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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Fan Expansions
Category:My First Carcassonne
Category:New World
Category:Safari
Category:ScoringRow
Category:Spinoff
Category:Star Wars
Category:Under Construction
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:MessagesLink
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Template:MonasteriesGermanyLink
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Template:MyFirstCarcassonneLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OverHillAndDaleLink
Template:PeasantRevoltsLink
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Template:PhantomLink
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Template:PorxadaLink
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Template:RiverLink
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Template:ScoringRowRoadSignpost
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Template:ScoringRowRoadTunnel
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=The Robbers |image={{filepath:Robbers C2 Example 02.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=Robbers_C3_Tile_A.png|image2=Robbers_C2_Tile_A.jpg|otherimage=Robbers_C1_Tile_06.jpg|otherlink={{RobbersLink|edition=C1|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <div class="toclimit-4"> __TOC__ </div> {{DottedFrameMessage|text=''Robbers on the road demand tribute from wayward travelers. When your meeples score points, another player's robber may steal some.'' }} == General info and comments == {| style="float:right; margin-left:1em" |- | {{Feature|name=RobberSymbol|edition=C2|variant=imageframe|size=80px|text=Robber logo}} | [[File:{{RobbersLink|edition=C3|logo=name}}|frame|right|link=|Expansion symbol]] |} '''The Robbers''' (Mini #6) was released by [[Hans_im_Glück|'''HiG''']] for the second edition, known as C2 for short, in {{Year|2017}}, bundled as part of {{VariantsLink|version=BigBox6|logo=noborder}}. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics, [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]] and some minor wording changes. The C3 version of this expansion is only available as part of {{VariantsLink|version=BigBox7|logo=noborder}}. This expansion was originally released for the {{RobbersLink|edition=C1|logo=hide|text=first edition}}, known as C1 for short, in {{Year|2012}}. == Contents == * '''8 landscape tiles ''' with a robber logo (bag) : [[File:Robbers_C2_Feature_Tile.jpg|frame|none|Tile with robber logo (bag)]] * '''6 robber figures''' : {{Figure|name=Robber|edition=C2|color=defaultcolors|variant=image}} == Rules == === Preparation === Shuffle the new landscape tiles with those of the basic game and stack them normally. Each player adds the robber of their color to their supply. <span id="gameplay"></span> === Gameplay === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=RobberSymbol|edition=C2|size=x65px|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= Whenever you draw a tile with a bag, place it normally. Then, you may place your robber on the '''scoreboard''', choosing a space that is occupied by at least one other player's scoring figure. <ref> {{IconBook}} If playing with '''{{MessagesLink|variant=long|logo=noborder}}''' expansion, the robber can be placed beside either a scoring meeple or the messenger. Thus, the robber can get points from either scoring figure, but only from the one on the same space as the robber. (5/2013) </ref> <ref> {{IconArrow}} In C2, the [[Z-Man Games|'''ZMG''']] rules modified this sentence to state that the robber placement was mandatory. This discrepancy may be due to a mistranslation.<br /> This discrepancy was eliminated in C3. </ref> Then, the next player to the left with no robber on the scoreboard is allowed to place it. <ref> {{IconArrow}} In C2, the [[Z-Man Games|'''ZMG''']] rules modified this sentence to state that "in turn order, each player places their robber on the scoreboard, also choosing spaces occupied by other player's meeples." This discrepancy may be due to a mistranslation.