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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Cliffs and Waterfalls (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Olomouc Curd Cheese (Fan Expansion)
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:EasterCarcassonneLink
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Template:EditorManualLink
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Template:FamilyFeudLink
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Template:FAQ
Template:FarmersLink
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GamesQuarterlyLink
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Template:GermanCathedralsLink
Template:GermanCathedralsName
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Template:GiftsLink
Template:GiftsName
Template:GingerbreadManLink
Template:GingerbreadManName
Template:GlossaryLink
Template:GoldminesLink
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Template:GoldRushLink
Template:GreatFairsLink
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Template:HalflingsLink
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Template:HansStatueLink
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Template:HereticsShrinesLink
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Template:HillsSheepLink
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Template:HistoryRow
Template:HungarianPromoLink
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Template:HuntersAndGatherersLink
Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
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Template:KingRobberBaronLink
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Template:LabyrinthLink
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Template:LabyrinthsLink
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Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MeteoritesLink
Template:MeteoritesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewLandTilesHeading
Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PhantomLink
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Template:Piece
Template:PlagueLink
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Template:PorxadaLink
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Template:PrincessDragonLink
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Template:RiverLink
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Template:RobbersLink
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Template:RobbersSonLink
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Template:RoyalGatesLink
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Template:RoyalGatewaysLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowLittleBuilding
Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWetlandTile
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
Template:ScoringRowSeasons
Template:ScoringRowTeacher
Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SnakesAndLaddersScoringBoardLink
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Template:SoloLink
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Template:SouthSeasLink
Template:SpellCirclesLink
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Template:SpielDochPromoLink
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Template:SpielPromosLink
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Template:SpinOffsLink
Template:SpringLink
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Template:StartingLandscapeLink
Template:StartingLandscapeName
Template:StarWarsLink
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Template:TheCityLink
Template:TheDiceGameLink
Template:TheDiscoveryLink
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Template:TowerLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
Template:UK2024PromoName
Template:UkrainePromoLink
Template:UkrainePromoName
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Template:UnderConstruction
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Template:VariantsLink
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Template:VistasLink
Template:VistasName
Template:WatchtowersLink
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Template:WellsLink
Template:WellsName
Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionCropCirclesLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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<!--include here possible redirection -->{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=The Princess and The Dragon (1st edition) |image={{filepath:Box_PrincessDragon_C1_ZMG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=Princess_And_Dragon_C1_Tile_17.jpg|otherimage=Princess_And_Dragon_C2_Tile_M.jpg|otherlink={{PrincessDragonLink|edition=C2|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} {| style="float:right;text-align:center;" |- | [[File:Box_PrincessDragon_C1_ZMG.png|frameless|right|200px]]<br/>Z-Man Games | [[File:Box_PrincessDragon_C1_RGG.png|frameless|right|200px]]<br/>Rio Grande Games |} == General info and comments == [[File:{{PrincessDragonLink|edition=C1|logo=name}}|frame|right|link=|Expansion symbol]] '''{{PrincessDragonName|edition=C1}}''' (P&D) was originally released by [[Hans im Glück| Hans im Glück]] in {{Year|2005}}. The tiles of the first German editions had no expansion symbol. <section begin="description" /> This is the third major expansion for {{BaseGameLink|edition=C1|logo=hide|text={{TextCarcassonne}}}} and introduces a few new aspects to the game. This expansion introduces you to the world of fantasy, the land of fairy tales and where knights fight big dragons. <section end="description" /> New features/things are: * The dragon * The fairy * The princess * A magic portal == Contents == * '''30 new and tiles''', including 6 volcanos, 12 dragon tiles, 6 magic portals and 6 princess tiles * '''1 dragon''' : {{Figure|name=Dragon|edition=C1|variant=image}} * '''1 fairy''' : {{Figure|name=Fairy|edition=C1|variant=image}} == New land tiles == The new Land tiles are played like those in the base game. {{Tile|image=Princess_And_Dragon_C1_Tile_16.jpg|text='''Tunnel:''' The road is not broken, and neither are the farms on the bottom and the top.