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Found 3 translations.

NameCurrent message text
 h English (en)<ol class="wica-list">
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<ul>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul>
</li>
 h Dutch (nl)<ol class="wica-list">
<li class="showCastles markWE">Als er door het aanleggen van de tegel een '''kleine stad''' ontstaat, '''mag''' de speler van wie die kleine stad is daarop een '''burcht''' bouwen. Daarmee is de afhandeling van dit afgebouwde project afgehandeld. Ga verder met het volgende project.</li>
<li class="showGingerbreadMan markC1 markC2">Staat het '''peperkoekmannetje''' in een afgebouwde stad, dan krijgen alle spelers met een ridder in die stad de punten. De speler die aan de beurt is zet het peperkoekmannetje hierna in een onafgebouwde stad naar keuze of opzij als er geen beschikbaar is. <span class="showCastles markWE">(Hoe dit werkt met een zojuist gebouwde burcht is onbekend. Aangezien een '''burcht''' geen stad meer is, moet het peperkoekmannetje waarschijnlijk zonder puntentelling verwijderd worden.)</span><span class="showRobbers"> {{ColorRed|ROVERKEUZE}}</span><span class="showWondersOfHumanity"> {{ColorPink|WONDER}}</span></li>
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Beloningen voor het afbouwen van het project
<ul>
<li class="showTraders">Verzamel de '''handelswarenfiches'''</li>
<li class="showKingAndRobber">Is het afgebouwde project een stad of weg, kijk dan of het nu de grootste of langste is en neem de '''Koning'''- of '''Roofridder'''-tegel<span class="showC2">. Leg het koning- of roofridderfiche op het betreffende project</span></li>
<li class="showFortuneTeller">Als je een '''waarzeggerstent''' hebt afgebouwd, krijg je daar punten voor.<span class="showRobbers"> {{ColorRed|ROVERKEUZE}}</span><span class="showWondersOfHumanity"> {{ColorPink|WONDER}}</span></li>
</ul>
</li>
 h Romanian (ro)<ol class="wica-list">
<li class="showCastles markWE"> Dacă a fost creat un '''oraș mic''' de plasarea unui cartonaș, orașul mic are '''posibilitatea''' de a fi convertit într-o '''cetate''' de jucătorul ocupant. Dacă este convertit, această finalizare a teritoriului este considerată rezolvată. Treci la următorul teritoriu.</li>
<li class="showGingerbreadMan markC1 markC2">Dacă '''omul de turtă dulce''' se află într-un oraș finalizat, toți jucătorii cu cavaler în acel oraș primesc puncte. Apoi plasezi omul de turtă dulce într-un oraș nefinalizat la alegerea ta, sau îl pui deoparte dacă nu este disponibil niciunul. <span class="showCastles markWE">(Cum ar interacționa asta cu o cetate nou-formată este necunoscut. Din moment ce o '''cetate''' nu mai este un oraș, omul de turtă ar trebui probabil îndepărtat fără o evaluare).</span> <span class="showRobbers">{{ColorRed|ALEGERE DE HAIDUC}}</span> <span class="showWondersOfHumanity">{{ColorPink|MINUNE}}</span></li>
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Recompense pentru finalizarea teritoriului
<ul>
<li class="showTraders">Colectează orice '''jetoane cu mărfuri'''</li>
<li class="showKingAndRobber">Dacă teritoriul finalizat este un oraș sau un drum, verifică dacă este noul cel mai mare oraș sau drum și dacă este, primește '''Regele''' sau '''Cavalerul brigand'''<span class="showC2">. Plasează jetonul cu regele sau jetonul cu cavalerul brigand noul cel mai mare teritoriu în mod corespunzător</span></li>
<li class="showFortuneTeller">Dacă ai finalizat un '''cort de ghicitor''', încasezi puncte pentru acesta. <span class="showRobbers">{{ColorRed|ALEGEREA HAIDUCILOR}}</span> <span class="showWondersOfHumanity">{{ColorPink|MINUNE}}</span></li>
</ul>
</li>