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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Mayflower (jeu de base)}}<languages/> {{Breadcrumbs|link1={{NewWorldLink}}}} [[File:Box_NewWorld_HiG_FR.png|frameless|200px|right]] == Informations générales et commentaires == Initialement publié par [[Hans im Glück/fr|Hans im Glück]] en {{Year|2008}} sous le nom de '''Mayflower''' ; Lorsqu’il a été publié par [[Rio Grande Games/fr|Rio Grande Games]], en anglais, le nom a été changé en '''New World'''. Le jeu reprend de nombreux concepts du jeu de Carcassonne, mais les transpose de la France médiévale au début de la colonisation de la côte est de l’Amérique du Nord. Les joueurs développent le Nouveau Monde à partir d’une représentation de la côte est entre Jamestown au sud, s’étendant jusqu’à Plymouth au nord. En laissant la côte derrière eux, en explorant toujours plus à l’ouest, les joueurs déploient leurs colons sur les pistes, dans les villes, dans les fermes et dans les plaines. Les compétences des joueurs pour développer la région et utiliser leurs brigands, commerçants, trappeurs et fermiers détermineront le vainqueur. Au tour par tour, les joueurs placent des tuiles Terrain. Au fur et à mesure qu’ils le font, des sentiers, des villes, des plaines et des fermes apparaissent et se développent. À leur tour, les joueurs peuvent déployer leurs colons sur ces zones pour gagner des points. Les joueurs marquent des points pendant et à la fin de la partie. Le joueur qui a le plus de points après l’évaluation finale est le gagnant. Le jeu introduit le concept d''''arpenteurs''' qui mènent une progression vers l’ouest. Nos colons risquent de perdre la possibilité de marquer des points s’ils ne parviennent pas à se déplacer sur les traces des arpenteurs. == Matériel == * '''95 tuiles Terrain''' * '''30 colons''' en 5 couleurs différentes (6 de chaque, mais un est utilisé comme pion de score) :[[File:Figure_Settlers.png|x50px]] * ''' 2 arpenteurs''' en blanc :[[File:Figure_Surveyor.png|x55px]] * '''Plateau de jeu''' combinant un plateau de score et des cases de départ :[[File:NewWorld_Start.png]] == Mise en place == Placez le plateau de jeu sur un côté de la table de sorte que les cases de départ soient orientées vers le milieu de la table. Mélangez les tuiles Terrain et empilez-les en plusieurs piles, face cachée, afin que tous les joueurs puissent y accéder facilement <ref>{{IconHouse}} Vous pouvez aussi utiliser un petit sac, si vous en avez un à disposition.</ref>. Chaque joueur prend les 6 colons de sa couleur et en pose un comme pion de score dans la grande case « 0 » de la piste de score. Chaque joueur pose ses 5 autres colons devant lui sur la table (l’aire de jeu) comme réserve personnelle. Posez les deux arpenteurs sur les cases de départ situées aux extrémités opposées du plateau de jeu <ref> {{IconArrow}} Cette phrase est différente dans les règles anglaises, où les deux arpenteurs n’ont pas d’emplacement de départ prédéfini : « Posez les deux arpenteurs sur deux des cases de départ du plateau de jeu – peu importe lesquelles. » </ref>. Le plus jeune joueur décide qui commence le jeu <ref> {{IconArrow}} Cette phrase est différente dans les règles anglaises, où les joueurs collaborent pour décider quel sera le joueur qui commencera : « Les joueurs décident entre eux qui sera le premier joueur, en utilisant la méthode de leur choix. » </ref>. == Déroulement d’une partie == Les joueurs jouent à tour de rôle dans le sens des aiguilles d’une montre, en commençant par le premier joueur. À son tour, le joueur exécute '''dans l’ordre''' les actions suivantes : * Le joueur '''doit''' piocher et placer une nouvelle tuile Terrain. * Le joueur '''peut''' poser un des colons de sa réserve '''sur la tuile Terrain''' qui vient d’être placée. * Si, en plaçant la tuile Terrain, les fermes, les sentiers et/ou les villes sont complétés, ils sont alors