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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Castle Base Game, The |image={{filepath:Box_Castle_RGG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> The imposing silhouette of the city of Carcassonne sits like a throne in the light of the setting sun. Knights guard the towers, the squires live in houses, merchants loudly tout their wares, and the heralds carry the news throughout the city. Over all this bustle, the high castle looms behind its impenetrable walls. <section end="description" /></div> <languages />{{ChooseDesign |image=Castle_Tile_15.jpg |image2=Castle_Tile_46.jpg |showcarcassonne=true }} {{Breadcrumbs|link1={{TheCastleLink}}}} [[File:Castle_Banner.jpg|frameless|right]] == General info and comments == Originally released by [[Hans im Glück]] in {{Year|2003}}, '''Carcassonne: The Castle''' is an exciting tile-laying game for 2 players, ages 8 and up. Designed by Reiner Knizia, it is based on the Carcassonne game system from Klaus Jürgen Wrede. {{DottedFrameMessage|text=''The imposing silhouette of the city of Carcassonne sits like a throne in the light of the setting sun. Knights guard the towers, the squires live in houses, merchants loudly tout their wares, and the heralds carry the news throughout the city. Over all this bustle, the high castle looms behind its impenetrable walls.'' }} == Contents == * 1 castle wall in 10 pieces which the players put together like a puzzle before each game : [[File:Castle_WallsLayout.jpg|frame|none|The scoring track runs along the top of the castle wall. The {{ColorRed|red}} arrow marks the scoretrack starting space (0). The {{ColorBlack|black}} arrows indicate the location of the starting spaces for laying the castle tiles.]] * 60 castle tiles : [[File:Castle_TileFeatures.jpg|frame|none|<table> <tr> <td colspan="2" style="width:400px;">'''The Castle tiles:'''</td> </tr> <tr> <td valign="top" width="200px"> '''A.''' Path<br /> '''B.''' House<br /> '''C.''' Tower<br /> '''D.''' Court </td> <td valign="top" width="200px"> '''E.''' Court with market<br /> '''F.''' Path with square (the square divides the path into 3 parts)<br /> '''G.''' Path with fountain (the fountain does '''not''' separate the path into parts)</td> </tr> </table>]] : [[File:Castle_TileActors.jpg|frame|none|The pictures of people, animals, and equipment on the castle tiles have no importance in the game!]] : [[File:Castle_TileBack.jpg|frame|none|Back side of a castle tile]] * 18 wall tiles (two of each tile pictured) : [[File:Castle_WallTile_01.jpg]] [[File:Castle_WallTile_02.jpg]] [[File:Castle_WallTile_03.jpg]] [[File:Castle_WallTile_04.jpg]] [[File:Castle_WallTile_05.jpg]] [[File:Castle_WallTile_06.jpg]] [[File:Castle_WallTile_07.jpg]] [[File:Castle_WallTile_08.jpg]] [[File:Castle_WallTile_09.jpg]] * 14 followers in 2 colours, and 2 keeps in 2 colours : [[File:Castle_Followers.jpg|frameless|none]] == The goal == Turn by turn, the players place castle tiles within the castle walls. Thereby, they create paths, towers, houses, and courts, on which they place their followers in order to score points. Players score points during, and at the end of, the game. The player with the most points at the end is the winner! == Preparation == [[File:Castle_Ex01_WallTiles.jpg|frame|right|The arrows indicate where the wall tiles are placed on this section of castle walls at the start of the game. 13 wall tiles can be placed, each covering a pair of spaces separated by a diagonal line. The remaining 5 wall tiles are set aside.]] Put the '''castle wall''' together, piece by piece, so that the numbers along the top of the wall run from 0 to 99. Shuffle the '''60 castle tiles''' <ref> {{IconWorld}} The term "Castle Tiles" refers to all the tiles placed '''within''' the castle walls during the game.