<ref> {{IconBook}} If using '''{{TunnelLink|edition=C1|logo=noborder}}''', the road shown on this tile may be affected (See [[#tunnel tile|Other Expansions]] for more details).</ref>}} {{Tile|image=Princess_And_Dragon_C1_Tile_04.jpg|text='''Cloister in the city:''' When a player deploys a follower here, it must be clearly placed either in the city or on the cloister. If the follower is deployed to the cloister, then the cloister is scored when it is surrounded by eight land tiles, even when the city is not completed. The follower can also be deployed as a monk if there is already a knight in the connected city. The reverse is also true.}} == Rules == === Preparation === The 30 tiles should be mixed with the rest of the tiles. The fairy and the dragon should be placed at the side of the table, and will be brought into play once the game is under way. === Placing a tile === The new land tiles are placed in the usual way. All the new tiles contain a symbol (a volcano, a dragon, a princess or a magic portal) which can have an effect on the next stage, '''Deploy a Follower'''. Full details of these tiles are described below. === Deploying a follower === Followers can be placed on regular tile features as per the normal rules, with specific rules for the tile features introduced in this expansion detailed below. <span id="rules_fairy"></span> ==== The fairy ==== [[File:Figure_Fairy.png|60px|thumb|frame|right|The fairy]] The fairy begins the game at the edge of the playing field. When a player '''does not deploy''' a follower <ref> {{IconWorld}} The [[Rio_Grande_Games|'''RGG''']] edition of the '''{{VariantsLink|version=BigBox1|logo=noborder}}''' states only that “whenever a player places no follower on his turn, he may, instead, place the fairy.” However, it still seems reasonable to conclude that fairy placement is an alternative to placing a pig, builder, tower piece, or other figure, even if they are not explicitly mentioned. </ref> on his or her turn, the player may now decide to move the neutral fairy '''next to''' <ref> {{IconArrow}} The bolded text (“next to”) represents the current [[Hans_im_Glück|'''HiG''']] rules, and the fairy rules have been reiterated in further clarifications. However, the [[Rio_Grande_Games|'''RGG''']] and [[Z-Man Games|'''ZMG''']] rules instead state that the fairy is simply placed '''on the tile''' that has one of the player’s followers. This lack of specificity in the [[Rio_Grande_Games|'''RGG''']] and [[Z-Man Games|'''ZMG''']] rules would be an important consideration in the 2nd and 3rd effects of the fairy discussed below. (updated 5/2013) </ref> one of his or her followers. <ref> {{IconWorld}} It seems that a player with no followers on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved. </ref> If the fairy is already on a tile, it may be moved to another. The fairy has '''three effects''': * '''Protection from the Dragon''': The dragon cannot enter a tile with the fairy on it. Thus, any figure on this tile is protected from the dragon. * '''1 Point at the beginning of a turn''': At the start of a player’s turn, if the fairy is '''next to''' one of the player’s followers, he or she scores 1 point immediately. <ref> {{IconArrow}} In the [[Rio_Grande_Games|'''RGG''']] and [[Z-Man Games|'''ZMG''']] versions of the rules, a follower '''on the same tile''' as the fairy will generate the 1-point bonus (again, because in these rules the fairy is not specifically placed beside a single follower). Thus, by these rules, it would be conceivable that multiple players could benefit from fairy placement if there were multiple followers on (different features of) the same tile. (updated 5/2013) </ref> If a player uses his builder to generate a double turn, this bonus is still only scored once. <ref> {{IconArrow}} This sentence stems from an FAQ and is now included in the [[Rio_Grande_Games|'''RGG''']] '''{{VariantsLink|version=BigBox3|logo=noborder}}''' rules. </ref> * '''3 Points at scoring''': If the fairy is standing '''next to''' a follower in a feature (city, road, cloister, or farm) that is being scored, the owner of that follower receives 3 points, independent of how much (if anything) the player otherwise receives from the scoring. <ref> {{IconArrow}} The [[Rio_Grande_Games|'''RGG''']] version of the rules states that the follower simply must stand '''on the tile''' with the fairy to be eligible for the 3 point bonus, again because specificity in fairy placement is not required. Interestingly, the [[Z-Man Games|'''ZMG''']] version emphasizes that the fairy and follower must “stand together” to receive the points, even though placement of the fairy in the [[Z-Man Games|'''ZMG''']] version is only to the tile generally. (updated 5/2013) </ref> :Note that the scoring of the 3 bonus points is independent of the normal points scored for the completed feature. Thus, a follower in that feature and on the fairy tile will score 3 points even if that player does not have the majority for the purposes of scoring the feature. The follower is then returned to the player, while the fairy remains where it is. :If a player completes a city and does not deploy a follower, he or she '''can''' move the fairy to a follower in the city and earn the three bonus points. The deployment of a follower —and so the movement of the fairy— occurs before any scoring. <span id="rules_volcano"></span> ==== The volcano ==== [[File:Feature_Volcano_C1.png|frame|right|A volcano]] A player who draws and places a volcano tile must immediately move the dragon to this tile from its current location - this may be at the side of the table, or on an already placed tile. The player may '''not''' deploy a follower (or any other figure, except the dragon) <ref> {{IconArrow}} The clarification regarding all figures is a change in '''{{VariantsLink|version=BigBox2|logo=noborder}}''' and '''{{VariantsLink|version=BigBox3|logo=noborder}}'''. Previously, builders and pigs could also be deployed when a volcano tile was placed. </ref> to the tile, but may —according to the usual rules— move the fairy. <ref> {{IconArrow}} This is a notable change in the rules, especially in respect of a previously available FAQ which clearly stated that the fairy could only be moved when the player relinquished the deployment of a follower —and since