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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle=<span lang="en" dir="ltr" class="mw-content-ltr">{{TextCarcassonne}} - {{TranslatedPageName}}</span> |sortingtitle=<span lang="en" dir="ltr" class="mw-content-ltr">Wonders of Humanity, The</span> |image={{filepath:<span lang="en" dir="ltr" class="mw-content-ltr">Wonders_of_Humanity_C3_Promo_Image_01.png</span>|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} |type=expansion |complete=yes }} <span style="display:none"><section begin="description" /> <span lang="en" dir="ltr" class="mw-content-ltr">'''The Wonders of Humanity''' expansion contains mega tiles spanning across 5 spaces in various configurations. Each mega tile feature a wonder built by man in different ages. Each of them brings you individual advantages. But everyone can only use one per game. Get a matching wonder quickly to benefit from it as often as possible!</span> <section end="description" /></span> <languages /><div lang="en" dir="ltr" class="mw-content-ltr"> {{ChooseDesign|image=Wonders of Humanity C3 Tile 04.png|noredesign=true}} {{Breadcrumbs |link1={{CarcassonneLink}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{ExpansionDescription|color=#523500|backgroundcolor=#ffefd3|bordercolor=#986200|image={{WondersOfHumanityLink|logo=name|edition=C3}}}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | <!--[[File:Wonders_of_Humanity_C3_Promo_Image_01.png|200px]]<br />Promotional image of The Wonders of Humanity posted on Instagram--> | [[File:Wonders_Of_Humanity_C3_Envelope.jpg|200px]]<br />Expansion envelope |} __TOC__ </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|text=''The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!'' }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == General info and comments == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {| style="float:right;" |- valign="top" | <!--[[File:Wonders_Of_Humanity_C3_Envelope.jpg|150px|thumb|right|Expansion envelope]]--> | [[File:{{WondersOfHumanityLink|logo=name|edition=C3}}|thumb|link=|80px|Expansion symbol]] |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''The Wonders of Humanity''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2023}} (Set 1) and {{Year|2024}} (Set 2). The expansion contains wonder tiles spanning across 5 spaces in various configurations. Each tile features a wonder built by man in different ages. The first set contains the following wonders: * Stonehenge, a prehistoric monument located near Amesbury in southern England (UK). * Circus Maximus, an ancient Roman chariot-racing stadium and mass entertainment venue in Rome, Italy. * Notre-Dame, a medieval Gothic cathedral built in Paris, France. * Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain. The second set contains the following wonders: * Abu Simbel, a pair of rock temples built in Egypt in the 13th century BC. * Tikal, an ancient Mayan city in northern Guatemala. * Angkor Wat, a 10th century temple complex in Cambodia. * Terracotta Army, more than 7000 life-size soldiers in an early Chinese burial complex. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This expansion has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]]. <br clear="both" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Contents == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|align=center|text= '''Note:''' All wonders tiles count as 5 connected normal tiles. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Set 1 === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * 4 wonder tiles with Wonders of Humanity {{BeginTileList|width=100%}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_02.png|160px]] |- | align="center" | Notre-Dame |} {{EndBlock}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_01.png|160px]] |- | align="center" | Stonehenge |} {{EndBlock}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_03.png|160px]] |- | align="center" | Circus Maximus |} {{EndBlock}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_04.png|160px]] |- | align="center" | Alhambra |} {{EndBlock}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|align=left|text= '''Note:''' The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Map_on_Backs.png|thumb|left|x200px| Map of Carcassonne on the back of the wonder tiles once assembled]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Set 2 === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * 4 wonder tiles with Wonders of Humanity {{BeginTileList|width=100%}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_05.png|260px]] |- | align="center" | Abu Simbel |} {{EndBlock}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_06.png|160px]] |- | align="center" | Tikal |} {{EndBlock}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_07.png|160px]] |- | align="center" | Angkor Wat |} {{EndBlock}} {{StartBlock|width=180px}} {| |- |[[File:Wonders_Of_Humanity_C3_Feature_Tile_08.png|160px]] |- | align="center" | Terracotta Army |} {{EndBlock}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Rules == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Preparation === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> We recommend you to play with at least 90 tiles and one additional meeple (e.g. Base game + 1st expansion). <ref> {{IconWorld}} The initial version of the rules suggested playing with more than just the basic game tiles (about 90+) by adding any tiles you wanted (more basic game tiles or from the (mini) expansions, without applying their rules). </ref> Ignore any additional expansion rules. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_01.png|thumb|right|200px|'''Example:''' Setup for 4 players, where two meeples per player are placed next to the 10 space on the scoreboard.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Each player takes all 9 meeples in one color. Place 2 meeples in each color next to the 10 space outside the scoreboard. ::''Note: One of these two meeples is used only to mark your wonder. You can use the large meeple of the 1st expansion or any other figure in that color.'' :Place a scoring meeple as usual on the 0 space of the scoreboard. All players start the game with 6 meeples in their supply. * Choose 1 wonder tile per player. You can also combine wonders from different sets. Place them face-up next to the scoreboard. Discard the remaining wonder tiles, you do not need them for this game. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|align=center|text= '''Note:''' Alternatively, you can also prepare as many wonders as you like. You'll have a bigger selection of wonders and you can choose the right wonder for you, later in the game. }} <br clear="both" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span id="gameplay"></span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Placing a wonder tile === <div class="wica-banner-icon" style="margin-right: 1em; position:relative;"><div style="position:absolute; right: 0"><slideshow transition="cut" refresh="3500"> <div>{{Feature|name=WondersOfHumanitySymbolsSet1|size=x65px|variant=image}}</div> <div>{{Feature|name=WondersOfHumanitySymbolsSet2|size=x65px|variant=image}}</div> </slideshow></div></div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section [[#3. Scoring a feature|{{ColorRed|3. Scoring a feature}}]] described next: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Scoring a feature and getting a wonder tile|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There is 1 wonder for each player. So you can get a wonder tile only once during the game. (For a variant with two wonders per player, see [[#Variant_-_2_wonders_per_player|below]].) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When your scoring meeple reaches or exceeds the space with the meeple pairs (the first time it is the 10 space), you perform the following steps in sequence: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see [[#1. Placing a wonder tile|{{ColorGreen|1. Placing a wonder tile}}]]). # Take your two meeples next to the scoreboard and add them to your supply. # Move all '''remaining''' meeples placed next to the scoreboard '''5 spaces forward''' (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space). :'''ATTENTION:''' You must never move the meeple pairs '''beyond the 25 space''', even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_02.png|thumb|right|200px|'''Example:''' {{ColorRed|You}} are the first player to reach 10 points, so you first obtain a wonder tile. Then take your meeples next to the scoreboard into your supply. Finally move the meeples from the other players to the 15 space.]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Special case:''' If several players reach the space with the meeple pairs on the same turn, the person whose turn it is chooses which of them will take a wonder tile. After that, the meeple pairs are moved 5 spaces forward as usual. If there are still scoring meeples from other players (who have not taken a wonder yet) on or past the space with the meeple pairs, the person whose turn it is decides again who will take the next wonder, and so on. <br clear="both" /> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingTile|title=1. Placing a wonder tile|rules= If there is a '''wonder tile''' in front of you, you do '''not draw a tile''', but instead place your wonder tile according to the usual placement rules. <ref> {{IconWorld}} A wonder tile can be placed adjacent to another wonder tile. There is no limitation affecting their placement beyond the usual rules. {{FAQ|width=600px|title= Can a wonder tile be placed adjacent to another wonder tile (edge-to-edge or corner-to-corner)? |text= Yes, it's possible. (10/2023) }} </ref> Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Note:''' In the very rare case that there is no way to place the wonder tile correctly, you draw a tile that you must immediately place so that you can immediately place your wonder tile (on it) afterward. If this is also not possible, the normal tile is removed from the game (even if it would have fit) and you draw another tile until you can place your wonder tile. You do not place a meeple on the additionally drawn tile. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesPlacingMeeple|title=2. Placing a meeple on a wonder tile|rules= After you have placed and marked your wonder, you '''may''' immediately place '''up to 2 meeples''' on '''different unoccupied features''' (city, road, monastery or field) of this wonder tile. You may also place only one or no meeples. If you place 2 meeples, they may also be placed on the same square. <ref> {{IconWorld}} This means you may occupy any two different features on the wonder tile even if they are in the same square. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_03.png|frame|none|200px|'''Example:''' {{ColorRed|You}} place Alhambra and '''you''' then place a meeple upside down on the wonder. Then {{ColorRed|you}} place a meeple in the city and another meeple on the unoccupied road on the wonder tile.