<br /> This discrepancy was eliminated in C3. </ref> If your robber is already on the scoreboard, you may choose to move it to a different space. [[File:Robbers_C2_Example_01.png|frame|none|'''Example 1:''' Turn order is {{ColorRed|you}}, the {{ColorBlue|blue}} player, the {{ColorYellow|yellow}} player and the {{ColorGreen|green}} player. {{ColorRed|You}} draw and place a tile with a bag, and place your robber on the scoreboard, on the same space as the {{ColorBlue|blue}} meeple. Since the {{ColorBlue|blue}} and {{ColorYellow|yellow}} robbers are already on the scoreboard, the {{ColorGreen|green}} player may now place their robber as well. <ref> {{IconArrow}} The caption of this example was altered by [[Z-Man Games|'''ZMG''']] to match the modified robber placement rule: <br /> '''Example 1:''' Turn order is {{ColorRed|you}}, the {{ColorBlue|blue}} player, the {{ColorYellow|yellow}} player, then the {{ColorGreen|green}} player. {{ColorRed|You}} draw and place a tile with a bag, and place your robber on the scoreboard, on the same space as the {{ColorBlue|blue}} meeple. The {{ColorBlue|blue}}, {{ColorYellow|yellow}}, and then {{ColorGreen|green}} players may then place their robbers on the scoreboard, in order. </ref>]] {{Clarification|width=700px|title= Question: If the tile with a bag completes a feature from an opponent, may a player placing (or moving) their robber place it on the same space as the opponent's scoring meeple and score rogue points for it? |text= '''Answer:''' Yes, there is no limitation in the rules to do this. }} }} </div> {{RulesPlacingMeeple|title=2. Placing a meeple|rules= When you place a tile with a bag, you may place a meeple on it according to the usual rules. '''Note:''' The figures in this expansion are not placed on the standard land tiles as part of the game. }} {{RulesScoring|title=3. Scoring a feature|rules= ===== Stealing points ===== If your robber is on the same space as another player's scoring meeple when it moves (from scoring points), the robber "steals" points. You score half the points that the other player scored (rounded up), <ref> {{IconBook}} The robber can receive points from {{Feature|name=WheelOfFortune|text=The Wheel of Fortune}} or {{Figure|name=Fairy|text=fairy scoring}}. (5/2013) </ref> <ref> {{IconBook}} If the robber is on a space with a scoring meeple that moves backwards (such as from a bazaar payment or tower ransom), the robber moves backwards with the scoring meeple, but the player who owns the robber '''does not''' lose points. (3/2015) </ref> which you track by moving your own scoring meeple accordingly along the scoreboard. The owner of the "robbed" meeple still gets all of their points. Then, return your robber to your supply. ===== Additional rules ===== * If your robber is on the same space as a scoring meeple that moves as a result of points gained from robbing another player (rogue points), '''you do not score any points'''. Instead, your robber is placed on the same space as the scoring meeple that moved to be later robbed. ("Robbers don't rob other robbers.") * If given the opportunity, your robber must steal points. You cannot wait for a later feature that might be worth more points. <ref> {{IconBook}} Each scoring event is separate from all others – each feature is scored individually. The robber must take points '''only''' from the '''first''' allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013) </ref> * If your robber is on the same space as more than one meeple, and more than one of them is scoring points the same turn, you may choose which one to steal from. <ref> {{IconBook}} If a single scoring figure moves multiple times due to scoring of more than one feature with placement of a single tile, the '''player receiving the points''' chooses the order that points are awarded. If there is a robber beside that figure, the owner of the robber would thus receive half the points of only the '''first''' feature that is scored. Of course, if multiple figures on the same space receive points, the robber’s owner can still choose which figure to steal points from. (5/2013, 11/2014) </ref> <ref> {{IconBook}} Although this rule refers to multiple figures scoring in "the same turn," the robber cannot necessarily wait until the end of the entire turn to see if it applies. Rather, the robber can only consider those scoring events that would be happening simultaneously. For example, the fairy scoring is separate from scoring of normal features. Thus, if the robber could score due to the fairy point he must take that score; he cannot wait for other events later in the