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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:The Markets of Leipzig}}{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Markets of Leipzig, The |image={{filepath:Sheet_C3_Leipzig.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <span style="display:none"><section begin="description" /> The '''Markets of Leipzig''' mini expansion contains 4 double-sized tiles that will replace the start tile. They represent different quarters of the city of Leipzig. These tiles allow you to send meeples on roads to Leipzig in order to receive bonus points according to the chosen quarter. <section end="description" /></span> <languages />{{ChooseDesign|image=Markets_of_Leipzig_C3_Tile_01.png}} {{Breadcrumbs |link1={{CarcassonneLink}} }} {{ExpansionDescription|color=#523500|backgroundcolor=#ffefd3|bordercolor=#986200|image={{MarketsLeipzigLink|edition=C3|logo=name}}}} <div class="toclimit-4"> <!--{| style="float:right; text-align:center;" |- | [[File:The Markets of Leipzig C3 Sample.jpg|300px]]<br />Promotional image of The Markets of Leipzig in {{TextC2}} |}--> __TOC__ </div> {{DottedFrameMessage|text=''During the Middle Ages the town of '''Leipzig''' (lat. Lipsia) was the crossing point of the trading roads '''Via Regia''' and '''Via Imperii''', which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.'' }} == General info and comments == {| style="float:right;" |- valign="top" | [[File:Sheet_C3_Leipzig.png|180px|thumb|right|{{TextC3}} Punchboard]] | [[File:Sheet_C2_Leipzig.png|180px|thumb|right|{{TextC2}} Punchboard]] | [[File:{{MarketsLeipzigLink|edition=C3|logo=name}}|thumb|right|link=|Markets of Leipzig symbol]] |} Originally released by [[Hans im Glück|Hans im Glück]] in the 2nd edition ({{TextC2}} for short) in {{Year|2017}} on occasion of Leipzig's fair "model-hobby-spiel" {{Year|2017}}, with two double tiles for [[Amazonas Base Game|Amazonas]]: [[Amazon Bonus River Tiles/en|Amazon Bonus River Tiles]]. A version in the 3rd edition ({{TextC3}} for short) was released in {{Year|2023}}. This expansion doesn't exist for the 1st edition ({{TextC1}} for short), and presents some limitations if played with this edition.<br clear="both" /> {| style="float:right;" |- valign="top" | [[File:LE_MarketsOfLeipzig.png|200px|thumb|right|Limited Edition]] |} This expansion was first released as a limited edition of '''total 600''' examples: the first 300 at the "modell hobby spiel" in Leipzig from 29th September to 1st October 2017, and the second 300 at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contained 13 meeples. The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.</div> {{Disclaimer|This expansion presents some rules changes between {{TextC2}} and {{TextC3}}: * The number of meeples recommended to add to the game when playing with this expansion. * The scoring of the long road segments features on the Leipzig tiles.}} <br clear="both" /> == Contents == * 4 double land tiles with the city of Leipzig, to be used as an alternative start tile * 13 additional meeples in different colors in some versions <ref> {{IconWorld}} The expansion was first released as a limited edition of total 600 examples: the 1st 300 examples at the "modell hobby spiel" in Leipzig from the 29th of September to the 1st of October {{Year|2017}}, and the 2nd 300 examples at the Spiel'17 in Essen from 26th to 29th of October {{Year|2017}}. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contain 13 meeples. A more general version is also available which only contains the four tiles. </ref> == Rules == === Preparation === This setup replaces the start tile. Place the land tiles in a way that the four quarters lie next to each other and form the city of Leipzig (lat. Lipsia). Rightly, the signpost for ''Francofortum'' points to the west, the one for ''Stettinum'' to the north, ''Vratislavia'' to the east and ''Roma'' to the south. For the game, however, it is not important in which order the tiles are placed. <ref> {{IconWorld}} This suggested setup places the tiles according to the geographical location of Leipzig in relation to the other cities mentioned. The tiles can be placed in any order, since the position of the quarters does not