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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:The City Base Game}}{{UX |title=The City Base Game |sortingtitle=The City Base Game |seotitle=Carcassonne - {{TranslatedPageName}} |image={{filepath:Box_City2nd_RGG.png|nowiki}} |description=The impressive city of Carcassonne was a magnet for tourists from all lands even in The Middle Ages. Its large markets, grandiose homes and busy streets made the whole city a popular attraction. Here is your chance to build the city of Carcassonne! Players build walls, build towers, found markets, and place followers in the normal way. At the end, you will all enjoy looking at the beautiful 3-D city you have built! }}<languages />{{ChooseDesign |image=TheCity_Tile_44.jpg |image2=TheCity_Tile_15.jpg |showcarcassonne=true }} {{Breadcrumbs|link1={{TheCityLink}}}} [[File:Box_City2nd_RGG.png|frameless|right|200px]] == General info and comments == Originally released by [[Hans im Glück]] in {{Year|2004}}, '''Carcassonne: The City''' is a tile-laying game for 2-4 players, ages 8 and up. It is based on the Carcassonne game system from Klaus Jürgen Wrede, but is not compatible with any of the other games. The game uses many of the standard Carcassonne game concepts. Players create the old town by laying tiles. As the town grows, the walls are built around it, starting from a single wooden gate. The wall is created from wooden pieces forming a 3d version of the medieval town at the end of the game. Each player also receives several cylindrical wooden towers (how many depends on the number of players), giving the town walls added impact. {{DottedFrameMessage|text=''"The impressive city of Carcassonne was a magnet for tourists from all lands even in The Middle Ages. Its large markets, grandiose homes and busy streets made the whole city a popular attraction. Here is your chance to build the city of Carcassonne! Players build walls, build towers, found markets, and place followers in the normal way. At the end, you will all enjoy looking at the beautiful 3-D city you have built!"''}} == Contents == * 70 wall pieces * 2 short walls * 1 city gate * 12 towers : [[File:TheCity_WallPieces.jpg|frameless|none]] ''(l-r): standard wall piece, short wall piece, city gate, tower'' * 32 followers in 4 colours : [[File:TheCity_Followers.jpg|frameless|none]] * 2 bags to hold the city tiles and wooden pieces : [[File:TheCity_Bag.jpg|frameless|none]] * 1 scoring track : [[File:TheCity_Scoretrack.jpg|frameless|none]] * 75 city tiles which show different street segments, residential areas, markets and buildings {| class="wikitable" |- style="vertical-align:top;text-align:left;" | style="padding: 10px" | [[File:TheCity_TileFeatures5.jpg|frameless|none]] 3 Street Segments,<br />separated from each other<br />by the crossing | style="padding: 10px" | [[File:TheCity_TileFeatures4.jpg|frameless|none]] 3 Residential Areas,<br />separated from each other<br />by streets | style="padding: 10px" | [[File:TheCity_TileFeatures2.jpg|frameless|none]] Livestock Market (A)<br />Grain Market (B) | style="padding: 10px" | [[File:TheCity_TileFeatures1.jpg|frameless|none]] 32 Public Buildings (A)<br />Fish Market (B) | style="padding: 10px" | [[File:TheCity_TileFeatures3.jpg|frameless|none]] 7 Historic Buildings (named): <br />Petit Puits<br />Grand Puits<br />Tour Carrée<br />Batiment<br />Saint Sernin<br />Saint Nazaire<br />Chateau Comtal |} == The goal == The players work together to build the city of Carcassonne with residential areas, markets (fish, grain, and livestock), streets and walls. Through the clever placement of their followers, they score points during and at the end of the game. == Preparation == Each player takes 8 followers in a selected colour, places one on the 0 space of the scoring track, and puts the rest as their supply, on the table in front of them (their play area). [[File:TheCity_TileStacks.jpg|frameless|right]] The players divide the 12 towers equally amongst themselves. Shuffle the tiles face down and place in 3 stacks. The first stack should contain 30 tiles, the second stack 25, and the third stack 20. The fastest way to do this is to create three equal stacks (with 25 tiles), and then move 5 tiles from the third stack to the 1st stack. Place the first stack within reach of all the players. Place the other two stacks, the 70 wall pieces, the 2 short wall pieces, and the city gate aside for now. They will be used later in the game. The players choose a starting player. That player begins by drawing the top-most tile from the 1st stack and placing it face-up in the middle of the