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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |title=DISPLAYTITLE |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=DEFAULTSORT |image={{filepath:Box PrincessDragon C2 ZMG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> Enter a realm of chivalry and sorcery with this Carcassonne expansion. The Princess sends knights out to perform acts of chivalry; meanwhile, a fearsome dragon threatens meeples unprotected by the magic of the fairies! The Princess & the Dragon expansion introduces princesses, dragons, fairies, and other storybook elements that add surprising wrinkles to your Carcassonne game. You can use thirty new tiles to unleash a dragon that devours anyone in its path, summon a fairy to protect your meeples, or remove rival knights from a city. No matter what tile you draw, you’ll have plenty of options to disrupt your opponents’ plans and claim more points for yourself. <section end="description" /></div> <languages />{{ChooseDesign|image=Princess_And_Dragon_C2_Tile_M.jpg|otherimage=Princess_And_Dragon_C1_Tile_17.jpg|otherlink={{PrincessDragonLink|edition=C1|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <!--covers are available for different regions--> <!--please use the cover for your region--> <!--if no entry match to you region use the HiG image instead--> <!--you can see the different covers here http://wikicarpedia.com/index.php/User:Murphy013/Boxes--> <div class="toclimit-5"> {| style="float:right; text-align:center;" |- | [[File:Box_PrincessDragon_C2_ZMG.png|right|200px]] |} __TOC__ </div> {{DottedFrameMessage|text=''Enter a realm of chivalry and sorcery with this Carcassonne expansion. The Princess sends knights out to perform acts of chivalry; meanwhile, a fearsome dragon threatens meeples unprotected by the magic of the fairies! '''The Princess & the Dragon''' expansion introduces princesses, dragons, fairies, and other storybook elements that add surprising wrinkles to your Carcassonne game. You can use thirty new tiles to unleash a dragon that devours anyone in its path, summon a fairy to protect your meeples, or remove rival knights from a city. No matter what tile you draw, you’ll have plenty of options to disrupt your opponents’ plans and claim more points for yourself.'' }} == General info and comments == [[File:{{PrincessDragonLink|edition=C2|logo=name}}|frame|right|link=|Expansion symbol]] '''The Princess & the Dragon''' was released for the New Edition by [[Hans im Glück]] in {{Year|2016}}. This expansion was originally released for the {{PrincessDragonLink|edition=C1|logo=hide|text=1st Edition}}, known as C1 for short, in {{Year|2005}}. All in all, this expansion introduces you to the world of fantasy, the land of fairy tales and where knights fight big dragons with the following new features: * The '''dragon''', a neutral figure that moves along the playing area eating meeples and other figures. * The '''fairy''', a neutral figure that provides protection against the dragon and also grants additional points. * The '''princess''', that allows players to remove knights from them. * '''Magic portals''', that allow players to place meeples on any tile of the playing area. == Contents == * '''30 landscape tiles''' (identified with a fairy symbol) : [[File:Princess_And_Dragon_C2_Feature_Tiles.png|frame|none|Tiles showing different features of this expansion]] * '''1 dragon''' : {{Figure|name=Dragon|variant=image}} * '''1 fairy''' : {{Figure|name=Fairy|variant=image}} == New land tiles == The new land tiles are played like those in the base game. {{Tile|image=Princess_And_Dragon_C2_Tile_O.jpg|text='''Monastery in a city:''' If you choose to place a meeple on this tile, you must choose whether to place it in the city, on the monastery, or in the field. If you wish, you may lay the meeple down on the monastery to differentiate a monk from a knight <ref name="knight"> {{IconBook}} Any meeple in a city is a knight. This includes normal meeples, big meeples, mayors, wagons, ringmasters, guard meeples, and phantoms. (01/2015, updated 1/2019, updated 5/2023) </ref> within the city. The monastery is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this monastery when knights are already present in the city. Likewise, a monk placed on this monastery does not prevent a player from placing a knight in the same city. }} {{Tile|image=Princess_And_Dragon_C2_Tile_Q.jpg|text='''Tunnel:''' The two road segments that proceed through the tunnel are part of a single connected road. The lower field is not interrupted, and the upper field is not interrupted either. <ref> {{IconArrow}} The [[Z-Man Games|ZMG]] rules provide an alternate wording for this sentence: "The fields, however, are separate." So they mean that the fields are not connected through the tunnel, instead of indicating that each field is uninterrupted since it spans around the tunnel entrance. </ref> <ref> {{IconBook}} If using '''{{TunnelLink|variant=long|logo=noborder}}''', the road shown on this tile may be affected (See '''[[:#tunnel tile|Other Expansions]]''' for more details).</ref></td> }} The land tiles depict 4 new symbols (explained in further sections): {| |- valign="top" | {{Feature|name=Volcano|edition=C2|variant=imageframe|size=x80px|text=<div style="text-align: center;">'''{{Feature|name=Volcano|edition=C2}}'''<br />(The dragon appears.)</div>}} | {{Feature|name=DragonSymbol|edition=C2|variant=imageframe|size=x80px|text=<div style="text-align: center;">'''{{Feature|name=DragonSymbol|edition=C2|variant=short}}'''<br />(The dragon moves.)</div>}} | {{Feature|name=PrincessSymbol|edition=C2|variant=imageframe|size=x80px|text=<div style="text-align: center;">'''{{Feature|name=PrincessSymbol|edition=C2|variant=short}}'''<br />(A knight leaves the city.)</div>}} | {{Feature|name=MagicPortal|edition=C2|variant=imageframe|size=x80px|text=<div style="text-align: center;">'''{{Feature|name=MagicPortal|edition=C2}}'''<br />(A meeple appears.)</div>}} |} == Rules == === Preparation === Shuffle the new landscape tiles in with those from the basic game and stack them normally. Place the '''dragon''' and '''fairy''' to the side for now – they do not belong to any player. <span id="dragon"></span> {{HeadingStrip|heading=3|title=The dragon: volcano and dragon symbols <ref> {{IconWorld}} This section was rearranged to simplify the understanding of the turn sequence with the Volcano and the Dragon tiles. Steps 1b from the original rules have also been renamed to 2b to align the numbering with the actual turn sequence. </ref>|icon={{Feature|name=Volcano|edition=C2|size=x65px|variant=image}} {{Figure|name=Dragon|size=x65px|variant=image}} {{Feature|name=DragonSymbol|edition=C2|size=x65px|variant=image}} }} {{GreyStrip|id=volcano|title=The volcano tiles}} {{RulesPlacingTile|title=1. Placing a tile|rules= <div style="margin-top: 1ex"> {{Tile|image=dragon_C2_dragon_place.png|size=100px|text='''The Volcano''' (6 tiles): Volcano tiles are placed exactly like those in the base game. '''Place the dragon on the newly placed Volcano tile.''' }} </div> }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= You may not place a meeple on a Volcano tile. You may, however, move the fairy after placing a Volcano tile (see below). <ref> {{IconWorld}} When playing with other expansions, you will be able to perform other actions not related with meeple placement as well. So you may not deploy meeples or some special figures (pig, builder, shepherd) to the Volcano tile but you may carry out other actions: * Fairy action ('''{{PrincessDragonLink|variant=long|logo=noborder}}'''): move the fairy (as indicated in the rules). * Tower actions ('''{{TowerLink|variant=long|logo=noborder}}'''): deploy a tower floor, place a meeple on top of a tower. * Barn actions ('''{{AbbeyMayorLink|variant=long|logo=noborder}}'''): place your barn on one of the corners of the volcano