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesScoring|title=3. Scoring a wonder|rules= Each wonder has its own function that can earn you points. Some wonders give you points '''during the game''', while others give you points at the '''end of the game'''. <ref> {{IconArrow}} This sentence was removed from the first revised rules, so the effect of the wonders start on your next turn after placing it:<br> :''Starting with the turn in which you place and mark your wonder, you can use it to score points.'' </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|text='''Notre-Dame''' '''During the game''' (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you '''immediately score 3 points'''. It is irrelevant whether there is a monk on this monastery or not. <ref> {{IconArrow}} This sentence missing in the original English rules was finally added in the third revised rules released in 10/2023. </ref> Even if several monasteries are adjacent to the tile where the meeple is placed, you will "'''only'''" receive '''3 points'''. <ref> {{IconWorld}} This sentence was updated in the second revised rules released in 10/2023. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_04.png|frame|none|'''Example:''' {{ColorRed|You}} place your meeple on this tile and immediately score 3 points.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin-bottom: 1ex" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|text='''Stonehenge''' If you complete one or more '''occupied roads''' during your turn (not when playing the Stonehenge wonder tile itself), you '''immediately score 3 points''' for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. <ref> {{IconWorld}} This paragraph was updated in the first revised rules released in 10/2023. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_05.png|frame|none|'''Example:''' {{ColorRed|You}} complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and {{ColorYellow|Yellow}} will receive 4 points for the road (4 tiles x 1 point).]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=600px|title= Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed? |text=Yes it is possible. You place the meeple in {{ColorBlue|2. Placing a meeple}} right before you perform {{ColorRed|3. Scoring with a wonder}}. (3/2024)}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin-bottom: 1ex" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_05.png|text='''Abu Simbel''' When it's your turn, you can choose from 2 tiles. The first time you draw 2 tiles. You choose one and place it as usual. Place the other one face down in front of you for a later turn. When it's your turn again, you draw another tile and choose from 2 tiles again, and so on. If there are no more tiles for you to draw at the end of the game, place the one in front of you. If your unchosen tile is the last one in the game, it goes to the next player for the last turn. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_08.png|frame|none|'''Example:''' {{ColorRed|You}} draw a tile, look at it and choose one. You decide which one you want to play now. You place the other one face down in front of you.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin-bottom: 1ex" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_06.png|text='''Tikal''' If a city is scored that is at least 3 tiles in size and in which you have at least one meeple, you receive '''2 points''' for each of your own meeples in a city on the board. The following applies: * You do not have to have the majority in the scored city. * The meeple in the scored city also scores 2 points. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_09.png|frame|none|'''Example:''' {{ColorBlue|Blue}} scores the city which is bigger than two tiles and in which you also have a meeple. Since {{ColorBlue|blue}} has the majority there, he receives the points for the city, but you receive points for your Tikal wonder. You currently have a total of 4 meeples in cities on the board and therefore you receive (4x2=) 8 points.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin-bottom: 1ex" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_03.png|text='''Circus Maximus''' '''At the end of the game''', depending on the number of players, you will receive points for '''each meeple of another color''' in still uncompleted cities: <table> <tr> <td>2 players:</td> <td> </td> <td>'''4 points'''</td> </tr> <tr> <td>3-4 players:</td> <td> </td> <td>'''3 points'''</td> </tr> <tr> <td>5+ players:</td> <td> </td> <td>'''2 points'''</td> </tr> </table> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_06.png|frame|none|'''Example:''' Detailed view at the end of the game: In the game with three players {{ColorRed|you}} get 6 points for the {{ColorYellow|yellow}} knights (2 meeples x 3 points) and 3 points for the {{ColorBlue|blue}} one (1 meeple x 3 points). You do not get any points for {{ColorRed|your}} own meeple. ]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin-bottom: 1ex" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_04.png|text='''Alhambra''' '''At the end of the game''', you score '''5 points for each of your farmers''', regardless of whether they score any other points. If you play with at least 120 tiles you get '''6 points'''. It is not relevant if it is your own farmer, the field itself scores the points.<ref> {{IconArrow}} This paragraph was updated in 09/2024 with the release of Set 2. Prior to that, farmers scored only 4 points. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_07.png|frame|none|'''Example:''' Detailed view at the end of the game: {{ColorRed|You}} receive 10 points for your farmers on the board (2 farmers x 5 points).]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin-bottom: 1ex" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_07.png|text='''Angkor Wat''' For each road (incomplete or complete) that is '''at least 5 tiles long''', you receive '''5 points''' at the end of the game. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_10.png|frame|none|'''Example:''' At the end of the game, you first count all roads that are at least 5 tiles long. It doesn't matter whether the roads have already been scored or are still incomplete, whether there are meeples on them or not. In this example, you count 2 relevant roads that give you (2x5=) 10 points.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin-bottom: 1ex" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_08.png|text='''Terracotta Army''' You receive 2 points for every 7+ tiles that are in a row or column on the board at the end of the game. The following applies: * You may score identical tiles for the column and for the row. * Each column and row is only scored once. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Wonders_Of_Humanity_C3_Example_11.png|frame|none|'''Example:''' At the end of the game, go through column by column and row by row, counting how many of them consist of 7 or more tiles that are adjacent to each other without a gap. In this example, there is one row and one column. You get (2x2=) 4 points for this.]] }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Important!''' * Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring. ** Stonehenge and Notre-Dame each have a road that spans across 2 tiles. ** The Alhambra has a city that spans across 3 tiles, the Circus Maximus has a city that spans across 4 tiles, and Notre-Dame has a city that spans across 2 tiles. <ref> {{IconWorld}} This sentence was updated according to the clarifications provided in 03/2024 for the sake of completeness and clarity. </ref> ** Abu Simbel, Angkor Wat, and Terracotta Army each have a road that extends over 2 tiles. Tikal has a road that extends over 3 tiles. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |finalscoring= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> At the end of the game, you '''first score the wonders that score at the end of the game'''. After that, you continue with the normal final scoring. <ref> {{IconWorld}} This sentence was moved to a separate section for the sake of completeness and clarity. </ref> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === [[File:Variant.png|x18px]] Variant - 2 wonders per player === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you are already familiar with this expansion, you can also try out the following variant, in which each player receives up to 2 wonders in the game. You now receive the effects of both wonders. Depending on the situation, you can also build interesting combinations. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{DottedFrameMessage|align=center|text= '''Note:''' All the rules of the game remain the same. We are only listing changes here. }} <br clear="both" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Setup ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> We recommend that you play with at least 120 or more tiles and '''2 additional meeples''' (e.g. base game + river + 1st expansion and any other tiles from (mini) expansions). But ignore the expansion rules.<ref> {{IconWorld}} Or don't ignore the expansion rules and refer to the [[#Other expansions|Other expansions]] section of this page for further clarifications from the community. We know what you want. </ref> * Each player takes '''10 meeples''' of one color. Place '''2 meeples''' of each color next to space 10 outside the scoring board, and '''1 meeple''' next to the 0/50 starting space. * Choose '''2''' or any number of '''wonders''' per player and place them next to the scoring board. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Receive the second wonder tile ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If your counting meeple reaches or exceeds the '''50 space''', you choose your second wonder, place it in front of you and take the meeple next to the 0/50 starting space. After that, you use it to mark your second wonder on your next turn, after you have placed it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Additional clarifications === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-bottom: 20px;"> {{GreyStrip|title=Roads, cities and fields on wonder tiles|xicon=[[File:Mists_C3_Figure_Ghosts.png|x50px]]}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Notes:''' * The dirt patches next to some wonders are part of the wonder, not part of the adjacent city. * The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|width=800px}} {{StartBlock|width=180px}} <table border="0"> <tr> <td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_01.png|160px]]</td> </tr> <tr> <td align="left"> Stonehenge * One 2-tile road that forks into two open segments (top left and center) * One 1-tile city (top right) * Two 1-tile roads (bottom center and right) </td> </tr> </table> {{EndBlock}} {{StartBlock|width=180px}} <table border="0"> <tr> <td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_02.png|160px]]</td> </tr> <tr> <td