Difference between revisions of "Abbey and the Mayor (1st edition)/bg"

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<languages />
<!--include here possible redirection -->{{UX
<onlyinclude>
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Abbey and the Mayor (1st edition)
|image={{filepath:Box_AbbeyMayor_C1_RGG.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages />{{ChooseDesign|image=Abbey_And_Mayor_C1_Tile_Abbey.jpg|otherimage=Abbey_And_Mayor_C2_Tile_A.jpg|otherlink={{AbbeyMayorLink|edition=C2|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


<div class="mw-translate-fuzzy">
[[File:Box_AbbeyMayor_C1_HiG.png|frameless|right|200px]]
[[File:Box_AbbeyMayor_C1_HiG.png|frameless|right|200px]]
</div>


== General info and comments ==
== General info and comments ==
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[[File:Symbol_AbbeyMayor_C1C2.png|frame|76px|right|Expansion symbol]]
[[File:Symbol_AbbeyMayor_C1C2.png|frame|76px|right|Expansion symbol]]


[[Abbey and the Mayor (1st edition)/bg|Абатството и Кметът]] (Голямо разширение #5) е първоначлно публикувано от [[Hans im Glück/bg| Hans im Glück]] през {{Year_bg|2007}}
[[Abbey and the Mayor (1st edition)/bg|Абатството и Кметът]] (Голямо разширение #5) е първоначлно публикувано от [[Hans im Glück/bg| Hans im Glück]] през {{Year|2007}}


== Съдържание ==
== Съдържание ==


<div class="mw-translate-fuzzy">
* '''12 нови теренни плочки'''
* '''12 нови теренни плочки'''
* '''6 плочки - абатство'''
* '''6 плочки - абатство'''
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* '''6 фигурки - кмет'''
* '''6 фигурки - кмет'''
: [[File:Figure_Mayors_C1.png|frameless]]
: [[File:Figure_Mayors_C1.png|frameless]]
</div>


<div class="mw-translate-fuzzy">
<p>
<p>
Бележки за някои от обектите по плочките от това разширение:
Бележки за някои от обектите по плочките от това разширение:
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</tr>
</tr>
</table>
</table>
</div>


== Правила ==
== Правила ==
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</ref>
</ref>


<span id="abbey"></span>
<div class="mw-translate-fuzzy">
=== Абатството ===
=== Абатството ===
</div>


<div class="mw-translate-fuzzy">
[[File:Abbey_And_Mayor_C1_Tile_Abbey.jpg]]
[[File:Abbey_And_Mayor_C1_Tile_Abbey.jpg]]
</div>


==== Подготовка за игра ====
==== Подготовка за игра ====
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Монаси в незавършени абатствта се оценяват както се оценяват в незавършени манастири в края на играта.
Монаси в незавършени абатствта се оценяват както се оценяват в незавършени манастири в края на играта.
<span id="mayor"></span>


=== Кметът ===
=== Кметът ===


<div class="mw-translate-fuzzy">
[[File:Figure_Mayor_red.png|x60px|frameless]]
[[File:Figure_Mayor_red.png|x60px|frameless]]
</div>


==== Подготовка за игра ====
==== Подготовка за игра ====
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==== Поставяне на последовател ====
==== Поставяне на последовател ====


<div class="mw-translate-fuzzy">
Кметът може да се играе вместо обикновен мийпъл. Може да се изиграе само в град, в който в моментя няма рицар; <ref>
Кметът може да се играе вместо обикновен мийпъл. Може да се изиграе само в град, в който в моментя няма рицар; <ref>
{{IconBook}}
{{IconBook}}
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'''Въпрос:''' Могат ли кметът, фургонът и чифликът да се изиграят върху кула? '''Отговор:''' Не, игрането на тези фигури е лимитирано до обектите, описани в правилата.
'''Въпрос:''' Могат ли кметът, фургонът и чифликът да се изиграят върху кула? '''Отговор:''' Не, игрането на тези фигури е лимитирано до обектите, описани в правилата.
</ref>
</ref>
</div>


Силата на кмета е равна на броя на гербовете в крепостта - 0 ако няма нито един.
Силата на кмета е равна на броя на гербовете в крепостта - 0 ако няма нито един.
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При оценяване на завършени крепости важи следното:
При оценяване на завършени крепости важи следното:


