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Found 6 translations.

NameCurrent message text
 h Czech (cs)<ol class="wica-list">
<li class="showAll">Ohodnoťte všechny nedokončené části krajiny<span class="showAcrobats markC1 markWE"> a neohodnocené figurky</span><span class="showSheepAndNotAcrobats markWE"> a neohodnocené figurky</span><span class="showFairyAndNotRingmaster markWE"> s přihlédnutím k '''víle'''.</span><span class="showFairyAndRingmaster markWE"> s přihlédnutím k '''víle'''<span class="showFairyAndRingmaster markC1"> a '''řediteli'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> s přihlédnutím k '''řediteli'''</span> <span class="showGhosts">('''duchové''' mají vliv pouze na hráče s převahou).</span>
  <ul>
  <li class="showAll">'''Cesty'''</li>
  <li class="showAll">'''Města'''
   <ul class="showPorxada markC2 markWE">
   <li>Použijte bonus '''La Porxady''', pokud o něj hráč požádá a město s La Porxadou je dokončeno. Body navíc získají všichni hráči, kteří měli v době uzavření města alespoň jednoho rytíře. Tito hráči mohli obdržet žeton jako připomínku, pokud se tak dohodli.</li>
   </ul>
  </li>
  <li class="showAll">'''Kláštery'''</li>
  <li class="showShrines markWE">'''Svatyně'''</li>
  <li class="showSheep markWE">'''Pastýři a jejich ovce''' (0 bodů)</li>
  <li class="showAcrobats markC1 markWE">'''Pyramidy artistů'''</li>
  <li class="showAbbey markWE">'''Opatství'''</li>
  <li class="showHauntedCastles markC1 markWE">'''Zámek'''</li>
  <li class="showDarmstadt markC2 markWE">'''Darmstadské kostely'''</li>
  <li class="showRussianPromos markC2 markWE">'''Chaloupka baby Jagy'''</li>
  <li class="showGermanCastles markWE">'''Německé hrady'''</li>
  <li class="showGermanCathedrals markWE">'''Německé katedrály'''</li>
  <li class="showMonasteries markWE">'''Německé kláštery<span class="markC2"> / Holandsko-belgické kláštery</span><span class="markC1"> / Japonské budovy</span>''' s '''mnichy'''</li>
  <li class="showAbbotAndGardens_Full markC1 markWE">'''Zahrady'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Velikonoční hnízda''' (bez účinku)</li>
  <li class="showFortuneTeller markWE">'''Stan věštkyně''' (0 bodů za území)</li>
  </ul>
</li>
<li class="showAll">Vyhodnoťte všechny části krajiny<span class="showBarnAndNotRussianPromos markWE"> a figurek</span><span class="showBarnAndRussianPromos marckC1 markWE"> a figurek</span><span class="showFairyAndNotRingmaster markWE"> s přihlédnutím k '''víle'''</span><span class="showFairyAndRingmaster markWE"> s přihlédnutím k '''víle'''<span class="markC1"> a '''řediteli</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> s přihlédnutím k '''řediteli'''.</span> <span class="showGhosts">('''duchové''' mají vliv pouze na hráče s převahou)</span>
  <ul>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Figurky</span><span class="showC2">Družiníci</span> v zajetí '''Slavíka loupežníka'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Figurky</span><span class="showC2">Družiníci</span> v zajetí '''Vodníka'''</li>
  <li class="showMonasteries markWE">'''Německé kláštery<span class="markC2"> / Holandsko-belgické kláštery</span><span class="markC1"> / Japonské budovy</span>''' s '''opaty'''.</li>
  <li class="showBarn markWE">'''Statky'''</li>
  <li class="showAll">'''Louky''' <span class="showMarketsOfLeipzig">s přihlédnutím k bonusu za koželužskou čtvrť.</span></li>
  </ul>
</li>
<li class="showEndOfGameScoring markWE">Vyřešte závěrečné vyhodnocení:
  <ul>
  <li class="showEasterInCarcassonne markC2 markWE">Vyhodnoťte '''velikonoční (nesnědená) vejce'''.</li>
  <li class="showFruitBearingTrees markC1 markWE">Vyhodnoťte '''žetony ovoce'''.</li>
  <li class="showGoldmines markWE">Vyhodnoťte '''zlaté cihličky'''.</li>
  <li class="showTraders markWE">Vyhodnoťte '''žetony zboží''' podle převahy a podle typu.</li>
  <li class="showKingAndRobber markWE">Vyhodnoťte '''kartičku krále a loupeživého rytíře'''.</li>