évalués. * Le tour du joueur est terminé et le joueur suivant, dans le sens des aiguilles d’une montre, commence son tour de la même manière. Ces actions sont décrites, de manière plus détaillée, dans les sections ci-dessous. {{BeginBlockList|width=1000px}} {{Block| [[File:NewWorld_features1.png|frame|none|Ferme et section de ville]] }} {{Block| [[File:NewWorld_features2.png|frame|none|Intersections, sections de piste et sections de plaine]] }} {{EndBlockList}} === Placement d’une tuile === First a player '''must''' draw a land tile from one of the face-down stacks. After looking at it, it should be shown to the other players (so they can advise on the "best" placement of the tile), and then placed on the table, using the following rules: * The new tile (shown with {{ColorRed|red}} borders in the examples) '''must''' be placed with at least one edge next to one previously placed tile or next to one of the starting spaces on the game board. <ref>If placing a tile against the game board, it must be placed to the west of the ten starting spaces, and not against the northern or southern edge.</ref> <ref>{{IconBook}} Later tiles '''may''' be placed beyond the northern or southern edge of the game board, but only to extend the already laid tile landscape, not the game board itself. If the landscape extends north or south of the game board and contains any tiles in the first column of landscape tiles, subsequent tiles '''may not''' be placed eastwards (back towards the sea).</ref> The new tile may not be placed corner to corner with a previous tile or starting space. * The new tile '''must''' be placed so that all plains, town, and trail segments on the new tile continue plains, town, and trail segments on all touching tiles. {{BeginBlockList}} {{Block| [[File:NewWorld_place1.png|frame|none|Trail and plains segments are continued]] }} {{Block| [[File:NewWorld_place2.png|frame|none|Town segment is continued]] }} {{EndBlockList}} {{BeginBlockList}} {{Block| [[File:NewWorld_place3.png|frame|none|On one edge the town segment is continued and on the other edge the plains segment is continued]] }} {{Block| [[File:NewWorld_place4.png|frame|none|This is an invalid placement]] }} {{EndBlockList}} In the rare circumstance where a drawn tile has no legal placement (and all players agree), the player discards the tile from the game (into the box) and draws another tile to place. === Pose d’un colon === After the player places a land tile, he/she '''may''' deploy one of their settlers, using the following rules: * The player '''may''' only play 1 settler on a turn * The player '''must''' take it from his supply * The player '''may''' only deploy it to the tile just placed * The player '''must''' choose where to deploy the settler on the tile, either as a: {{BeginBlockList|width=1400px}} {{Block| [[File:NewWorld_settler1.png|frame|none|'''Shopkeeper''' <ref>{{IconArrow}} In the original [[Hans im Glück|Hans im Glück]] rules for Mayflower, this settler was the "Sheriff".</ref> in a town segment]] }} {{Block| [[File:NewWorld_settler2.png|frame|none|'''Robber''' on a trail segment]] }} {{Block| [[File:NewWorld_settler3.png|frame|none|'''Trapper''' on a plains segment - either location shown is valid - lay trappers on their sides]] }} {{Block| [[File:NewWorld_settler4.png|frame|none|'''Farmer''' in a farm]] }} {{EndBlockList}} * The player '''may not''' deploy a settler on a plains, town, or trail segment if that segment connects to a segment of the same feature on another tile (no matter how far away) that already has a settler (from any player, including the active player) on it. See the following examples. {{BeginBlockList|width=1400px}} {{Block| [[File:NewWorld_invplace1.png|frame|none|{{ColorBlue|BLUE}} can only deploy a trapper as there is already a shopkeeper in a connected town segment.]] }} {{Block| [[File:NewWorld_invplace2.png|frame|none|{{ColorBlue|BLUE}} can