<div class="mw-translate-fuzzy">
* обикновен мийпъл има сила едно
* обикновен мийпъл има сила едно
* големият мийпъл от [[Inns and Cathedrals (1st edition)/bg|Страноприемници и Катедрали]] има сила лдве
* големият мийпъл от [[Inns and Cathedrals (1st edition)/bg|Страноприемници и Катедрали]] има сила лдве
</div>


'''The strength of the mayor is the same as the number of pennants in the city.''' <ref>
'''The strength of the mayor is the same as the number of pennants in the city.''' <ref>
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[[File:Abbey_And_Mayor_C1_Figure_Mayor_Example_01.jpg|frame|none|Кметът има сила 3 (за трите герба). Следователно {{ColorBlue|СИНИЯТ}} печели 18 точки от крепостта.]]
[[File:Abbey_And_Mayor_C1_Figure_Mayor_Example_01.jpg|frame|none|Кметът има сила 3 (за трите герба). Следователно {{ColorBlue|СИНИЯТ}} печели 18 точки от крепостта.]]
</div>
</div>
<span id="wagon"></span>


=== Фургонът ===
=== Фургонът ===
<div class="mw-translate-fuzzy">
[[File:Figure_Wagon_red.png|x60px|frameless]]
</div>


=== Подготовка за игра ===
=== Подготовка за игра ===
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==== Поставяне на последовател ====
==== Поставяне на последовател ====
[[File:Figure_Wagon_red.png|x60px|frameless]]


The wagon may be deployed instead of a normal follower. It may be deployed to a road, city, or cloister in which there is no other figure. <ref>
The wagon may be deployed instead of a normal follower. It may be deployed to a road, city, or cloister in which there is no other figure. <ref>
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{{IconArrow}}
{{IconArrow}}
The [[Rio_Grande_Games|'''RGG''']] edition changes “figure” to “no other wagon or follower.” This avoids confusion about the term “follower” but adds a distinction between “follower” and “wagon” which is not valid.
The [[Rio_Grande_Games|'''RGG''']] edition changes “figure” to “no other wagon or follower.” This avoids confusion about the term “follower” but adds a distinction between “follower” and “wagon” which is not valid.
</ref> <ref>
</ref> <ref name="can"/> <ref name="tower"/>
{{IconBook}}
The mayor and the wagon '''can''' be eaten by the dragon, captured by the tower, and seduced by a princess. The mayor and the wagon '''can''' be placed in the appropriate quarter of Carcassonne. The mayor and the wagon '''can''' use a magic portal.
</ref> <ref>
{{IconBook}}
'''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
</ref>
The wagon may '''never''' be deployed to a field segment.
The wagon may '''never''' be deployed to a field segment.


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</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
The wagon '''cannot''' drive through '''any''' feature to get to another feature. Features are '''any''' aspect of the tile that can be claimed by a follower '''or''' that triggers a function, including cloisters, bazaars, crop circles, fairs, etc. [Note: this represents a reversal of a previous clarification. Previously, unclaimable structures such as fairs were not considered features and could be driven through to a road on the other side.] (5/2013)
The wagon '''cannot''' drive through '''any''' feature to get to another feature. Features are '''any''' aspect of the tile that can be claimed by a follower '''or''' that triggers a function, including cloisters, bazaars, crop circles, fairs, etc. [Note: this represents a reversal of a previous clarification. Previously, unclaimable structures such as fairs were not considered features and could be driven through to a road on the other side.] (5/2013)<br />
{{IconWorld}}
This means that the wagon cannot drive through any special thing on a tile, including the School.
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
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</ref>
</ref>


{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_01.png|frame|none|{{ColorBlue|BLUE}} scores 4 points for the road and may immediately move the wagon to the cloister or road segment at the bottom. It may not be moved to the road segment occupied by {{ColorRed|RED}}, and naturally not to the farm.]]
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_01.png|frame|none|{{ColorBlue|BLUE}} scores 4 points for the road and may immediately move the wagon to the cloister or road segment at the bottom. It may not be moved to the road segment occupied by {{ColorRed|RED}}, and naturally not to the farm.]]
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If several wagons are involved in scoring, then each player decides whether to retrieve or move his or her wagon, beginning with the player whose turn it is and continuing clockwise.
If several wagons are involved in scoring, then each player decides whether to retrieve or move his or her wagon, beginning with the player whose turn it is and continuing clockwise.


