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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
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mdf - Moksha
mg - Malagasy
mh - Marshallese
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mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
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na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
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ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
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nrm - Norman
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olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
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pcd - Picard
pdc - Pennsylvania German
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pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
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ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
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stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
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tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
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ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
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ve - Venda
vec - Venetian
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<!--include here possible redirection -->{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=The Count of Carcassonne (1st edition) |image={{filepath:Box_Count_C1_RGG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=Count_City_C1.jpg|otherimage=Count Of Carcassonne C2 Feature Tiles.png|otherlink={{CountKingRobberLink|edition=C2|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_Count_C1_RGG.png|150px|right]] |} __TOC__ </div> == General info and comments == [[File:Carcassonne_Start_Tableu_C1_Front.png|150px|frameless|right]] '''{{CountCarcassonneName}}''' was originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2004}}. In {{Year|2007}} it was released as part of {{CountKingRobberLink|edition=C1|logo=noborder}}. In {{Year|2015}} it was sold in the [[CundCo|CundCo]] web store as a single 4x3 tile. However, this version features one additional city segment at the top not included in the original design. <br clear="all" /> == Contents == * '''12 new city tiles''' * '''1 count''' == Rules == <section begin="rules" /><span> === Preparation === At the beginning of the game, the twelve city tiles are placed on the table so that they form a single city. This city <ref> {{IconBook}} The city of Carcassonne '''does''' count when scoring farms at the end of the game and '''also''' counts when scoring points for the King tile. (11/2013) </ref> - Carcassonne itself - serves as the starting point for the game. <ref> {{IconBook}} Followers '''can''' be deployed on features on City of Carcassonne tiles outside the City of Carcassonne itself, for example through use of a magic portal or as a flier. (1/2013) </ref> <ref> {{IconBook}} The dragon '''can''' fly around the outside of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Followers and the Count inside Carcassonne are unaffected. This represents a notable change from previous FAQs. (10/2012) </ref> <ref> {{IconWorld}} Given new interpretations regarding placement of the dragon and followers on features outside the City of Carcassonne, it seems that the plague '''should''' also be '''allowed''' on the outside portion of these tiles. However, this is unofficial. (1/2013) </ref> As such, the normal starting tile is not used. <ref> {{IconBook}} The latest rules for The River II state that “if you decide to use '''The Count of Carcassonne''' and '''The River II''' as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.” See the Comments in The River II for more information. </ref> <ref> {{IconArrow}} The original rules added the following sentence clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Compare this with the introductory paragraph of the rules for '''Count, King and Robber''': “It is not recommended to combine '''The Count of Carcassonne''' and '''The River II''', as situations may arise in which it is impossible to place tiles properly.” In other words, the official position has changed over the years. </ref> [[File:Count_City_C1_Areas.jpg|right]] There are four quarters in the city: # the castle # the market # the blacksmith # the cathedral The wooden count figure should be placed on the castle quarter of Carcassonne, and then the game begins as usual. === Placing a tile === There are no land tiles associated with this specific expansion. Draw and place land tiles from the base game and other expansions being used according to the normal rules. Tiles may be placed against the City of Carcassonne starting block to build the landscape as normal. === Deploying a follower === If you place a tile to extend a landscape feature on The City of Carcassonne (road, city or field), you may place a follower on it according to the normal rules. === Scoring === If you place a tile which completes a feature on The City of Carcassonne (road, city), it is