  </ul>
</ol>
 h English (en)<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
  <ul>
  <li class="showAll">'''Roads'''</li>
  <li class="showAll">'''Cities'''
   <ul class="showPorxada markC2 markWE">
   <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed. The scoring bonus benefits all players who had at least one knight in the city when it was closed. Those players may have received a token as a reminder, if agreed so.</li>
   </ul>
  </li>
  <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
  <li class="showShrines markWE">'''Shrines'''</li>
  <li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
  <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li>
  <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
  <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
  <li class="showGermanCastles markWE">'''German castles'''</li>
  <li class="showGermanCathedrals markWE">'''German cathedrals'''</li>
  <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
  <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li>
  <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li>
  </ul>
</li>
<li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
  <ul>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li>
  <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
  <li class="showBarn markWE">'''Barns'''</li>
  <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''<span class="showMarketsOfLeipzig"> taking into account the '''Tanners quarter''' bonus</span></li>
  </ul>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
  <ul>
  <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li>
  <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
  <li class="showGoldmines markWE">Score '''golden pieces'''</li>
  <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
  <li class="showKingAndRobber markWE">Score '''King and Robber Baron tiles'''</li>
  </ul>
</ol>
 h French (fr)<ol class="wica-list">
<li class="showAll">Évaluer toutes les zones incomplètes<span class="showAcrobats markC1 markWE"> et les pions non évalués</span><span class="showSheepAndNotAcrobats markWE"> et les pions non évalués</span><span class="showFairyAndNotRingmaster markWE"> en tenant compte de la '''fée'''</span><span class="showFairyAndRingmaster markWE"> en tenant compte de la '''fée'''<span class="showFairyAndRingmaster markC1"> et du '''directeur du cirque'''</span><span class="showNotFairyAndRingmaster markC1 markWE">  en tenant compte du '''directeur du cirque'''</span>
  <ul>
  <li class="showAll">'''Routes'''</li>
  <li class="showAll">'''Villes'''
   <ul class="showPorxada markC2 markWE">
   <li>Appliquer le bonus '''La Porxada''' si un joueur le demande et que la ville avec La Porxada est complétée. Le bonus de notation bénéficie à tous les joueurs qui avaient au moins un chevalier dans la ville au moment de sa fermeture. Ces joueurs peuvent avoir reçu un jeton en guise de rappel, si cela a été convenu.</li>
   </ul>
  </li>
  <li class="showAll">'''<span class="showC1">Cloître</span><span class="showC2">Abbaye</span>'''</li>
  <li class="showShrines markWE">'''Lieux de culte'''</li>
  <li class="showSheep markWE">'''Bergers et leurs moutons''' (0 point)</li>
  <li class="showAcrobats markC1 markWE">'''Artistes des pyramides de meeples'''</li>
  <li class="showAbbey markWE">'''Monastères'''</li>
  <li class="showDarmstadt markC2 markWE">'''Églises de Darmstadt'''</li>
  <li class="showRussianPromos markC2 markWE">'''Hutte de Baba Yaga'''</li>
  <li class="showGermanCastles markWE">'''Châteaux d’Allemagne'''</li>
  <li class="showGermanCathedrals markWE">'''Cathédrales d’Allemagne'''</li>
  <li class="showMonasteries markWE">'''Abbayes d’Allemagne<span class="markC2"> / Abbayes des Pays-Bas et de Belgique</span><span class="markC1"> / Monastères japonais</span>''' avec des  '''moines'''</li>