imply any restrictions for the game. The only difference will be the location of the farmhouses in two of the four fields these tiles define as the initial setup. </ref> [[File:Leipzig_tiles.png|none|frame|'''Example:''' Markets of Leipzig starting placement]] If possible, give extra meeples to each player as meeples might run low easily in this variant. The number recommended varies depending on the edition: * '''{{TextC3}}:''' 2 extra meeples * '''{{TextC2}}:''' 1 extra meeple <span id="gameplay"></span> === Gameplay === {{RulesPlacingTile|title=1. Placing a tile|rules= The rules stay the same. }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= The rules stay the same. }} {{RulesScoring|title=3. Scoring a feature and sending a meeple to Leipzig|rules= Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through one or more crossroads. <ref> {{IconBook}} The English C2 and C3 rules state "a village" but it should be "villages". The German rules are more precise - and now they say "one or more crossroads" (6/2021; updated 8/2024). [[File:Markets_Of_Leipzig_C2_Clarification_Example_01.png|thumb|none|450px|'''Example:''' {{ColorRed|Red}} can send this meeple to Leipzig because the road is connected to Leipzig through two crossroads.]]<br /> </ref> <ref> {{IconWorld}} This means this expansion only considers crossroads (with a village or trees) where 2, 3, or 4 roads end. The same features are also used in '''{{TollkeepersLink|variant=long|logo=noborder}}''' for the placement of tollhouses. <br /> As a result, this would rule out junctions with small cottages, such as the ones present on some tiles in '''{{HillsSheepLink|variant=long|logo=noborder}}'''. <br /> The rules in C2 seemed to only consider crossroads with villages, but the wording of the rules in C3 was updated to consider all types of crossroads, leaving out cottages ending a road as in C2. {{FAQ|width=600px|title=The base game of the Second and Third Edition of Carcassonne (C2/C3) always includes villages at every crossroads. This is not the case for the First Edition (C1), where CRRR tiles have trees at their crossroads instead of a village. Does this crossroads with trees allow you to connect a road to Leipzig as well? |text= [[File:Base_Game_C1_Tile_18.jpg|float|right]] These tiles are all the same, no matter which design.<br /> In C2 and C3, this tile was redesigned to reduce these questions. <br /> So you can act with this tile in C1 design in the same way as in C2 and C3. (8/2024)}} {{FAQ|width=600px|title=So, crossroads with villages and trees are equivalent for '''{{MarketsLeipzigName|variant=long}}'''. All crossroads (with a village or trees) can connect a road to Leipzig. Is this correct? |text=Well, this mini expansion does really work with the C1 design. <br /> But if you would like to combine these, crossroads with trees and villages are the same. In the German rules of '''{{TollkeepersLink|logo=noborder|variant=long}}''' is also a bit more clear, because they say "a crossroads is mostly a village." This "mostly" is missing the original English translation. (8/2024)}} {{FAQ|width=600px|title=Additionally, we should exclude small cottages ending a road, which are not crossroads. Is this correct? |text=Yes, in both rules it clearly said "crossroads". (8/2024) <table> <tr> <td>[[File:Hills_And_Sheep_C1_Tile_12.jpg|frame|Example of a cottage in C1]]</td><td> </td> <td>[[File:Hills_And_Sheep_C2_Tile_E.jpg|frame|Example of a cottage in C2]]</td> </tr> </table> }} </ref> If you complete a road which leads to Leipzig, '''and you have the majority''', you can choose to: * Score the road and you get the points :'''or''' * Send your meeple from the road to Leipzig and score no points for the road <ref> {{IconWorld}} Sending the meeple to Leipzig becomes the scoring for the road instead of receiving points. {{FAQ|width=600px|title=<span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> completes a road connected to Leipzig with 2 <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|red}}</span> meeples and 1 <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlue|blue}}</span> meeple. <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> decides to send one of their meeples to Leipzig. After sending their meeple to Leipzig, the majority is reevaluated on the road and both <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> and <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlue|Blue}}</span> (with 1 meeple each now) score for the road. Is this correct? |text=No, it's not. {{ColorBlue|Blue}} doesn't score, because {{ColorRed|Red}} has 2 meeples on the road. <br /> Sending a meeple to Leipzig is your scoring, only if you have 2 meeple you can "double" score.