Markets of Leipzig: Send a followermeeple to Leipzig
Two special scoring cases if majority with only one followermeeple
Otherwise (majority with 2 or more followersmeeples) apply normal scoring rules as described after these two cases.
FollowerMeeple sent to Wainwrights quarter
1 point / tile (only Wainwrights quarter bonus points scored)
This is the total scoring for the completed road in this case.
FollowerMeeple sent to another quarter
0 points (no points scored at all)
This is the total scoring for the completed road in this case.
Road (thiefhighwayman) →
1 point / tile (except for German Cathedral tiles)
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth
The labyrinth tile counts as 1 road tile
The labyrinth tile merges all roads segments connected to it for scoring
Road ending at German cathedral(s)
(+1) point / tile (except for German Cathedral tiles)
2 points / road segment on German Cathedral tile
German cathedrals do not stack
The road segments on a German Cathedral tile are counted separately
Road with inn(s)
(+1) point / tile (except for German Cathedral tiles) (+1) point / road segment on German Cathedral tile
Inns do not stack
Road with Mage
(+1) point / tile
Road with Witch
1/2 points (rounded up)
Affects all points obtained from road tiles (previous rows)
Little building(s) on road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Road ending at German castle(s)
(+3) points / different German castle
Road with bathhouse(s)
(+number on bathhouse) points / bathhouse
Road with labyrinth
(+2) points / followermeeple on road network
Only if using advanced rules
Markets of Leipzig with a followermeeple on Wainwrights quarter
(+1) point / tile
City (knight) →
2 points / tile
2 points / pennantcoat of arms
City with Cathars / Siege / Besiegers
(-1) point / tile
(-1) points / pennantcoat of arms
City with cathedral(s)
(+1) point / tile
(+1) point / pennantcoat of arms
Cathedrals do not stack
City with Mage
(+1) point / tile
City with Witch
1/2 points (rounded up)
Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
Little building(s) on city tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
City closed with German castle(s) tiles
(+3) points / German castle
City with bathhouse(s)
(+number on bathhouse) points / bathhouse
City with Darmstadtium
(+3) points to majority
Markets of Leipzig: All players with a followermeeple on Coiners quarter
(+3) points / pennantcoat of arms
No majority is considered
CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) →
9 points (the feature tile and the eight tiles around it)1 point for the feature + 1 point per tile around it
Neighboring Vineyard(s)'
(+3) points / adjacent vineyard
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Challenge Resolution
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
For a Darmstadt Promo Church
(+3) points to majority in feature tiles and tiles around it
Markets of Leipzig: All players with a followermeeple on Bookbinders quarter
(+4) points / scored feature
FarmField & Barn - Scenario 1 →
Placing a barn assuming majority of farmers
City adjacent to farmfield
3 points / completed city
The City of Carcassonne is counted as a completed city
Leipzig is counted as a completed city
The City of Carcassonne and Leipzig are counted as completed cities
Towns converted into castles are not counted as completed cities
Castle adjacent to farmfield
4 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herdpigsty
(+1) point / castle or completed city
Pig-herdsPigsties do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
FarmField & Barn - Scenario 2 →
Connecting to farmfield with a barn assuming majority of farmers
City adjacent to farmfield
1 point / completed city
The City of Carcassonne is counted as a completed city
Leipzig is counted as a completed city
The City of Carcassonne and Leipzig are counted as completed cities
Towns converted into castles are not counted as completed cities
Castle adjacent to farmfield
2 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herdpigsty
(+1) point / castle or completed city
Pig-herdsPigsties do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Castles (castle occupier / knight / lord) →
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
Wind rose placement →
3 points
Baba Yaga's hut →
1 for the tile + 0 points for no empty square spaces around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Garden (abbot) →
9 points (the garden and the eight tiles around it )1 point for the garden + 1 point per tile around it
Vineyards do no affect gardens.
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Castle in Germany (knight/lord/castle occupant) →
12 points2 points for the castle + 1 point per tile around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Cathedral in Germany (archbishop) →
All roads leading to the cathedral are considered.
Roads starting and ending at the same cathedral tile are counted only once.
Road segments on German Cathedral(s)
1 point / road segment
The 3 or 4 road segments on the cathedral tile are counted separately.