deploy his settler as a shopkeeper or a robber, but only as a trapper in the small plains segment where the red arrow points. In the larger plains segment there is already a {{ColorRed|RED}} trapper on a connected plains segment.]] }} {{EndBlockList}} When a player has deployed all of their settlers, they continue to play land tiles each turn. Although a settler '''may not''' be recalled, settlers are returned to players when farms, trails, and towns are scored. '''The player’s turn is over and the next player in clockwise order takes their turn, and so on'''. '''Remember:''' if, through the placement of the tile, towns, trails, and/or farms are completed, these are scored before moving on to the next player. === Évaluation d’une zone === ==== Une piste complétée ==== [[File:NewWorld_tradingPost.png|thumb|right|Trading Post]] A trail is complete when the trail segments on both ends connect to a crossing, a town segment, or a farm, or when the trail forms a complete loop.<ref>{{IconBook}} By implication in a response from HiG that the "tile spaces" on the starting board are to be included for scoring purposes, this thus includes the trail that ends at the sea on the start board.</ref> The trail may have many segments between its ends. The player who has a robber on a completed trail scores '''one point for each tile''' in the completed trail (count the number of tiles; separate segments on a tile count just once) and '''2 points for each trading post''' along the trail. The player moves their scoring marker forward on the scoring track a number of spaces equal to the points earned. If you pass 50 on the scoring track, lay your scoring marker down to indicate a score greater than 50 and continue along the track. <table> <tr> <td valign=top>[[File:NewWorld_trail2.png|frame|none|{{ColorRed|RED}} earns 3 points]]</td> <td valign=top>[[File:NewWorld_trail1.png|frame|none|{{ColorRed|RED}} earns 8 points - 4 for the trail and 4 extra for the 2 trading posts]]</td> </tr> </table> ==== Une ville complétée ==== [[File:NewWorld_flag.png|thumb|right|Town Flag]] A town is complete when the town is completely surrounded by a town wall and there are no gaps in the wall. <ref>{{IconBook}} By implication in a response from HiG that the "tile spaces" on the starting board are to be included for scoring purposes, this thus includes the coastal towns of New York and Jamestown.</ref> A town may have many segments. The player who has a shopkeeper in a completed town scores '''two points''' for each tile in the town (count the tiles, not the segments). Each flag on segments in the town earns the player '''2 points'''. <table> <tr> <td valign=top>[[File:NewWorld_town1.png|frame|none|{{ColorRed|RED}} earns 8 points - 3 town tiles and 1 flag.]] </td> <td valign=top>[[File:NewWorld_town2.png|frame|none|{{ColorRed|RED}} earns 8 points - 4 town tiles, and no flags.]]</td> <td valign=middle><span style="font-size:90%;line-height:1.2">When a tile has 2 segments<br />in a town, it still counts<br />for just 2 points (1 tile).</span><br /> <br /> <br /> <br /></td> </tr> </table> '''What if a completed town or trail has more than one settler?''' It is possible through clever placement of land tiles for there to be more than one robber on a trail or more than one shopkeeper in a town. In a completed trail or town, the player with the most robbers (on a trail) or the most shopkeepers (in a town) earns '''all''' the points. '''When two or more players tie with the most robbers or shopkeepers, they each earn the total points for the trail or town.''' ==== Une ferme complétée ==== [[File:NewWorld_farmhouse.png|thumb|right|Farmhouse]] A farm is complete when the tile it is on is completely surrounded by land tiles. The player with a farmer in the farm earns '''9 points''' (1 for the farm tile and 1 each for the other tiles). [[File:NewWorld_farm1.png|frame|none|{{ColorRed|RED}} earns 