</ref> face down and place them in stacks outside the castle walls on the table in easy reach of the players. Shuffle the '''18 wall tiles''' face down. Place one wall tile face down (without looking at it) on each corner tower space on the castle wall (except for corner tower "0/1"). Place unused wall tiles face down in the box without looking at them. They will not be used in the game. Each player chooses a colour and takes the 7 followers and keep in that colour and places 1 follower as a scoring marker on space 0 of the scoring track. Each player puts their remaining followers and keep in their play area (the area on the table in front of them). The players decide between themselves who will start the game. == Playing the game == The players alternate turns starting with the starting player. On a player's turn, they take the following actions in the order shown below :- # The player '''must''' draw a '''castle tile''' from one of the face-down stacks and place it within the castle. # The player '''may''' place one of the '''followers''' from their supply on the tile just placed. # If, with the placement of the tile, the player '''completed''' a '''path''', '''tower''', and/or '''house''', the players '''must''' now score the completed feature. # When a player, after scoring, has moved their scoring marker to a '''corner tower space on the castle wall''', they immediately take the '''wall tile''' from that space, if it is still there. === Draw and place a castle tile === [[File:Castle_Ex02_PlaceStart.jpg|frame|right|For example, the first tile of the game may be placed here. The complete side of the tile must be placed next to the start space.]] As the first action of a player's turn, the player '''must''' draw a castle tile from one of the face-down stacks. The player should show it to their opponent (who may offer placement advice) by putting it face-up in their play area. Then, the player must do the following :- * The '''first castle tile placed in the game''' must be placed with one side placed completely next to any of the seven start spaces along the castle wall. * Each further tile placed ({{ColorRed|shown in the examples with a red border}}) must be placed with one side completely next to a start space along the castle wall, or with at least one side completely next to a previously placed tile. Placing a tile only corner to corner, or half tile on half tile is not allowed. * '''The paths must always be continued when they touch the edge of a tile <ref> {{IconWorld}} When some combinations of tiles with paths are placed together, the roads don't connect. This is just that the artwork/printing is slightly off, and not that the paths end.</ref>. The other castle features (tower, house, or court) may be placed next to each other in any combination desired.''' * Any castle feature (path, tower, house, or court) may be placed next to the castle wall. * If there is no legal place for a drawn tile (and both players agree) the tile is placed in the box (out of the game) and the player draws a new tile to place. {| |- valign="top" | [[File:Castle_Ex03_ValidPlacement.jpg|frame|none|These are legal tile placements]] | [[File:Castle_Ex04_InvalidPlacement.jpg|frame|none|These are illegal tile placements]] |} === Place a follower === After placing a castle tile, the player '''may''' place one of their followers. To do so :- * a player may only place 1 follower per turn * the player must take the follower from their supply * the player may only place the follower on the tile just placed * the player must choose which feature of the castle tile to place the follower on - either as a ... {| |- style="vertical-align:middle;" | [[File:Castle_Ex05_Herald.jpg|frameless|none]] | style="text-align:center;"| ''or as a'' | [[File:Castle_Ex05_Knight.jpg|frameless|none]] | style="text-align:center;"| ''or as a'' | [[File:Castle_Ex05_Squire.jpg|frameless|none]] | style="text-align:center;"| ''or as a'' | [[File:Castle_Ex05_Merchant.jpg|frameless|none]] |- | style="text-align:center;" | '''Herald''' on a path | | style="text-align:center;" | '''Knight''' on a tower | | style="text-align:center;" | '''Squire''' on a house | | style="text-align:center;" | '''Merchant''' on a court<br />''(with or without market)'' |} * each new castle tile can enlarge an already existing path, tower, house or court. If there is already a follower (even the player's own) on the enlarged castle feature, the player may not place a follower on that feature. It matters not how far away the other follower is. Below are examples of allowed and disallowed follower placement :- [[File:Castle_Ex06_SquirePlacement.jpg|frame|none|The