no follower could be deployed when a volcano tile is placed, the fairy could not be moved either. That ruling has obviously been overturned, since the rules now state that the fairy may be moved when a volcano tile is placed. Indeed, the rules now say that a player may move the fairy whenever he or she does not place a follower. Thus, the player no longer has to "choose" not to deploy a follower— in any case when a follower is not or cannot be deployed, the fairy may be moved. This is in fact consistent with another FAQ, which stated that the fairy may still be moved if the player has run out of followers. </ref> <ref> {{IconWorld}} When playing with other expansions, you will be able to perform other actions not related with meeple placement as well. So you may not deploy meeples or some special figures (pig, builder, shepherd) to the volcano tile but you may carry out other actions: * Fairy action ('''{{PrincessDragonLink|edition=C1|variant=long|logo=noborder}}'''): move the fairy (as indicated in the rules). * Tower actions ('''{{TowerLink|edition=C1|variant=long|logo=noborder}}'''): deploy a tower floor, place a follower on top of a tower. * Barn actions ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}'''): place your barn on one of the corners of the volcano tile. * Shepherd actions ('''{{HillsSheepLink|edition=C1|variant=long|logo=noborder}}'''): expand the flock, herd the flock into the stable. * Acrobat actions ('''{{UnderBigTopLink|edition=C1|variant=long|logo=noborder}}'''): deploy an acrobat, score an acrobat pyramid. * Wheel of Fortune actions ('''{{WheelFortuneLink|variant=long|logo=noborder}}'''): place a follower on the Wheel of Fortune. * Abbot actions ('''{{AbbotLink|variant=long|logo=noborder}}'''): remove your abbot and score its points. * Ferry actions ('''{{FerriesLink|edition=C1|variant=long|logo=noborder}}'''): move ferries on roads extended by the volcano tile. * Little building actions ('''{{LittleBuildingsLink|variant=long|logo=noborder}}'''): place a little building on the tile just played. * Russian promos actions ('''{{RussianPromosLink|variant=long|logo=noborder}}'''): retrieve 1 follower trapped by Vodyanoy or Solovei Razboynik, move thieves to the Solovei Razboynik tile. * Follower protection actions ('''{{PeasantRevoltsLink|variant=long|logo=noborder}}'''): protect 1 follower already placed from peasant revolts. </ref> At no point may followers occupy the same tile as the dragon. [[File:Princess_And_Dragon_C1_Dragon_Enters.png|frame|none|The dragon is placed on the volcano tile]] <span id="rules_dragon"></span> ==== The dragon ==== [[File:Feature_Dragon_C1.png|frame|right|The dragon symbol]] A player who places a dragon tile may deploy a follower or move the fairy as usual. <ref> {{IconBook}} This is a clarification, in accordance with the FAQ. The original rules made no mention of the fairy. The dragon tile may be placed, no follower deployed, and the fairy moved to protect a follower, before the dragon actually moves. </ref> Then (before scoring) the game is interrupted <ref> {{IconArrow}} The [[Rio_Grande_Games|'''RGG''']] edition contradicts the sequence described in the [[Hans_im_Glück|'''HiG''']] edition and the FAQ: "If placement of the tile completes a feature, it is scored as normal. Then, the game is briefly interrupted while the Dragon moves." So, according to the [[Rio_Grande_Games|'''RGG''']] edition of the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', dragon movement occurs after scoring; according to [[Hans_im_Glück|'''HiG''']] it occurs before scoring. The [[Z-Man Games|'''ZMG''']] edition follows the [[Hans_im_Glück|'''HiG''']] rule and specifically adds that the interruption is "before scoring." (5/2013)<br /> This discrepancy is present in the text of this section for all the [[Rio_Grande_Games|'''RGG''']] Big Boxes containing '''The Princess and The Dragon''' ('''{{VariantsLink|version=BigBox|logo=noborder|text=Big Box 1-3}}'''). However the '''Turn sequence''' table at the end of the manual shows the dragon movement before scoring, the same as the [[Hans_im_Glück|'''HiG''']] edition. Thus, it seems a persistent editing error in the manuals. (1/2019) </ref> '''—the dragon is on the move!''' Beginning with the player whose turn it is, each player must move the dragon '''exactly one tile horizontally or vertically'''. The dragon '''always moves six tiles''', irrespective of the number of players, except in the case of a dead end. It may not move onto a tile twice, and the tile occupied by the fairy is also off limits. The dragon is '''not''' allowed to move back to the tile from which it started. Whenever the dragon enters a tile occupied by any player’s figure or neutral figure, they are all returned to the relevant player or to the side of the board as described below. <br /> <hr /> <br /> '''2015 FAQ: Meal plan for Dragons''' <ref> {{IconWorld}} The Dragon Meal Plan FAQ document by [[Hans im Glück|HiG]] is not currently available at its original location: : <nowiki>http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc_3Erw_Drache_FAQ.pdf</nowiki> However, an archived version can be found here: : [https://web.archive.org/web/20151121062431/http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc_3Erw_Drache_FAQ.pdf https://web.archive.org/web/20151121062431/http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc_3Erw_Drache_FAQ.pdf] </ref> The dragon eats followers. So far so good. But with all the special characters from expansions, it is sometimes difficult to understand what else is on the menu of the dragon. The rules were often at odds with common sense. Therefore, we, along with Klaus Jürgen Wrede, have decided to make the diet as intuitive as possible. The new motto is: The dragon eats everything of flesh and blood. However, the dragon still fears the fairy. Followers in a castle or the City of Carcassonne are also protected. * '''Dragon meal plan (dragon can eat):''' follower, follower on a tower, big follower, wagon (has a tasty crew), mayor, phantom, abbot, shepherd, sheep token, builder, pig, mage, witch.