  <li class="showAbbotAndGardens_Full markC1 markWE">'''Jardins'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Zones de nids de Pâques''' (aucun effet)</li>
  <li class="showFortuneTeller markWE">'''Tente de la Diseuse de Bonne Aventure''' (0 point pour la zone elle-même)</li>
  </ul>
</li>
<li class="showAll">Évaluer toutes les zones de fin de jeu<span class="showFairyAndNotRingmaster markWE"> en tenant compte de la '''fée'''</span><span class="showFairyAndRingmaster markWE">  en tenant compte de la '''fée'''<span class="markC1"> et du '''directeur de cirque</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> en tenant compte du '''directeur de cirque'''</span>
  <ul>
  <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
  <li class="showMonasteries markWE">'''Abbayes d’Allemagne<span class="markC2"> / Abbayes des Pays-Bas et de Belgique</span><span class="markC1"> / Monastères japonais</span>''' avec des '''abbés'''</li>
  <li class="showBarn markWE">'''Grange'''</li>
  <li class="showAll">'''<span class="showC1">Fermes</span><span class="showC2">Prés</span>'''<span class="showMarketsOfLeipzig"> en tenant compte de le bonus du '''quartier des Tanneurs'''.</span></li>
  </ul>
</li>
<li class="showEndOfGameScoring markWE">À l’issue de l’évaluation finale
  <ul>
  <li class="showFruitBearingTrees markC1 markWE">Évaluer '''jetons Fruit'''</li>
  <li class="showGoldmines markWE">Évaluer les '''lingots d’or'''</li>
  <li class="showTraders markWE">Évaluer à la majorité par type les '''jetons Marchandise'''</li>
  <li class="showKingAndRobber markWE">Évaluer les tuiles '''Roi et Chevalier-brigand'''</li>
  </ul>
</ol>
 h Dutch (nl)<ol class="wica-list">
<li class="showAll">Tel de punten van alle niet afgebouwde projecten<span class="showAcrobats markC1 markWE"> en ongetelde speelfiguren</span><span class="showSheepAndNotAcrobats markWE"> en ongetelde speelfiguren</span><span class="showFairyAndNotRingmaster markWE"> rekening houdend met de  '''fee'''</span><span class="showFairyAndRingmaster markWE"> rekening houdend met de  '''fee'''<span class="showFairyAndRingmaster markC1"> en de '''circusdirecteur'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> rekening houdend met de '''circusdirecteur'''</span> <span class="showGhosts">('''Spoken''' hebben alleen gevolgen voor spelers met de meerderheid)</span>
  <ul>
  <li class="showAll">'''Wegen'''</li>
  <li class="showAll">'''Steden'''
   <ul class="showPorxada markC2 markWE">
   <li>Pas de '''La Porxada'''-bonus toe als de speler erom vraagt en de stad met La Porxada afgebouwd is. De bonus geldt voor alle spelers die tenminste één ridder in de stad hadden toen die werd afgebouwd. Die spelers hebben als het goed is een fiche hiervoor gekregen.</li>
   </ul>
  </li>
  <li class="showAll">'''<span class="showC1">Kloosters</span><span class="showC2">Kloosters</span>'''</li>
  <li class="showShrines markWE">'''Cultusplaatsen'''</li>
  <li class="showSheep markWE">'''Herders en hun schapen''' (0 points)</li>
  <li class="showAcrobats markC1 markWE">'''Artiestenpiramides'''</li>
  <li class="showAbbey markWE">'''Abdijen'''</li>
  <li class="showHauntedCastles markC1 markWE">'''Spookslotten'''</li>
  <li class="showDarmstadt markC2 markWE">'''Darmstadtkerken'''</li>
  <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
  <li class="showGermanCastles markWE">'''Duitse kastelen'''</li>
  <li class="showGermanCathedrals markWE">'''Duitse kathedralen'''</li>
  <li class="showMonasteries markWE">'''Duitse kloosters<span class="markC2"> / Nederlandse & Belgische kloosters</span><span class="markC1"> / Japanse gebouwen</span>''' met '''monniken'''</li>
  <li class="showAbbotAndGardens_Full markC1 markWE">'''Tuinen'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Paasnestgebieden''' (geen effect)</li>
  <li class="showFortuneTeller markWE">'''Waarzeggerstent''' (0 punten voor het project zelf)</li>