player may not place a squire on the enlarged house as there is already a {{ColorWhite|white}} squire on the house. However, the player may place a knight or a merchant.]] [[File:Castle_Ex07_MerchantPlacement.jpg|frame|none|The player may not place a merchant on the enlarged court as there is already a {{ColorWhite|white}} merchant there. However, the player may place a squire on the house.]] It is possible in the course of the game, however, for there to be more than one squire on a house, more than one knight on a tower, more than one herald on a path, and more than one merchant on a court. See [[#Connecting paths, towers, houses and courts|Connecting paths, towers, houses and courts]]. '''If a player has no followers in their supply, the player may not place one. However, players get their followers back during the game when features are completed and scored.''' If the player did not complete a path, tower, or house, the player's turn is over and the opponent takes their turn. === Scoring completed paths, towers and houses === If, by placing the castle tile, the player completed a '''path''', '''tower''' or '''house''', the players '''now''' score the completed feature(s). Courts are not scored during the game - they are scored at the end of the game. ==== A completed path ==== [[File:Castle_Ex08_CompletePath.jpg|frame|right|Black scores 2 points (2 castle tiles in the completed path). The path is ended by the square (A) and the castle wall (B).]] A path is complete when the connected path segments <ref> {{IconWorld}} Points are scored only when '''ALL''' branches of a path have an end. Some paths can get pretty long, with multiple branches, in this game.</ref> end in squares, the castle walls, buildings <ref> {{IconWorld}} Paths must only connect to paths (or castle walls). You '''may not''' block off a path using a house, or tower, tile edge.</ref>, or when the path becomes a closed loop. There is no limit to the length of a path; it can wander across many castle tiles and can branch and so have more than two ends. The player with the most heralds on the completed path scores points for the path. The player scores '''1 point for each castle tile''' (not each path segment) that is on the path. If the path includes a path segment on a start space, this counts as 1 point as though it were a castle tile. ''The player moves their scoring marker along the castle wall scoring track to record the points scored. The scoring track runs around the castle walls for 100 spaces. When a player moves their scoring marker past space 99, the player continues to space 0, laying the scoring marker on its side to note that it has passed 100 points.'' If there are one or more '''fountains''' along the completed path, the player scores '''2 points for each castle tile''' on the completed path. Even if a path has several fountains, it still scores 2 points for each castle tile. [[File:Castle_Ex09_PathEnds.jpg|frame|none|Black scores 8 points (3 castle tiles on the path plus the start space in the castle wall with a path). The fountain on the path (indicated by the arrow) makes each tile worth 2 points. The white rectangles mark a path end.]] ==== A completed tower ==== A tower is complete when the connected tower segments are completely surrounded by paths, houses, courts, and the castle wall (and the tower contains no empty spaces). There is no limit to the size of a tower. It can consist of many castle tiles. The player with the most knights on the completed tower scores points for the tower. The player scores '''2 points for each castle tile''' (not each segment) that forms the tower. If the tower includes a tower segment on a start space, this counts 2 points as though it were a castle tile. [[File:Castle_Ex10_CompleteTower.jpg|frame|none|{{ColorWhite|White}} scores 8 points (4 castle tiles with the connected tower segments (1), (2), (3) and (4))]] ==== A completed house and the keep ==== [[File:Castle_Ex11_CompleteHouse.jpg|frame|right|{{ColorWhite|White}} scores 1 point (1 castle tile with a house segment). The arrow highlights the fact that the scoring house section '''does not''' connect diagonally with the tile (top right, outlined in red) just