Road
1 point / road tile
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth
The labyrinth tile counts as 1 road segment
The labyrinth tile merges all roads segments connected to it for scoring
Road with inn(s)
(+1) point / road segment
Little building(s) on German cathedral tile and on connected road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower →
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
Watchtowers are scored right before scoring the adjacent completed city or road
Watchtower with meeple symbol
2 points / followermeeple
All followersmeeples are considered no matter the player they belong to
Watchtower with road symbol
1 point / tile showing at least one road segment
Watchtower with cloistermonastery symbol
3 points / cloistermonastery
Watchtower with pennantcoat of arms symbol
2 points / pennantcoat of arms
Watchtower with city symbol
1 point / tile showing at least one city segment
Circus: All players with followersmeeples on big top tile or the 8 tiles around it →
Animal token points / followermeeple
Acrobats: All players with followersmeeples in the pyramid →
5 points / followermeeple
Fruit-bearing trees →
Two possible fruit actions:
Harvesting
Fruit token points
Selling
Depends on number of tokens sold:
1 token = 3 points
2 token = 6 points
3 token = 10 points
4 token = 15 points
Tollkeepers: Player with a tollhouse on crossing at the end of completed road →
Depends on number on tollhouse: 1 or 2
Tollhouses are scored right before scoring the completed road
Raising toll 1 (small toll)
1 point / farmhouse, shed, garden and highwaymen on road tiles
3 points / group of travelers on the road
Raising toll 2 (large toll)
2 point / farmhouse, shed, garden and highwaymen on road tiles
6 points / group of travellers on the road
Scoring figures during the game
Fairy
Two scoring scenarios:
Starting turn →
1 point / turn start
If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid
Scoring feature → ( )
3 points / feature scored
If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid
Robbers might steal from the fairy score bonus only if the followermeeple next to the fairy is not scoring the feature. Otherwise the fairy score bonus will be added to the feature scoring as a bonus and robbers might steal from the feature scoring including the fairy score bonus.
The tower
Two scoring scenarios:
Prisoner exchange
0 points
Prisoner ransom
(-3) points to payer
(+3) points to payee
Teacher control →
Equal points to next score
Dispatch →
2 points OR depends on tile:
No majority is applied for features scored
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
2 points for each pennantcoat of arms
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points for each farmer
2 points / player's farmers
One tile
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
Robber beside scoring counting figure
1/2 primary points scored
Gingerbread Man: All players with followersmeeples in the city →
1 point / tile per followermeeple
Shepherd herds the flock intoguides the flock to the stable →
1 point / sheep depicted
Abbot returned →
1 point for the cloistermonastery / garden / abbey / shrine / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church + 1 point per tile around it
Vineyards are not considered when returning the abbot.
Vineyards do not affect gardens.
Ringmaster on feature just completed →
2 points / circus or acrobat tilesacrobat tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Bathhouse: Rebuying your followermeeple
(-number on bathhouse) points / bathhouse
Other scoring during the game
Catapult: Archery tournament →
Depends on the outcome
Token which lands closest to the target fair tile
Hurler 5 points
Catapult: Playing catch →
Depends on the outcome
Caught
Catcher 5 points
Not caught — and not far enough
Catcher 5 points
Not caught — but far enough
Hurler 5 points
Touched — but not caught
Hurler 5 points
Bazaar: All players
+/- number of points awarded based on bidding
Wheel Of Fortune - Fortune: Current player only →
3 points
Wheel Of Fortune - Tax: All players with knights →
(1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city)
Wheel Of Fortune - Famine: All players with farmers →
City adjacent to farmfield
1 point / completed city per farmer (computed for each farmfield)
Castle adjacent to farmfield
2 points / castle per farmer (computed for each farmfield)
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herdpigsty
(+1) point / castle or completed city
Pig-herdsPigsties do not stack
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Wheel Of Fortune - Storm: All players →
1 point / followermeeple in player's supply
Wheel Of Fortune - Inquisition: All players with monks →
2 points / monk
Wheel Of Fortune - Plague / Pestilence / Pest: All players →
0 points
Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector →
Three possible options:
One followermeeple in crown space with only one space
3 points
One followermeeple alone in crown space with two spaces
6 points
Two followersmeeples in crown spaces with two spaces