scored according to the normal rules. However, when using '''The Count of Carcassonne''' expansion, additional actions occur if, by placing a tile, a feature is scored anywhere on the playing area by another player, or players, but not by the player placing the tile that triggers it. This is described below. '''Deploying followers to and from Carcassonne''' Whenever a player places a tile that causes at least one player to score points, <ref> {{IconArrow}} The original version of the rules specifically mention completion of a road, city, or cloister as necessary to trigger the placement of a follower in Carcassonne. However, the [[Rio Grande Games|'''RGG''']] version of the rules and the '''{{VariantsLink|version=BigBox2|logo=noborder}}''' rules change the rule to that given here. </ref> <ref> {{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a follower in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ('''{{MessagesLink|edition=C1|logo=noborder}}''') or paying a ransom for the Tower ('''{{TowerLink|edition=C1|logo=noborder}}''') would not trigger follower placement. Interestingly, though, another FAQ answer (below and on the '''{{AbbeyMayorLink|edition=C1|logo=noborder}}''' page) indicates that placement of a barn '''does''' trigger the ability to place a follower in Carcassonne. </ref> but the player placing the tile does not, this player may deploy one follower from his or her supply to a city quarter of his or her choice. <ref> {{IconBook}} The mayor, the wagon, and the abbot '''can''' be placed in the appropriate quarter of Carcassonne. The barn '''cannot''' be placed in the city of Carcassonne. (updated 3/2015) </ref> <ref> {{IconBook}} '''Question:''' If I place a barn on a farm on which another player has farmers, causing him/her to score while I score nothing, can I move a follower to Carcassonne? (While there is no immediate score to me now, the barn is certain to score at the end of the game). '''Answer:''' Yes, that’s allowed. Only immediately scored points matter. A similar question arises with regard to trade goods, which may lead to points at the end of the game. </ref> <ref> {{IconBook}} '''Question:''' Say I have a heretic engaged in a challenge with a monk, and I place the tile which completes the monk's cloister, so that the monk scores 9 points and I score 0. Can I still move a follower to Carcassonne in this case? '''Answer:''' Yes, triggered scoring, received no points: conditions fulfilled. </ref> <ref> {{IconBook}} A follower '''cannot''' be deployed to Carcassonne via a magic portal. The magic portal only allows followers to be deployed to tiles that can be legally occupied according to the usual rules, as if the player had just placed the tile in question. Carcassonne is occupied according to different rules. </ref> If several features are completed, the player must not score points '''in any of them''' in order to take advantage of this opportunity. A player may only deploy one follower to Carcassonne each turn. <ref> {{IconBook}} A player who completes a road, city, or cloister, but without profit, '''cannot''' deploy a follower to Carcassonne and redeploy another before the area is scored. Scoring takes place first, and then, should the occasion arise, a follower may be deployed to Carcassonne. If a player uses a follower which is already in Carcassonne, then he or she profits from the scoring, and as such may not move another follower to Carcassonne. </ref> This placement is in addition to any follower he may place as part of his normal turn, but he may only place one follower in Carcassonne per tile placed, regardless of how many scoring opportunities this placement causes. <ref> {{IconArrow}} This sentence is an addition to the rules in the [[Rio Grande Games|'''RGG''']] edition of '''{{VariantsLink|version=BigBox2|logo=noborder}}'''. </ref> However, if a player has a double turn—because of the builder—a follower may be deployed to Carcassonne in both parts of the turn. <ref> {{IconWorld}} This sentence originally occurs later in the rules, in a section dealing with how to combine The Count of Carcassonne with other expansions. Also, the version of the rules in '''Count, King and Consorts''' clarifies that a follower may be deployed to Carcassonne in both “parts” of a double turn, rather than in both “turns” — because a double turn is considered to be a single turn, rather than two separate turns. </ref> Big followers may also be deployed to Carcassonne; as usual, they count as two followers as far as the calculation of the majority in a feature is concerned. <ref> {{IconArrow}} This sentence also appeared in the section on combining this expansion with others. </ref> If using '''{{AbbeyMayorLink|edition=C1|logo=noborder}}''', the mayor may also be deployed to the castle quarter, and the wagon to the castle, blacksmith, or cathedral quarters. <ref> {{IconArrow}} This last sentence is taken from [[Hans im Glück|'''HiG’s''']] '''{{VariantsLink|version=BigBox2|logo=noborder}}''' rules, where it occurs a little later in the text. It also occurs in the [[Rio Grande Games|'''RGG''']] edition. <br /> {{IconWorld}} There is also a sentence which says that, “if they are involved in a scoring, he counts as two