |- align="center" | || align="left" | La Porxada || 1 || || || |- align="center" | || align="left" | The Festival || 10 || || 2 || |- align="center" | || align="left" | The Phantom || || || || |- align="center" | || align="left" | The School || || 2 || || |- align="center" | Mini #1 || align="left" | Flying Machines (The Flier) || 8 || || || |- align="center" | Mini #2 || align="left" | The Messages (Dispatches) || || || 8 || |- align="center" | Mini #3 || align="left" | The Ferries || 8 || || || |- align="center" | Mini #4 || align="left" | The Goldmines || 8 || || || |- align="center" | Mini #5 || align="left" | Mage & Witch || 8 || || || |- align="center" | Mini #6 || align="left" | The Robbers || 8 || || || |- align="center" | Mini #7 || align="left" | Crop Circles II || 6 || || || |- align="center" | || align="left" | Windroses || 6 || || || |- align="center" | || align="left" | Windroses II || 6 || || || |- align="center" | || align="left" | The Besiegers || 6 || || || |- align="center" | 9 || align="left" | Hills & Sheep || 18 || || || |- align="center" | || align="left" | Monasteries in Germany || 6 || || || |- align="center" | || align="left" | Monasteries in the Netherlands & Belgium || 6 || || || |- align="center" | || align="left" | Halflings I || || (12) || || |- align="center" | || align="left" | Halflings II || || (12) || || |- align="center" | || align="left" | Darmstadt || 3 || || || |- align="center" | || align="left" | Castles in Germany || || (6) || || |- align="center" | || align="left" | Russian Promos (I) || 2 || || || |- align="center" | || align="left" | The Labyrinth || 1 || || || |- align="center" | || align="left" | Cathedrals in Germany || 6 || || || |- align="center" | || align="left" | Russian Promos (II) || 2 || || || |- align="center" | Total | 558 <!-- 541 + 6 Windroses - 1 Spiel 2014 + 2 Russian Promos II + 6 G.Cathedras + 1 Labyrinth --> + (24 halves) + (6 doubles) | 466 <!-- 452 + 14 --> | 36 + (30) | 20 | 36 |} {| class="wikitable" |- ! colspan="6" | Second Edition (C2) & Third Edition (C3) |- ! Exp No. || align="left" | Source || Land || Extra || Special || "Spare" |- align="center" | (0) || align="left" | The Base Game (C2 & C3) || 71 || || || 1 |- align="center" | || align="left" | The River I (C2 & C3) || 10 || || || 2 |- align="center" | 1 || align="left" | Inns & Cathedrals (C2 & C3) || 18 || || 6 || |- align="center" | 2 || align="left" | Trader & Builders (C2 & C3) || 24 || || || |- align="center" | 3 || align="left" | The Princess & the Dragon (C2) || 30 || || || |- align="center" | 4 || align="left" | The Tower (C2) || 18 || || || |- align="center" | 5 || align="left" | Abbey & Mayor (C2) || 12 || 6 || || |- align="center" | 6 || align="left" | Count, King & Robber (C2) || || || || |- align="center" | || align="left" | King & Robber Baron || 5 || || 2 || |- align="center" | || align="left" | The Count of Carcassonne || || 12 || || |- align="center" | || align="left" | The River II || 12 || || || |- align="center" | || align="left" | Shrines & Heretics || 5 || || || |- align="center" | 8 || align="left" | Bridges, Castles & Bazaars (C2) || 12 || || || |- align="center" | 9 || align="left" | Hills & Sheep (C2) || 18 || || || |- align="center" | 10 || align="left" | Under the Big Top (C2) || 20 || || || |- align="center" | || align="left" | The Abbot (C2 & C3) || || || || |- align="center" | || align="left" | Spiel 2014 Promo (C2) || 1 || || || |- align="center" | || align="left" | Spiel 2015 Promo (C2) || 1 || || || |- align="center" | || align="left" | Japanese Buildings (C2) || 6 || || || |- align="center" | || align="left" | The Labyrinth (C2) || 1 || || || |- align="center" | || align="left" | The Watchtowers (C2 & C3) || 12 || || || |- align="center" | || align="left" | The Festival (C2 & C3) || 10 || || 2 || |- align="center" | || align="left" | Spiel 2016 Promo (C2) || 1 || || || |- align="center" | Mini #1 || align="left" | Flying Machines (The Flier) (C2 & C3) || 8 || || || |- align="center" | Mini #2 || align="left" | The Messages (Dispatches) (C2 & C3) || || || 8 || |- align="center" | Mini #3 || align="left" | The Ferries (C2 & C3) || 8 || || || |- align="center" | Mini #4 || align="left" | The Goldmines (C2 & C3) || 8 || || 1 || |- align="center" | Mini #5 || align="left" | Mage & Witch (C2 & C3) || 8 || || || |- align="center" | Mini #6 || align="left" | The Robbers (C2 & C3) || 8 || || || |- align="center" | Mini #7 || align="left" | Crop Circles (C2 & C3) || 6 || || || |- align="center" | || align="left" | The Markets of Leipzig (C2 & C3) || || (4) || || |- align="center" | || align="left" | Spiel 2017 Promo (C2) || 1 || || || |- align="center" | || align="left" | The Fruit-bearing Trees (C2 & C3) || 6 || || || |- align="center" | || align="left" | Spiel Doch! 02/2018 (C2) || 2 || || || |- align="center" | || align="left" | Monasteries in Germany (C2 & C3) || 6 || || || |- align="center" | || align="left" | The Barber-Surgeons (C2) || 6 || || || |- align="center" | || align="left" | Spiel 2018 Promo (C2) || 1 || || || |- align="center" | || align="left" | Castles in Germany (C2 & C3) || || (6) || || |- align="center" | || align="left" | Toolkeepers (C2 & C3) || 10 || || || |- align="center" | || align="left" | Spiel 2019 Promo (C2) || 1 || || || |- align="center" | || align="left" | Halflings (C2) || || (24) || || |- align="center" | || align="left" | The Land Surveyors || || || (12) || |- align="center" | || align="left" | Spiel 2020 Promo (C2) || 1 || || || |- align="center" | || align="left" | Cathedrals in Germany (C2 & C3) || 6 || || || |- align="center" | || align="left" | The Peasant Revolts (C3) || 12 || || || |- align="center" | || align="left" | 20th Anniversary River (C3) || 16 || (1) || || |- align="center" | || align="left" | 20th Anniversary Expansion (C3) || 15 || || || |- align="center" | || align="left" | Spiel 2021 Promo (C2) || 1 || || || |- align="center" | || align="left" | The Signposts (C3) || 12 || || || |- align="center" | 11 || align="left" | Ghosts, Castles & Cemeteries (C3) || 60 || (1) || || |- align="center" | || align="left" | Spiel 2022 Promo (C2) || 1 || || || |- align="center" | || align="left" | The Bets (C3) || 10 || || || |- align="center" | || align="left" | Ukraine Promo (C3) || 1 || || || |- align="center" | || align="left" | The Wonders of Humanity - Set 1 (C3) || || (4) || || |- align="center" | || align="left" | The Wonders of Humanity - Set 2 (C3) || || (4) || || |- align="center" | || align="left" | Spiel 2023 Promo (C2) || 1 || || || |- align="center" | || align="left" | The Drawbridges (C3) || 12 || || || |- align="center" | || align="left" | The Spell Circles (C3) || 9 || || || |- align="center" | || align="left" | The Spring (C3) || 12 || || || |- align="center" | Total | 563 + (11 doubles) + (24 halves) + (1 2x2 tile) + (8 mega tiles) + (12 scoring tiles) | 523 | 18 + (40) | 19 + (12) | 3 |} These tables list the total number of tiles available in the basic game and in each expansion: one table for C1 and another for C2 & C3. Some expansions exist in more than one edition. Those existing in C2 and C3 are counted only once. '''General notes''' * The '''first''' column lists the number of the expansion. Only main —boxed— expansions have numbers. Mini expansions from 2012 were also numbered. * The '''second''' column lists the title of the set. * The '''third''' column lists the number of land tiles include in the set. Tiles such as the King, Robber Baron, abbeys, and point tiles are excluded (see "Extra Tiles"). Tiles which are not used if the set is combined with other expansions in a game of mega-Carcassonne are also excluded from this column (see "Spare Tiles"). * The '''fourth''' column lists the extra land tiles which come with the set —such as abbeys, the City of Carcassonne, or the Wheel of Fortune. * The '''fifth''' column lists the special tiles which come with the set —such as the King, the Robber Baron and point tiles. * The '''sixth''' and final column lists the tiles which are surplus when the set is combined with other expansions in a game of mega-Carcassonne. So, for example, the basic game shows a ‘1’ in this column, as the starting tile is not used when it is combined with a river or '''The Count of Carcassonne''', and the lake and spring tiles from '''The River''' are not used if combined with '''The River II'''. '''Extra Tiles''' * '''The Count of Carcassonne''': all 12 tiles of the City of Carcassonne are considered to be additional tiles, not part of the usual game. The farm and city segments are nevertheless scored as usual. * '''Abbey & Mayor''': 6 abbey tiles. * '''The Wheel of Fortune''': 16 tiles composing the Wheel itself. As stated in the rules, the various land segments surrounding the Wheel are scored in the usual way. * '''The School''': 2 tiles making up the school. * '''The Markets of Leipzig''': 4 double-tiles tiles composing the City of Leipzig. As stated in the rules, the various land segments surrounding Leipzig are scored in the usual way. * '''20th Anniversary River''': 1 double-tile featuring the river source. * '''Ghosts, Castles & Cemeteries''': 1 2x2 tile serving as start tile * '''The Wonders of Humanity''': 8 mega tiles occupying 5 square spaces in various configurations. '''Special Tiles''' * '''Inns & Cathedrals''': the 6 tiles listed are the points