<br /> See it like this: {{ColorRed|Red}} has 2 meeples on the road and {{ColorBlue|Blue}} only 1. So {{ColorBlue|Blue}} takes their meeple back, without any scoring. Then {{ColorRed|Red}} "scores" by sending a meeple to Leipzig, and then {{ColorRed|Red}} can score again because there is still a meeple on the road. (8/2024)}} <br /> This means that other bonuses and penalties associated to meeples sent to Leipzig will be granted as usual, since the meeple is scored although in a different way: * The watchtower bonus (see '''{{WatchtowersLink|variant=long|logo=noborder}}''') * The fairy 3-point scoring bonus (see '''{{PrincessDragonLink|variant=long|logo=noborder|anchor=scoring_a_feature_fairy<!--no need to translate-->}}''') * The ringmaster bonus (see '''{{UnderBigTopLink|variant=long|logo=noborder|anchor=scoring_a_feature_ringmaster<!--no need to translate-->}}''') * The ghost penalty (see '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder|anchor=scoring_a_feature_ghosts<!--no need to translate-->}}''') Moreover, other bonuses associated with the scoring of the road would be applicable even if the player does not score points for the feature. This would be the case for: * The tollhouse bonus (see '''{{TollkeepersLink|variant=long|logo=noborder}}''') * Bet settlements (see '''{{BetsLink|variant=long|logo=noborder}}'''). </ref> <ref> {{IconWorld}} If more than one road connected to Leipzig is completed and scored, each one is treated separately. Players with the majority on them can send one meeple per road to Leipzig, even if it is the same player. If a player sends multiple meeples to Leipzig, each meeple has to go to a different quarter not occupied by the player previously. {{FAQ|width=600px|title=If several roads connected to Leipzig are completed with one tile placement, players with the majority on each road would be able to send one meeple from each of them to Leipzig. Is this correct? |text=Yes, it is. <br/> Each scoring is separate and so you can choose what to do. (8/2024)}} </ref> <ref> {{IconWorld}} No meeple on a road sending meeples to Leipzig may go to a bathhouse. <br /> Note: Sending a meeple to Leipzig takes precedence over sending a meeple to a bathhouse (see '''{{BarberSurgeonsLink|variant=long|logo=noborder}}''') in a 1-meeple scoring in order to avoid breaking the Leipzig mechanic. </ref> : [[File:Markets_Of_Leipzig_C2_Example_01.png|frame|none|'''Example:'''<br/> <ul> <li>{{ColorRed|You}} complete the road with your {{ColorRed|meeple}}. Since the road is connected to Leipzig (through a crossroads with a village in this case), you can send your meeple to Leipzig.</li> <li>{{ColorRed|You}} decide to put him in the Tanners quarter.</li> </ul>]] Take note: * If you have more than one meeple on the road, you are allowed to send '''one''' of them to Leipzig. With the other(s) you may, however, score the points for the road. <ref> {{IconWorld}} The majority in a road connected to Leipzig is '''calculated before deciding''' whether to send a meeple to Leipzig. Sending a meeple to Leipzig will be the scoring for the road. With more meeples on the road, you will be able to perform a "second" scoring and receive points for the road. </ref> If you send a meeple into the Wainwrights quarter you will get the bonus points (see below) immediately. <ref> {{IconWorld}} The rules explicitly mention the case involving meeples sent to the Wainwrights quarter, but this may also happen with meeples sent to the Coiners quarter or the Bookbinders quarter. <br /> Note that meeples are sent to Leipzig during the scoring round (in Step 3B). The Leipzig bonus will be active as soon as a meeple is sent to Leipzig. So the scoring order is important, since any features scored before sending a meeple to Leipzig