placed.]] A house is complete when the connected house segments are completely surrounded by paths, towers, courts and the castle wall (and the house contains no empty spaces). There is no limit to the size of a house. It can consist of many castle tiles. The player with the most squires on a completed house scores points for the house. The players scores '''1 point for each castle tile''' (not each house segment that forms the house). If the house includes a house segment on a start space, this counts 1 point as though it were a castle tile. [[File:Castle_Keeps.jpg|frameless|left]] When a player scores their '''first house''', the player places their keep on it. If, later in the game, '''the player''' scores a larger house ('''the player has the most squires on a completed house''') than the one on which the player's keep stands, the player moves their keep to the larger house. Thus, at the end of the game, each player's keep marks the largest house that they have completed. ==== Connecting paths, towers, houses and courts ==== By placing castle tiles, players may connect separate features that have followers on them. By connecting such features, players can create * a path with more than one herald * a tower with more than one knight * a house with more than one squire, or * a court with more than one merchant When '''scoring''' a completed path, tower, or house, the players first check to see if one player has '''more followers''' on the completed features than the other. If so, this player scores all the '''points''' for the feature '''alone'''. If both players have the '''same number of followers on the completed feature''', '''neither''' scores the points for the completed feature. [[File:Castle_Ex12_JoinedTowers.jpg|frame|none|When {{ColorWhite|white}} and {{ColorBlack|black}} placed their knights, they were on separate towers. By placing the red-bordered castle tile, a player connected the two towers, making a single tower with two knights. Also, the tower is now complete, but as both players have the same number of knights (1), neither scores for the tower.]] '''Note:''' having several followers on a feature as described above does not contradict the rule "''If there is already a follower (even the player's own) on the enlarged feature, the player may not place a follower on that feature''". This rule is for the '''placing''' of followers! In the case above, features with followers that were originally placed on separated features are now '''connected'''. Thus, after the connection, the followers are on the same feature. Players may even plan their moves with future connections in mind. ==== The return of followers to their owners ==== After a path, tower, or house is completed and scored - '''and only then''' - the players take back their followers from the feature scored, putting them in their supplies. '''The followers are returned to the player's supply at the end of the turn. Thus they are available on the player's next turn and may be used in any role.''' '''It is possible in a single turn for a player to place a follower, score the feature it is on, and take back the follower into their supply. To do this, a player must (always in this order) :- # Place a new castle tile, completing a path, tower or house # Place a follower on the completed path, tower or house # Score the completed path, tower or house # Take back the follower from the scored path, tower or house {| |- style="vertical-align:top;" | [[File:Castle_Ex13_FastPoints.jpg|frame|none|{{ColorBlack|Black}} scores 1 point for the completed path on the tile just played.]] | [[File:Castle_Ex14_SingleTurnTower.jpg|frame|none|{{ColorBlack|Black}} scores 4 points for the completed tower.]] |} === The wall tiles === When, as a result of scoring, a player moves their scoring marker to either of the two spaces on a corner tower of the castle wall scoring track, the player takes the wall tile lying there (if it is still there) and places it '''face up''' in their play area. When a player moves their scoring marker past the corner, the player '''does not''' take a wall tile as they pass <ref> {{IconWorld}} If you score 100 points before the game ends, passing 0 on the scoretrack, and then land on a missed wall tile from the first time round, you can you still pick it up.