tile. * Shepherd actions ('''{{HillsSheepLink|variant=long|logo=noborder}}'''): grow the flock, guide the flock to the stable. * Acrobat actions ('''{{UnderBigTopLink|variant=long|logo=noborder}}'''): deploy an acrobat, score an acrobat pyramid. * Wheel of Fortune actions ('''{{WheelFortuneLink|variant=long|logo=noborder}}'''): place a meeple on the Wheel of Fortune. * Abbot actions ('''{{AbbotLink|variant=long|logo=noborder}}'''): remove your abbot and score its points. * Ferry actions ('''{{FerriesLink|variant=long|logo=noborder}}'''): move ferries on roads extended by the volcano tile. * Little building actions ('''{{LittleBuildingsLink|variant=long|logo=noborder}}'''): place a little building on the tile just played. * Russian promos actions ('''{{RussianPromosLink|variant=long|logo=noborder}}'''): retrieve 1 meeple or special figure trapped by Vodyanoy or Solovei Razboynik, move highwaymen to the Solovei Razboynik tile. * Meeple protection actions ('''{{PeasantRevoltsLink|variant=long|logo=noborder}}'''): protect 1 meeple already placed from peasant revolts. </ref> '''Note:''' No meeple (or figure in the dragon's menu - see below) may share a tile with the dragon. <ref> {{IconBook}} This means that none of the the figures in the dragon's menu may occupy the same tile as the dragon at any point. As a consequence, meeples cannot be deployed to the tile with the dragon by any means, including a magic portal, a flying machine or from the City of Carcassonne. Crop circles cannot be used either, since this would require another meeple already deployed to the tile, condition that cannot be met.<br/> '''Note:''' This clarification, included in the Carcassonne I rules (as shown in Big Boxes 1 to 3), was omitted in Carcassonne II. </ref> }} {{RulesScoring|title=3. Scoring a feature|rules= The volcano symbol has no effect on scoring. }} {{GreyStrip|title=The dragon tiles}} {{RulesPlacingTile|title=1. Placing a tile|rules= <div style="margin-top: 1ex"> {{Tile|image={{Feature|name=DragonSymbol|edition=C2|variant=imagename}}|size=120px|text='''The Dragon''' (12 tiles): Dragon tiles are placed exactly like those in the base game. They will trigger the movement of the dragon as explained below. }} </div> }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= You may place a meeple on a Dragon tile, unlike Volcano tiles. <ref> {{IconWorld}} Instead of placing a meeple you may also place or move the fairy. </ref> Then the dragon moves. }} {{RulesDragon|title=2b. The dragon moves|rules= Starting with the active player and proceeding clockwise, players take turns moving the dragon one space at a time (vertically or horizontally) until the dragon has moved '''6 spaces''' or is '''unable to move'''. The dragon may not move to a tile that '''it has already visited this turn'''. It also may not move to the tile the fairy occupies (see below). Whenever the dragon moves to a tile occupied by one or more meeples (or other figures), it eats those meeples (or figures), which are returned to their respective players. After the dragon has finished moving, it remains where it is on the board until the next Volcano or Dragon tile is played, and the game continues as normal. A list of figures the dragon does and does not eat can be found below. '''Dead end''': If the dragon is unable to move (it is only adjacent to tiles it has already visited), its movement ends prematurely. [[File:Dragon_C2_dragon_moves.png|none|frame|'''Example with 4 players:'''<br> The dragon begins at the bottom right.<br> '''1.''' Player A moves the dragon '''up''',<br> '''2.''' Player B moves the dragon '''left''',<br> '''3.''' Player C moves the dragon '''down''',<br> '''4.''' Player D must move the dragon left. The dragon already visited the other tiles.<br> '''5.''' Player A must move the dragon '''up'''.<br> '''6.''' Player B must move the dragon '''up'''.<br> The {{ColorBlue|blue}} and {{ColorRed|red}} meeples are returned to their respective players.]] '''Important:''' The dragon is not added to the game until the first Volcano tile has been drawn and placed. If you draw a Dragon tile before such time, set it aside and draw a new tile. As soon as the first Volcano tile is placed and the dragon is added to the game, reshuffle the previously drawn Dragon tiles with the supply before continuing. }} The following list illustrates what the dragon does or does not eat. <ref> {{IconWorld}} The tables were extended to include all the information available in the Dragon Meal Plan FAQ document by '''[[Hans im Glück|HiG]]''' along with the newest cases appeared since. This official FAQ from 2015 is not currently available at its original location: : <nowiki>http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc_3Erw_Drache_FAQ.pdf</nowiki> However, an archived version can be found here: : [https://web.archive.org/web/20151121062431/http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc_3Erw_Drache_FAQ.pdf https://web.archive.org/web/20151121062431/http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc_3Erw_Drache_FAQ.pdf] </ref> You are welcome to skip them for now and refer to them as necessary. {{RulesDragon|title=2b. The dragon's menu (what the dragon eats)|rules= Rule of thumb: '''The dragon eats all that is flesh and blood!''' <table class="wikitable"> <tr> <th>'''Set / Expansion'''</th><th colspan="2">'''Figure'''</th> </tr> <tr> <th colspan="3" style="background: #DDDDDD;">'''Meeples'''</th> </tr> <tr> <td>'''{{BaseGameLink|edition=C3}}'''</td><td>{{Figure|name=NormalMeeple|edition=C3}}</td><td align="center">{{Figure|name=NormalMeeple|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{BaseGameName}} - {{AbbotLink|edition=C3}}'''</td><td>{{Figure|name=Abbot|edition=C3}}</td><td align="center">{{Figure|name=Abbot|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{InnsCathedralsLink|edition=C3|variant=long}}'''</td><td>{{Figure|name=LargeMeeple|edition=C3}}</td><td align="center">{{Figure|name=LargeMeeple|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{TowerLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=TowerFloor|edition=C2|anchor=tower|text=Meeple on a tower}}</td><td>[[File:Figure_Reference_C2_Feature_Tower_Meeple.png|x110px|center|link={{TowerLink|edition=C2|linkonly=true|anchor=tower}}]]</td> </tr> <tr> <td>'''{{AbbeyMayorLink|edition=C2|variant=long}}'''</td><td>{{Figure|name=Mayor|edition=C2}}</td><td align="center">{{Figure|name=Mayor|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{AbbeyMayorLink|edition=C2|variant=long}}'''</td><td>{{Figure|name=Wagon|edition=C2}} (A tasty meeple is pulling the wagon.)</td><td align="center">{{Figure|name=Wagon|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{UnderBigTopLink|edition=C2|variant=long}}'''</td><td>{{Figure|name=Ringmaster|edition=C2}}</td><td align="center">{{Figure|name=Ringmaster|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}'''</td><td>{{Figure|name=GuardMeeple|edition=C3}}</td><td align="center">{{Figure|name=GuardMeeple|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{PhantomLink|edition=C1}}'''</td><td>{{Figure|name=Phantom|edition=C1}}</td><td align="center">{{Figure|name=Phantom|edition=C1|variant=image}}</td> </tr> <tr> <th colspan="3" style="background: #DDDDDD;">'''Special figures'''</th> </tr> <tr> <td>'''{{TradersBuildersLink|edition=C3|variant=long}}'''</td><td>{{Figure|name=Builder|edition=C3}}</td><td align="center">{{Figure|name=Builder|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{TradersBuildersLink|edition=C3|variant=long}}'''</td><td>{{Figure|name=Pig|edition=C3}}</td><td align="center">{{Figure|name=Pig|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{HillsSheepLink|edition=C2|variant=long}}'''</td><td>{{Figure|name=Shepherd|edition=C2}} (incl. the '''sheep''' next to the shepherd)</td><td align="center">[[File:Figure_Reference_C2_Figure_Shepherd_And_Sheep.png|x100px|center|link={{HillsSheepLink|edition=C2|linkonly=true|anchor=sheep}}]]</td> </tr> <tr> <th