may not benefit from a bonus activated later in the same turn. If multiple features are completed, the order of scoring will be decided by the active player in case of conflict. {{FAQ|width=600px|title=Any Leipzig quarter bonus (Wainwrights, Bookbinders, Coiners) can be granted in the same turn a meeple is sent to the given quarter (the reference in the rules to the Wainwrights quarter bonus is not an exception but an example). Is this correct? |text=Yes, this is right. <br /> Paraphrasing the rules: "If you have more than one meeple on the road [...] you may, however, score the points for the road [...] If you send a meeple into the Wainwrights quarter you will get the bonus points (see below) immediately." <br /> In the rules it's not clarified what you score first, so basically the person placing the tile (the active player) can choose what will be scored first (road or city or monastery). (8/2024) }} </ref> * If more than one player has the majority, each one can decide on his own whether they want to send the meeple to Leipzig or if they take the points. * Depending on the edition, the long roads on the tiles are treated differently: ** '''{{TextC3}}:''' The double-sized tiles are considered as '''2 separate single tiles''' for all scoring purposes. <ref> {{IconWorld}} In {{TextC3}}, each half of the Leipzig tiles count as a square tile when scoring cities or monasteries. The exception defined in {{TextC2}} for the roads is now discarded, to align the rules with other {{TextC3}} mini expansions including non-square tiles. </ref> ** '''{{TextC2}}:''' The road on the double land tiles counts merely as '''1 road segment''' in a road scoring. <ref> {{IconWorld}} In {{TextC2}}, the long road along the tile counts as 1 tile when scoring the road, although the tile counts as 2 square tiles when scoring monasteries. </ref> You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have '''one of your meeples in each quarter''' of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked. }} {{RulesScoring|title=3. Scoring the meeples of the Markets of Leipzig|rules= When you have a meeple in a quarter of Leipzig it will score you bonus points in specific scoring phases - either during the game, or at the end. <ref> {{IconWorld}} In general terms, the rules indicate that '''{{MarketsLeipzigName|variant=long}}''' provides bonus points for all the features affected, so they are not part of the core feature scoring in any case. </ref> ===== Scoring during the game ===== {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_01.png|padding-bottom=1ex|size=70px|text='''Wainwrights quarter:''' For each '''road''' scoring in which you have the majority, you get '''1 bonus point''' for each tile. <ref> {{IconWorld}} The additional point per tile would be applied as a bonus after all other modifiers to the core feature scoring. That is, it is applied after Inns (see '''{{InnsCathedralsLink|variant=long|logo=noborder}}'''), German Cathedrals (see '''{{GermanCathedralsLink|variant=long|logo=noborder}}''') and Mage and Witch scoring modifiers (see '''{{MageWitchLink|variant=long|logo=noborder}}'''.)<br/ > So it will be applied along with other bonus points affecting the road such as Little Buildings (see '''{{LittleBuildingsLink|variant=long|logo=noborder}}'''.) </ref> }} {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_02.png|padding-bottom=1ex|size=70px|text='''Coiners quarter:''' For each '''city''' scoring in which you have a knight (even if you do not have the majority), you get '''3 bonus points''' for each '''coat of arms'''. }} {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_03.png|padding-bottom=1ex|size=70px|text='''Bookbinders quarter:''' For each scoring of a completed '''monastery''' <ref> {{IconWorld}} By extension, this bonus would affect not only monasteries but all other monastic buildings scored during the game. Monastic buildings are: monasteries, abbeys (see '''{{AbbeyMayorLink|variant=long|logo=noborder}}'''), shrines (see '''{{CountKingRobberLink|variant=long|logo=noborder}}'''), German monasteries (see '''{{MonasteriesGermanyLink|variant=long|logo=noborder}}'''), Dutch & Belgian monasteries (see '''{{DutchMonasteriesLink|variant=long|logo=noborder}}'''), Japanese