table. The player may place one of their followers on one of the features (street, market, or residential area) of the tile. The rules for placing followers are described later. == Playing the game == The players take turns in clockwise order, following the starting player. A player, on their turn, takes the following actions in the order shown: # The player '''must''' draw a new '''tile''' and add it to the city # The player '''may''' place a '''follower''' from their supply on the '''just added tile''' # If the just added tile '''completed a street or a market''', the players '''must''' now score it === Adding tiles to the city === As their first action, the player '''must''' draw the top-most tile from the 1st stack and add it to the city <ref> {{IconBook}} [[Rio Grande Games|'''RGG''']] confirm that if the tile is unplayable, as with other Carcassonne games, the tile should be discarded and a replacement tile drawn.</ref> as follows :- * The player must place the added tile (shown with a red border in all examples) with at least one side directly adjacent to one or more already placed tiles. A player may not place a tile so that the '''only''' other tile it touches is at a corner. * The player must place added tiles such that streets are continued (when present) <ref> {{IconWorld}}This does not mean you '''must''' extend a street if your drawn tile contains one, just that if you wish to place a tile against the tile edge containing a street, the street must continue.</ref>. All other tiles features may be placed next to each other without regard for matching the features. {| |- style="vertical-align:middle;" | [[File:TheCity_Ex01_ContinueStreet.jpg|frameless|none]] | [[File:TheCity_Ex02_AdjacentPlacement.jpg|frameless|none]] | [[File:TheCity_Ex03_InvalidPlacement.jpg|frameless|none]] |- style="vertical-align:top; | style="text-align:center;" | ''Street segments must<br />be continued'' | style="text-align:center;" | ''A residential area may be<br />placed next to a market'' | style="text-align:center;" | ''This is not allowed as the added<br />tile does not continue the street<br />from the previous tile'' |} === Placing followers === After adding a tile, the player '''may''' place one of their followers as follows :- * The player may only place 1 follower * the player must take the follower from their supply * the player may only place the follower on the tile just added * the player must carefully place the follower on one of the segments on the tile - either as ... {| |- style="vertical-align:middle;" | style="text-align:center;" | '''a Citizen''' | | style="text-align:center;" | '''a Seller''' | | style="text-align:center;" | '''a Steward''' |- | [[File:TheCity_Ex04_Citizen.jpg|frameless|none]] | style="text-align:center;"| ''or as'' | [[File:TheCity_Ex04_Seller.jpg|frameless|none]] | style="text-align:center;"| ''or as'' | [[File:TheCity_Ex04_Steward.jpg|frameless|none]] |- style="vertical-align:top;" | style="text-align:center;" | ''on a street segment<br />(standing)'' | | style="text-align:center;" | ''on a market<br />(standing)'' | | style="text-align:center;" | ''on a residential area<br />(place lying down<br />in either of<br />the shown locations)'' |} ==== Placement restrictions ==== If the added tile continues a street, market or residential area from previous tiles with a follower, the player may not place a follower on that feature (even if the other follower is of the same colour). It matters not how far away the other follower is, as long as it is on a continuation of the feature. When a player adds a tile that completes a market or a street that has no previous follower, the player may not place a follower on that feature <ref> {{IconWorld}} Note that this is different from most of the Carcassonne games.</ref>. The three examples below should help to make these rules clear. {| |- style="vertical-align:middle;" | [[File:TheCity_Ex05_Place1.jpg|frameless|none]] | [[File:TheCity_Ex06_Place2.jpg|frameless|none]] | [[File:TheCity_Ex07_Place3.jpg|frameless|none]] |-style="vertical-align:top; | style="text-align:center;" | ''{{ColorRed|Red}} may only place a steward.