{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_04.png|frame|none|{{ColorBlue|BLUE}} scores 2 points for the road and may immediately move the wagon into the incomplete city. The wagon may not be moved to the road segment occupied by {{ColorRed|RED}}, nor to the completed road segment.]]}}
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_04.png|frame|none|{{ColorBlue|BLUE}} scores 2 points for the road and may immediately move the wagon into the incomplete city. The wagon may not be moved to the road segment occupied by {{ColorRed|RED}}, nor to the completed road segment.]]}}
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[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_05.png|frame|none|This is '''not''' a legal move for the wagon, as cities that have walls touching at a single point are '''not''' considered to be connected. Image from Carcassonne-Forum.]]}}
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_05.png|frame|none|This is '''not''' a legal move for the wagon, as cities that have walls touching at a single point are '''not''' considered to be connected. Image from Carcassonne-Forum.]]}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_06.png|frame|none|With placement of the red-bordered tile, the wagon '''cannot''' move to the new city segment or either road segment on that tile, as it would have to pass through the crossing. To move to one of the roads, it would have to start from a road segment. A city can never be moved to or moved from through a crossing. Both “small roads” are illegal for follower placement. Thus, the only possible movement is to the road segment at the bottom of the image (assuming this isn’t claimed or completed). Image from Carcassonne Central.]]}}
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_06.png|frame|none|With placement of the red-bordered tile, the wagon '''cannot''' move to the new city segment or either road segment on that tile, as it would have to pass through the crossing. To move to one of the roads, it would have to start from a road segment. A wagon can never be moved to or from a city through a crossing. Both “small roads” are illegal for follower placement. Thus, the only possible movement is to the road segment at the bottom of the image (assuming this isn’t claimed or completed). Image from Carcassonne Central.]]}}
{{EndBlockList}}
{{EndBlockList}}
==== Additional examples ====
If a wagon is placed in a city completed and scored, the wagon can only move to a road, if this road (uncompleted and unoccupied) is directly adjacent to this city (connected to the city walls through a gate). Since a farm is also an feature, there must be no farm between the road and the city. It does not matter where the wagon is placed within the completed and scored feature (e.g. city) before it moves. Features sharing a surface like an adjacent abbey or a cloister within a city can also be considered as a valid destination for the wagon.
Moving the dragon depends entirely on feature adjacency, not on the initial position of the wagon within the feature completed and scored. Likewise, the wagon can move to any tile of the adjacent feature (the number of tiles the wagon moves is irrelevant).
The following examples illustrate the movement of the wagon in various scenarios.
===== Example 1. Moving from a completed city =====
After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
The city is completed by the surrounding walls and the abbey. The city is adjacent to the several farms, an incomplete road, a short road, and an incomplete abbey. Additionally, there is also an incomplete cloister within the city.
The wagon can move move to:
* The incomplete road (any of its tiles)
* The incomplete abbey
* The incomplete cloister within the city
The wagon cannot move to:
* Any farm adjacent to the city
* Any road not connected to the city through a gate
* The short road connected to the city or any roads connected to it at the junction
* The incomplete road connected to the abbey, since it is not connected directly to the city
* The cloister with the completed road connected to the abbey
* The incomplete city connected through short roads and a junction
[[File:Abbey_And_Mayor_C1_Wagon_Additional_Example_01.png|frame|none|'''Example C1-1.'''
The yellow border shows the perimeter of the city.
<ul>
<li>{{CircularBox|0|cyan}} Tile just placed.</li>
<li>{{CircularBox|1|lime}} The wagon can move to this road.</li>
<li>{{CircularBox|2|lime}} The wagon can move to this abbey.</li>
<li>{{CircularBox|3|lime}} The wagon can move to the cloister within the city.</li>
<li>{{CircularBox|4|lightcoral}} The wagon cannot move to the short road ending at the completed city or to any road connected to it through the junction.</li>
<li>{{CircularBox|5|lightcoral}} The wagon cannot connect to this city because it is connected through short roads and a junction to the completed city.</li>
<li>{{CircularBox|6|lightcoral}} The wagon cannot move to this uncompleted road because it is connected to the abbey, not to the completed city.</li>
<li>{{CircularBox|7|lightcoral}} The wagon cannot move to this road because it is completed and connected to the abbey, not to the completed city.</li>
<li>{{CircularBox|8|lightcoral}} The wagon cannot move to this cloister because it is directly connected to the completed city; it is connected to a completed road leading to the abbey.</li>
]]
===== Example 2. Moving from a completed city =====
After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
The city is completed by the surrounding walls. The city is adjacent to the several farms and 3 roads. Two roads are completed, so the wagon can only move to the incomplete road at the top.
The tile where the wagon is placed in the city does not affect the possible options. The result is always the same: an adjacent uncompleted unoccupied feature to the city.
Likewise, if the wagon is moved to the incomplete road, it can be placed on any of its tiles.
[[File:Abbey_And_Mayor_C1_Wagon_Additional_Example_02.png|frame|none|'''Example C1-2.'''
The yellow border shows the perimeter of the city.
<ul>
<li>{{CircularBox|0|cyan}} Tile just placed.</li>
<li>{{CircularBox|1|lime}} The wagon can move to this road. It can be placed on any of its tiles.</li>
<li>{{CircularBox|2|lightcoral}} These roads are connected to the city but they are completed.</li>
<li>{{CircularBox|3|lightcoral}} This road does not border directly at the city wall because it starts at the junction.</li>
<li>{{CircularBox|4|lightcoral}} This road does not border directly at the city wall because there is a farm between this road and the completed city.</li>
<li>{{CircularBox|5|lightcoral}} This road does not border directly at the city wall because it starts at the junction and it is occupied.</li>
<li>{{CircularBox|6|lightcoral}} This cloister is not directly adjacent to the completed city because there is a completed road between the cloister and the completed city.</li>
<li>{{CircularBox|7|lightcoral}} This cloister is not directly adjacent to the completed city because it is surrounded by a farm.</li>
]]
===== Example 3. Moving from a completed road =====
After the road is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
The wagon can move to an adjacent feature on any of the road's ends. The number of tiles the wagon moves is irrelevant. It is only important that the feature is directly adjacent to the completed road.
[[File:Abbey_And_Mayor_C1_Wagon_Additional_Example_03.png|frame|none|'''Example C1-3.'''
The yellow border shows the perimeter of the city.
<ul>
<li>{{CircularBox|0|cyan}} Tile just placed.</li>
<li>{{CircularBox|1|lime}} The wagon can move to any tile of these directly adjacent roads, because they are uncompleted and unoccupied.</li>
<li>{{CircularBox|2|lime}} The wagon can move to any of the tiles in the city because it is directly adjacent to the completed road (the city closes its left end), and it is uncompleted and unoccupied.</li>
]]
<span id="barn"></span>