buildings (see '''{{JapaneseBuildingsLink|variant=long|logo=noborder}}'''), Darmstadt churches (see '''{{DarmstadtPromoLink|variant=long|logo=noborder}}'''). German Cathedrals (see '''{{GermanCathedralsLink|variant=long|logo=noborder}}''') and gardens (see '''{{AbbotLink|variant=long|logo=noborder}}''') are not considered. </ref> (including those of other players) you get '''4 bonus points'''. <ref> {{IconWorld}} Completed, unoccupied monasteries will not trigger the Bookbinders quarter bonus. {{FAQ|width=600px|title=The Bookbinders quarter bonus is not scored for an unoccupied monastery. The bonus is only scored for completed, occupied monasteries (no matter the player). Is this correct? |text=Yes. If there is no player in the monastery, you didn't score it and no Bookbinders quarter bonus is received. (8/2024) }} </ref> <ref> {{IconWorld}} Completed, unoccupied monasteries in the fief of a castle will not trigger the Bookbinders quarter bonus even if the castle scores points for the completed monastery. {{FAQ|width=600px|title=A completed, unoccupied monastery will not grant the Bookbinders quarter bonus even if a castle (see <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}</span>) scores points for the unoccupied monastery. Only a monastery scoring points directly is taken into consideration (completed and occupied). Is this correct? |text=Yes. In the rules of Exp. 8 for the castle, it is also written "complete" not "scored". (8/2024) }} </ref> <ref> {{IconWorld}} Players do not get the bonus points when an abbot is removed/scored before the monastery is completed. These bonus points can '''only''' be received when an occupied monastic building is scored by a player after completion. A castle scoring points for an unoccupied monastic building will not trigger this bonus either. </ref> }} The bonus points for these three scorings count only for '''completed''' roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases. |finalscoring=<div style="margin-bottom: 1ex"></div> {{Tile|image=Markets_Of_Leipzig_C2_Leipzing_Quarter_04.png|size=70px|text='''Tanners quarter:''' For each '''field''' scoring at the end of the game in which you have the majority of farmers, you receive '''2 bonus points''' for each [[Glossary#S|'''shed''']] (cowshed, pigsty or donkey stable) and each [[Glossary#F|'''farmhouse''']] in the field, in addition to the normal points for cities. <ref> {{IconPadlock}} This scoring bonus for fields is especially designed for {{TextC2}}. There is no official clarification about how fields are scored for tiles with {{TextC1}} artwork. </ref> <ref> {{IconHouse}} {{TextC1}} fields may be scored taking into consideration the little farmhouses present on them. [[File:Base_Game_C1_Little_Farmhouses_Feature.png|frame|none|'''Example:''' Little farmhouses in {{TextC1}} fields.]] </ref> <ref> {{IconWorld}} The wording indicates that this bonus only applies to field scoring. Therefore barns do not get this bonus when scored, no matter their owners have a meeple in the Tanners quarter. </ref><br /> {{BeginTileList}} {{Tile|image={{Feature|name=Cowshed|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Cowshed|edition=C2}}}} {{Tile|image={{Feature|name=Pigsty|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Pigsty|edition=C2}}}} {{Tile|image={{Feature|name=DonkeyStable|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=DonkeyStable|edition=C2}}}} {{Tile|image={{Feature|name=Farmhouse|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Farmhouse|edition=C2}}}} {{EndTileList}} }} '''Note:''' The city of Leipzig counts as a completed city when scoring the fields. }} === Other expansions === This section contains additional information about the interactions with other Carcassonne expansions. {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld|text=The shape of the double-sized Leipzig tiles has some particular implications in the interactions with the base game and other expansions. The clarifications provided for double-sized tiles, such as German castles, also apply in this case (see the clarifications in full '''{{CastlesGermanyLink|variant=long|logo=hide|anchor=cite_note-1|text=here}}'''). They cover various topics: * The movement of the