tiles (50/100 points.) <ref> {{IconWorld}} Some Big Boxes contain points tiles: * Big Box 1 (C1): None * Big Box 2 (C1): None * Big Box 3 (C1): None * Big Box 4 (C1): 6 tiles * Big Box 5 (C1): 8 tiles * Big Box 6 (C2): 8 tiles * Big Box 7 (C3): 8 tiles </ref> * '''King & Robber Baron''': the 2 tiles are the King and the Robber Baron. * '''Cult, Siege and Creativity''': 2 blank tiles (the "creativity" part). * '''The Messages (The Dispatches)''': 8 dispatch tiles. * '''The Goldmines''': 1 scoring tile in C2 and C3. * '''The Festival''': 2 tiles with instructions (not included in the 10th Anniversary Edition in C1). * '''The Land Surveyors''': 12 scoring tiles in C2. '''Spare Tiles''' * '''The Base Game''': the starting tile is usually discarded when the basic game is combined with other expansions such as '''The River'''. * '''The River''': If combined with '''The River II''', the original lake tile should be discarded; and if combined with the '''GQ #11''' expansion, the original spring tile should be discarded (normally for C1). * '''The River II''': if combined with the '''GQ #11''' expansion, the spring tile should be discarded (normally for C1). * '''Exp. 6 - Count, King & Robber''': these tiles are listed as ‘spare’ for C1 because they duplicate the tiles of the original releases. * '''The Spielbox Almanac''': There is some debate about whether it really constitutes an expansion. Those who think that it does not should consider the five tiles as part of the final column instead. == House rules == Some expansions have mechanics that make them too strong or too insignificant during a Mega-Carcassonne game. The following house rules address some of these issues. '''Basic game: Scoring farmers''' * '''Issue:''' A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a pig, castles, and eventually a pig-herd. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game. * '''House rule:''' ** Reducing field's basic score per feature by 1 point (2 points per completed cities, 3 points per castles) ** Option 1: Ignoring pig-herds altogether, ** Option 2: Not stacking pigs and pig-herds. :(thanks to corinthiens13) '''Exp. 4 - The Tower: Buying back captured meeples''' * '''Issue:''' Buying back a captured meeple for 3 points may be insignificat in games where players score 600+ points. * '''House rule:''' Buying back captured meeples for 6 points instead of 3. (thanks to corinthiens13) '''Exp. 5 - Abbey & Mayor: Scoring the barn''' * '''Issue:''' A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a barn and castles. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game. * '''House rule:''' ** Option 1: Reducing barn basic score per feature by 1 point (3 points per completed cities, 4 points per castles) ** Option 2: Not using barns altogether. :(thanks to corinthiens13) '''Exp. 6 - Count, King & Robber: Scoring the King and Robber Baron bonus''' * '''Issue:''' Counting the number of completed roads and cities in a Mega-Carcassonne game can become tedious and error prone. It may be almost impossible to count every feature without skipping some by mistake. In the end, it is an effort that doesn't compensate the resulting total number of points to be awarded. * '''House rule:''' The King and Rober Baron tiles are worth 20 points each, no matter the number of completed cities and roads in the playing area. (thanks to corinthiens13) '''Exp. 10 - Under the Big Top: Scoring the ringmaster bonus''' * '''Issue:''' Circus and acrobat spaces are not drawn that often in a Mega-Carcassonne game, so the ringmaster bonus doesn't happen very often. * '''House rule:''' Fairs (from Exp. 7 - The Catapult) and fortune teller tents (from The Fortune Teller) can be considered too for the ringmaster bonus. In general, the ringmaster bonus would consider any areas with a yellow background except crop circles. (thanks to corinthiens13) '''Exp. 10 - Under the Big Top: Scoring acrobat pyramids''' * '''Issue:''' Acrobats may be stuck in an incomplete pyramid for a long time for just 5 points per meeple. * '''House rule:''' Acrobats are worth 8 points each instead of 5.:(thanks to corinthiens13) '''The Wheel of Fortune: Scoring meeples on the crown ''' * '''Issue:''' A meeple placed on the crown of the Wheel of Fortune can be stuck there for almost the whole game. In this case, getting 3-6 points for a meeple is not worth the effort. * '''House rule:''' Double the crown's points, that is 6-12 points instead of the usual 3-6. (thanks to corinthiens13) '''Mini #2 - Messages: Receiving a dispatch''' * '''Issue:''' Message action can take place several times during a turn, especially when there's a builder's double turn. This takes a lot