<br />In the extended market,<br />there is already a {{ColorBlue|blue}} seller'' | style="text-align:center;" | ''{{ColorBlue|Blue}} may place a follower as a seller<br />or a citizen, or as a steward<br />on the small residential area ({{ColorRed|red arrow}})<br />as there is already a {{ColorBlue|blue}} steward<br />on the large residential area.'' | style="text-align:center;" | ''{{ColorBlue|Blue}} may not place a follower<br />on the empty market,<br/>as it was completed by placing the tile.'' |} When a player has no more followers in their supply, they continue to play tiles (but no followers). This lack of followers is usually short-lived, as players get followers back when they score them. If, through the placement of a tile, a '''street''' or a '''market''' was completed, the players now score the completed feature. Residential areas are not scored at this time. '''Now, the player's turn is over and the next player, in clockwise order, takes their turn. === Scoring completed streets and markets === [[File:TheCity_Ex08_ScoreStreet1.jpg|frame|right|''{{ColorRed|Red}} scores 3 points (3 tiles)'']] ==== A completed street ==== A street is complete when the street segments on each end of the street terminate in a crossing, another feature or, later in the game, against a wall. A street is also complete when it forms a closed loop. Between the end points, a street can have any number of street segments, but the player's score is based on the number of tiles in the street. [[File:TheCity_Ex09_ScoreStreet2.jpg|frame|right|''{{ColorRed|Red}} scores 8 points (4 tiles)'']] For a '''completed street with 1-3 tiles''', the player with the citizen on the street scores '''1 point for each tile along the length of the street (number of tiles in the street, not number of segments)'''. For a '''completed street with 4 or more tiles''', the player with the citizen on the street scores '''double the points described above (number of tiles x 2)'''. ''Players immediately record their points by moving their followers on the scoring track a number of spaces forwards equal to the amount scored. When a player's marker passes 0 (50 points) the follower should be placed on its side to indicate it has scored 50+ points.'' ==== A completed market ==== A market is complete when it cannot be further continued (it is bordered on all sides) and has no empty spaces within it. A market can have any number of tiles. For a '''completed market''', the player with the seller on the market scores points equal to '''the number of tiles in the market multiplied by the number of different kinds of market (fish, grain, livestock)'''. Only the first occurrence of a kind of market counts towards the score of the multiplier. Multiple occurrences of the same kind of market add nothing to the score of the market. {| |- style="vertical-align:middle;" | [[File:TheCity_Ex10_ScoreMarket1.jpg|frame|none|''{{ColorBlue|Blue}} scores 9 points<br />(3 different kinds of market x 3 tiles = 9 points)'']] | [[File:TheCity_Ex11_ScoreMarket2.jpg|frame|none|''{{ColorBlue|Blue}} scores 8 points<br />(2 different kinds of market x 4 tiles = 8 points)'']] |} '''What happens when several followers stand on a completed street or market?''' Through clever tile and follower placement, it is possible for a completed street or market to have several followers. This happens when separate features are connected. '''In this case, the player with the most followers on the feature scores all the points. When players tie with the most followers on a feature, each scores the full points.''' Players not tied for the most, score nothing. [[File:TheCity_Ex12_MktConnect.jpg|frame|none|''The new tile connects two separate markets and completes the combined market. Only in this way can several followers be in a feature.<br />{{ColorRed|Red}} and {{ColorBlue|blue}} both score full points, in this case 18 points (3 kinds x 6 tiles), as each ties with the most sellers (1) on the market.''<br /><br />'''Editor's Note:''' The tile in the top right corner of this example has been incorrectly placed - the road should not end against a residential area, and is a known error in the 2004 HiG and RGG rules.]] === Returning followers to their owners === After a street or market is complete and scored - '''and only then''' - the follower (citizen or seller) on the scored feature is returned to its owner's supply. As the player has already passed the part of their turn for placing a follower, the player may first place a returned follower in any role that is allowed '''on their next turn'''. === The residential areas === Residential areas are scored at game end and not when they are completed. Thus, the followers placed on them must stay until the end of the game. Residential areas are bordered by streets, markets and walls (this is important for the game-end scoring of them). {| |- style="vertical-align:middle;" | [[File:TheCity_Ex13_ResSeparate.jpg|frame|none|''All 3 stewards have their own residential area ({{ColorRed|red}}, {{ColorBlue|blue}}, {{ColorYellow|yellow}}). The streets and markets separate them from each