9 points.]] === Après l’évaluation === After a trail, a town, or a farm is scored (and '''only''' then), the settlers involved are returned to the appropriate players' supplies. The returned settlers may be used by the players as any of the possible settlers (robber, farmer, shopkeeper, or trapper) in '''later''' turns. <blockquote style="background-color: cornsilk; border: solid thin grey; margin: 0; padding: 10px; "> '''It is possible for a player to deploy a settler, score a trail, town, or farm, and have the settler returned on the same turn''' (always in this order): # Complete a town, trail, or farm with the new tile # Deploy a shopkeeper, robber, or farmer # Score the completed town, trail, or farm # Return the shopkeeper, robber, or farmer to player's supply <table> <tr> <td valign=top>[[File:NewWorld_town4.png|frame|none|{{ColorRed|RED}} earns 4 points.]]</td> <td valign=top>[[File:NewWorld_trail3.png|frame|none|{{ColorRed|RED}} earns 3 points.]]</td> </tr> </table> </blockquote> === Arpenteurs : leurs avantages et les limites qu’ils imposent === After each feature is scored (there may be more than one in a turn), the player whose turn it is moves '''one''' surveyor one column to the west (away from the coast). It doesn't matter which tile the player places the surveyor on as long as it is in the correct column. The player '''must''' move the eastern-most surveyor if the surveyors are not in the same column. Thus, the two surveyors will never be more than one column apart in their westward trek. If the surveyors are both in the western-most column of tiles (no tiles to their west) neither moves. They will remain there until a feature is scored and there are tile(s) to their west. If a feature is completed, but not scored, the player does '''not''' move a surveyor. If there is only one tile in the westernmost column, both surveyors may share that space. ==== Bonus d’évaluation ==== When a settler is scored that is standing on the same column with one (or two) surveyor(s), the player scoring the settler gets '''+4 points''' for each surveyor! (note: a surveyor is moved '''after''' the settler is scored!) ==== Enlever les colons à la traîne ==== When a surveyor is moved west remove any standing settlers ('''not''' trappers - they remain lying down until the end of the game) from any columns to the "east" of the eastern-most surveyor and return them to their owners without scoring. <ref> The [[Rio Grande Games|'''RGG''']] rules stated "Whenever the ''eastern-most'' surveyor is moved west ..." but this has been clarified as unclear on BGG although it could be argued that if both surveyors are in the same column they could both be considered "easternmost", and if in different columns, then the easternmost one must be moved. Therefore it implies it is each time!</ref> A player may place a settler on a just-placed tile in columns "east" of the surveyors, but it is dangerous as such a settler (not a trapper) will be removed immediately after the next scoring! <ref>There is nothing to stop a player placing a tile to complete a feature east of the surveyors, placing a settler on it and immediately scoring, as the surveyor moves '''after''' the scoring has taken place and the settler returned to the player's supply.</ref> <table> <tr> <td valign=top>[[File:NewWorld_surveyor1.png|frame|none|In the first few turns the players played the settlers as shown in the graphic and scored the 2-tile trail on the north, removing the settler there and moving the top-most surveyor. Now, {{ColorYellow|YELLOW}} (1) places the {{ColorRed|red}}-bordered tile and (2) her settler on the trail leading south. She scores her completed trail for 10 points (4 tiles + 1 trading post + 1 surveyor), (3) removes her settler from that trail and (4) moves the bottom-most surveyor westward one tile.]]