  </ul>
</li>
<li class="showAll">Tel alle projecten<span class="showBarnAndNotRussianPromos markWE"> en speelstukken</span><span class="showBarnAndRussianPromos marckC1 markWE"> en speelstukken</span> aan het einde van het spel<span class="showFairyAndNotRingmaster markWE"> rekening houdend met de '''fee'''</span><span class="showFairyAndRingmaster markWE"> rekening houdend met de '''fee'''<span class="markC1"> en de '''circusdirecteur'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> rekening houdend met de '''circusdirecteur'''</span> <span class="showGhosts">('''Spoken''' hebben alleen gevolgen voor spelers met de meerderheid)</span>
  <ul>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Horigen</span><span class="showC2">Meeples</span> gevangen door '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Horigen</span><span class="showC2">Meeples</span> gevangen door '''Vodyanoy'''</li>
  <li class="showMonasteries markWE">'''Duitse kloosters<span class="markC2"> / Nederlandse & Belgische kloosters</span><span class="markC1"> / Japanse gebouwen</span>''' met '''abten'''</li>
  <li class="showBarn markWE">'''Herenboerderijen'''</li>
  <li class="showAll">'''<span class="showC1">Weides</span><span class="showC2">Weides</span>'''<span class="showMarketsOfLeipzig"> rekening houdend met de bonus van het '''Leerlooierskwartier'''</span></li>
  </ul>
</li>
<li class="showEndOfGameScoring markWE">Laatste punten tellen
  <ul>
  <li class="showEasterInCarcassonne markC2 markWE">Tel de (ongegeten) '''Paaseieren'''</li>
  <li class="showFruitBearingTrees markC1 markWE">Tel de punten van de '''fruitfiches'''</li>
  <li class="showGoldmines markWE">Tel de punten van de '''goudstaven'''</li>
  <li class="showTraders markWE">Tel de punten van de '''handelswarenfiches''' naar meerderheid per type</li>
  <li class="showKingAndRobber markWE">Tel de punten van de tegels '''Koning en Roofridder'''</li>
  </ul>
</ol>
 h Romanian (ro)<ol class="wica-list">
<li class="showAll">Evaluează toate teritoriile nefinalizate<span class="showAcrobats markC1 markWE"> și pionii neevaluați</span><span class="showSheepAndNotAcrobats markWE"> și pionii neevaluați</span><span class="showFairyAndNotRingmaster markWE"> luând în considerare '''zâna'''</span><span class="showFairyAndRingmaster markWE"> luând în considerare '''zâna'''<span class="showFairyAndRingmaster markC1"> și '''directorii de circ'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> luând în considerare '''directorii de circ'''</span> <span class="showGhosts">('''Spiritele''' afectează numai acei jucători cu majoritatea)</span>
  <ul>
  <li class="showAll">'''Drumuri'''</li>
  <li class="showAll">'''Orașe'''
   <ul class="showPorxada markC2 markWE">
   <li>Aplică bonusul '''La Porxada''' dacă bonusul a fost ales de jucătorul respectiv și orașul cu La Porxada este finalizat. Bonusul de evaluare aduce beneficii tuturor jucătorilor care au avut cel puțin un cavaler în oraș când a fost închis. Acești jucători pot primi un jeton ca memento, dacă este acceptat astfel</li>
   </ul>
  </li>
  <li class="showAll">'''Mănăstiri'''</li>
  <li class="showShrines markWE">'''Lăcașuri de cult'''</li>
  <li class="showSheep markWE">'''Oieri și oile lor''' (0 puncte)</li>
  <li class="showAcrobats markC1 markWE">'''Piramide de artiști'''</li>
  <li class="showAbbey markWE">'''Abații'''</li>
  <li class="showHauntedCastles markC1 markWE">'''Castele'''</li>
  <li class="showDarmstadt markC2 markWE">'''Biserici Darmstadt'''</li>
  <li class="showRussianPromos markC2 markWE">'''Coliba Babei Yaga'''</li>
  <li class="showGermanCastles markWE">'''Castele germane'''</li>
  <li class="showGermanCathedrals markWE">'''Catedrale germane'''</li>
  <li class="showMonasteries markWE">'''Mănăstiri germane<span class="markC2"> / Mănăstiri neerlandeze/belgiene</span><span class="markC1"> / Construcții japoneze</span>''' cu '''călugări'''</li>