<ref> {{IconArrow}} In rules prior to March 2015, neutral figures, including the mage, the witch, and the teacher could not be eaten by the dragon. (3/2015, updated 1/2019) </ref> <ref> {{IconBook}} The dragon '''is allowed''' on the school tiles but '''cannot''' eat the neutral teacher figure, as it is placed on the school, a feature spanning across two tiles. (4/2015) </ref> <ref> {{IconBook}} The Gingerbread Man (when playing the iOS version) '''can''' also be eaten by the dragon. (12/2014) </ref> <ref> {{IconBook}} Ringmasters '''can''' also be eaten by the dragon. (1/2019) </ref> * '''Dragon diet plan (dragon cannot eat):''' barn, <ref> {{IconBook}} The barn '''cannot''' be eaten by the dragon, as is clarified in '''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}'''. Remember, the barn stands at the intersection of 4 tiles, while the dragon only affects figures discretely on a single tile. </ref> tower piece, fairy, bridge, castle, ferry, gold, tunnel token, plague token, little building token, catapult token, landscape tile. <ref> {{IconWorld}} This means that the dragon does not affect any printed elements on a tile, since it cannot eat the tile itself. So inns, cathedrals, printed sheep or any other feature on a tile would be undisturbed by the presence of the dragon. Therefore, all scorings would be conducted as usual even if any of these elements is on a tile with the dragon. </ref> * '''Protection from dragons (figures in the following locations are safe from the dragon):''' land tile with fairy, inside the City of Carcassonne, <ref> {{IconWorld}} The dragon should not enter the city of Leipzig either ('''{{MarketsLeipzigLink|variant=long|logo=noborder}}'''), due to its similarity to the City of Carcassonne (see '''{{CountKingRobberLink|edition=C1|variant=long|logo=noborder}}''') but this is not officially confirmed. (1/2019) </ref> in a castle,<ref> {{IconArrow}} Followers in castles ('''{{BridgesCastlesBazaarsLink|edition=C1|variant=long|logo=noborder}}''') are safe from the dragon because they are not on a single tile. This clarification was first added to the '''{{VariantsLink|version=BigBox3|logo=noborder}}''' version of the rules. (modified 12/2013) </ref> <ref> {{IconBook}} German castles ('''{{CastlesGermanyLink|edition=C1|variant=long|logo=noborder}}''') do not protect followers within, or on any feature on the tile. (10/2015) </ref> inside the Wheel of Fortune, inside the school. <br /> <hr /> <br /> When the dragon has finished moving, play continues as usual. '''Dead ends:''' If the dragon moves to a tile from which it cannot continue to move according to the rules above, then its movement phase is ended prematurely. '''Note:''' Until a volcano tile has been placed, the dragon remains on the edge of the playing field, and is not moved. If a dragon tile is drawn, it is placed to one side and the player may draw another tile. As soon as the dragon is in play, any dragon tiles which have been laid to one side are mixed into the supply and the game continues as before. [[File:Princess_And_Dragon_C1_Example_Dragon_Movement.png|frame|none|An example with four players:<br /> * Player '''A''' moves the dragon up.<br /> * Player '''B''' moves the dragon left.<br /> * Player '''C''' moves the dragon down.<br /> * Player '''D''' moves the dragon left—it cannot move right.<br /> * Then it is player '''A'''’s turn again, and the dragon moves up a tile.<br /> * Then player '''B''' moves the dragon up once more, and the movement of the dragon is over.<br /> * The {{ColorBlue|BLUE}} and {{ColorRed|RED}} followers are returned to the supplies of their owners. ]] {{FAQ|width=600px|title= When a city, cloister, or road is completed by placing a dragon tile, is it scored before the movement of the dragon? |text= The dragon is moved before scoring and may possibly clear the city, cloister or road in question before any scoring takes place. [As noted in a previous footnote, this is true in [[Hans_im_Glück|'''HiG''']] and [[Z-Man Games|'''ZMG''']] rules, but scoring occurs first in [[Rio_Grande_Games|'''RGG''']] rules – ed.] }} <span id="rules_magic_portal"></span> ==== The magic portal ==== [[File:Feature_MagicPortal_C1.png|frame|right|A magic portal]] If a player places a magic portal tile, on this turn he or she may deploy a follower to '''that tile or to a tile already in play'''. The portal is never really considered completed, as it is simply a doorway. (2/2013) The usual rules must be followed —for example, the follower may not be deployed to an already occupied or completed feature.<ref> {{IconArrow}} The original rules stated that a follower could not be deployed to a feature which had not yet been scored — leaving the possibility that a follower could use a magic portal to reach a feature which had been completed, but not scored. This was corrected in an FAQ, and now in these rules. The magic portal may not be used to reach a completed feature, whether it was scored or not. </ref> Note that if placement of the portal tile causes completion of a feature, such as a cloister, you '''cannot''' deploy a follower to that feature using the magic portal, as it is considered completed before the move wood phase. (7/2014) <ref> {{IconWorld}} This means that a follower using the magic portal can only be placed on an unoccupied incomplete feature on any tile of the playing area. Therefore, the destination feature has to be claimable. As a consequence, the follower cannot land on another magic portal. </ref> [[File:Princess_And_Dragon_C1_Example_Magic_Portal.png|frame|none|{{ColorRed|RED}} places the tile with the magic portal on the left and puts his follower on the tile with the previously unoccupied city on the right.]] {{FAQ|width=600px|title= If you place a magic portal tile, could you use it to send a follower as a farmer to a closed farm (that is, a farm completely surrounded by roads, cities, etc.)