turn. (10/2014; updated 1/2021) </ref> <ref> {{IconBook}} If a robber is on the same space as scoring figures from 2 other players, and one of those figures scores points from robbing another player (rogue points) while the other player does not score anything, the robber must move with the figure rather than staying behind. (Bullet point 1 applies here, but bullet point 3 does not, as only 1 scoring figure is getting points.) (5/2014) </ref> <ref> {{IconBook}} If the robber is on a space with multiple scoring figures, and one of them moves backwards (such as from a bazaar payment or tower ransom), the player who owns the robber can choose to '''either''' move the robber backwards with that scoring meeple '''or''' keep the robber in the same place with the other scoring meeple(s). (3/2015) </ref> * If there are multiple robbers on the same space as a meeple that scores points, each robber on that space steals from that meeple. * Your robber cannot steal from you. [[File:Robbers_C2_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|You}} score '''5 points''', and the {{ColorBlue|blue}} robber steals 3 from you. The {{ColorBlue|blue}} meeple advances 3 spots, and the {{ColorBlue|blue}} robber is returned to the {{ColorBlue|blue}} player's supply. Because the {{ColorYellow|yellow}} robber cannot steal points gained from a robber, it will move along with the {{ColorBlue|blue}} meeple. It now has the opportunity to steal from both {{ColorRed|you}} and the {{ColorBlue|blue}} meeple.]] [[File:Robbers_C2_Example_03.png|frame|none|'''Example 3:''' {{ColorBlue|Blue}} receives '''4 points''', and {{ColorRed|you}} and {{ColorGreen|green}} each steal '''2 points'''. Both robbers are returned to their player's supply.]] |finalscoring= After the game ends but before final scoring, if your robber is still on the scoreboard, you score '''3 points''', then return your robber to your supply. }} === Interactions with other expansions === If playing with other expansions, please take the following notes into consideration: {{OtherExpansionRule|expansionlink={{MessagesLink|variant=long}}|rules= {{IconWorld|text=If either your messenger or your scoring meeple lands on a dark space as a result of your robber stealing points from another player, draw a message tile. }} }} === Detailed examples using the robber and the messages === {{GreyStrip|title=Example #1}} The {{ColorBlue|blue robber}} is on the same space as {{ColorRed|your messenger}}. {{ColorRed|Your scoring meeple}} is on a different space. With placement of one tile, {{ColorRed|you}} score points for both a road (3 points) and a city (6 points.) [[File:Robbers_C2_Example_04A.png|frame|none|'''Situation for Example #1:'''<br /> <ul> <li>The {{ColorBlue|blue robber}} and {{ColorRed|your messenger}} share the same space. </li> <li>{{ColorRed|Your scoring meeple}} is on a different space. </li> <li>{{ColorRed|You}} have to score a road (3 points) and a city (6 points.)</li> </ul>]] Each feature is scored separately. {{ColorRed|You}} decide which of your scoring figures moves on the scoring board. The {{ColorBlue|blue}} player only receives "robber points" for the first movement of the scoring figure that stands on the same space as the {{ColorBlue|blue robber}} – here {{ColorRed|your messenger}}. One of the following 4 options can happen : # First, {{ColorRed|your messenger}} scores 3 points for the road. After that, {{ColorRed|your scoring meeple}} scores 6 points for the city. Then the {{ColorBlue|blue robber}} robs half of the points from the {{ColorRed|your messenger}} (2 Points.) # First, {{ColorRed|your scoring meeple}} scores 3 points for the road. After that, {{ColorRed|your messenger}} scores 6 points for the city. Then the {{ColorBlue|blue robber}} robs half of the points from the {{ColorRed|your messenger}} (3 Points.) # First, {{ColorRed|your messenger}} scores 3 points for the road. After that, {{ColorRed|your messenger}} scores 6 points for the city. Then the {{ColorBlue|blue robber}} robs half of the points for the road (the first score) from the {{ColorRed|your messenger}} (2 Points.) <ref> {{IconWorld}} You could have chosen to score the city first, in which case the blue robber would score 3 points. However, it is unlikely that doing that would be in your best interest. </ref> # First, {{ColorRed|your scoring meeple}} scores 