other'']] |- | [[File:TheCity_Ex14_ResConnected.jpg|frame|none|''After placing the tile (highlighted in red, bottom right), the 3 residential areas are connected. '''Note:''' the player who placed this tile may not place a follower on the residential area as there are already followers on the connected residential area.'']] |} Players earn points for their stewards only at game end. '''Stewards remain on the residential areas, once placed. They are not returned to their owners until game end!''' To reinforce this visually, players place them lying down instead of standing on the tiles! === The walls enter the game === [[File:TheCity_GuardOnWall.jpg|frameless|left]] After the player's turn when the last tile of the first stack was drawn, the player brings forth the '''second stack of tiles''', which players will now draw tiles from. The walls and towers now come into play as well. Players may now place followers on the walls, as guards. ==== Walls, towers and the city gate ==== From now on, when a player places a tile that completes a street or market, causing the feature(s) to be '''scored''', the game is interrupted '''after''' all scoring (more than one feature may be completed by a single tile placement) for wall building. With the very first scoring after players start drawing tiles from the second stack, the player who played the tile that caused the scoring takes the city gate piece. Each other player takes one wall piece. The player with the city gate places it next to '''any tile''' (on the city) of their choice <ref> {{IconWorld}} The City Gate may be placed against any type of tile edge - it does '''not''' have to be "across" a street - as show in the example.</ref> <ref> {{IconWorld}} The City Gate may not be placed against a tile in a hole within the city. </ref>. In clockwise order, the other players place their walls adjacent to the gate (or to other walls) to the right or left of the city gate. In this way, they build the city walls around the city. The wall acts as a barrier to future tile additions - tiles cannot be placed beyond the walls (or city gate) <ref> {{IconWorld}} Thus, it is illegal to place a tile such that it causes the city wall to be surrounded.</ref>. {| |- style="vertical-align:top;" | [[File:TheCity_Ex15_BuildGateWall.jpg|frame|none|''Building the city gate and city wall'']] | [[File:TheCity_Ex16_ShortWall.jpg|frame|none|''Use short walls next to the city gate when normal walls do not fit and put a normal wall back into the box'']] |} With each further scoring, each player takes 1 wall. Beginning with the player who placed the tile causing the scoring, each adds their wall piece to the previously started city wall, placing their wall piece adjacent to a previous wall or the city gate. Whenever a player adds a wall to the city wall, the player may immediately place a follower from their supply on the wall piece just placed, as a guard <ref> {{IconBook}} No guard may be placed on the actual City Gate, but other players in the first round of wall placement can place guards. [[Rio Grande Games|'''RGG''']] originally indicated (2007) that no guards could be placed by any player during the first wall building round, but this was changed by [[Hans im Glück|'''HiG''']] (2015). The first player (placing the City Gate) gets to choose the starting position, that's all.</ref>. '''Restriction:''' If there is already a guard on the wall directly opposite the wall just placed, the player '''may not''' place a guard on the wall. [[File:TheCity_Ex17_PlaceGuard.jpg|frame|none| ''A player may place a guard on a just-placed wall'']] [[File:TheCity_Ex18_InvalidGuard.jpg|frame|none| ''{{ColorBlue|Blue}} may not place a guard as there is a {{ColorRed|red}} guard on the opposite wall'']] [[File:TheCity_Ex19_2Guards.jpg|frame|none| ''{{ColorBlue|Blue}} may place a guard on the wall as there is an empty space in the city between the walls'']] Guards are scored at the end of the game, and remain on the walls, once placed, until then. [[File:TheCity_Ex20_PlaceTower.jpg|frame|none|''{{ColorRed|Red}} places a tower and scores 4 points'']] After all the players have placed their walls, the player whose tile placement caused the scoring '''may''' place '''one''' of their towers at either end of the city wall. The player scores 1 point for each wall piece between the tower just placed, and a previous tower (or city gate) along the city wall. '''Building walls may cause markets or streets to complete''' When a wall causes a street or market to be complete, the completed street or market is immediately scored <ref> {{IconPadlock}} If a player has no followers available in their supply, can they use a follower returned from a street or market, closed by the wall placement, as a guard on that piece of wall? Both views are argued on '''BGG'''.