colspan="3" style="background: #DDDDDD;">'''Neutral figures'''</th> </tr> <tr> <td>'''{{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}'''</td><td>{{Figure|name=Ghost|edition=C3}} <ref> {{IconWorld}} Ghosts are removed along with the eaten meeple they are assigned to. </ref></td><td align="center">{{Figure|name=Ghost|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{MageWitchLink|edition=C3|variant=long}}'''</td><td>{{Figure|name=Mage|edition=C3}} <ref> {{IconBook}} The Mage was included in the list of neutral figures that can be eaten by the dragon. (3/2015) </ref></td><td align="center">{{Figure|name=Mage|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{MageWitchLink|edition=C3|variant=long}}'''</td><td>{{Figure|name=Witch|edition=C3}} <ref> {{IconBook}} The Witch was included in the list of neutral figures that can be eaten by the dragon. (3/2015) </ref></td><td align="center">{{Figure|name=Witch|edition=C3|variant=image}}</td> </tr> <tr> <td>'''{{GingerbreadManLink}}'''</td><td>{{Figure|name=GingerbreadMan|edition=WE1}} <ref> {{IconBook}} The Gingerbread Man (when playing the iOS version) '''can''' also be eaten by the dragon. (12/2014) </ref> ({{WinterEditionBaseGameName|variant=sorting}})</td><td align="center">{{Figure|name=GingerbreadMan|edition=WE1|variant=image}}</td> </tr> </table> }} {{RulesDragon|title=2b. The dragon's diet plan (what the dragon does not eat)|rules= The dragon is afraid of the fairy. Besides, the dragon won't eat anything in the following list. <table class="wikitable"> <tr> <th>'''Set / Expansion'''</th><th colspan=2">'''Figure / Tile'''</th> </tr> <tr> <th colspan="3" style="background: #DDDDDD;">'''Tiles & Tokens'''</th> </tr> <tr> <td>'''{{BaseGameLink|edition=C3}}'''</td><td>Land tile</td><td align="center"> <table width="70%"> <tr> <td width="90" align="right">[[File:Figure_Reference_C2_Feature_Tile.png|x70px|right]] </td> <td width="80%" align="left">(This is true of all varieties of Land tiles) <ref> {{IconWorld}} This means that the dragon does not affect any printed elements on a tile, since it cannot eat the tile itself. So farmhouses, inns, cathedrals, printed sheep or any other feature on a tile would be undisturbed by the presence of the dragon. Therefore, all scorings would be conducted as usual even if any of these elements is on a tile with the dragon. </ref></td> </tr> </table> </td> </tr> <tr> <td>'''{{CountKingRobberLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=KingRobberBaronTokens|edition=C2}}</td><td align="center">{{Piece|name=KingRobberBaronTokens|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{CatapultLink|edition=C1|variant=long}}'''</td><td>{{Piece|name=CatapultTokens|edition=C1}}</td><td align="center">{{Piece|name=CatapultTokens|edition=C1|variant=image}}</td> </tr> <tr> <td>'''{{BridgesCastlesBazaarsLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=CastleToken|edition=C2}}</td><td align="center">{{Piece|name=CastleToken|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{UnderBigTopLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=AnimalTokens|edition=C2}}</td><td align="center">{{Piece|name=AnimalTokens|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{WheelFortuneLink|edition=C1|variant=long}}'''</td><td>{{Figure|name=BigPinkPig}}</td><td align="center">{{Figure|name=BigPinkPig|variant=image}}</td> </tr> <tr> <td>'''{{FruitBearingTreesLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=FruitTreeTokens|edition=C2}}</td><td align="center">{{Piece|name=FruitTreeTokens|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{TollkeepersLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=TollhouseTokens|edition=C2}}</td><td align="center">{{Piece|name=TollhouseTokens|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{BetsLink|edition=C3|variant=long}}'''</td><td>{{Piece|name=BettingChips|edition=C3}}</td><td align="center"> <table> <tr> <td> {{Piece|name=BettingChip2/6Blue|edition=C3|variant=image}} </td> <td> {{Piece|name=BettingChip3/5Yellow|edition=C3|variant=image}} </td> <td> {{Piece|name=BettingChip3/6Green|edition=C3|variant=image}} </td> <td> {{Piece|name=BettingChip4Pink|edition=C3|variant=image}} </td> <td> {{Piece|name=BettingChip4/7+Red|edition=C3|variant=image}} </td> <td> {{Piece|name=BettingChip5/8+Black|edition=C3|variant=image}} </td> </tr> </table> </td> </tr> <tr> <td>'''{{LittleBuildingsLink|edition=C1|variant=long}}'''</td><td>{{Piece|name=LittleBuildingTokens|edition=C1}}</td><td align="center">{{Piece|name=LittleBuildingTokens|edition=C1|variant=image}}</td> </tr> <tr> <td>'''{{PlagueLink|edition=C1|variant=long}}'''</td><td>{{Piece|name=FleaToken|edition=C1}}</td><td align="center"> <table> <tr> <td>{{Piece|name=FleaToken|edition=C1|variant=image}}</td> <td>{{Piece|name=FleaTokenBack|edition=C1|variant=image}}</td> </tr> </table> </td> </tr> <tr> <td>'''{{PlagueLink|edition=C1|variant=long}}'''</td><td>{{Piece|name=OutbreakTokens|edition=C1}}</td><td align="center"> <table> <tr> <td>{{Piece|name=OutbreakTokens|edition=C1|variant=image}}</td> <td>{{Piece|name=OutbreakTokenBack|edition=C1|variant=image}}</td> </tr> </table> </td> </tr> <tr> <td>'''{{TunnelLink|edition=C1|variant=long}}'''</td><td>{{Piece|name=TunnelTokens|edition=C1}}</td><td align="center">{{Piece|name=TunnelTokens|edition=C1|variant=image}}</td> </tr> <tr> <th colspan="3" style="background: #DDDDDD;">'''Special figures'''</th> </tr> <tr> <td>'''{{AbbeyMayorLink|edition=C2|variant=long}}'''</td><td>{{Figure|name=Barn|edition=C2}} <ref> {{IconBook}} The barn '''cannot''' be eaten by the dragon, since the barn stands at the intersection of 4 tiles, while the dragon only affects figures discretely on a single tile. </ref></td><td align="center">{{Figure|name=Barn|edition=C2|variant=image}}</td> </tr> <tr> <th colspan="3" style="background: #DDDDDD;">'''Neutral figures'''</th> </tr> <tr> <td>'''{{PrincessDragonLink|edition=C2|variant=long}}'''</td><td>{{Figure|name=Fairy|edition=C2}}</td><td align="center">{{Figure|name=Fairy|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{TowerLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=TowerFloor|edition=C2}}</td><td align="center">{{Piece|name=TowerFloor|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{BridgesCastlesBazaarsLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=Bridge|edition=C2}}</td><td align="center">{{Piece|name=Bridge|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{UnderBigTopLink|edition=C2|variant=long}}'''</td><td>{{Figure|name=BigTop|edition=C2}} <ref> {{IconWorld}} As the rules do not specify the dragon can eat the big top, it is included in the dragon's diet plan along with the other tokens and figures representing buildings or construction elements: barn, bridge, tower pieces, etc. </ref></td><td align="center">{{Figure|name=BigTop|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{FerriesLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=Ferry|edition=C2}}</td><td align="center">{{Piece|name=Ferry|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{GoldminesLink|edition=C2|variant=long}}'''</td><td>{{Piece|name=GoldIngot|edition=C2}}</td><td align="center">{{Piece|name=GoldIngot|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{SchoolLink|edition=C1|variant=long}}'''</td><td>{{Figure|name=Teacher|edition=C1}} <ref> {{IconBook}} The dragon '''is allowed''' on the school tiles but '''cannot''' eat the neutral teacher figure placed on the school, spanning across two tiles (4/2015) </ref></td><td align="center">{{Figure|name=Teacher|edition=C1|variant=image}}</td> </tr> </table> }} {{RulesDragon|title=2b. Protection against the dragon|rules= Figures in the following places are safe from the Dragon <table class="wikitable"> <tr> <th>'''Set / Expansion'''</th><th colspan=2">'''Figure / Tile'''</th> </tr> <tr> <td>'''{{PrincessDragonLink|edition=C2|variant=long}}'''</td><td>Tile with the Fairy</td><td align="center"> <table> <tr> <td>[[File:Figure_Reference_C2_Feature_Tile.png|x70px|center]]</td> <td>{{Figure|name=Fairy|edition=C2|variant=image|size=x50px}}</td> </tr> </table> </td> </tr> <tr> <td>'''{{CountKingRobberLink|edition=C2|variant=long}}'''</td><td>{{Feature|name=CityOfCarcassonneInterior|edition=C2}}</td><td align="center">{{Feature|name=CityOfCarcassonneInterior|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{BridgesCastlesBazaarsLink|edition=C2|variant=long}}'''</td><td>{{Feature|name=Castle|edition=C2|text=A castle}}</td><td align="center">{{Feature|name=Castle|edition=C2|variant=image}}</td> </tr> <tr> <td>'''{{WheelFortuneLink|edition=C1|variant=long}}'''</td><td>{{Feature|name=WheelOfFortuneInterior|edition=C1}}<br />(including the crown)</td><td align="center">{{Feature|name=WheelOfFortuneInterior|edition=C1|variant=image}}</td> </tr> <tr> <td>'''{{MarketsLeipzigLink|edition=C2|variant=long}}'''</td><td>{{Feature|name=CityOfLeipzigInterior}}</td><td align="center">{{Feature|name=CityOfLeipzigInterior|variant=image}}</td> </tr> <tr> <td>'''{{SchoolLink|edition=C1|variant=long}}'''</td><td>{{Feature|name=School|text=The school}}</td><td align="center">{{Feature|name=School|variant=image}}</td> </tr> </table> }} {{RulesScoring|title=3. Scoring a feature|rules= The dragon symbol has no effect on scoring. }} {{GreyStrip|title=Additional clarifications}} {{IconWorld}} The following table illustrates the actions affecting the dragon, which are triggered by the placement of volcano and dragon tiles. Note that the dragon is not in play at the beginning of the game. It won't be placed on the board until the first volcano tile is placed and any dragon tiles drawn before that moment will be set aside and shuffled with the remaining tiles. Once the dragon is in play, placing a new volcano tile will change the position of the dragon and placing a dragon tile will trigger the movement of the dragon from its current position. Once the dragon stops moving, it will stay on the same tile until a new volcano or dragon tile decides its next action. :{| class="wikitable" |- ! ! colspan=3 | Last volcano or dragon tile placed |- ! width="10%"| Tile just placed ! width="30%"|No tile<br />(Dragon not in play) ! width="30%"|Volcano tile ! width="30%"|Dragon tile |- valign="top" | align="center" | '''Volcano tile''' | <ul> <li>The dragon is put in play for the first time on the volcano tile</li> <li>Any dragon tiles set aside are now shuffled with the remaining tiles</li> </ul> | <ul> <li>The dragon flies from its location on the previous volcano tile to the new one</li> </ul> | <ul> <li>The dragon flies from its current position to the new volcano tile</li> </ul> |- valign="top" | align="center" | '''Dragon tile''' | <ul> <li>The dragon tile is set aside for later use</li> <li>Another tile is drawn</li> </ul> | <ul> <li>The dragon starts to move from the volcano it is placed on</li> <li>After moving, the dragon stays where it ended</li> </ul> | <ul> <li>The dragon starts to move from its last position</li> <li>After moving, the dragon stays where it ended</li> </ul> |} {{IconWorld}} Each volcano tile placed makes the dragon fly to it. Each dragon tile placed makes the dragon start moving from its current location. {{Clarification|nesting=1|width=700px|title=Question: What happens with the dragon after it finishes moving? |text='''Answer:''' The dragon stays on the tile until a new volcano tile is placed and moves to it, or another dragon tile is placed and starts to move again from its current location.}} {{IconWorld}} The placement of a new volcano tile forces the dragon to fly to it, even if its previous movement was jumping to another volcano tile. {{Clarification|nesting=1|width=700px|title=Question: The dragon is placed on the first volcano tile and, as soon as one dragon tile is placed, it moves. But if a new volcano tile is placed, does the dragon need to be moved to the new volcano tile, or does it stay where it was ended its last move? |text='''Answer:''' The dragon moves to the new volcano.}} {{IconWorld}} The fairy may be moved when placing a volcano tile. {{Clarification|nesting=1|width=700px|title=Question: When placing a volcano, can the fairy be moved even if no meeple placement is allowed by definition? Does that de-facto mean the fairy now must be moved by the current player if not already protecting one of their meeples? |text='''Answer:''' When placing a volcano tile, the fairy is allowed to move but it is an optional action.}} {{IconWorld}} The fairy may be moved when placing a dragon tile and no meeple is placed. {{Clarification|nesting=1|width=700px|title=Question: May a player who places a dragon tile, and doesn't deploy a meeple, move the fairy to one of their own meeples before the dragon moves? |text='''Answer:''' Yes! It's a big advantage, but the rules allow it.}} {{IconWorld}} The dragon moves between phases {{ColorBlue|2. Placing a meeple}} and {{ColorRed|3. Scoring a feature}}. {{Clarification|nesting=1|width=700px|title=Question: A dragon tile triggers the movement of the dragon. When does it happen in the turn sequence? |text='''Answer:''' The dragon will move right before scoring.}} <span id="princess"></span> === The princess === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=PrincessSymbol|edition=C2|size=x65px|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= There are 6 princess tiles. Princess tiles are placed exactly like those in the base game. If a Princess tile continues a city occupied by one or more knights, you '''may''' remove '''one''' knight of your choice (even your own) from the continued city and return it to its player's supply. <ref> {{IconWorld}} The Princess symbol only affects the city segment including it. </ref> {{FAQ|title=Does the Princess symbol affect both city segments on this tile or just the one with the symbol? |text=[[File:Princess_And_Dragon_C2_Tile_F.jpg|frameless|right]] This tile has two different city segments, that is, 2 separate cities. Only the city segment with the Princess symbol will allow a player to remove a knight. <br /> In case this tile is placed connecting both separate city segments to one larger city, the Princess may remove any knight in the resulting city.}} }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= If you chose to remove a meeple during step 1, you '''may not''' place a meeple this turn (not even on a different segment of the tile). If you did not remove a meeple during step 1, you may place a meeple as normal. <ref> {{IconWorld}} If you chose to remove a meeple with the Princess tile, you may not place a meeple or move the fairy. If you do not remove a meeple, you may place a meeple or move the fairy. </ref> [[File:dragon_C2_princess_example.png|none|frame|'''Example:''' {{ColorRed|You}} place a Princess tile and remove the {{ColorBlue|blue knight}} from the city. {{ColorRed|You}} may not place a meeple this turn.]] }} {{RulesScoring|title=3. Scoring a feature|rules= The princess does not affect scoring. }} <span id="magic_portal"></span> === The magic portal === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=MagicPortal|edition=C2|size=x65px|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= There are 6 tiles with magic portal symbols. Place a tile with a Magic Portal in the usual manner. }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing a Magic Portal tile, you may place a meeple '''on that tile or on any other previous placed tile'''. When doing so, you must follow all other placement rules. For example, you may not place a meeple in an already occupied or completed feature. <ref> {{IconBook}} Note that if placement of the portal tile causes completion of a feature, such as a monastery, you '''cannot''' deploy a meeple to that feature using the magic portal, as