</ref>. A player may use a wall tile, taken in this turn, on the next turn or any later turn, depending on which tile it is. '''On their turn''' <ref> {{IconWorld}} You '''may not''' play them during your opponent's turn, even though your opponent completes a feature for which you score.</ref>, a player may use one or more wall tiles. Once played, a wall tile is removed from the game. For a complete description of the wall tiles, see the later section [[#Description of wall tiles|Description of Wall Tiles]]. '''When taking a wall tile, the following is important:''' When the placement of a castle tile results in more than one completed feature, the player placing the tile scores their completed features first. If there is more than one feature to score for the player '''or''' their opponent, the '''placing player''' decides the order. <ref> {{IconWorld}} Each feature is scored separately, so the order in which they are scored can be important if it is possible to land on a tower segment with a wall tile with the first.</ref> [[File:Castle_Ex15_WallTiles.jpg|frame|none|{{ColorBlack|Black}} scores 2 points, moves their scoring marker 2 spaces to space 33, and takes the wall tile lying there.]] == The court == [[File:Castle_Ex16_Courts.jpg|frame|right|3 separate courts (indicated by the arrows).]] Courts are separated from each other by paths, towers and houses. When a player places a merchant on a court, it is placed on its side to emphasize that it cannot be returned to the player during the game. Courts are only scored at the end of the game. == End of a player's turn == '''After scoring and taking appropriate wall tiles from the scoring track, the player's turn is over, and their opponent then takes their turn.''' == Game End == '''The game ends at the end of the turn when the last castle tile is placed.''' Remove all remaining wall tiles from the castle wall and then perform the final scoring. === Final scoring (scoring the keep, courts and wall tiles) === During final scoring, the players score the largest keep and the courts. Also, the players can now use wall tiles 4 through 9. '''Incomplete paths, towers and houses are not scored!''' '''Exception:''' players who have wall tiles 4, 5 or 6. ==== Scoring the largest keep ==== The player with the largest keep (the player with the largest completed house <ref> {{IconWorld}} The rules don't say what "largest" means. Since all scoring is by tile, it is probably safe to assume that it is by the number of tiles, rather than the overall footprint (as measured in the number of quarter tiles).</ref>) scores the following points. There will be at least 16 empty spaces within the castle walls at the end of the game. The players determine which connected area of empty spaces is the largest and count the number of castle tiles that would fit in this area <ref> {{IconWorld}} Castle wall start spaces, that have not had tiles placed against them, may be included when counting up the size of your keep.</ref>. The player '''with the largest keep''' scores this number of points by moving their scoring marker on the scoring track. If both players tie for the largest keep, neither scores for it. '''Note:''' wall tile 8! [[File:Castle_Ex17_Keep.jpg|frame|none|The white spaces show where no castle tiles were placed. The largest connected spaces in this example has 11 spaces. Thus, the player with the largest keep scores 11 points.]] ==== Scoring the courts ==== The player with the most merchants on a court space <ref> {{IconWorld}} The boundary of each court is whatever it is surrounded by at this time: paths, towers, houses, castle walls, '''and''' the edge of the tile.</ref> scores '''3 points for each market on the court'''. If both players have the same number of merchants on a court, neither scores points for the court. [[File:Castle_Ex18_CourtScoring.jpg|frame|none|{{ColorWhite|White}} scores 3 points (for the court bounded in {{ColorRed|red}}). This single market lies on the small court separated by several paths and a house from the larger court (outlined in {{ColorBlue|blue}}).