3 points for the road. After that, {{ColorRed|your scoring meeple}} scores 6 points for the city. Here, the {{ColorBlue|blue robber}} robs '''nothing''' from {{ColorRed|you}} because {{ColorRed|your scoring meeple}} was not on the same space as the {{ColorBlue|blue robber}}. {{GreyStrip|title=Example #2}} The {{ColorBlue|blue robber}} is on the same space as the {{ColorGreen|green scoring meeple}} and {{ColorRed|your messenger}}. The other scoring figures for the {{ColorGreen|green}} player and {{ColorRed|you}} are standing on different spaces. With placement of one tile, the {{ColorGreen|green}} player scores points for a road (3 points) and {{ColorRed|you}} score points for a city (6 points.) [[File:Robbers_C2_Example_04B.png|frame|none|'''Situation for Example #2:'''<br /> <ul> <li>The {{ColorBlue|blue robber}}, the {{ColorGreen|green scoring meeple}} and {{ColorRed|your messenger}} share the same space. </li> <li>{{ColorRed|Your scoring meeple}} and the {{ColorGreen|green messenger}} are on different spaces. </li> <li>The {{ColorGreen|green}} player scores points for a road (3 points) and {{ColorRed|you}} score points for a city (6 points.)</li> </ul>]] The {{ColorBlue|blue robber}} is on a space occupied by more than one scoring figure, and both of the scoring figures (more than one) are scoring points. Thus, the {{ColorBlue|blue robber}} chooses which player he will "rob" half of the points from. The {{ColorGreen|green}} player and {{ColorRed|you}} can choose which of their scoring figures move when points are scored. The {{ColorBlue|blue robber}} can only receive points from a scoring figure that stands on the same space. One of the following 3 options can happen : # The {{ColorGreen|green}} player and {{ColorRed|you}} both decide to score with your scoring figures that are standing on the same space as the {{ColorBlue|blue robber}}. The {{ColorBlue|blue robber}} decides to rob the half of the points from {{ColorRed|your messenger}} (3 Points.) # The {{ColorGreen|green}} player decides to score with the {{ColorGreen|green scoring meeple}} and {{ColorRed|you}} also decide to score with {{ColorRed|your scoring meeple}}. The {{ColorBlue|blue robber}} can only rob the half of the points from the {{ColorGreen|green scoring meeple}} (2 Points) since {{ColorRed|your scoring meeple}} is not on the same space as the {{ColorBlue|blue robber}}. # The {{ColorGreen|green}} player and {{ColorRed|you}} both decide to score with your scoring figures that are standing on different spaces from the {{ColorBlue|blue robber}}. The {{ColorBlue|blue robber}} can't rob any points from the {{ColorGreen|green messenger}} or {{ColorRed|your scoring meeple}}, as the {{ColorBlue|blue robber}} isn’t on the same space as either one of them. {{GreyStrip|title=Example #3}} The {{ColorBlue|blue robber}} is on the same space as the {{ColorGreen|green scoring meeple}}, the {{ColorGreen|green messenger}}, and {{ColorRed|your scoring meeple}}. {{ColorRed|Your messenger}} stands on a different space. With placement of one tile, the {{ColorGreen|green}} player scores points for a road (3 points) and for a city (6 points), and {{ColorRed|you}} score points for a road (2 points) and for a city (8 points.) [[File:Robbers_C2_Example_04C.png|frame|none|'''Situation for Example #3:'''<br /> <ul> <li>The {{ColorBlue|blue robber}}, the {{ColorGreen|green scoring meeple}}, the {{ColorGreen|green messenger}}, and {{ColorRed|your scoring meeple}} share the same space. </li> <li>{{ColorRed|Your messenger}} is on a different space. </li> <li>The {{ColorGreen|green}} player scores points for a road (3 points) and for a city (6 points), and {{ColorRed|you}} score points for a road (2 points) and for a city (8 points.)