it is considered completed before the {{ColorBlue|2. Placing a meeple}} (or Move Wood) phase. (7/2014, updated 1/2019)</ref> <ref> {{IconWorld}} This means that a meeple using the magic portal can only be placed on an unoccupied incomplete feature on any tile of the playing area. Therefore, the destination feature has to be claimable. As a consequence, the meeple cannot land on another magic portal. </ref> [[File:Dragon_C2magic_portal_example.png|frame|none|'''Example:''' You place a Magic Portal tile on the left, but place a meeple in the unoccupied city on the right.]] All figures that are used like meeples (normal meeples, abbot, large meeple, mayor, wagon, ringmaster, guard meeples, and phantom <ref> {{IconBook}} This list has been extended to include all existing meeples for the sake of completeness: Normal meeples, ringmaster (added later in '''{{UnderBigTopLink|variant=long|logo=noborder}}'''), guard meeples (added later in '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') and phantom (from 1st Edition '''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') have been included (1/2019, updated 5/2023) </ref>) may be placed via the magic portal. {{FAQ|width=600px|title=If you place a magic portal tile, could you use it to send a meeple as a farmer to a closed field? |text=Since fields are never completed, you can use other mechanics to place a meeple in a field (magic portals, crop circles...). (1/2021)}} }} {{RulesScoring|title=3. Scoring a feature|rules= The Magic Portal does not affect scoring. }} {{GreyStrip|title=Additional clarifications}} {{IconWorld}} You can only use a magic portal to place a meeple on a feature still uncompleted after placing the tile. {{Clarification|nesting=1|width=700px|title=Question: If there is a completed feature that no-one scored for, for example a monastery that was never occupied, or a city where the all the knights were eaten by the dragon before they would score, then can I use a magic portal to occupy it and score for it? |text='''Answer:''' No. The magic portal rules state that you cannot place a meeple on a completed feature. This applies even if no-one scored for it.}} {{IconWorld}} You can place a meeple on a volcano tile with a magic portal if the dragon is not on the tile. {{Clarification|nesting=1|width=700px|title=Question: Can I use a magic portal to place a meeple onto a volcano tile? |text='''Answer:''' If the Dragon has left the tile: Yes.}} {{IconWorld}} You cannot use a magic portal to place a meeple on the tile with the dragon. {{Clarification|nesting=1|width=700px|title=Question: Can I use a magic portal to place a meeple onto the tile where the dragon is? |text='''Answer:''' No, the dragon feasts on all meeples on the tile. His appetite is insatiable. This is the reason why a player isn't allowed to place a meeple when placing a volcano tile.}} <span id="fairy"></span> === The fairy === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Fairy|variant=image}}</div> The fairy is a neutral figure that belongs to no player. It begins the game in the supply. {{RulesPlacingMeeple|title=2. Placing a meeple|rules= '''The fairy moves''' On any turn in which you do not place (or move) a meeple, you may assign the fairy to '''one''' of your meeples by placing the fairy directly next to it.<ref> {{IconWorld}} It seems that a player with no meeples on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved. </ref> }} When the fairy is standing next to one of your meeples, it can help that meeple in '''3 different ways''': {{RulesPlacingTile|title=1. Placing a tile|rules= * '''1 point at the beginning of your turn''' : If the fairy is still assigned to your meeple at the start of your turn, you immediately score 1 point. }} {{RulesDragon|title=2b. The dragon moves|rules= * '''Protection from the dragon''' The dragon may not move to a tile occupied by the fairy. All figures on the fairy's tile are protected from the dragon's hunger. [[File:Princess_And_Dragon_C2_Fairy_Example_01.png|frame|none|'''Example 1:''' The dragon moves. Because the fairy occupies the tile to the left, the dragon may not move there and moves up instead.]] }} <span id="scoring_a_feature_fairy"></span> {{RulesScoring|title=3. Scoring a feature|rules= * '''3 points for feature scoring''' <ref> {{IconArrow}} The [[Z-Man Games|'''ZMG''']] wording treat this bonus as additional points when scoring the feature. We use a wording closer to the original intent where the scoring of the feature is independent from the fairy bonus. </ref> When scoring a feature (city, road, monastery, field, etc.) where the fairy is assigned to one of your meeples, you score 3 points, regardless of whether or not you score points for the scored feature. <ref> {{IconWorld}} The fairy will grant 3 points when assigned to a meeple placed on a feature being scored during the game (any feature scored in phase {{ColorRed|3. Scoring a feature}}) or after the game (any feature scored during the final scoring). </ref> <ref> {{IconWorld}} Note that the scoring of the 3 bonus points is independent of the normal points scored for a feature. The player receiving the 3 points for the fairy will score the bonus as a separate scoring from any points received for the feature being scored, if any. </ref> Your meeple returns to your supply, as normal, but the fairy remains on its tile. [[File:Princess_And_Dragon_C2_Fairy_Example_02.png|frame|none|'''Example 2:''' {{ColorBlue|Blue}} places a tile and completes the city. {{ColorBlue|Blue}} scores 8 points. {{ColorRed|You}} also score 8 points, plus 3 bonus points for the fairy, for a total of 11 points.]] }} {{GreyStrip|title=Additional clarifications}} {{IconWorld}} You may move the fairy to score its bonus on the same turn you complete a feature. {{Clarification|nesting=1|width=700px|title=Question: If I complete an area that I already own and don't place a meeple, can I move the fairy to my existing meeple and score the 3 fairy points on the same turn? |text='''Answer:''' Yes, moving the fairy takes places before scoring. <br /> Note: You would score the fairy bonus even if you don't have the majority in the feature.}} {{IconWorld}} The fairy may be moved when placing a volcano tile. {{Clarification|nesting=1|width=700px|title=Question: When placing a volcano, can the fairy be moved even if no meeple placement is allowed by definition? Does that de-facto mean the fairy now must be moved by the current player if not already protecting one of their meeples? |text='''Answer:''' When placing a volcano tile, the fairy is allowed to move but it is an optional action.}} {{IconWorld}} The fairy may be moved when placing a dragon tile and no meeple is placed. {{Clarification|nesting=1|width=700px|title=Question: May a player who places a dragon tile, and doesn't deploy a meeple, move the fairy to one of their own meeples before the dragon moves? |text='''Answer:''' Yes! It's a big advantage, but the rules allow it.}} {{IconWorld}} The fairy does not provide any protection from the princess tile. {{Clarification|nesting=1|width=700px|title=Question: If the fairy is next to a knight (a meeple placed in a city), does it provide any protection against the princess tile? |text='''Answer:''' The fairy offers no protection from the princess tile.}} {{IconWorld}} A meeple removed by a princess tile will not be entitled to score any points for the city it occupied or the fairy bonus. {{Clarification|nesting=1|width=700px|title=Question: If a princess tile completes a city with one meeple previously placed in it with the fairy, does the player receive the 3-point fairy bonus for the completed city? |text='''Answer:''' No, you would need a meeple in the city to score it, or to get the fairy scoring bonus.