followers as usual.” Since a mayor is valued according to the number of pennants in a city, and the wagon counts as a single follower, I can only conclude that this sentence is the result of an unfortunate copy-and-paste from the rules about big followers. It should probably read, “if they are involved in scoring a feature, they count towards the majority as usual.” However, the RGG edition translates it as, “if they are used when scoring, each counts as two followers.” </ref> If a feature is completed <ref> {{IconBook}} Followers in Carcassonne '''can''' be redeployed to empty roads, cities, cloisters, or farms. When an empty road, city, or cloister is completed, followers in the appropriate quarter of the city [followers in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, cloisters do not earn very many points, and so this option in mostly useful for returning followers from Carcassonne to a player's supply. </ref> <ref> {{IconArrow}} The [[Rio Grande Games|'''RGG''']] rules state “when a [feature] is '''scored'''” rather than '''completed''', potentially providing confusion when comparing the different rule sets (e.g. for unoccupied structures, where nobody gets points). However, as castles ('''{{BridgesCastlesBazaarsLink|edition=C1|logo=noborder}}''') prove, all structures '''do''' score, even if there is no follower present to get those points. Thus, no contradiction. </ref> during the subsequent course of play, then before scoring takes place, <ref> {{IconArrow}} This is a minor change from the original rules, which read, “before the calculation of the majority.” </ref> all players may redeploy their followers from the appropriate city quarter to the feature being scored (with the exception of those followers in the same city quarter as the Count). In this way, followers may thus be deployed to already occupied features. The followers may be redeployed according to these rules: * from the castle quarter (1), a follower may be moved to a city <ref> {{IconBook}} Followers from the City of Carcassonne (the castle quarter) cannot move to a castle (from ('''{{BridgesCastlesBazaarsLink|edition=C1|logo=noborder}}'''), as a castle is not a city, but is instead a new type of feature. </ref> * from the blacksmith's quarter (3), a follower may be moved to a road * from the cathedral quarter (4), a follower may be moved to a cloister <ref> {{IconBook}} '''Question:''' Until now it was impossible to deploy a second monk to a cloister... '''Answer:''' That is exactly the point. There was no rule that said only one monk could occupy a cloister. It was simply not possible because of the rules for placing tiles. This is the first opportunity for stealing a cloister away from a player. And deploying the big follower to a cloister may now be worthwhile as well. </ref> <ref> {{IconBook}} An abbey has all of the characteristics of a cloister, so a follower '''can''' be moved from the cathedral quarter to an abbey. A follower also '''can''' be moved from the cathedral quarter to a cult place/shrine or to a German Monastery functioning as a cloister. If so, that follower must also be declared to be a monk (not an abbot), because the feature was only finished for scoring as a cloister. A follower '''cannot''' be moved from the cathedral quarter to a German Monastery placed as an abbot (that is, one with the special German Monastery function that will be scored only at the end of the game). (6 & 10/2014) </ref> <ref> {{IconWorld}} A German monastery has to be unoccupied or occupied by one monk at least (no matter the presence of other followers placed as abbots) to be considered completed when surrounded by tiles. A monastery cannot be completed if occupied only by followers placed as abbots. </ref> * from the market quarter (2), a follower may be moved to a farm <ref> {{IconBook}} A follower '''can''' be moved from Carcassonne to a farm with a barn. The farmer will be scored immediately, and so scores only '''1 point''' per city and is (importantly) not on the farm during the final scoring proper. [''Obviously, placement of a follower in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless farm to one with a barn – Chris O.''] </ref> Followers in the market quarter may only be redeployed at the end of the game. <ref> {{IconBook}} This is no longer entirely true. Placing of a barn, and the subsequent scoring of the farm, '''does''' count as an opportunity to remove a follower from Carcassonne. Now that farms can be scored at times other than at the end of the game, followers from the market can be moved to farms earlier in the game. That occurs immediately after the placement of the barn, and before the farmers are scored. [''Joining of a farm containing a follower to a farm with a barn would logically be another opportunity – Chris O.''] </ref> <ref> {{IconBook}} '''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of his or her followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more followers from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure. </ref> '''How does that work in practice?''' The player to the left of the one who placed the tile causing the scoring begins, followed in turn by the other players, with the redeployment round