dragon with double-sized tiles ('''{{PrincessDragonLink|variant=long|logo=noborder}}''') * Tower range with double-sized tiles ('''{{TowerLink|variant=long|logo=noborder}}''') * Barn placement with double-sized tiles ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * Trajectory and range of fliers with double-sized tiles ('''{{FlyingMachinesLink|variant=long|logo=noborder}}''') * Scoring special monasteries (with a meeple placed as an abbot) with double-sized tiles ('''{{MonasteriesGermanyLink|variant=long|logo=noborder}}, {{DutchMonasteriesLink|edition=C1|variant=long|logo=noborder}}, {{JapaneseBuildingsLink|edition=C2|variant=long|logo=noborder}}''') * The plague with double-sized tiles ('''{{PlagueLink|variant=long|logo=noborder}}''') }} Some additional clarifications involving Leipzig tiles were also provided. <ref> {{IconWorld}} These clarifications can be found on Carcassonne Central here: <br /><br /><span class="wica-overflow"> [http://www.carcassonnecentral.com/community/index.php?topic=5021.msg74245#msg74245 http://www.carcassonnecentral.com/community/index.php?topic=5021.msg74245#msg74245] </span><br /> </ref> {{FAQ|nesting=1|width=600px|title= In {{TextC2}}, the road on a City of Leipzig tile has to be counted as 2 points instead of 1 because road is on two "spaces"? The rules mention it is scored as one road segment... Does this still apply? Or should it be scored as two "spaces"? |text=In {{TextC2}}, the rule does apply, therefore you still score only 1 point. <br /> But for every other scoring in {{TextC2}} and for all scorings in {{TextC3}}, it is considered as 2 tiles (German monasteries, dragons etc.) (1/2021; updated 11/2023) }} {{FAQ|nesting=1|width=600px|title= So the dragon for example affects the whole tile (except the interior of the Leipzig in this case) but considers each space individually when moving. <br /> The same would happen to a tower range. |text=Exactly. (1/2021) }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title=We will include some remarks about the implications of these clarifications next}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink}}|titleafter=Road and Cities|rules= {{IconWorld|text=In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most). }} {{IconWorld|text=However, the Leipzig tiles present a special case for roads in {{TextC2}}: The road segments on them occupy two spaces but they are scored as one road segment (one space) as indicated in the rules of this expansion for {{TextC2}}. However, in {{TextC3}}, the long road segments on them are scored as 2 tiles. }} : [[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted differently depending on the edition: <ul> <li>'''{{TextC3}}:''' the road segment is counted as 2 tiles for scoring purposes.</li> <li>'''{{TextC2}}:''' the road segment is counted as 1 tile for scoring purposes.</li> </ul>]] }} {{OtherExpansionRule|expansionlink={{BaseGameLink}}|titleafter=Monasteries and abbots|rules= {{IconWorld|text=When scoring a monastery adjacent to one or more double-sized tiles, the monastery will consider the occupied square spaces (areas) adjacent to it. An double-sized tile adjacent to a monastery may then occupy 1 or 2 spaces. As a result a completed monastery will always score 9 points and an incomplete monastery will score 1 point for space occupied the monastery and 1 point per adjacent occupied space. }} '''Note:''' The same considerations should be applied when removing and scoring an abbot, and the scoring of all other monastic buildings: abbeys, shrines, German monasteries / Japanese Buildings / Dutch & Belgian monasteries with monks, Darmstadt churches. }} {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|titleafter=The fairy and Moving the dragon|rules= {{IconWorld|text=A fairy cannot be assigned to a meeple placed in the city of Leipzig. It does not make sense as the city of Leipzig is a special area and cannot be affected by the dragon. }} {{IconWorld|text=The dragon may be placed on a Leipzig tile but it won't affect any meeples placed inside the city, since it is a special area (the same as the {{Feature|name=CityOfCarcassonne|edition=C2}} in {{CountKingRobberLink|logo=noborder|variant=long}}). }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|titleafter=Capturing