}} {{IconWorld}} The fairy may be moved if a player does not remove a meeple with a princess tile and no meeple is placed on it. {{Clarification|nesting=1|width=700px|title=Question: If the player placing the princess tile doesn't decide to place meeple on the tile, is this player allowed to move the fairy next to one of their meeples? Or does removing an opponent's meeple with the princess tile constitute an action that nullifies their ability to move the fairy? |text='''Answer:''' When placing a princess tile, the fairy can be moved if no knight is removed and no meeple is placed on the tile.}} === Other expansions === This section contains additional information about the interactions with other Carcassonne expansions. <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=Volcano|edition=C2}}|icon={{Feature|name=Volcano|edition=C2|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} When a tile with a volcano is placed, the player '''may''' perform one of the following actions: * Placing a meeple (on features not on the tile just placed): ** A meeple on a tower ('''{{TowerLink|variant=long|logo=noborder}}''') ** An acrobat on an adjacent acrobat space or pyramid ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** A meeple to the Wheel of Fortune ('''{{WheelFortuneLink|variant=long|logo=noborder}}''') ** A meeple to another tile if you activated a '''Place Meeple''' symbol ('''{{20thAnniversaryExpansionLink|variant=long|logo=noborder}}''') ** An additional meeple on another tile if you activated an '''Add Meeple''' symbol ('''{{20thAnniversaryExpansionLink|variant=long|logo=noborder}}''') * Placing a special figure (on features not on the tile just placed): ** A barn ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') - A volcano does not prevent the normal placement of a barn, since that is not fully on the tile. * Placing a neutral figure (on features not on the tile just placed): ** A tower piece ('''{{TowerLink|variant=long|logo=noborder}}''') ** The fairy (or move it) * Placing a token (on the tile just placed): ** A Little Building, since they are not figures ('''{{LittleBuildingsLink|variant=long|logo=noborder}}''') * Other possible actions: ** Remove their abbot ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') ** Trigger the scoring of an acrobat pyramid ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** Protect a meeple placed on a tile from peasant revolts ('''{{PeasantRevoltsLink|variant=long|logo=noborder}}''') ** Retrieve a meeple or special figure trapped by Vodyanoy or Solovei Razboynik ('''{{RussianPromosLink|variant=long|logo=noborder}}''') Additionally, if the volcano tile extends... * A road with ferries connected to it, the player may move them as usual ('''{{FerriesLink|variant=long|logo=noborder}}''') * A field with the player's shepherd, the player will perform a flock action ('''{{HillsSheepLink|variant=long|logo=noborder}}'''). {{IconWorld}} When a tile with a volcano is placed, the player may '''not''' deploy any of the following figures '''to the tile''': * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconWorld|text=A bridge can be placed on a volcano tile. }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Figure|name=Dragon}}|icon={{Figure|name=Dragon|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} The dragon eats '''all''' meeples on a tile: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * Meeple on a tower ('''{{TowerLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') -as per the additional clarifications (3/2015) {{IconWorld}} The dragon eats the following '''special figures''' on a tile: * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}}, and the sheep next to it ('''{{HillsSheepLink|variant=long|logo=noborder}}''') {{IconWorld}} The dragon eats the following '''neutral figures''' on a tile: * {{Figure|name=Ghost}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') -along with the meeple it is assigned to. * {{Figure|name=Mage}} ('''{{MageWitchLink|variant=long|logo=noborder}}''') * {{Figure|name=Witch}} ('''{{MageWitchLink|variant=long|logo=noborder}}''') * {{Figure|name=GingerbreadMan}} ('''{{WinterEditionBaseGameName|variant=sorting}} - {{GingerbreadManLink|variant=long|logo=noborder}}''') -as per the iOS version (12/2014) {{IconWorld}} The dragon cannot eat the following '''figures''' since they are not placed on a particular tile: * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}'''): special figure placed on tile junctions * Meeple in a castle ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}'''): meeple placed across the two tiles * {{Figure|name=Teacher}} ('''{{SchoolLink|variant=long|logo=noborder}}'''): neutral figure placed across the two tiles -as per the additional clarifications (4/2015) {{IconWorld}} If the dragon visits a tile with several figures, it will eat all the meeples, special figures and neutral figures on the dragon's menu. {{Clarification|nesting=1|width=700px|title=Question: If I have more than one meeple on a tile (one could have been added to a tower, or placed on a different feature on the same tile by a magic portal), then does the dragon eat them all if it visits that tile? |text='''Answer:''' Yes. It is a big dragon!}} }} {{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules= {{IconWorld|text=If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.) }} {{IconWorld|text=If the dragon eats a player's last highwayman <ref> {{IconBook}} A highwayman is any meeple placed on a road. </ref> on a road where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.) }} {{IconWorld|text=If the dragon eats a player's last farmer in a field where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not meeples.) }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconBook}} Placing a tower piece happens before moving the dragon. {{FAQ|nesting=1|width=700px|title=If you place a dragon tile and add a piece to a tower, what happens first: meeple capture by the tower, or dragon movement? |text=Prisoners are taken first; placing a tower piece is an alternative to deploying a meeple, so occurs before dragon movement.}} }} {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= {{IconWorld|text=The dragon may not enter the city of Carcassonne. }} {{IconWorld|text=Note that the dragon '''can''' still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013) }} }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconBook|text=The dragon cannot eat meeples placed in castles. A castle is between two tiles, and the dragon visits up to 6 tiles when moving, affecting the tiles themselves but not the spaces between tiles. }} }} {{OtherExpansionRule|expansionlink={{HillsSheepLink|variant=long}}|rules= {{IconWorld|text=If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the dragon moves after the player can perform the shepherd action ('''grow or guide the flock to stable'''.) }} }} {{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|variant=long}}|rules= {{IconWorld|text=If the dragon eats a meeple, any ghosts assigned to the meeple will also be removed and returned to the ghost supply. }} }} {{OtherExpansionRule|expansionlink={{WheelFortuneLink|variant=long}}|rules= {{IconWorld|text=The dragon may not enter the Wheel of Fortune. }} {{IconWorld|text=The dragon can fly around the outside of the Wheel of Fortune, treating the landscape areas as normal tiles and eating any meeples on those tiles. Meeples on the Wheel of Fortune itself are unaffected. This represents a notable change from previous FAQs. (10/2012) }} }} {{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules= {{IconWorld|text=German castles do not protect meeples within, or on any feature on the tile. (10/2015) }} }} {{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|variant=long}}|rules= {{IconWorld|text=The dragon may not enter the city of Leipzig, due to its similarity to the city of Carcassonne (see '''{{CountKingRobberLink|variant=long|logo=noborder}}''') but this is not officially confirmed. }} }} {{OtherExpansionRule|expansionlink={{SchoolLink|variant=long}}|rules= {{IconWorld|text=The