align="left"> Notre-Dame * One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle) * One 2-tile city (bottom left and center) * One 1-tile road (bottom right) </td> </tr> </table> {{EndBlock}} {{StartBlock|width=180px}} <table border="0"> <tr> <td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_03.png|160px]]</td> </tr> <tr> <td align="left"> Circus Maximus * One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom) * Two 1-tile roads (middle and bottom right) </td> </tr> </table> {{EndBlock}} {{StartBlock|width=180px}} <table border="0"> <tr> <td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_04.png|160px]]</td> </tr> <tr> <td align="left"> Alhambra * One 3-tile city (left top-to-bottom) * Two 1-tile roads (bottom center and right) </td> </tr> </table> {{EndBlock}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=600px|title= Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field. |text=The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024) }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=600px|title= The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct? |text=It is exactly right. (3/2024) }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin: 3em 0" /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles: * The field surrounding the monastery on the Notre-Dame wonder tile (top right) * The field between the roads on the Circus Maximus wonder tile (center right) * The field between the roads on the Alhambra wonder tile (center right) Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FAQ|width=600px|title= Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)? |text=The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024) }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-bottom: 20px;"> {{GreyStrip|title=Monasteries and wonder tiles|xicon=[[File:Mists_C3_Figure_Ghosts.png|x50px|right]]}} </div> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Each square space on a wonder tile counts as a separate tile when scoring monasteries. This applies to monasteries adjacent to wonder tiles and to monasteries on a wonder tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Other expansions === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This section contains additional information about the interactions with other Carcassonne expansions. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General Comments:|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=You may '''place 0, 1 or 2 wooden meeples''' on a wonder tile. This is '''one single action'''. }} * If you only place one wooden meeple, you '''cannot''' perform any other action instead of placing the second wooden meeple. <ref> {{IconWorld}} The placement of 1 or 2 wooden meeples as one single action would exclude the possibility of performing any other action in Step 2B-1 (see '''[[Order of Play|Order of Play]]'''). </ref> * If you only place one or two wooden meeples, you '''may''' use direct placement and even another placement mechanic available for one of the meeples: "Add Meeple" / "Place Meeple" ('''{{20thAnniversaryExpansionLink|variant=long|logo=noborder}}'''). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} The wooden meeples that '''can be placed''' on the wonder tile are the following: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} After placing 0, 1 or 2 wooden meeples on the wonder tile, you may place: * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') </div> <!-- Tweak (close current indenting) --> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <hr style="margin: 3em 0" /> <!-- Separator --> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{WondersOfHumanityLink|text=''}}'''Notre-Dame Bonus:''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <div style="margin-left: 35px; margin-bottomː 10px; padding-bottom: 0.5ex;"> <!-- Tweak (begin new indenting) --> {{IconWorld}} All monastic buildings '''can trigger''' the Notre-Dame bonus when placing a meeple on an adjacent tile: * {{Feature|name=Monastery|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Feature|name=Abbey|edition=C2}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Feature|name=Shrine|edition=C2}} ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') * {{Feature|name=GermanMonastery|edition=C2}} ('''{{MonasteriesGermanyLink|variant=long|logo=noborder}}''') * {{Feature|name=DutchMonastery|edition=C1}} ('''{{DutchMonasteriesLink|variant=long|logo=noborder}}''') * {{Feature|name=JapaneseBuilding|edition=C2}} ('''{{JapaneseBuildingsLink|variant=long|logo=noborder}}''') * {{Feature|name=DarmstadtChurch|edition=C1}} ('''{{DarmstadtPromoLink|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld}} The following features '''do not trigger''' the Notre-Dame bonus when placing a meeple on an adjacent tile: * {{Feature|name=Garden|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|logo=noborder}}''') * {{Feature|name=GermanCathedral|edition=C2}} ('''{{GermanCathedralsLink|variant=long|logo=noborder}}''') </div> <div lang="en" dir="ltr" class="mw-content-ltr"> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbotLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on the wonder tile, you cannot remove your abbot instead of placing a second wooden meeple. }} {{IconWorld|text=A garden does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{TradersBuildersLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on the wonder tile, you cannot place your builder or your pig instead of a second wooden meeple. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on the wonder tile, you may not move the fairy instead of placing a second wooden meeple. }} {{IconWorld|text=If you add the fairy to a meeple on the wonder tile, the whole wonder tile is protected from the dragon. The dragon cannot land on any square space of the wonder tile. }} {{IconWorld|text=The fairy cannot be added to the marker meeple on a wonder tile. }} {{IconWorld|text=The wonder tile is one single tile but it represents 5 spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it (except for the marker meeple on the wonder itself), but it may represent 5 steps in its movement. The wonder is a special area not affected by the dragon. }} {{IconWorld|text=If you extend the city on a wonder tile with a princess tile, you may remove any meeple on the city. However, you cannot remove the marker meeple. }} {{IconWorld|text=You may use a magic portal to place a meeple on any uncompleted, unoccupied feature on a wonder tile. You may not use the magic portal to place a meeple on the wonder itself, since it is a special area with special placement rules. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=Wonder tiles count as one tile for the tower, but they represent 5 spaces for the tower range. If at least one of the spaces occupied by a wonder tile is in range from the tower, any meeple placed on the tile can be captured, except the marker meeple. }} {{IconWorld|text=A tower cannot capture a marker meeple. The wonder is a special area which cannot be affected by a tower. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on a wonder tile, you cannot place your barn instead of a second wooden meeple. }} {{IconWorld|text=The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn. <br /> A wonder tile can therefore occupy one, two or three of the corners under the barn. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=When moving the wagon after scoring, consider the unoccupied, uncompleted features on its current tile and any other tile (square or not) overlapping its adjacent square spaces. * If the wagon is on a wonder tile, any of its features is considered adjacent. * If the wagon is on a square tile adjacent to a wonder tile, any of the features on the wonder tile is considered adjacent. * If the wagon is on a wonder tile, any feature on a square or wonder tile on and adjacent square space is considered adjacent. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=An abbey can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A shrine can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{CatapultLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The Knock Out token and the Seduction token do not affect the marker meeple on a wonder tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A bridge can be placed on a wonder tile if the conditions are met for the give square space. }} {{IconWorld|text=If one or more spaces of a wonder tile overlap a castle fief, any feature completed on those spaces (road, city or monastery) will trigger the castle scoring. * The castle will consider each space on the wonder tile as a separate tile. * The features on the spaces in the castle vicinity will be the ones that can trigger the castle scoring. <ref name="nighboring-features"> {{IconWorld}} This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}'''. </ref> }} <!--{{IconWorld|text=If a wonder tile overlaps a castle fief, any feature completed on the wonder tile (road, city or monastery) will trigger the castle scoring. * As soon as one square space of the wonder tile is in the castle fief, any feature on the wonder tile will be considered in the vicinity of the castle. * It does not matter if the completed feature is in a square space in the vicinity or not. The castle will consider the tile as a whole. }}--> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{HillsSheepLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a meeple on a wonder tile, you cannot place your shepherd instead of a second wooden meeple. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wonder tile adjacent to a tile with an acrobat space, you can only add one acrobat to the pyramid instead of placing meeples on the wonder tile. }} {{IconWorld|text=If you place a wooden meeple on a wonder tile, you cannot score an acrobat pyramid instead of placing a second wooden meeple. }} {{IconWorld|text=A marker meeple does not receive points for the big top. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{WheelFortuneLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on a wonder tile, you cannot place a meeple on the crown of the Wheel of Fortune instead of a second wooden meeple. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{FlyingMachinesLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=The wonder tile counts as 1 tile occupying 5 spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a wonder tile, it can choose any feature on the whole tile, that is, the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished. }} {{IconWorld|text=If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change. If the flier lands on a space occupied by a wonder tile then the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished. }} {{IconWorld|text=A flying machine cannot add a marker meeple to a wonder. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{FestivalLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=You cannot remove a marker meeple with a festival. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|edition=C3|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A special monastery can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile. }} {{IconWorld|text=Wonder tiles will be considered as 5 square spaces when scoring the abbot/claustral prior on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile. }} * Depending on the position of a wonder tile overlapping any of those rows or columns, one or more spaces of a wonder tile will be taken into consideration for the scoring. <ref> {{IconWorld}} This approach is based on the clarifications provided for '''{{MarketsLeipzigName}}''' (see FAQ boxes '''{{MarketsLeipzigLink|variant=long|logo=hide|anchor=Other_expansions|text=here}}'''). </ref> }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{GermanCathedralsLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A German cathedral does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{WatchtowersLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A watchtower scoring for roads, cities, monasteries or coats or arms will consider the features on each square space of a wonder tile separately. <ref name="nighboring-features" /> }} {{IconWorld|text=A watchtower scoring for meeples will consider all the meeples on a wonder tile adjacent to it, even they are not on adjacent square spaces. <ref> {{IconWorld}} This is a consequence of a similar official clarification for German castles. {{FAQ|nesting=0|width=600px|title= If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile? |text=The watchtower will consider all the meeples on the double-sized tile. (10/2022) }} </ref>}} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{20thAnniversaryExpansionLink|edition=C2|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you activate an "Add Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other wooden meeple on the wonder tile as usual. }} {{IconWorld|text=If you activate a "Place Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other on the wonder tile as usual. }} {{IconWorld|text=A marker meeple cannot be added a second meeple. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PeasantRevoltsLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place one or two wooden meeples on a wonder tile, you may protect each of them individually. }} {{IconWorld|text=If you place a wooden meeple on a wonder tile, you may not protect a meeple previously placed on the board instead of placing a second wooden meeple. }} {{IconWorld|text=A marker meeple cannot be protected from peasant revolts. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{TollkeepersLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on a wonder tile, you may not place or move your tollhouse token instead of placing a second wooden meeple. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|titleafter=Plague spreading|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A wonder tile counts as 1 tile for the plague tokens, but 5 spaces for its movement (similar to the dragon). }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{LittleBuildingsLink|edition=C3|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on a wonder tile, you may not place a little building token instead of placing a second wooden meeple. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{DarmstadtPromoLink|edition=C1|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=A Darmstadt church can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1|variant=long}}|rules= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{IconWorld|text=If you place a wooden meeple on a wonder tile, you may not remove a meeple trapped by Solovei Razboynik or Vodyanoy instead of placing a second wooden meeple. }} {{IconWorld|text=Vodyanoy cannot capture a maker meeple on a wonder tile. }} }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == The wonders in detail == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {| |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_01.png|200px]] | </td> |'''Notre-Dame''' The Cathédrale Notre-Dame de Paris is a Roman Catholic church. It was built between 1163 and 1345 and is one of the earliest Gothic church buildings in France. It stands in the historic center of Paris on the Seine island of Île de la Cité. On April 15, 2019, it suffered severe damage from a major fire. Shortly after, the French Parliament decided to reconstruct it true to the original. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- | colspan="3" | <hr /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_02.png|200px]] | </td> |'''Stonehenge''' The monument is a megalithic structure of the Neolithic period. It is located near the river Avon near Amesbury in southern England, and was erected in several sections (over several hundred years) starting at least in 3000 BC. Various hypotheses exist about the occasion and purpose of this highly elaborate monument. Stonehenge has been a UNESCO World Heritage Site since 1986. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- | colspan="3" | <hr /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_03.png|200px]] | </td> |'''Circus Maximus''' First built in stone as a permanent installation, construction began around 31 BC. With a total length of about 600 meters and a width of 140 meters, the Circus Maximus was the largest circus in ancient Rome. So it was even larger than the Colosseum and until modern times the largest stadium in the world. Chariot races were held in it until the 6th century. Its capacity is said to have been up to 250,000 seats in the meantime, although this is only based on a story. More likely are - still very impressive - 150,000 seats. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- | colspan="3" | <hr /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_04.png|200px]] | </td> |'''Alhambra''' On the Sabikah Hill in Granada, Andalusia, Spain, stands the Alhambra City Castle. The castle complex in the Moorish style of Islamic art is about 740 meters long and 220 meters wide. Especially the Nasrid palaces with their gardens, the medina and the Renaissance palace of Charles the Fifth are significant for the Alhambra today. It is one of the most visited tourist attractions in Europe and was declared a World Heritage Site in 1984. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- | colspan="3" | <hr /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_05.png|200px]] | </td> |'''Abu Simbel''' The rock temples in the village of Abu Simbel were built in the 13th century BC. The two temples - the large one for the glory of King (Pharaoh) Ramses II, and the small Hathor-Temple in memory of his wife Nefertari - have been on the UNESCO World Heritage List since 1979. To safe them from the rising waters of Lake Nasser, they were demolished between 1963 and 1968 and rebuilt 64 meters higher on an island in Lake Nasser. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- | colspan="3" | <hr /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_06.png|200px]] | </td> |'''Tikal''' The ancient Mayan city is best known for its stepped temples. It is located in northern Guatemala, in the rainforests of the Petén and was one of the most important cities in the Classic Mayan period in the 3rd-9th century. Tikal experienced its highlights in the 5th and 8th centuries. Since 2018, researchers have assumed that the area around Tikal was home to at least one million people. The city was completely abandoned by the 10th century at the latest. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- | colspan="3" | <hr /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_07.png|200px]] | </td> |'''Angkor Wat''' The most famous temple complex in the Angkor region of Cambodia is located around 240 km northwest of the capital Phnom Penh. When the country south of China developed into a regional center of power in Southeast Asia in the 10th century, the Khmer built large cities and enormous temples. Angkor Wat was built under King Suryavarman II. The complex was built as the king's state temple and was used to worship Vishnu. There is also evidence that it was the mortuary temple of Suryavarman II. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- | colspan="3" | <hr /> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> |- valign="top" |[[File:Wonders_Of_Humanity_C3_Wonder_Image_08.png|200px]] | </td> |'''Terracotta Army''' The so-called Terracotta Army comprises more than 7,000 life-size soldiers. It is part of an early Chinese burial complex, the Qín Shihuángìs Mausoleum. Construction began in 246 BC and Emperor Qín Shihuángìs was buried in it in 210 BC. It is one of the world's largest tombs, one of the greatest archaeological discoveries of the 20th century and has been on the UNESCO World Heritage List since 1987. |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{RulesHistoryHeading}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{HistoryRow | date = 2024-09-08 | description = Rules for Set 2 updated the Alhambra bonus from 4 points per farmer to 5 points per farmer, and to 6 points per farmer when playing with at least 120 tiles. }} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Tile distribution == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Set 1 === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|width=800px|tiles=4}} {{Tile|image=Wonders_of_Humanity_C3_Tile_01.png|count=1|config=Notre-Dame + {{Feature|edition=C3|name=Monastery}}|width=300px|padding-right=30px|padding-bottom=30px}} {{Tile|image=Wonders_of_Humanity_C3_Tile_03.png|count=1|config=Stonehenge|width=300px|padding-right=30px|padding-bottom=30px}} {{Tile|image=Wonders_of_Humanity_C3_Tile_04.png|count=1|config=Circus Maximus|width=300px|padding-right=30px|padding-bottom=30px}} {{Tile|image=Wonders_of_Humanity_C3_Tile_02.png|count=1|config=Alhambra|width=300px|padding-right=30px|padding-bottom=30px}} {{EndTileList}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Set 2 === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{BeginTileList|width=800px|tiles=4}} {{Tile|image=Wonders_Of_Humanity_C3_Tile_05.png|count=1|config=Abu Simbel + {{Feature|name=Farmhouse|variant=short|edition=C3}}|width=300px|padding-right=30px|padding-bottom=30px}} {{Tile|image=Wonders_Of_Humanity_C3_Tile_06.png|count=1|config=Tikal|width=300px|padding-right=30px|padding-bottom=30px}} {{Tile|image=Wonders_Of_Humanity_C3_Tile_07.png|count=1|config=Angkor Wat|width=300px|padding-right=30px|padding-bottom=30px}} {{Tile|image=Wonders_Of_Humanity_C3_Tile_08.png|count=1|config=Terracotta Army + {{Feature|name=Farmhouse|variant=short|edition=C3}}|width=300px|padding-right=30px|padding-bottom=30px}} {{EndTileList}} {{TileIllustrations|edition=C3|F=1}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{FootnoteIconPara}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[Category:Third Edition]] [[Category:Third Edition Minor Expansion]] </div>
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