</ref> <ref> {{IconWorld}} [[File:TheCity_Ex28.jpg|frame|none]] In this situation, where a wall is placed such that the market, occupied by {{ColorRed|red}} cannot be extended, the market cannot be scored and {{ColorRed|red}} remove their follower until the next segment of wall has been built. This would also apply for a street. </ref>. {| |- style="vertical-align:middle;" | [[File:TheCity_Ex21_CloseMarket.jpg|frame|none|''The wall (highlighted by the arrow) completes the adjacent market. {{ColorRed|Red}} scores 4 points (2 kinds x 2 tiles) and returns the follower to their supply.'']] |- | [[File:TheCity_Ex22_CloseStreet.jpg|frame|none|''The wall (highlighted by the arrow) completes the street. {{ColorRed|Red}} scores 1 point and takes back the follower'']] |} Scoring caused by wall building does '''not''' trigger a new round of wall building. After the player's turn when the last tile is drawn from the second stack, the player brings forth the '''third stack of tiles''', which the players will now draw tiles from. Play then continues as before with one small change - after each scoring, each player will build '''two walls'''. As before, the player whose tile placement caused the scoring, places the first wall, with the others following in clockwise order twice around the table until all have placed 2 walls. Also, as before, after a player places a wall, they may immediately place one follower from their supply on the wall using the rules described above. After the walls are built, the player whose tile placement caused the scoring may place a tower as described above. If there are not enough walls in the supply for all players to build 2 walls, each builds as many as possible, starting with the player whose tile placement caused the scoring, and continuing clockwise around the table, up to twice, until the walls are exhausted. === Game End === The game ends in one of the following ways :- * either the last wall piece is built, or * the last tile is placed (complete any scoring caused by it and the following wall building), or * the two ends of the city wall are within 5 walls of each other <ref> {{IconBook}} The [[Hans im Glück|'''HiG''']] version of the rules translates as "... the two ends of the wall are so close to each other that only 5 or less walls can be built".</ref> <ref> {{IconBook}} The game also ends, if during wall placement, the city is completely surrounded. [[Rio Grande Games|'''RGG''']] has ruled that a final tower can be placed at the point where the two halves of the wall met. However, the player only scores wall segments in one direction up to the next tower.</ref> In every case, the city wall is completed, enclosing the city. If there are enough walls, simply place them around the last unwalled tiles <ref> {{IconWorld}} No guards may be placed on these wall sections, although [[Rio Grande Games|'''RGG''']] has, at one time, ruled that you can still do placements on the final wall-building round. It is just a means to finish the walls of the city for a completed look.</ref>. If there are not enough walls, just assume they are there and that they completely enclose the city. Streets and markets completed by the placement of these last walls are now scored. In the previous example, {{ColorRed|red}} scores 1 point for the completed street. [[File:TheCity_Ex23_GameEnd.jpg|frame|none|''After the last round of wall building, there are only spaces for 4 wall pieces - the rest of the city is enclosed by walls. The game ends.'']] Now, remove all followers from incomplete streets and markets. For these, players will score no points. Incomplete street and markets at game-end are caused by empty spaces within the city. Then the players perform final scoring. === Final Scoring === In the final scoring, players score their stewards and guards. ==== The stewards score points for markets ==== Residential areas are scored whether complete or not. If only one player has a steward in a residential area, that player is the owner of the residential area. If several players have stewards in the same residential area, the player with most stewards is the owner. If players tie for most stewards in a residential area, those tied with most are the owners of the residential area. The owner(s) of a residential area score 2 points for each market that is adjacent to the residential area. It matters not whether the market is complete or not, nor how large the market is. [[File:TheCity_Ex24_ScoreSteward.jpg|frame|none|''{{ColorRed|Red}} scores 6 points (3 adjacent markets).'']] ==== The guards on the walls score points ==== Each guard watches over the row (or column) of city tiles that lie before him. For each public building on the tiles in the row (or column), the owner of the guard scores 2 points. For each historic building on the tile in the row (or column), the guards scores 3 points. {| |- |[[File:TheCity_Ex25_ScoreGuard1.jpg|frame|none]] |''{{ColorRed|Red}} scores 9 points for 3 public and 1 historic building.'' |- |[[File:TheCity_Ex26_ScoreGuard2.jpg|frame|none]] |''{{ColorRed|Red}} scores 5 points (1 public, 1 historic).