dragon '''is allowed''' on the school tiles but '''cannot''' eat the neutral teacher figure, as it is placed on the school, a feature spanning across two tiles. (4/2015) }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=PrincessSymbol|variant=short}}|icon={{Feature|name=PrincessSymbol|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} If a player uses the princess to remove a knight from a city, the player '''may not''' perform any of the following actions: * Placing a meeple (on a feature on the tile just placed or on a special area on the board): ** {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') ** {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') ** {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') ** {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') ** {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') ** {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') - See note below * Placing a special figure: ** {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') ** {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') ** {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') ** {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') * Placing the following neutral figures: ** The fairy (or move it) ** A tower piece ('''{{TowerLink|variant=long|logo=noborder}}''') * Placing a token: ** A Little Building ('''{{LittleBuildingsLink|variant=long|logo=noborder}}''') ** A tollhouse (or move it) ('''{{TollkeepersLink|variant=long|logo=noborder}}''') * Performing other actions: ** Remove their abbot ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') ** Trigger the scoring of an acrobat pyramid ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** Protect a meeple placed on a tile from peasant revolts ('''{{PeasantRevoltsLink|variant=long|logo=noborder}}''') ** Retrieve a meeple or special figure trapped by Vodyanoy or Solovei Razboynik ('''{{RussianPromosLink|variant=long|logo=noborder}}''') However, if the princess tile extends... * A road with ferries connected to it, the player may move them as usual ('''{{FerriesLink|variant=long|logo=noborder}}''') * A field with the player's shepherd, the player will perform a flock action ('''{{HillsSheepLink|variant=long|logo=noborder}}'''). }} {{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules= {{IconWorld|text=If the princess removes a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. }} {{IconWorld|text=Builders cannot be directly removed by a princess, as builders are not meeples. }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld}} The princess cannot seduce a meeple on a tower located in a city. {{FAQ|nesting=1|width=700px|title=If the dragon can eat a meeple on a tower, can the meeple also be seduced by a princess? |text=No. The tower is not a part of the city: they are two separate areas.}} }} {{OtherExpansionRule|expansionlink={{PhantomLink|variant=long}}|rules= {{IconWorld}} The placement of a princess tile with removal of a knight from the city cannot be used as a first "meeple move" and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, "if a knight is removed from the city, the player may not deploy or move '''any''' other figure." [This combo would be too powerful in allowing city stealing. –ed.] }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=MagicPortal|variant=short}}|icon={{Feature|name=MagicPortal|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} A magic portal may be used to place any meeple: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') ** However, because the magic portal counts as a feature, a wooden meeple and the Phantom '''cannot''' BOTH use the magic portal on a turn – the first meeple placed on the magic portal claims the magic portal, and no meeple (including the Phantom) can be placed on a claimed feature. (1/2013) {{IconWorld}} A magic portal may not be used to place these figures, as they are not meeples (updated 3/2015): * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') <!-- {{IconWorld}} A meeple '''can''' use the magic portal to be deployed on features '''outside''' the following features (1/2013): * The City of Carcassonne ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') * The City of Leipzig ('''{{MarketsLeipzigLink|variant=long|logo=noborder}}''' ) (updated 1/2019) * The Wheel of Fortune ('''{{WheelFortuneLink|variant=long|logo=noborder}}''') * The school tiles, outside the school itself ('''{{SchoolLink|variant=long|logo=noborder}}''') {{IconWorld}} A meeple '''cannot''' be deployed to the following features, as they are not occupied using regular placement rules (confirmed 5/2013): * The City of Carcassonne ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') * The City of Leipzig ('''{{MarketsLeipzigLink|variant=long|logo=noborder}}''' ) (updated 1/2019) * The Wheel of Fortune ('''{{WheelFortuneLink|variant=long|logo=noborder}}''') * The school ('''{{SchoolLink|variant=long|logo=noborder}}''') --> }} {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= {{IconWorld|text=Meeples '''can''' use the magic portal to be deployed on features '''outside''' the City of Carcassonne. (1/2013) }} {{IconWorld|text=Meeples '''cannot''' use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013) }} }} {{OtherExpansionRule|expansionlink={{UnderBigTopLink|variant=long}}|rules= {{IconWorld}} You can use a magic portal to place one of your normal meeples on an acrobat space/pyramid. }} {{OtherExpansionRule|expansionlink={{WheelFortuneLink|variant=long}}|rules= {{IconWorld|text=Meeples '''can''' use the magic portal to be deployed on features '''outside''' the Wheel of Fortune. (1/2013) }} {{IconWorld|text=Meeples '''cannot''' use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013) }} }} {{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules= {{IconWorld|text=A meeple using a magic portal '''cannot''' land on a flying machine. }} {{IconWorld|text=A flier '''cannot''' land on a magic portal. (2/2013) }} }} {{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|variant=long}}|rules= {{IconWorld|text=Meeples '''can''' use the magic portal to be deployed on features '''outside''' the City of Leipzig. (1/2019) }} {{IconWorld|text=Meeples '''cannot''' use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019) }} }} {{OtherExpansionRule|expansionlink={{SchoolLink|variant=long}}|rules= {{IconWorld|text=Meeples '''can''' use the magic portal to be deployed on features '''outside''' on the school tiles (outside the school itself). (1/2013) }} {{IconWorld|text=Meeples '''cannot''' use the magic portal to be deployed to the school itself, as they are not occupied using regular placement rules. (confirmed 5/2013) }} }} <div style="margin-bottom: 20px;"> {{GreyStrip|title={{Figure|name=Fairy}}|icon={{Figure|name=Fairy|variant=image}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} The fairy may only be assigned to meeples: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') {{IconWorld}} The fairy may not be assigned to special figures: * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') {{IconWorld}} If a player moves the fairy, the player also may not place any of following figures (12/2013, updated 1/2019, updated 5/2023): * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') {{IconWorld}} If a player moves the fairy, the player also may place the following figure: * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') - according to additional clarifications. (12/2014) }} {{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules= {{IconWorld|text=If a player scored the fairy's 1 point bonus at the beginning of their turn, they may not score it again at the beginning of a double turn via the builder. }} {{IconWorld|text=Because builders and pigs are not meeples, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a meeple. }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld|text=The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower. }} {{IconWorld|text=The fairy does not protect a meeple from capture by a tower. }} }} {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= {{IconWorld}} If the fairy is next to a meeple on the losing feature when resolving a challenge, it does not provide the bonus 3 points to that meeple, as the feature is incomplete. {{FAQ|nesting=1|width=700px|title=If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points? |text=When a challenge is resolved (that is, when someone has won), both meeples are returned to their players, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant "scores" zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in "scoring" —say, in the way that a player without the majority in a city does—and so does not score the bonus points— ed.]