=== Чифликът ===
=== Чифликът ===
<div class="mw-translate-fuzzy">
[[File:Figure_Barn_red.png|x60px|frameless]]
</div>


==== Подготовка за игра ====
==== Подготовка за игра ====
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==== Поставяне на последовател ====
==== Поставяне на последовател ====
[[File:Figure_Barn_red.png|x60px|frameless]]


The barn may be placed instead of a follower. It may only be placed on the point of intersection of four land tiles, one of which has just been placed by the player. The four land tiles must '''only''' consist of fields at this intersection point. <ref>
The barn may be placed instead of a follower. It may only be placed on the point of intersection of four land tiles, one of which has just been placed by the player. The four land tiles must '''only''' consist of fields at this intersection point. <ref>
{{IconBook}}
{{IconBook}}
The barn '''cannot''' be placed in the City of Carcassonne. The barn cannot use a magic portal.
The barn '''cannot''' be placed in the City of Carcassonne. The barn cannot use a magic portal.
</ref> <ref>
</ref> <ref name="tower"/> <ref>
{{IconBook}}
'''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
</ref> <ref>
{{IconBook}}
{{IconBook}}
The barn '''can''' be placed on a tile with a volcano.
The barn '''can''' be placed on a tile with a volcano.
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{{IconBook}}
{{IconBook}}
The fairy '''cannot''' be placed next to the barn, as the barn is not a follower.
The fairy '''cannot''' be placed next to the barn, as the barn is not a follower.
</ref> <ref>
{{IconWorld}}
The barn cannot be placed at an intersection with mist banks, since they separate fields.
</ref>
</ref>


<div class="mw-translate-fuzzy">
{{BeginBlockList|width=600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_01.jpg|frame|none|Правилно поставяне на чифлика]]}}
[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_01.png|frame|none|Правилно поставяне на чифлика]]}}
{{Block|[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_02.jpg|frame|none|Чифликът не може да бъде поставен в дясната картинка. Долната крепост е на пресечната точка между почките]]}}
{{Block|[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_02.png|frame|none|Чифликът не може да бъде поставен в дясната картинка. Долната крепост е на пресечната точка между почките]]}}
{{EndTileList}}
{{EndTileList}}
</div>