  <li class="showAbbotAndGardens_Full markC1 markWE">'''Grădini'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Zone cu cuib de Paște''' (fără efect)</li>
  <li class="showFortuneTeller markWE">'''Cort de ghicitor''' (0 pentru teritoriul însuși)</li>
  </ul>
</li>
<li class="showAll">Evaluează toate teritoriile<span class="showBarnAndNotRussianPromos markWE"> și toți pionii</span><span class="showBarnAndRussianPromos marckC1 markWE"> și toți pionii</span> de la sfârșitul jocului<span class="showFairyAndNotRingmaster markWE"> luând în considerare '''zâna'''</span><span class="showFairyAndRingmaster markWE"> luând în considerare '''zâna'''<span class="markC1"> și '''directorii de circ'''</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> luând în considerare '''directorii de circ'''</span> <span class="showGhosts">('''Spiritele''' afectează numai acei jucători cu majoritatea)</span>
  <ul>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Supuși</span><span class="showC2">Meepleși</span> prinși în capcană de '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Supuși</span><span class="showC2">Meepleși</span> prinși în capcană de '''Vodyanoy'''</li>
  <li class="showMonasteries markWE">'''Mănăstiri germane<span class="markC2"> / Mănăstiri neerlandeze/belgiene</span><span class="markC1"> / Construcții japoneze</span>''' cu '''abați'''</li>
  <li class="showBarn markWE">'''Moșii'''</li>
  <li class="showAll">'''Câmpuri'''<span class="showMarketsOfLeipzig"> (luând în considerare bonusul '''Sfertului tăbăcarilor''')</span></li>
  </ul>
</li>
<li class="showEndOfGameScoring markWE">Rezolvă evaluarea finală
  <ul>
  <li class="showFruitBearingTrees markC1 markWE">Evaluează '''jetoanele de fructe'''</li>
  <li class="showGoldmines markWE">Evaluează '''lingourile de aur'''</li>
  <li class="showTraders markWE">Evaluează '''jetoanele cu marfă''' majorității după tip</li>
  <li class="showKingAndRobber markWE">Evaluează '''cartonașele cu regele și cavalerul brigand'''</li>
  </ul>
</ol>
 h Russian (ru)<ol class="wica-list">
<li class="showAll">Подсчитайте очки за все незавершённые объекты<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster  markC1 markWE"> taking into account the '''ringmaster'''</span>
  <ul>
  <li class="showAll">'''Дороги'''</li>
  <li class="showAll">'''Города'''
   <ul class="showPorxada markC2 markWE">
   <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed. The scoring bonus benefits all players who had at least one knight in the city when it was closed. Those players may have received a token as a reminder, if agreed so.</li>
   </ul>
  </li>
  <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Монастыри</span>'''</li>
  <li class="showShrines markWE">'''Shrines'''</li>
  <li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
  <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
  <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
  <li class="showGermanCastles markWE">'''German castles'''</li>
  <li class="showGermanCathedrals markC2 markWE">'''German cathedrals'''</li>
  <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
  <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
  </ul>
</li>
<li class="showAll">Подсчитайте очки за все объекты, начисляемые в конце партии<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
  <ul>
  <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
  <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
  <li class="showBarn markWE">'''Barns'''</li>
  <li class="showAll">'''Поля'''</li>
  </ul>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
  <ul>
  <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
  <li class="showGoldmines markWE">Score '''golden pieces'''</li>
  <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
  <li class="showKingAndRobber markWE">Score '''King and Robber Baron tiles'''</li>
  </ul>
</ol>