<br />There are 5 markets on the large court, including the one on the start space next to the castle wall. {{ColorBlack|Black}} has the most merchants on the large court. {{ColorBlack|Black}} scores 15 points and moves their scoring marker on the scoring track. {{ColorWhite|White}} scores nothing for this court. If {{ColorBlack|black}} has wall tile 7, each market on the court would be worth 4 points for a total of 20 points.]] Finally, players score points for '''wall tiles 4, 5, 6 (for incomplete features), and 9''', if they have them. The player with the most points is the winner. == Description of wall tiles == {| class="wikitable" border="1" cellpadding="5px" style="background-color:#ccccff;" | style="width: 15%" | '''1''' [[File:Castle_WallTile_01.jpg]] | style="width: 35%"| The player takes another complete turn (during the game) <ref> {{IconWorld}} It is normal to play it during the turn you win it (after you remove and score the meeple that won it). You simply take another turn before your opponent gets their turn. But there is nothing to stop you saving it to use later. You could even have two bonus turns at the same time if you are lucky enough to get them both.</ref> | style="width: 15%" | '''6''' [[File:Castle_WallTile_06.jpg]] | style="width: 35%" | The player scores 1 point per tile for 1 incomplete house (at game end) |- | '''2''' [[File:Castle_WallTile_02.jpg]] | The player doubles the score of 1 completed tower when scoring it (each tile = 4 points) <ref> {{IconWorld}} If you collect this tile when scoring a tower you '''may not''' use it immediately to boost the score of that tower. It must be used on a later turn.</ref> | '''7''' [[File:Castle_WallTile_07.jpg]] | The player scores 4 points for each market on 1 court (at game end) |- | '''3''' [[File:Castle_WallTile_03.jpg]] |The player doubles the score of 1 completed house when scoring it (each tile = 2 points) <ref> {{IconWorld}} If you collect this tile when scoring a house you '''may not''' use it immediately to boost the score of that house. It must be used on a later turn.</ref> | '''8''' [[File:Castle_WallTile_08.jpg]] |The player enlarges their keep by 2 tiles (at game end). For example, a keep of 5 tiles is counted as a keep of 7 tiles |- | '''4''' [[File:Castle_WallTile_04.jpg]] | The player scores 1 point per tile (2 with a fountain <ref> {{IconArrow}} Scoring 2 points for an incomplete path was only introduced in the [[Rio Grande Games|'''RGG''']] version of the English rules. In the original German rules, and others including the 2020 Polish [[Zamek Base Game|Zamek]] release, an incomplete path or road is worth 1 point per tile (whether it has a fountain on it, or not). This has also been confirmed by the designer. </ref>) for 1 incomplete path (at game end) | '''9''' [[File:Castle_WallTile_09.jpg]] | The player scores 5 points (at game end) |- | '''5''' [[File:Castle_WallTile_05.jpg]] | The player scores 2 points per tile for 1 incomplete tower (at game end) | style="background-color:#ffffff;" colspan="2" | |- | style="background-color:#ffffff;" colspan="4"| Tiles 1-3 are played '''during the game'''. Tiles 4-9 are played '''at the end of the game'''. To play wall tiles 2-7, the player '''must have more followers on the feature''' than their opponent. '''Designer's clarifications for when an individual player holds both of a specific wall tile:''' <ref> {{IconBook}} Source: Third hand via BGG</ref> * Wall tiles 2-3 allow a player to double the score of a completed feature during the game. If a player plays both of one of these tiles, he or she can triple (not quadruple) the score of the feature. * Wall tiles 4-6 allow a player to score incomplete features at the end of the game. If a player has both of one of these tiles, he or she can score the largest affected incomplete feature twice. * Wall tile 7 allows a player to score 4 points per market on a single court. If a player has both of these tiles, he or she could score 8 points per market on a single court. |} == Scoring Summary == {| border="5" cellpadding="5" | colspan="5" style = "background: #ffcc66; text-align:center; " | <span style="font-size:120%;">'''Point