? |text= Since farms are never completed, you can use other mechanics to place a follower in a farm (magic portals, crop circles...). (1/2021)}} <span id="rules_princess"></span> ==== The princess ==== [[File:Feature_Princess_C1.png|frame|right|The princess]] If a player draws a tile with a princess, it may be placed according to the usual rules. If the player uses the tile to extend a city which is already occupied by one or more knights, the player '''may'''<ref> {{IconArrow}} This is a change to the original rules, which stated that the princess '''must''' remove a knight, unless there was no knight in the city at all. The change, first seen in '''{{VariantsLink|version=BigBox2|logo=noborder}}''', brings the procedure in line with that of the tower: both '''may''' remove a follower if the player wishes. The [[Rio_Grande_Games|'''RGG''']] and [[Z-Man Games|'''ZMG''']] editions of the rules maintain the rule that princesses '''must''' remove a follower. (updated 12/2013) </ref> remove '''one''' knight<ref> {{IconBook}} Any follower in a city is a knight. This includes normal followers, big followers, mayors, and wagons. (01/2015) </ref> <ref> {{IconArrow}} A clarification indicating that either a big or normal follower could be removed is specifically included in the '''{{VariantsLink|version=BigBox|logo=noborder|text=Big Box 1-3}}''' rules. This constitutes a slight rule change from the original rules – according to an early FAQ, the big follower could only be removed from a city when there were no other knights. A big follower can now be removed from the city just like any other. (updated 01/2015) </ref> <ref> {{IconArrow}} Specific comments that the mayor and wagon can be removed by the princess are found in Big Box 2 and 3, but not in the rules from the stand-alone expansion. (updated 01/2015) </ref> (including his own) <ref> {{IconArrow}} This clarification in parentheses was first added to the 2010 version of the rules. (12/2013) </ref> from the city and return it to its owner. If the player does not remove a follower, he may deploy a follower as normal.<ref> {{IconArrow}} This sentence was added when the requirement of removing a knight became an option. It replaced the sentence: “If [the player] places the tile so that it adds to an empty city, or only starts a new city, he may place a follower (or other figure) in the normal way.” The [[Rio_Grande_Games|'''RGG''']] and [[Z-Man Games|'''ZMG''']] editions keep various wordings of the old sentence. (12/2013) </ref> * If there are knights of several players in the city, the player placing the tile may freely choose which knight is to be removed. * If a knight is removed from the city, the player may not deploy or move '''any''' other figure (see '''[[#princess interactions|below for more details]]'''.) [[File:Princess_And_Dragon_C1_Example_Princess.png|frame|none| {{ColorRed|RED}} places the tile with the princess and removes the {{ColorBlue|BLUE}} knight. {{ColorRed|RED}} now may not place any follower or other figure.]] === Scoring === When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Princess and Dragon tile, you score them according to the normal rules. ==== Final scoring ==== There is no additional scoring at the end of the game with the Princess and Dragon tiles. === Additional clarifications === * The fairy does not provide any protection from the princess tile. {{Clarification|nesting=1|width=700px|title= Question: If the fairy is next to a knight (a follower placed in a city), does it provide any protection against the princess tile? |text= '''Answer:''' The fairy offers no protection from the princess tile. }} * A follower removed by a princess tile will not be entitled to score any points for the city it occupied or the fairy bonus. {{Clarification|nesting=1|width=700px|title= Question: If a princess tile completes a city with one follower previously placed in it with the fairy, does the player receive the 3-point fairy bonus for the completed city? |text= '''Answer:''' No, you would need a follower in the city to score it, or to get the fairy scoring bonus. }} * The fairy may be moved if a player does not remove a follower with a princess tile and no follower is placed on it. {{Clarification|nesting=1|width=700px|title= Question: If the player placing the princess tile doesn't decide to place follower on the tile, is this player allowed to move the fairy next to one of their follower? Or does removing an opponent's follower with the princess tile constitute an action that nullifies their ability to move the fairy? |text= '''Answer:''' When placing a princess tile, the fairy can be moved if no knight is removed and no follower is placed on the tile. }} * The fairy may be moved when placing a volcano tile but it is not mandatory. {{Clarification|nesting=1|width=700px|title= Question: When placing a volcano, can the fairy be moved even if no follower placement is allowed by definition? Does that de-facto mean the fairy now must be moved by the current player if not already protecting one of their followers? |text= '''Answer:''' When placing a volcano tile, the fairy is allowed to move but it is an optional action. }} === Other Expansions === This section contains additional information about the interactions with other Carcassonne expansions. <span id="fairy"></span> ==== The fairy ==== * The fairy may only be assigned to followers: ** {{Figure|name=NormalMeeple|edition=C1}} ('''{{BaseGameLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=LargeMeeple|edition=C1}} ('''{{InnsCathedralsLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Mayor|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Wagon|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=GuardMeeple|edition=C1}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Abbot}} ('''{{BaseGameName|edition=C1}} - {{AbbotLink|variant=long|logo=noborder}}''') ** {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') * The fairy may not be assigned to special figures: ** {{Figure|name=Pig|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Builder|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Barn|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Shepherd|edition=C1}} ('''{{HillsSheepLink|edition=C1|variant=long|logo=noborder}}''') * If a player moves the fairy, the player also may not place any of following figures (12/2013, updated 1/2019, updated 5/2023): ** {{Figure|name=NormalMeeple|edition=C1}} ('''{{BaseGameLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=LargeMeeple|edition=C1}} ('''{{InnsCathedralsLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Pig|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Builder|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Mayor|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Barn|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Wagon|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Shepherd|edition=C1}} ('''{{HillsSheepLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=GuardMeeple|edition=C1}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Abbot}} ('''{{BaseGameName|edition=C1}} - {{AbbotLink|variant=long|logo=noborder}}''') * If