Чифликът може да се пострави и на поляна, където вече има селяни, но не и ако има друг чифлик. <ref>
Чифликът може да се пострави и на поляна, където вече има селяни, но не и ако има друг чифлик. <ref>
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</ref>
</ref>


<div class="mw-translate-fuzzy">
Чифликъут не може да бъде премахнат от дракона (от  [[The Princess and The Dragon (1st edition)/bg|Принцесата и Драконът]]), нито да се вземе като заложник от кула (от [[The Tower (1st edition)/бг|Кулата]]).
Чифликъут не може да бъде премахнат от дракона (от  [[The Princess and The Dragon (1st edition)/bg|Принцесата и Драконът]]), нито да се вземе като заложник от кула (от [[The Tower (1st edition)/бг|Кулата]]).
</div>


==== Оценяване ====
==== Оценяване ====
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===== Оценяване при поставяне на чифлик =====
===== Оценяване при поставяне на чифлик =====


Any farmers already on the farm are scored immediately, in the same way as at the end of the game. <ref>
Any farmers already on the farm are scored immediately, in the same way as at the end of the game. <ref name="immediately">
{{IconBook}}
{{IconBook}}
The word “immediately” here means that farmers are scored then removed '''during the normal scoring phase''' of this turn (as opposed to staying on the farm until the end of the game). The placement of a barn does '''not''' stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
The word “immediately” here means that farmers are scored then removed '''during the normal scoring phase''' of this turn (as opposed to staying on the farm until the end of the game). The placement of a barn does '''not''' stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
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</ref>
</ref>
If the placement of a tile results in a farm with farmers being connected to a
If the placement of a tile results in a farm with farmers being connected to a
farm with a barn, the farmers are scored immediately. <ref>
farm with a barn, the farmers are scored immediately. <ref name="immediately"/> <ref>
{{IconBook}}
The word “immediately” here means that farmers are scored then removed '''during the normal scoring phase''' of this turn (as opposed to staying on the farm until the end of the game). The joining of farms does '''not''' stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
</ref> <ref>
{{IconBook}}
{{IconBook}}
Because this joining of farms is a scoring situation, a follower '''can''' be moved from Carcassonne to the farm with a barn. The farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the farm during the final scoring proper.
Because this joining of farms is a scoring situation, a follower '''can''' be moved from Carcassonne to the farm with a barn. The farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the farm during the final scoring proper.
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* Wagons are only allowed to be used in cloisters (and shrines) if the tile also contains a road. This means that the wagon cannot be used in an abbey. (Thanks to dwhitworth)
* Wagons are only allowed to be used in cloisters (and shrines) if the tile also contains a road. This means that the wagon cannot be used in an abbey. (Thanks to dwhitworth)
* The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
* The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
* The mayor cannot be captured by the tower. (Thanks to viberunner)
* The mayor cannot be captured by the tower. (Thanks to viberunner)
* The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
* The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
* The wagon can be used in ‘non-roaded’ features. It can move from the abbey to a touching city or road (one move, one turn) but it cannot do so from a cloister that touches only a farm. (Thanks to viberunner)
* The wagon can be used in ‘non-roaded’ features. It can move from the abbey to a touching city or road (one move, one turn) but it cannot do so from a cloister that touches only a farm. (Thanks to viberunner)
* The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)
* The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)


== Разпределение ==
== Разпределение ==


'''Общо плочки: 12'''
<div class="mw-translate-fuzzy">
{{BeginTileList|600px}}
{{BeginTileList|width=600px|tiles=12}}
{{Tile|Abbey_And_Mayor_C1_Tile_01.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_01.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_02.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_02.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_04.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_04.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_06.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_06.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_07.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_07.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_08.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=TunnelRoad}}}}
{{Tile|Abbey_And_Mayor_C1_Tile_09.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_09.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_10.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_10.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_11.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_11.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_12.jpg}}
{{Tile|Abbey_And_Mayor_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{EndTileList}}
{{EndTileList}}
</div>


Допълнителни плочки с абатства:
<div class="mw-translate-fuzzy">
 
{{Tile|Abbey_And_Mayor_C1_Tile_Abbey.jpg|count=6|config={{Feature|edition=C1|name=Abbey}}}}
[[File:Abbey_And_Mayor_C1_Tile_Abbey.jpg]]x6
</div>
 
</onlyinclude>


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[[Category:Completed]]
[[Category:Completed]]
[[Category:Първо издание]]
[[Category:Първо издание]]
[[Category:Голямо разширение първо издание]]
[[Category:Голямо разширение първо издание]]
74,059

edits