</td> <td valign=top>[[File:NewWorld_surveyor2.png|frame|none|Next, {{ColorBlue|BLUE}} (1) plays the {{ColorRed|red}}-bordered tile and (2) his settler on the small town, completing three features:<br /> * {{ColorRed|RED}}'s city to the north<br /> * {{ColorBlue|BLUE}}'s farm, and<br /> * {{ColorBlue|BLUE}}'s small town<br /> {{ColorBlue|BLUE}} scores his farm for 17 points (9 + 2 surveyors), (3) removes his settler from the farm, and (4) moves the top-most surveyor. Then, he scores his small town for 8 points (4 + 1 surveyor), (5) removes his settler from the town, and (6) moves the bottom-most surveyor, (7) forcing the {{ColorGreen|GREEN}} and {{ColorRed|RED}} settlers out of the surveyor-vacated column. Thus, the {{ColorRed|"Red"}} town is not scored, as the {{ColorRed|RED}} settler is no longer there!]]</td> </tr> </table> === Les Plaines === Connected plains segments are called plains. Plains are not scored if completed during the game. Players may deploy trappers on plains segments, but they only score at the end of the game. '''A trapper remains in the plains segment where it is deployed for the entire game and is never returned to the player's supply!''' To emphasize this, place the trapper on its side on the plains segment. Plains are bordered by trails, towns, and the edge of the area where the land tiles are played. === Fin de partie === At the end of the player's turn during which the last land tile is placed, the game ends. If the player completes one or more features, these are scored as normal and then the game proceeds to the final scoring. ==== Évaluation finale : Sentiers, Villes et Fermes incomplets ==== For each incomplete trail and town, the player, who has a robber on the trail or shopkeeper in the town, earns '''one point''' for each trail or town segment (instead of 2 points). Flags (in towns) are worth '''1 point''' each (instead of 2 points), but Trading Posts (on trails) are still worth '''2 points'''. <ref>Although not specified in the main [[Rio Grande Games|'''RGG''']] rule, Trading Posts are listed in the Scoring Summary at the foot of the last page.</ref> For incomplete trails and towns with more than one settler, use the rules for completed trails and towns to determine who scores. For an incomplete farm, the player with the farmer on the farm earns '''1 point''' for the farm and '''1 point''' for each land tile surrounding it. [[File:NewWorld_incomplete1.png|frame|none|{{ColorRed|RED}} earns 3 points for the incomplete trail.<br /> {{ColorYellow|YELLOW}} earns 5 points for the incomplete farm.<br /> {{ColorBlue|BLUE}} earns 3 points for the incomplete town on the lower right.<br /> {{ColorGreen|GREEN}} earns 8 points for the larger incomplete town on the left.<br /> '''BLACK''' earns nothing, as {{ColorGreen|GREEN}} has more shopkeepers in the town than '''BLACK'''.]] ==== Évaluation finale : Trappeurs (pour les animaux des plaines) ==== [[File:NewWorld_animals2.png|thumb|right|The three animal symbols]] '''Tip:''' To make plains scoring easier, remove settlers as you score the unfinished trails, towns, and farms. In each plains area at the end of the game, the player with the most trappers in the area scores '''1 point''' for each animal shown on plains segments in the area - there is no difference between the animal types. As with trails and towns, if several players tie with the most trappers in the area, each scores '''1 point''' for each animal shown on the plains segments in the area. When all completed plains areas are scored in this way, the scoring and the game is over. <br clear=all> <table> <tr> <td valign=top>[[File:NewWorld_trappers3.png|frame|none|{{ColorRed|RED}} earns 3 points.<br />{{ColorBlue|BLUE}} earns 2 points.]]</td> <td valign=top>[[File:NewWorld_trappers1.png|frame|none|{{ColorRed|RED}} earns 4 points for the animals in the lower plains area, as he has 2 trappers in the area to {{ColorYellow|YELLOW}}'s 1. {{ColorBlue|BLUE}} earns 2 points for the animals in the upper plains area.]]