Table'''</span> |- | [[File:Castle_Ex19_PointsPath.jpg|frameless|none]] | [[File:Castle_Ex19_PointsFountain.jpg|frameless|none]] | [[File:Castle_Ex19_PointsTower.jpg|frameless|none]] | [[File:Castle_Ex19_PointsHouse.jpg|frameless|none]] | [[File:Castle_Ex19_PointsMarket.jpg|frameless|none]] |- | style="text-align:center;" | path | style="text-align:center;" | path<br />(with fountain) | style="text-align:center;" | tower | style="text-align:center;" | house | style="text-align:center;" | market |- | style="text-align:center; background: #ffcc66;" | <span style="font-size:200%;">1</span> | style="text-align:center; background: #ffcc66;" | <span style="font-size:200%;">2</span> | style="text-align:center; background: #ffcc66;" | <span style="font-size:200%;">2</span> | style="text-align:center; background: #ffcc66;" | <span style="font-size:200%;">1</span> | style="text-align:center; background: #ffcc66;" | <span style="font-size:200%;">3</span> |} == House Rules == * '''Collecting wall tiles:''' You only can pick up a wall tile if you land on the corner space '''at the end''' of all that turn's scoring moves. == Tile Distribution == '''Total Regular Tiles: 60''' {{BeginTileList|width=100%}} {{Tile|image=Castle_Tile_01.jpg|count=1}} {{Tile|image=Castle_Tile_02.jpg|count=1}} {{Tile|image=Castle_Tile_03.jpg|count=1}} {{Tile|image=Castle_Tile_04.jpg|count=1}} {{Tile|image=Castle_Tile_05.jpg|count=1}} {{Tile|image=Castle_Tile_06.jpg|count=1}} {{Tile|image=Castle_Tile_07.jpg|count=1}} {{Tile|image=Castle_Tile_08.jpg|count=1}} {{Tile|image=Castle_Tile_09.jpg|count=1}} {{Tile|image=Castle_Tile_10.jpg|count=1}} {{Tile|image=Castle_Tile_11.jpg|count=1}} {{Tile|image=Castle_Tile_12.jpg|count=1}} {{Tile|image=Castle_Tile_13.jpg|count=1}} {{Tile|image=Castle_Tile_14.jpg|count=1}} {{Tile|image=Castle_Tile_15.jpg|count=1}} {{Tile|image=Castle_Tile_16.jpg|count=1}} {{Tile|image=Castle_Tile_17.jpg|count=1}} {{Tile|image=Castle_Tile_18.jpg|count=1}} {{Tile|image=Castle_Tile_19.jpg|count=1}} {{Tile|image=Castle_Tile_20.jpg|count=1}} {{Tile|image=Castle_Tile_21.jpg|count=1}} {{Tile|image=Castle_Tile_22.jpg|count=1}} {{Tile|image=Castle_Tile_23.jpg|count=1}} {{Tile|image=Castle_Tile_24.jpg|count=1}} {{Tile|image=Castle_Tile_25.jpg|count=1}} {{Tile|image=Castle_Tile_26.jpg|count=1}} {{Tile|image=Castle_Tile_27.jpg|count=1}} {{Tile|image=Castle_Tile_28.jpg|count=1}} {{Tile|image=Castle_Tile_29.jpg|count=1}} {{Tile|image=Castle_Tile_30.jpg|count=1}} {{Tile|image=Castle_Tile_31.jpg|count=1}} {{Tile|image=Castle_Tile_32.jpg|count=1}} {{Tile|image=Castle_Tile_33.jpg|count=1}} {{Tile|image=Castle_Tile_34.jpg|count=1}} {{Tile|image=Castle_Tile_35.jpg|count=1}} {{Tile|image=Castle_Tile_36.jpg|count=1}} {{Tile|image=Castle_Tile_37.jpg|count=1}} {{Tile|image=Castle_Tile_38.jpg|count=1}} {{Tile|image=Castle_Tile_39.jpg|count=1}} {{Tile|image=Castle_Tile_40.jpg|count=1}} {{Tile|image=Castle_Tile_41.jpg|count=1}} {{Tile|image=Castle_Tile_42.jpg|count=1}} {{Tile|image=Castle_Tile_43.jpg|count=1}} {{Tile|image=Castle_Tile_44.jpg|count=1}} {{Tile|image=Castle_Tile_45.jpg|count=1}} {{Tile|image=Castle_Tile_46.jpg|count=1}} {{Tile|image=Castle_Tile_47.jpg|count=1}} {{Tile|image=Castle_Tile_48.jpg|count=1}} {{Tile|image=Castle_Tile_49.jpg|count=1}} {{Tile|image=Castle_Tile_50.jpg|count=1}} {{Tile|image=Castle_Tile_51.jpg|count=1}} {{Tile|image=Castle_Tile_52.jpg|count=1}} {{Tile|image=Castle_Tile_53.jpg|count=1}} {{Tile|image=Castle_Tile_54.jpg|count=1}} {{Tile|image=Castle_Tile_55.jpg|count=1}} {{Tile|image=Castle_Tile_56.jpg|count=1}} {{Tile|image=Castle_Tile_57.jpg|count=1}} {{Tile|image=Castle_Tile_58.jpg|count=1}} {{Tile|image=Castle_Tile_59.jpg|count=1}} {{Tile|image=Castle_Tile_60.jpg|count=1}} {{EndTileList}} '''Total Wall Tiles: 18''' {{BeginTileList|width=600px}} {{Tile|image=Castle_WallTile_01.jpg|count=2}} {{Tile|image=Castle_WallTile_02.jpg|count=2}} {{Tile|image=Castle_WallTile_03.jpg|count=2}} {{Tile|image=Castle_WallTile_04.jpg|count=2}} {{Tile|image=Castle_WallTile_05.jpg|count=2}} {{Tile|image=Castle_WallTile_06.jpg|count=2}} {{Tile|image=Castle_WallTile_07.jpg|count=2}} {{Tile|image=Castle_WallTile_08.jpg|count=2}} {{Tile|image=Castle_WallTile_09.jpg|count=2}} {{EndTileList}} {{FootnoteIconPara}} {{Category|Completed}} {{Category|Spinoff}} {{Category|The Castle}}
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