a player moves the fairy, the player also may place the following figure: ** {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') - according to additional clarifications. (12/2014) * '''{{TradersBuildersLink|edition=C1|variant=long}}:''' ** If a player scored the fairy's 1 point bonus at the beginning of their turn, they may not score it again at the beginning of a double turn via the builder. (12/2013) ** Because builders and pigs are not followers, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a follower. * '''{{TowerLink|edition=C1|variant=long}}:''' ** The fairy can be moved to a tile where the only follower on the tile is on a tower. ** The fairy does not protect a follower from capture by a tower. (12/2013) * '''{{CountKingRobberLink|edition=C1|variant=long}}:''' If the fairy is next to a follower on the losing feature when resolving a challenge, it does not provide the bonus 3 points to that follower, as the feature is incomplete. {{FAQ|nesting=1|width=600px|title= If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points? |text= When a challenge is resolved (that is, when someone has won), both followers are returned to the player, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant “scores” zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in “scoring”—say, in the way that a player without the majority in a city does—and so does not score the bonus points—ed.] }} * '''{{UnderBigTopLink|variant=long}}:''' ** You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your followers in the pyramid - This case relaxes the restriction that only one follower can receive points from the fairy. ** The 3-point fairy scoring bonus is not applicable to acrobats in a pyramid. <ref> {{IconWorld}} This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules: * During the game, acrobats are scored in the "Move Wood" phase and players receive the 3-point fairy bonus when scoring completed features in the scoring phase. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game. <br /> * After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. An acrobat pyramid is not a tile-based feature but a follower-based scoring, so no feature is scored either at the end of the game in this case and no fairy bonus should be applied. (4/2020; updated 7/2020) </ref> * '''{{AbbotLink|variant=long}}:''' The 3-point fairy scoring bonus is not applicable to an abbot when removed. * '''{{FlyingMachinesLink|edition=C1|variant=long}}:''' Only '''one''' follower can be "next to" (or connected to) the fairy. Thus, only one follower will receive points from the fairy. Even if another follower is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered "next to" the fairy. Landing a follower on an acrobat pyramid would be the exception to this rule. * '''{{CropCirclesLink|edition=C1|variant=long}}:''' Only '''one''' follower can be "next to" (or connected to) the fairy. Thus, only one follower will receive points from the fairy. Even if another follower is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy. * '''{{FestivalLink|edition=C1|variant=long}}:''' If a Festival is used to remove a follower, the fairy cannot be moved, as an action was still taken in the '''Move Wood''' or '''Deploy a Figure''' phase. (5/2014) <span id="volcano"></span> ==== The volcano ==== * When a tile with a volcano is placed, the player '''may''' deploy: ** A tower piece ('''{{TowerLink|edition=C1|variant=long|logo=noborder}}''') ** Barn, since that is not fully on the tile ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** A bridge, as necessary ('''{{BridgesCastlesBazaarsLink|edition=C1|variant=long|logo=noborder}}''') ** An acrobat on an adjacent acrobat space or pyramid ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** A follower to the ('''{{WheelFortuneLink|variant=long|logo=noborder}}''') ** Little Buildings, since they are not figures ('''{{LittleBuildingsLink|variant=long|logo=noborder}}''') ** The fairy (or move, it) * When a tile with a volcano is placed, the player may '''not''' deploy the following figures '''to the tile''': ** {{Figure|name=NormalMeeple|edition=C1}} ('''{{BaseGameLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=LargeMeeple|edition=C1}} ('''{{InnsCathedralsLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Pig|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Builder|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Mayor|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Wagon|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Shepherd|edition=C1}} ('''{{HillsSheepLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=GuardMeeple|edition=C1}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Abbot}} ('''{{BaseGameName|edition=C1}} - {{AbbotLink|variant=long|logo=noborder}}''') ** {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') <span id="dragon"></span> ==== The dragon ==== * The dragon eats '''all''' followers on a tile: ** {{Figure|name=NormalMeeple|edition=C1}} ('''{{BaseGameLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=LargeMeeple|edition=C1}} ('''{{InnsCathedralsLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Pig|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Builder|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** Follower on a tower ('''{{TowerLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Mayor|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Barn|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Wagon|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Shepherd|edition=C1}}, and the sheep next to it ('''{{HillsSheepLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=GuardMeeple|edition=C1}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Abbot}} ('''{{BaseGameName|edition=C1}} - {{AbbotLink|variant=long|logo=noborder}}''') ** {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') -as per the additional clarifications (3/2015) * The dragon eats the following '''neutral figures''' on a tile: ** {{Figure|name=Ghost}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') -along with the follower it is assigned to. ** {{Figure|name=Mage|edition=C1}} ('''{{MageWitchLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Witch|edition=C1}} ('''{{MageWitchLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=GingerbreadMan}} ('''{{WinterEditionBaseGameName|variant=sorting}} - {{GingerbreadManLink|variant=long|logo=noborder}}''') -as per the iOS version (12/2014) * The dragon cannot eat the following '''neutral figures''' across two tiles: ** {{Figure|name=Teacher}} ('''{{SchoolLink|variant=long|logo=noborder}}''') -as per the additional clarifications (see below) (4/2015) * '''{{TradersBuildersLink|edition=C1|variant=long}}:''' ** If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not followers.) ** If the dragon eats a player's last thief <ref> {{IconBook}} A thief is any follower placed on a road. (The reason: builders are not followers.) </ref> on a road where the player's builder is present, the builder is automatically returned to the player's supply. ** If the dragon eats a player's last farmer in a farm where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not followers.) * '''{{TowerLink|edition=C1|variant=long}}:''' Placing a tower piece happens before moving the dragon. {{FAQ|nesting=1|width=600px|title= If you place a dragon tile and add a piece to a tower, what happens first: follower capture by the tower, or dragon movement? |text= Prisoners are taken first; placing a tower piece is an alternative to deploying a follower, so this occurs before dragon movement. }} * '''{{CountKingRobberLink|edition=C1|variant=long}}:''' ** The dragon cannot move into the City of Carcassonne. ** Note that the dragon '''can''' still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013) * '''{{BridgesCastlesBazaarsLink|edition=C1|variant=long}}:''' The dragon cannot eat followers placed in castles. A castle is between two tiles, and the dragon visits up to 6 tiles when moving, affecting the tiles themselves but not the spaces between tiles. * '''{{HillsSheepLink|edition=C1|variant=long}}:''' If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action ('''expand or herd the flock''') before the dragon moves. (3/2015) * '''{{GhostsCastlesCemeteriesLink|variant=long}}:''' If the dragon eats a follower, any ghosts assigned to the follower will also be removed and returned to the ghost supply. * '''{{WheelFortuneLink|variant=long}}:''' ** The dragon may not enter the Wheel of Fortune. ** The dragon can fly around the outside of the Wheel of Fortune, treating the landscape areas as normal tiles and eating any followers on those tiles. Followers on the Wheel of Fortune itself are unaffected. This represents a notable change from previous FAQs. (10/2012) * '''{{CastlesGermanyLink|edition=C1|variant=long}}:''' German castles do not protect followers within, or on any feature on the tile. (10/2015) * '''{{MarketsLeipzigLink|variant=long}}:''' The dragon may not enter the city of Leipzig, due to its similarity to the city of Carcassonne (see '''{{CountKingRobberLink|edition=C1|variant=long|logo=noborder}}''') but this is not officially confirmed. * '''{{SchoolLink|variant=long}}:''' The dragon '''is allowed''' on the school tiles but '''cannot''' eat the neutral teacher figure placed on the school, since it spans across two tiles. (4/2015) <span id="magic_portal"></span> ==== The magic portal ==== * A magic portal may be used to place any follower on a legal feature for that follower (updated 3/2015): ** {{Figure|name=NormalMeeple|edition=C1}} ('''{{BaseGameLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=LargeMeeple|edition=C1}} ('''{{InnsCathedralsLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Mayor|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Wagon|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=GuardMeeple|edition=C1}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Abbot}} ('''{{BaseGameName|edition=C1}} - {{AbbotLink|variant=long|logo=noborder}}''') ** {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') *** However, because the magic portal counts as a feature, a wooden follower and the Phantom '''cannot''' BOTH use the magic portal on a turn – the first follower placed on the magic portal claims the magic portal, and no follower (including the Phantom) can be placed on a claimed feature. (1/2013) * A magic portal may not be used to place these figures, as they are not followers (updated 3/2015): ** {{Figure|name=Pig|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Builder|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Barn|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Shepherd|edition=C1}} ('''{{HillsSheepLink|edition=C1|variant=long|logo=noborder}}''') * '''{{CountKingRobberLink|edition=C1|variant=long}}:''' ** Followers '''can''' use the magic portal to be deployed on features '''outside''' the City of Carcassonne. (1/2013) ** Followers '''cannot''' use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013) * '''{{UnderBigTopLink|variant=long}}:''' You can use a magic portal to place one of your normal followers or your phantom on an acrobat space/pyramid. * '''{{WheelFortuneLink|variant=long}}:''' ** Followers '''can''' use the magic portal to be deployed on features '''outside''' the Wheel of Fortune. (1/2013) ** Followers '''cannot''' use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013) * '''{{FlyingMachinesLink|edition=C1|variant=long}}:''' ** A follower a magic portal '''cannot''' land on a flying machine. ** A flier '''cannot''' land on a magic portal. (2/2013) * '''{{SchoolLink|variant=long}}:''' ** Followers '''can''' use the magic portal to be deployed on features '''outside''' on the school tiles (outside the school itself). (1/2013) ** Followers '''cannot''' use the magic portal to be deployed to the school itself, as they are not occupied using regular placement rules. (confirmed 5/2013) * '''{{MarketsLeipzigLink|variant=long}}:''' ** Followers '''can''' use the magic portal to be deployed on features '''outside''' the City of Leipzig. (1/2019) ** Followers '''cannot''' use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019) <span id="princess interactions"></span> ==== The