</li> </ul>]] Each feature scores separately. The {{ColorGreen|green}} player and {{ColorRed|you}} can choose which of your scoring figures will score the points. The {{ColorBlue|blue robber}} can only receive points from a scoring figure that stands on the same space as the {{ColorBlue|blue robber}}. In this case, the {{ColorBlue|blue robber}} can definitely receive points from the {{ColorGreen|green}} player, because both scoring figures from the {{ColorGreen|green}} player are on the same space. The {{ColorBlue|blue robber}}’s ability to rob points from {{ColorRed|you}} will depend on which figure(s) {{ColorRed|you}} choose to move. Since the {{ColorBlue|blue robber}} is on a space occupied by more than one scoring figure, and more than one figure is scoring points, the {{ColorBlue|blue robber}} chooses which player he is "robbing" half the points from. The {{ColorBlue|blue robber}} gets all of the information that he/she needs about movement from the other players ({{ColorRed|you}} and the {{ColorGreen|green}} player) before making the best decision about which points to rob. One of the following 3 options can happen: # The {{ColorGreen|green}} player and {{ColorRed|you}} each score with one of the scoring figures that was standing on the same space as the {{ColorBlue|blue robber}}. They both decide to score their roads first. The {{ColorGreen|green}} player first scored the road worth 3 points with the {{ColorGreen|green messenger}}. {{ColorRed|You}} then scored the road worth 2 points with {{ColorRed|your scoring meeple}}. The {{ColorBlue|blue robber}} decided to rob half of the points from the {{ColorGreen|green messenger}} (2 points), because robbing from {{ColorRed|your scoring meeple}} would have only been worth 1 point.<br /> Since both the {{ColorGreen|green}} player and {{ColorRed|you}} chose to score your cities second with the same figures, the {{ColorBlue|blue robber}} could not get half of the points from either city. The {{ColorBlue|blue robber}} could only choose to rob the '''first''' {{ColorGreen|green}} points or {{ColorRed|your}} '''first''' points available. If, however, the {{ColorGreen|green}} player had scored the city with the {{ColorGreen|green scoring meeple}}, the {{ColorBlue|blue robber}} could have robbed half of those points, since that would have been yet another scoring figure to choose to rob from. # {{ColorRed|You}} decide to first score the road worth 2 points with {{ColorRed|your messenger}}, which does not stand on the same space as the {{ColorBlue|blue robber}}. The {{ColorGreen|green}} player first scores the road worth 3 points with the {{ColorGreen|green messenger}}. {{ColorRed|You}} then use {{ColorRed|your scoring meeple}} to score the city worth 8 points. The {{ColorBlue|blue robber}} decides to rob half of the points from {{ColorRed|your scoring meeple}} (4 points), because there were only 2 points available from the {{ColorGreen|green messenger}}. # {{ColorRed|You}} decide to first score the road worth 2 points with {{ColorRed|your messenger}}, which does not stand on the same space as the {{ColorBlue|blue robber}}. Then {{ColorRed|you}} also score the city worth 8 points with {{ColorRed|your messenger}}. The {{ColorGreen|green}} player first scores the city worth 6 points with the {{ColorGreen|green scoring meeple}}. The {{ColorBlue|blue robber}} can only rob half the points from the {{ColorGreen|green scoring meeple}} (3 points) because {{ColorRed|your messenger}} is not standing on the same space as the {{ColorBlue|blue robber}}. {{GreyStrip|title=Example #4}} The {{ColorBlue|blue robber}} and the {{ColorYellow|yellow robber}} are on the same space as the {{ColorGreen|green scoring meeple}}, the {{ColorGreen|green messenger}}, and {{ColorRed|your scoring meeple}}. {{ColorRed|Your messenger}} stands on a different space. With the placement of one tile, the {{ColorGreen|green}} player scores points for a road (3 points) and for a city (6 points), and {{ColorRed|you}} score points for a road (2 points) and for a city (8 points.) [[File:Robbers_C2_Example_04D.png|frame|none|'''Situation for Example #4:'''<br /> <ul> <li>The {{ColorBlue|blue robber}}, the {{ColorYellow|yellow robber}}, the {{ColorGreen|green scoring meeple}}, the {{ColorGreen|green messenger}}, and {{ColorRed|your scoring meeple}} share the same space. </li> <li>{{ColorRed|Your messenger}} is on a different space. </li> <li>The {{ColorGreen|green}} player scores points for a road (3 points) and for a city (6 points), and {{ColorRed|you}} score points for a road (2 points) and for a city (8 points.)