moving once around the table. <ref> {{IconArrow}} The statement specifying that there is only one round of redeployment is a specific clarification in the [[Rio Grande Games|'''RGG''']] rules. </ref> Thus, the player who placed the tile may redeploy his or her followers last. Each player may choose to redeploy all, any, or none of his or her followers from the appropriate city quarter to the feature being scored. Scoring then continues as usual. <ref> {{IconBook}} Followers in Carcassonne '''are not''' scored. However, the followers can influence the usual scoring, as players can redeploy their figures to any city, road, cloister, or farm that is currently being scored. </ref> Any follower which is not redeployed remains in Carcassonne. Followers in Carcassonne may only be redeployed in the manner described above. They may not be returned to the player in any other way (such as returning to the players’ play areas). The dragon may not move onto any of the 12 tiles of the City, and so cannot “eat” the Count, nor any of the followers deployed there. <ref> {{IconArrow}} This sentence occurs later in the text of [[Hans im Glück|'''HiG’s''']] '''{{VariantsLink|version=BigBox2|logo=noborder}}''' rules. It confirms earlier FAQs, as shown below. It is also in the [[Rio Grande Games|'''RGG''']] edition. </ref> <ref> {{IconBook}} The dragon '''can''' fly around the outside of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Followers (and the Count) inside Carcassonne are unaffected. This represents a notable change from previous FAQs. (10/2012) </ref> <ref> {{IconWorld}} Given new interpretations regarding placement of the dragon and followers on features outside the City of Carcassonne, it seems that the plague '''should''' also be '''allowed''' on the outside portion of these tiles. However, this is unofficial. (1/2013) </ref> <ref> {{IconBook}} Followers '''can''' be deployed on features on City of Carcassonne tiles outside the City of Carcassonne itself, for example through use of a magic portal or as a flier. (1/2013) </ref> {| class="wikitable" style="float:right;" |- style="height:5px;" | style="width:5px; border-right:0px; border-bottom:0px; padding:0;"| | style="border-right:0px; border-left:0px; padding:0;"| | style="width:5px; border-left:0px; border-bottom:0px; padding:0;"| |- style="float; background-color:#ffffff; style="vertical-align:bottom;" | style="width:1px; border-bottom:0px; border-top:0px; padding:0;"| | style=" padding:0;"|[[File:Figure_Count.png|70px|center]] | style="width:1px; border-bottom:0px; border-top:0px; padding:0;"| |- style="vertical-align:top; text-align:center; font-size: 80%;" | style="width:1px; border-right:0px; border-top:0px; padding:0;"| | style="border-right:0px; border-left:0px; padding:0;"|The Count of <br />Carcassonne | style="width:1px; border-left:0px; border-top:0px; padding:0;"| |} '''The Count''' When a player deploys a follower to Carcassonne, he or she may also move the Count to one of the City quarters. From the quarter in which the Count is currently residing, no followers may be redeployed. <ref> {{IconArrow}} The [[Rio Grande Games|'''RGG''']] '''{{VariantsLink|version=BigBox2|logo=noborder}}''' edition of the rules states “No player may move a follower to or from the quarter where the count stands.” (Emphasis added.) This addition is not seen in any other version of the rules. </ref> For example, if a city is being scored, and the Count is residing in the castle, no one may redeploy a follower from the castle to a city. The followers in this quarter remain in the Count's entourage—and therefore blocked until the Count is moved to another quarter. The Count should always clearly stand in one of the quarters, and never leaves Carcassonne. == Official Variants == Even the aristocracy are subject to certain rules, and cannot simply do whatever they may want. The following variants take this into account and constrain the freedom of the Count. Using these variants will lend the mini-expansion even more tactical possibilities. In both variants, the Count may no longer be freely moved, but rather: # whenever a new follower is deployed to the city of Carcassonne, the Count is moved clockwise to the next city quarter, '''or''' # the Count is moved to whichever city quarter the new follower is deployed to. == House Rules == Place the river first, then fit the city of Carcassonne next to it so that the most tiles are touched. Most likely this will seem to make the river flow around the city. </span><section end="rules" /> == Tile distribution == === 2004/2008 Version === <section begin="tile_distribution" /><span> {{BeginTileList|tiles=12 (as 1 starting block)}} {{Tile|image=Count_City_C1.jpg|count=1|config={{Feature|edition=C1|name=CityOfCarcassonne}}}} {{EndTileList}} Back side of tiles: [[File:Count_CityBack_C1.png]] </span><section end="tile_distribution" /> === 2015 Version === {{BeginTileList|tiles=1}} {{Tile|image=Carcassonne_Start_Tableu_C1_Front.png|count=1|config={{Feature|edition=C1|name=CityOfCarcassonne}}}} {{EndTileList}} {{FootnoteIconPara}} [[Category:Checked]] [[Category:First Edition]] [[Category:First Edition Minor Expansion]]
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