meeples in Leipzig|rules= {{IconWorld|text=A tower may not capture meeples in Leipzig, since the quarters of the city are considered a special area, as clarified for the dragon. }} }} {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Tanners quarter bonus during the game|rules= {{IconWorld|text=The Tanners quarter bonus can be only applied to fields scored after the game. Fields scored during the game due to a barn will not trigger the bonus. <ref name="tanners_limitation"> {{IconWorld}} The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. This limitation applies to those expansions that may score fields during the game, such as '''{{AbbeyMayorLink|variant=long|logo=noborder}}''' and '''{{MessagesLink|variant=long|logo=noborder}}'''. {{FAQ|width=600px|title=The rules of '''{{MarketsLeipzigName|variant=long}}''' say: "Tanners quarter: For each field scoring at the end of the game..." <br /> a) Is the mention of "at the end of the game" just a comment to stress that fields are normally scored at the end of the game? The farmer rules say "...farmers are not scored during the game..." but we know this is not written in stone with some expansions. <br /> b) Is the mention of "at the end of the game" an explicit limitation so any fields scored during the game (e.g. due to barns) cannot receive the Tanners quarter bonus? |text=There rules say "at the end of the game", so you have to do this at the end of the game.<br /> This limitation may make the Tanners quarter bonus weaker than the other bonuses, but all expansions are balanced with the base game. <br /> It's the same with the '''{{WondersOfHumanityLink|logo=noborder|variant=long}}''', we try to give each more or less the same power with about 100 tiles. But when you play with 400 tiles the effects are completely different and stronger. (8/2024)}} The rules of '''{{MarketsLeipzigName|variant=long}}''' and '''{{WondersOfHumanityLink|logo=noborder|variant=long}}''' consider "at the end of the game" as a hard limitation, so fields scored during the game don't get the Tanners quarter bonus nor the Wonder bonuses applicable at the end of the game. This could seem a very hard limitation when you play large games (a '''[[Mega-Carcassonne|Mega-Carcassonne]]'''), but '''[[Hans im Glück|HiG]]''' can't do rules for every possibility. Note that the release of '''{{WondersOfHumanityLink|logo=noborder|variant=long}}''' was delayed due to some unbalanced scoring issues, so these limitations try to keep the game fair in scenarios that couldn't be analyzed during the creation of these expansions. </ref> <ref name="tanners_house_rule"> {{IconHouse}} The Tanners quarter bonus also affects the early evaluation of fields in expansions such as '''{{AbbeyMayorLink|variant=long|logo=noborder}}''' and '''{{MessagesLink|variant=long|logo=noborder}}'''. </ref> }} }} {{OtherExpansionRule|expansionlink={{MessagesLink|variant=long}}|titleafter=Tanners quarter bonus during the game|rules= {{IconWorld|text=The Tanners quarter bonus can be only applied to fields scored after the game. Fields scored due to Message #8 will not trigger the bonus. <ref name="tanners_limitation" /> <ref name="tanners_house_rule" /> }} }} == Tile distribution == === {{TextThirdEdition}} === {{BeginTileList|width=700px|tiles=4}} {{Tile|image=Markets_of_Leipzig_C3_Tile_01.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}} {{Tile|image=Markets_of_Leipzig_C3_Tile_02.png|count=1}} {{Tile|image=Markets_of_Leipzig_C3_Tile_03.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}} {{Tile|image=Markets_of_Leipzig_C3_Tile_04.png|count=1}} {{EndTileList}} {{TileIllustrations|edition=C3|F=1}} === {{TextSecondEdition}} === {{BeginTileList|width=700px|tiles=4}} {{Tile|image=Leipzig01.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Leipzig02.png|count=1}} {{Tile|image=Leipzig03.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Leipzig04.png|count=1}} {{EndTileList}} {{TileIllustrations|edition=C2|F=1}} {{FootnoteIconPara}} {{Category|Completed}} [[Category:Second Edition]] [[Category:Second Edition Minor Expansion]] [[Category:Third Edition]] [[Category:Third Edition Minor Expansion]]
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