</td> <td valign=top>[[File:NewWorld_trappers2.png|frame|none|In this example, {{ColorRed|RED}} and {{ColorYellow|YELLOW}} each earn 4 points for the animals in the lower plains area, as each has 2 trappers in the area. {{ColorBlue|BLUE}} earns 5 points for for his trapper in the upper plains area.]]</td> </tr> </table> '''The player with the most points is the winner. If players tie with the most, they rejoice in their shared victory.''' == Ensemble des tuiles == '''Total des tuiles : 95''' {{BeginTileList|width=900px}} {{Tile|image=NewW_tile-01.png|count=2}} {{Tile|image=NewW_tile-02.png|count=3}} {{Tile|image=NewW_tile-03.png|count=3}} {{Tile|image=NewW_tile-04.png|count=2}} {{Tile|image=NewW_tile-05.png|count=1}} {{Tile|image=NewW_tile-06.png|count=1}} {{Tile|image=NewW_tile-07.png|count=1}} {{Tile|image=NewW_tile-08.png|count=3}} {{Tile|image=NewW_tile-09.png|count=2}} {{Tile|image=NewW_tile-10.png|count=1}} {{Tile|image=NewW_tile-11.png|count=4}} {{Tile|image=NewW_tile-12.png|count=3}} {{Tile|image=NewW_tile-13.png|count=1}} {{Tile|image=NewW_tile-14.png|count=3}} {{Tile|image=NewW_tile-15.png|count=2}} {{Tile|image=NewW_tile-16.png|count=3}} {{Tile|image=NewW_tile-17.png|count=4}} {{Tile|image=NewW_tile-18.png|count=4}} {{Tile|image=NewW_tile-19.png|count=1}} {{Tile|image=NewW_tile-20.png|count=1}} {{Tile|image=NewW_tile-21.png|count=3}} {{Tile|image=NewW_tile-22.png|count=1}} {{Tile|image=NewW_tile-23.png|count=1}} {{Tile|image=NewW_tile-24.png|count=1}} {{Tile|image=NewW_tile-25.png|count=1}} {{Tile|image=NewW_tile-26.png|count=3}} {{Tile|image=NewW_tile-27.png|count=2}} {{Tile|image=NewW_tile-28.png|count=1}} {{Tile|image=NewW_tile-29.png|count=2}} {{Tile|image=NewW_tile-30.png|count=2}} {{Tile|image=NewW_tile-31.png|count=1}} {{Tile|image=NewW_tile-32.png|count=1}} {{Tile|image=NewW_tile-33.png|count=2}} {{Tile|image=NewW_tile-34.png|count=3}} {{Tile|image=NewW_tile-35.png|count=1}} {{Tile|image=NewW_tile-36.png|count=3}} {{Tile|image=NewW_tile-37.png|count=3}} {{Tile|image=NewW_tile-38.png|count=1}} {{Tile|image=NewW_tile-39.png|count=3}} {{Tile|image=NewW_tile-40.png|count=2}} {{Tile|image=NewW_tile-41.png|count=1}} {{Tile|image=NewW_tile-42.png|count=1}} {{Tile|image=NewW_tile-43.png|count=1}} {{Tile|image=NewW_tile-44.png|count=1}} {{Tile|image=NewW_tile-45.png|count=1}} {{Tile|image=NewW_tile-46.png|count=3}} {{Tile|image=NewW_tile-47.png|count=1}} {{Tile|image=NewW_tile-48.png|count=2}} {{Tile|image=NewW_tile-49.png|count=1}} {{Tile|image=NewW_tile-50.png|count=1}} {{EndTileList}} '''Verso des tuiles :''' {{BeginTileList|width=700px}} {{Tile|image=NewW_tileback.png|config= }} {{EndTileList}} == Règles non officielles == Place one surveyor on the start board, and the other on the 0 space of the scoring track. When the first trail, town or farm is completed, move the surveyor from the 0 space to the 1 space on the scoring track. Repeat from 1 to 2, 2 to 3, until he reaches space number 5, at which point he is placed on the game board, in any of the starting spaces (as described under preparation, above). Thereafter, the surveyors move, as described, when features are scored. (from BGG) == Crédits == Cette page est principalement basée sur les règles du jeu '''New World''' publié par [[Rio Grande Games/fr|Rio Grande Games]] avec des révisions mineures des règles et des images adaptées des règles originales du jeu '''Mayflower''' de [[Hans im Glück/fr|Hans im Glück]] où il y a eu quelques variations entre les sources. Des commentaires et des clarifications supplémentaires sont venus de divers forums de discussion sur Carcassonne (BGG, CarcC et CarcF). {{FootnoteIconPara}} <div class="mw-translate-fuzzy"> [[Category:Under Construction/fr|Mayflower (jeu de base)]] [[Category:Mayflower| Jeu de base]] [[Category:Jeu dérivé|Mayflower (jeu de base)]] </div>
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