<br /> {{ColorBlue|Blue}} scores 4 points (2 public).<br />Each scores points only on their side of the row -<br />up to the empty space.'' |- |[[File:TheCity_Ex27_ScoreGuard3.jpg|frame|none]] |''When an empty space is filled after the guards are placed, each scores 9 points'' <ref> {{IconWorld}} If both Guards are of the same colour, do they still both score? Yes, each guard is scored independently.</ref>. |} The player with the most points wins. == Special rules for 2 players == With 2 players the number of walls built is doubled. * After scoring during the 2nd stack each player builds 2 walls * After scoring when using the third stack, each player builds 4 walls The players take turns building 1 wall each until they have built 2 or 4 walls. In the very first wall building round with the 2nd stack, the player whose tile placement caused the scoring builds the city gate first, then the other player builds 1 wall, then the tile placing player builds 1 wall and, finally, the other player builds 1 wall. == Tile Distribution == {{BeginTileList|width=100%|tiles=75}} {{Tile|image=TheCity_Tile_01.jpg|count=1}} {{Tile|image=TheCity_Tile_02.jpg|count=4}} {{Tile|image=TheCity_Tile_03.jpg|count=4}} {{Tile|image=TheCity_Tile_04.jpg|count=3}} {{Tile|image=TheCity_Tile_05.jpg|count=2}} {{Tile|image=TheCity_Tile_06.jpg|count=2}} {{Tile|image=TheCity_Tile_07.jpg|count=1}} {{Tile|image=TheCity_Tile_08.jpg|count=1}} {{Tile|image=TheCity_Tile_09.jpg|count=1}} {{Tile|image=TheCity_Tile_10.jpg|count=1}} {{Tile|image=TheCity_Tile_11.jpg|count=1}} {{Tile|image=TheCity_Tile_12.jpg|count=1}} {{Tile|image=TheCity_Tile_13.jpg|count=1}} {{Tile|image=TheCity_Tile_14.jpg|count=1}} {{Tile|image=TheCity_Tile_15.jpg|count=1}} {{Tile|image=TheCity_Tile_16.jpg|count=1}} {{Tile|image=TheCity_Tile_17.jpg|count=1}} {{Tile|image=TheCity_Tile_18.jpg|count=1}} {{Tile|image=TheCity_Tile_19.jpg|count=1}} {{Tile|image=TheCity_Tile_20.jpg|count=1}} {{Tile|image=TheCity_Tile_21.jpg|count=1}} {{Tile|image=TheCity_Tile_22.jpg|count=1}} {{Tile|image=TheCity_Tile_23.jpg|count=1}} {{Tile|image=TheCity_Tile_24.jpg|count=1}} {{Tile|image=TheCity_Tile_25.jpg|count=1}} {{Tile|image=TheCity_Tile_26.jpg|count=1}} {{Tile|image=TheCity_Tile_27.jpg|count=1}} {{Tile|image=TheCity_Tile_28.jpg|count=1}} {{Tile|image=TheCity_Tile_29.jpg|count=1}} {{Tile|image=TheCity_Tile_30.jpg|count=1}} {{Tile|image=TheCity_Tile_31.jpg|count=1}} {{Tile|image=TheCity_Tile_32.jpg|count=1}} {{Tile|image=TheCity_Tile_33.jpg|count=1}} {{Tile|image=TheCity_Tile_34.jpg|count=1}} {{Tile|image=TheCity_Tile_35.jpg|count=1}} {{Tile|image=TheCity_Tile_36.jpg|count=1}} {{Tile|image=TheCity_Tile_37.jpg|count=1}} {{Tile|image=TheCity_Tile_38.jpg|count=1}} {{Tile|image=TheCity_Tile_39.jpg|count=1}} {{Tile|image=TheCity_Tile_40.jpg|count=1}} {{Tile|image=TheCity_Tile_41.jpg|count=1}} {{Tile|image=TheCity_Tile_42.jpg|count=1}} {{Tile|image=TheCity_Tile_43.jpg|count=1}} {{Tile|image=TheCity_Tile_44.jpg|count=1}} {{Tile|image=TheCity_Tile_45.jpg|count=1}} {{Tile|image=TheCity_Tile_46.jpg|count=1}} {{Tile|image=TheCity_Tile_47.jpg|count=1}} {{Tile|image=TheCity_Tile_48.jpg|count=1}} {{Tile|image=TheCity_Tile_49.jpg|count=2}} {{Tile|image=TheCity_Tile_50.jpg|count=1}} {{Tile|image=TheCity_Tile_51.jpg|count=1}} {{Tile|image=TheCity_Tile_52.jpg|count=1}} {{Tile|image=TheCity_Tile_53.jpg|count=1}} {{Tile|image=TheCity_Tile_54.jpg|count=1}} {{Tile|image=TheCity_Tile_55.jpg|count=1}} {{Tile|image=TheCity_Tile_56.jpg|count=1}} {{Tile|image=TheCity_Tile_57.jpg|count=1}} {{Tile|image=TheCity_Tile_58.jpg|count=1}} {{Tile|image=TheCity_Tile_59.jpg|count=1}} {{Tile|image=TheCity_Tile_60.jpg|count=1}} {{Tile|image=TheCity_Tile_61.jpg|count=1}} {{Tile|image=TheCity_Tile_62.jpg|count=1}} {{Tile|image=TheCity_Tile_63.jpg|count=1}} {{Tile|image=TheCity_Tile_64.jpg|count=1}} {{EndTileList}} {{FootnoteIconPara}} {{Category|Completed}} {{Category|Spinoff}} {{Category|The City}}
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