princess ==== * If a player uses the princess to remove a knight from a city, the player also may not place: ** {{Figure|name=NormalMeeple|edition=C1}} ('''{{BaseGameLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=LargeMeeple|edition=C1}} ('''{{InnsCathedralsLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Pig|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Builder|edition=C1}} ('''{{TradersBuildersLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Mayor|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Barn|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Wagon|edition=C1}} ('''{{AbbeyMayorLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Shepherd|edition=C1}}, and the sheep next to it ('''{{HillsSheepLink|edition=C1|variant=long|logo=noborder}}''') ** {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=GuardMeeple|edition=C1}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Abbot}} ('''{{BaseGameName|edition=C1}} - {{AbbotLink|variant=long|logo=noborder}}''') ** {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') - See note below ** The fairy * '''{{TradersBuildersLink|edition=C1|variant=long}}:''' ** If the princess removes a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. ** Builders cannot be directly removed by a princess, as builders are not followers. * '''{{TowerLink|edition=C1|variant=long}}:''' The princess cannot seduce a follower on a tower located in a city. {{FAQ|nesting=1|width=600px|title= If the dragon can eat a follower on a tower, can the follower also be seduced by a princess? |text= No. The tower is not a part of the city: they are two separate areas. }} * '''{{PhantomLink|edition=C1|variant=long}}:''' The placement of a princess tile with removal of a knight from the city cannot be used as a first “follower move” and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, "if a knight is removed from the city, the player may not deploy or move '''any''' other figure." [This combo would be too powerful in allowing city stealing. –ed.] <div id="tunnel tile"></div> * '''{{TunnelLink|edition=C1|variant=long}}:''' If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet. : {{Tile|image=Princess_And_Dragon_C1_Tile_16.jpg|text=''|config={{Feature|name=TunnelRoad|edition=C1}} }} === House Rules === * Replace dragon tiles into the bag and redraw right away if there is no dragon in play yet. (Thanks to dwhitworth) * Players are allowed to claim a fairy point until the bag is handed to the next player, but then it’s tough if they forget! (Thanks to dwhitworth) * Abandon the 1-point bonus for the fairy altogether, instead awarding 5 points for a protected follower completing a feature. (Thanks to viberunner) * The fairy does not prevent the dragon from moving to a tile, but it still prevents the dragon from eating any figures on that tile. (Thanks to jrizos) == Tile distribution == {{BeginTileList|width=700px|tiles=30}} {{Tile|image=Princess_And_Dragon_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|variant=short|name=PrincessSymbol}} + {{Feature|name=InnerField|edition=C1}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|variant=short|name=PrincessSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=MagicPortal}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_05.jpg|count=1|config={{Feature|edition=C1|variant=short|name=PrincessSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_06.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|variant=short|name=PrincessSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Volcano}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|variant=short|name=PrincessSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_10.jpg|count=1|config={{Feature|edition=C1|name=MagicPortal}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_13.jpg|count=1|config={{Feature|edition=C1|name=Volcano}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_14.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_15.jpg|count=1|config={{Feature|edition=C1|name=MagicPortal}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_17.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_18.jpg|count=1|config={{Feature|edition=C1|name=MagicPortal}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_19.jpg|count=1|config={{Feature|edition=C1|variant=short|name=PrincessSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_20.jpg|count=1|config={{Feature|edition=C1|name=Volcano}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_21.jpg|count=1|config={{Feature|edition=C1|name=Volcano}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_22.jpg|count=2|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_23.jpg|count=1|config={{Feature|edition=C1|name=Volcano}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_24.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_25.jpg|count=1|config={{Feature|edition=C1|name=Volcano}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_27.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_28.jpg|count=1|config={{Feature|edition=C1|name=MagicPortal}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_29.jpg|count=1|config={{Feature|edition=C1|name=MagicPortal}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_26.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}} + {{Feature|edition=C1|name=Monastery}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_04.jpg|count=1<sup>*</sup>|config={{Feature|edition=C1|variant=short|name=DragonSymbol}} + {{Feature|edition=C1|name=MonasteryInCity}}}} {{Tile|image=Princess_And_Dragon_C1_Tile_16.jpg|count=1|config={{Feature|edition=C1|variant=short|name=DragonSymbol}} + {{Feature|edition=C1|name=TunnelRoad}}}} {{EndTileList}} '''Note:''' A different version of the tile marked with a "*" was included in {{DigitalVersionsLink|version=CodingMonkeys}} implementation, as seen here: {{BeginTileList|width=700px}} {{Tile|image=Princess_And_Dragon_C1_Tile_04.jpg|align=center|text=Original version}} {{Tile|image=Princess_And_Dragon_C1_Tile_04_variant.png|textbefore= |align=center|size=95px|text=CodingMonkeys version}} {{EndTileList}} {{FootnoteIconPara}} [[Category:Completed]] [[Category:First Edition]] [[Category:First Edition Major Expansion]]
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