</li> </ul>]] Each feature scores separately. The {{ColorGreen|green}} player and {{ColorRed|you}} can choose which of your scoring figures will score the points. The {{ColorBlue|blue robber}} and {{ColorYellow|yellow robber}} can only receive points from a scoring figure that stands on the same space that each of them is on. In this case, the {{ColorBlue|blue robber}} and the {{ColorYellow|yellow robber}} can definitely receive points from the {{ColorGreen|green}} player, because both scoring figures from the {{ColorGreen|green}} player are on the same space. The robbers’ ability to rob points from {{ColorRed|you}} will depend on which figure(s) {{ColorRed|you}} choose to move. Since the {{ColorBlue|blue robber}} and the {{ColorYellow|yellow robber}} are on a space occupied by more than one scoring figure, and more than one figure is scoring points, each robber chooses which player he is "robbing" half the points from. The {{ColorBlue|blue robber}} and the {{ColorYellow|yellow robber}} get all of the information that they need about movement from the other players ({{ColorRed|you}} and the {{ColorGreen|green}} player) '''before''' making the best decision about which points to rob. One of the following 3 options can happen: # The {{ColorGreen|green}} player and {{ColorRed|you}} each score with one of the scoring figures that was standing on the same space as the {{ColorBlue|blue robber}} and the {{ColorYellow|yellow robber}}. They both decide to score their roads first.<br /> The {{ColorGreen|green}} player first scored the road worth 3 points with the {{ColorGreen|green messenger}}. {{ColorRed|You}} then scored the road worth 2 points with {{ColorRed|your scoring meeple}}. The {{ColorBlue|blue robber}} decided to rob half of the points from the {{ColorGreen|green messenger}} (2 points), and the {{ColorYellow|yellow robber}} decided to rob from {{ColorRed|your scoring meeple}} (1 point.) Why choose to take fewer points? If {{ColorYellow|yellow}} is the active player and can receive a message, this makes more sense. # {{ColorRed|You}} decide to first score the road worth 2 points with {{ColorRed|your messenger}}, which does not stand on the same space as the robbers. The {{ColorGreen|green}} player first scores the road worth 3 points with the {{ColorGreen|green messenger}}. {{ColorRed|You}} then use {{ColorRed|your scoring meeple}} to score the city worth 8 points. The {{ColorBlue|blue robber}} and the {{ColorYellow|yellow robber}} each decide to rob half of the points from {{ColorRed|your scoring meeple}} (4 points), because there were only 2 points available from the {{ColorGreen|green messenger}}. # {{ColorRed|You}} decide to first score the road worth 2 points with {{ColorRed|your messenger}}, which does not stand on the same space as the robbers. Then {{ColorRed|you}} also score the city worth 8 points with {{ColorRed|your messenger}}. The {{ColorGreen|green}} player first scores the city worth 6 points with the {{ColorGreen|green scoring meeple}}. The {{ColorBlue|blue robber}} and the {{ColorYellow|yellow robber}} can only rob half the points from the {{ColorGreen|green scoring meeple}} (3 points) because {{ColorRed|your messenger}} is not standing on the same space as the robbers. == Tile distribution == === C3 Edition === {{BeginTileList|width=500px|tiles=8}} {{Tile|image=Robbers_C3_Tile_A.png|count=2|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None}})}} {{Tile|image=Robbers_C3_Tile_C.png|count=1|config={{Feature|edition=C2|name=Village}}}} {{Tile|image=Robbers_C3_Tile_D.png|count=1|config={{Feature|edition=C2|name=Garden|variant=short}}}} {{Tile|image=Robbers_C3_Tile_E.png|count=1}} {{Tile|image=Robbers_C3_Tile_F.png|count=2}} {{Tile|image=Robbers_C3_Tile_H.png|count=1|config={{Feature|edition=C2|name=WaterTower|variant=short}}}} {{EndTileList}} {{TileIllustrations|edition=C3|G=1|H=1|W=1}} === C2 Edition === {{BeginTileList|width=500px|tiles=8}} {{Tile|image=Robbers_C2_Tile_A.jpg|count=2|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None}})}} {{Tile|image=Robbers_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Village}}}} {{Tile|image=Robbers_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Garden|variant=short}}}} {{Tile|image=Robbers_C2_Tile_E.jpg|count=1}} {{Tile|image=Robbers_C2_Tile_F.jpg|count=2}} {{Tile|image=Robbers_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=WaterTower|variant=short}}}} {{EndTileList}} {{TileIllustrations|edition=C2|G=1|H=1|W=1}} {{FootnoteIconPara}} [[Category:Completed]] [[Category:Second Edition]] [[Category:Second Edition Minor Expansion]] [[Category:Third Edition]] [[Category:Third Edition Minor Expansion]]
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