of time during each and every turn to perform the message actions and to calculate how to draw as many messages as possible, and may even lead to draw the "new tile" message twice during a player's turn! * '''House rule:''' ** Use only one scoring meeple instead of two (no messenger special figure) ** Perform the message action only at the end of each player's turn instead of after each round of scoring. :(thanks to corinthiens13) '''Mini #5 - Mage & Witch: Additional tiles considered with magic symbols''' * '''Issue:''' In a Mega-Carcassonne game, the number of opportunities to move the mage and the witch get very limited. * '''House rule:''' Consider water towers in cities as the magic symbol logo to increase the occurrence of the mage and witch actions. (thanks to corinthiens13) '''Mini #6 - The Robbers: Additional tiles considered with robber symbols''' * '''Issue:''' In a Mega-Carcassonne game, the number of opportunities to place robbers on the scoreboard get very limited. * '''House rule:'''Consider the highwaymen beside a road (little guys pictured on some tiles beside roads) as a robber logo to increase the occurrence of the robber action. (thanks to corinthiens13) '''Monasteries in Germany / Monasteries in the Netherlands & Belgium / Japanese buildings: Drawing special monastery tiles''' * '''Issue:''' Placing a meeple as an abbot may on a special monastery be worth more than 100 points! It's worth the effort when your meeple is stuck on the special monastery for the rest of the the game. However, if someone draws a special monastery near the end of the game, the gain is huge and no downside. * '''House rule 1:''' ** Option 1: Don't allow meeples to be placed as abbots on special monasteries. ** Option 2: Keep the original rules, but place the German monasteries in the first half of the tiles in the dispenser, that way they'll be drawn only during the first half of the game, and players wanting to place an abbot will have one meeple stuck on the special monastery for a long time. :(thanks to corinthiens13) * '''House rule 2:''' Use abbot meeples on special monasteries to indicate a meeple placed as an abbot. This way each player only has 1 abbot to place, and it helps to prevent overpowered abbots when 1 player gets lucky and draws multiple special monastery tiles. (thanks to Willem) * '''House rule 3:''' Use two abbot meeples, one specialized for special monasteries and another one for regular monasteries and gardens. (thanks to Willem) '''The plague: Spreading the plague''' * '''Issue:''' Spreading the plague can become very boring, especially when there's only one outbreak left with all of the 18 flea tokens connected, in a region of the game that has no meeples (this may be the case during the 80% of a Mega-Carcassonne game). So every player has to move a flea token, but with nothing at stake... * '''House rule:''' When all the flea tokens are connected to the same plague, players may move one during their turn, or may ignore that action. (thanks to corinthiens13) '''Wind roses: Scoring wind rose tiles''' * '''Issue:''' There's not much at stake when scoring 3 points for a wind rose tile during a Mega-Carcassonne game. * '''House rule:''' Placing a wind rose in the correct quarter gives 3 points, but placing it in another quarter is minus 6 points. (thanks to corinthiens13) '''Little buildings: Scoring little buildings''' * '''Issue:''' Variant 2 of the rules is ok (each little building type is worth 1-2-3 points), but variant 1 (all little buildings is worth 1 point) doesn't bring significant points during a Mega-Carcassonne game. (Variant 1 provides at least 18 points, whereas variant 2 is at least 36 points). * '''House rule:''' With variant 1, little buildings are worth 2 points each. (thanks to corinthiens13) '''Russian Promos - Baba Yaga: Scoring Baba Yaga's Hut''' * '''Issue:''' Unless it's drawn at the end of the game, Pplacing a meeple on Baba Yaga's is not worth it. The meeple would be stuck on the for a long time with almost no possibility to score more than 1 point (eventually 2 or 3 if it isn't completed at the end of the game). * '''House rule:''' Consider Baba Yaga's Hut completed as soon as it is placed. This way, it will be scored during the scoring phase of the same turn, making that tile a lot more interesting. In later turns, you will not be allowed to place a meeple with a flying machine or a magic portal, since it's considered complete. (thanks to corinthiens13) {{FootnoteIconPara}} {{Category|Completed}} [[Category:First Edition]] [[Category:Second Edition]] [[Category:Third Edition]] {{Category|Editorial Content}}
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