}} }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconWorld|text=You can place the '''fairy''' with a meeple in the castle and score the usual fairy points. <ref> {{IconArrow}} In the latest 1st. Edition clarifications, the fairy wasn't allowed to be placed in a castle, although it was previously allowed in the '''{{VariantsLink|version=BigBox3|logo=noborder}}''' rules. </ref> }} }} {{OtherExpansionRule|expansionlink={{UnderBigTopLink|variant=long}}|rules= {{IconWorld|text=You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid - This case relaxes the restriction that only one meeple can receive points from the fairy. <ref> {{IconWorld}} Note that you score the bonus points for your acrobats at once. There is no individual bonus scoring per meeple. </ref> }} {{IconWorld|text=The 3-point fairy scoring bonus is not applicable to acrobats in a pyramid. <ref> {{IconWorld}} This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules: * During the game, acrobats are scored in phase {{ColorBlue|2. Placing a meeple}} and players receive the 3-point fairy bonus when scoring completed features in phase {{ColorRed|3. Scoring a feature}}. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game. * After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. An acrobat pyramid is not a tile-based feature but a meeple-based scoring, so no feature is scored either at the end of the game in this case and no fairy bonus should be applied. (4/2020; updated 7/2020) </ref> }} }} {{OtherExpansionRule|expansionlink={{AbbotLink|variant=long}}|rules= {{IconWorld|text=The 3-point fairy scoring bonus is not applicable to an abbot when removed. }} }} {{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules= {{IconWorld|text=Only '''one''' meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered "next to" the fairy. Landing a meeple on an acrobat pyramid would be the exception to this rule. }} }} {{OtherExpansionRule|expansionlink={{CropCirclesLink|variant=long}}|rules= {{IconWorld|text=Only '''one''' meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy. }} }} {{OtherExpansionRule|expansionlink={{FestivalLink|variant=long}}|rules= {{IconWorld|text=If a Festival is used to remove a figure, the fairy cannot be moved, as an action was still taken in phase {{ColorBlue|2. Placing a meeple}}. (5/2014) }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|id=tunnel tile|title=New tiles}} </div> {{OtherExpansionRule|expansionlink={{TunnelLink|variant=long}}|rules= {{IconWorld|text=If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet. }} : [[File:Princess_And_Dragon_C2_Tile_Q.jpg|none]] }} === House Rules === {{IconHouse}} Replace dragon tiles into the bag and redraw right away if there is no dragon in play yet. (Thanks to dwhitworth) {{IconHouse}} Players are allowed to claim a fairy point until the bag is handed to the next player, but then it’s tough if they forget! (Thanks to dwhitworth) {{IconHouse}} Abandon the 1-point bonus for the fairy altogether, instead awarding 5 points for a protected meeple completing a feature. (Thanks to viberunner) {{IconHouse}} The fairy does not prevent the dragon from moving to a tile, but it still prevents the dragon from eating any figures on that tile. (Thanks to jrizos) == Tile distribution == {{BeginTileList|tiles=30}} {{Tile|image=Princess_And_Dragon_C2_Tile_A.jpg|count=1|config={{Feature|name=Princess|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_B.jpg|count=1|config={{Feature|name=Princess|edition=C2|variant=short}} + {{Feature|name=Garden|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_C.jpg|count=1|config={{Feature|name=Princess|edition=C2|variant=short}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_D.jpg|count=1|config={{Feature|name=Princess|edition=C2|variant=short}} + {{Feature|name=Crossroad|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_E.jpg|count=1|config={{Feature|name=Princess|edition=C2|variant=short}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_F.jpg|count=1|config={{Feature|name=Princess|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_G.jpg|count=2|config={{Feature|name=DragonSymbol|edition=C2|variant=short}} + ({{Feature|name=Highwaymen|edition=C2|variant=abbr}};{{Feature|name=Highwaymen|edition=C2|variant=abbr}})}} {{Tile|image=Princess_And_Dragon_C2_Tile_H.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_I.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}} + {{Feature|name=Village|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_J.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}} + {{Feature|name=Garden|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_K.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}} + {{Feature|name=DonkeyStable|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_L.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_M.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_N.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_O.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}} + {{Feature|name=Monastery|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_P.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}} + {{Feature|name=Monastery|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_Q.jpg|count=1|config={{Feature|name=DragonSymbol|edition=C2|variant=short}} + {{Feature|name=TunnelRoad|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_R.jpg|count=1|config={{Feature|name=MagicPortal|edition=C2}} + {{Feature|name=Crossroad|edition=C2}} + {{Feature|name=Farmhouse|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_S.jpg|count=1|config={{Feature|name=MagicPortal|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_T.jpg|count=1|config={{Feature|name=MagicPortal|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_U.jpg|count=1|config={{Feature|name=MagicPortal|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_V.jpg|count=1|config={{Feature|name=MagicPortal|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_W.jpg|count=1|config={{Feature|name=MagicPortal|edition=C2}} + {{Feature|name=Highwaymen|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_X.jpg|count=1|config={{Feature|name=Volcano|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_Y.jpg|count=1|config={{Feature|name=Volcano|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_Z.jpg|count=1|config={{Feature|name=Volcano|edition=C2}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_1.jpg|count=1|config={{Feature|name=Volcano|edition=C2}} + {{Feature|name=Farmhouse|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_2.jpg|count=1|config={{Feature|name=Volcano|edition=C2}} + {{Feature|name=Pigsty|edition=C2|variant=short}}}} {{Tile|image=Princess_And_Dragon_C2_Tile_3.jpg|count=1|config={{Feature|name=Volcano|edition=C2}}}} {{EndTileList}} {{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|P=1|D=1}} {{FootnoteIconPara}} [[Category:Completed]] [[Category:Second Edition]] [[Category:Second Edition Major Expansion]]
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