User:Bumsakalaka/JS

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Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.

Seasons C1 01.png You are reading the rules for this tile design. Seasons C1 07.png
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png
Exclamation2.png

This page is Under construction!
Rules, texts, images and others can be changed.

Feature Seasons C1.png

<translate>Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.</translate>

Introduction to the main theme to expansion. Not describing expansion. Remove when expansion rules have none.

General info

Seasons fan-expansion for   Carcassonne Base Game was released by Carcassonne Central member Jeffrey Putnam (CarcC).

Downloads

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

Contents

  • 1 seasons tracker board
 
SeasonsTrackerBoard
  • 12 new land tiles with   seasons icon
 
Tile with a seasons icon
  • 1 current season clock token
 
  • 32 seasons conditions for base game
  • 17 additional seasons conditions for other expansions

Rules

Preparation

Preparing land tiles

Shuffle all 12 seasons land tiles and select as many as needed according to count of all other tiles in game.

Seasons tiles Number of tiles Comments
4 72  Base Game
8 ± 73 - 150 Including up to 3 large expansions or 6 minis[1]
12 ± 151+ Including more then 3 large expansions[1]

Now, shuffle the right number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.

Preparing seasons conditions

Before beginning the game shuffle the season conditions tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.
Now, place   the clock token next to whatever current season it is in real time.
Throughout the game the current seasons will be marked by the clock token.

Gameplay

1. Placing a tile

When a tile with a season icon is drawn, place the tile as usual.

2. Placing a meeple

You may place a meeple according to the usual rules.

3. Scoring a feature

Determining the Seasons

The current season marked by   is aplying for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.

If a condition token is used that contains some features being played with and some features not being played with (such as shrines), ignore the conditions for those features not being used.

Scoring features

As was stated above, the conditions of each season are randomly determined at the start of the game.

When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.

 
Example 1a - Seasons conditions (1b): The current season is Autumn and current conditions are: road is worth an additional 2 points and city is worth a subtraction 2 points.
 
Example 1b: Red scores 5 points (3 points for road + 2 additional points by current season condition). Blue scores 4 points (6 points for city - 2 subtractional points by current season condition).
 
Example 2a - Seasons conditions (2b): The current season is Winter and current conditions are: road is worth a subtraction 2 points.
 
Example 2b: Blue scores 0 points (2 points for road - 2 subtractional points by current season condition).

Seasons conditions types

+# / -# Applies for whole road.
+# (per tile) / -# (per tile) Applies when scoring a road.
+# / -# Applies for whole city.
+# (per tile) / -# (per tile) Applies when scoring a city.
+# / -# Applies for whole scored farm.
+# (per city) / -# (per city) Applies when scoring a farm.
+# / -# Applies for whole scored monastery and shrine.
No additions or subtractions to any feature.

Seasons conditions with multiple rules

Two rules which are applying in this season conditions.
Three conditions which are applying in this season conditions.
Final Scoring

The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition.

{{{image}}} not defined Example X: Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.

4. Changing of season

When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.

New land tiles

The new Land tiles are played like those in the base game.

Continuous Road: Road is not finished and continue from left edge to right edge of tile.
Continuous Road: Road is touching city with gate. But it's not finishing there.

Other Expansions

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 General rules

  Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.

Fan Expansions

Rules history

* July 2029 First version Seasons C1 released by Jeffrey Putnam (CarcC).

Tile Distribution

Seasons C1

Total tiles: 12
Total Season clock token: 1
  ×1
Total Season conditions: 32
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×6
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
Total Season conditions including Shrine: 3
  ×1
  ×1
  ×1
Total Season conditions including Forest fan-expansion: 9
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
Total Season conditions including Mountains fan-expansion: 3
  ×1
  ×1
  ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. 1.0 1.1 2 mini expansions are counted as 1 large expansion.