Difference between revisions of "Base game/sk"

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|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
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|sortingtitle=Base game
| width="80" align="middle" | [[File:Base_Game_C2_Tile_O.jpg|75px|border]]
|image={{filepath:Carc_V3_Mindok.jpg|nowiki}}
| width="80" align="middle" | [[File:20AE Base Game C2 Tile O.png|75px|border]]
|description=Juhofrancúzke mesto Carcassonne je povestné svojím jedinečným opevnením, ktoré sa vyvíjalo od rímskych dôb až do veky rytierov. Hráči so svojimi spoločníkmi vyrážajú na cestu, lúky, do miest a kláštorov, aby v okolí mesta Carcassonne hľadali svoje šťastie. Vzhľad krajiny a strategické rozmiestnenie ich spoločníkov, či už sedliakov, lupičov, mníchov alebo rytierov určuje cestu k úspechu.
| width="150" | Tieto pravidlá sú k dizajnu týchto kartičiek
}}
| width="80" align="middle" | [[File:Base Game C1 Tile 10.jpg|75px|border]]
<languages /><div class="mw-translate-fuzzy">
| width="200" | Ak majú vaše kartičky tejto dizajn, pozrite si pravidlá pôvodnej verzie {{BaseGameLink|edition=C1|logo=noborder}}
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[[File:Box BaseGame C2 MINDOK.png|thumb|right|200px|Carcassonne C2 (Nové vydanie)]]
{| style="float:right;text-align:center;"
|- 
| [[File:Carc_V3_Mindok.jpg|thumb|right|200px]]
| [[File:20th_Anniversary_Edition_Box.png|thumb|right|200px]]
|-
||Carcassonne C3 (Tretia edícia)
||Carcassonne Jubilejné vydanie 20 rokov
|}


[[File:20th_Anniversary_Edition_Box.png|thumb|right|200px|Carcassonne Jubilejné vydanie 20 rokov]]
[[File:Box BaseGame C2 MINDOK.png|thumb|right|200px|Carcassonne C2 (Druhá edícia)]]


[[File:Carc_V3_Mindok.jpg|thumb|right|200px|Carcassonne C3 (tretie vydanie)]]
{| style="float:right;text-align:center;"
|- 
| [[File:Box BaseGame3 C1 CZ.png|frameless|right|200px]]
| [[File:Box BaseGame1 C1 Albi CZ.png|frameless|right|200px]]
|-
||Albi
||Mindok
|}


== Úvod ==
== Úvod ==
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<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">Viac informacií o samotnej hre nájdete v '''[https://www.carcassonneforum.cz/thread-1295.html Carcapedii] Carcassonne CZ fóra''' (pre zobrazenie obsahu sa prosím zaregistrujte).</div>
<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">Viac informacií o samotnej hre nájdete v '''[https://www.carcassonneforum.cz/thread-1295.html Carcapedii] Carcassonne CZ fóra''' (pre zobrazenie obsahu sa prosím zaregistrujte).</div>


Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.


Copies printed in the period 2014-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The 20th Anniversary Edition and Carcassonne C3 have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].


=== Info on farmers rules ===
The game was released in its [[Base game (1st_edition)|first edition]], known as C1 for short, in {{Year|2000}}. This edition includes some variations in wording, if compared with later editions, and a different graphic style. However, all the editions are compatible.
 
{{DottedFrameMessage|text=''Juhofrancúzke mesto Carcassonne je povestné svojím jedinečným opevnením, ktoré sa vyvíjalo od rímskych dôb až do veky rytierov. Hráči so svojimi spoločníkmi vyrážajú na cestu, lúky, do miest a kláštorov, aby v okolí mesta Carcassonne hľadali svoje šťastie. Vzhľad krajiny a strategické rozmiestnenie ich spoločníkov, či už sedliakov, lupičov, mníchov alebo rytierov určuje cestu k úspechu.''
}}
 
=== Informácie o pravidlách pre sedliakov ===


Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are commonly not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease access to the game for new players and smooth learning curve. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game. You can find farmers rules '''[[The Farmers|here]]'''.
'''Sedliaci''' sú pre väčšinu hráčov Carcassonne považovaní za základnú súčasť hry. Hrajú sa takto aj na oficiálnych turnajoch, pretože sa bežne nepovažujú za rozšírenie hry. V C2 a ďalších vydaniach byli sedliaci oddelení ako samostatné rozšírenie, aby sa zjednodušili pravidlá pre začiatočníkov hry. Pre účely ďalších rozšírení a častí WikiCarpedie sú sedliaci považovaní za súčasť základnej hry. Pravidlá pre sedliakov nájdete na samostatnej stránke '''{{FarmersLink|edition=C3|logo=noborder}}'''.


== Components and setup ==
== Herný materiál a príprava hry ==


Following part will explain initial setup and introduce components of the game.
:


The 72 LANDSCAPE TILES show roads, cities, and monasteries, in a field.
* '''72 kartičiek krajiny''', na ktorých sú vyznačené časti miest, ciest, križovatky a kláštory, a to všetko stojí na lúkach.


{|
{|
|- valign="top"
|- valign="top"
| [[File:New_rules_city.png|none|frame|Tile showing a city]] || [[File:New_rules_road.png|none|frame|Tile showing a road]] ||  
| [[File:New_rules_city.png|none|frame|časť mesta]] || [[File:New_rules_road.png|none|frame|úsek cesty]] ||  
[[File:New_rules_monastery.png|none|frame|Tile showing a monastery]]
[[File:New_rules_monastery.png|none|frame|kláštor]]
|}
|}


The backs of all the tiles are the same, but the START TILE has a darker colored back, so you can recognize it easily. Other graphical elements such as houses, people, or animals have no impact on the game. <ref>
'''Rub kartičiek''' je svetlý, s výnimkou '''štartovacej kartičky''', ktorej rub je tmavý, aby ste ju ľahko rozoznali. <ref>
{{IconWorld}}
{{IconWorld}}
They have no impact considering the base rules. Some of them are used in some expansions, such as [[The Markets of Leipzig|The Markets of Leipzig]] or [[The Tollkeepers|The Tollkeepers]].
Dodatočné ilustráce na niektorých kartičkách nemajú žiadny vplyv na základné pravidlá, ale môžu byť použité v niektorom z rozšírení, napr. '''{{MarketsLeipzigLink|edition=C2|variant=long|logo=noborder}}''' alebo '''{{TollkeepersLink|edition=C2|variant=long|logo=noborder}}'''.
</ref>  
</ref>  


{|
{|
|- valign="top"
|- valign="top"
| [[File:new_rules_regular_back.png|none|frame|Regular back]] || [[File:new_rules_dark_back.png|none|frame|Dark back]]
| [[File:new_rules_dark_back.png|none|frame|rub štartovacej kartičky]] || [[File:new_rules_regular_back.png|none|frame|rub ostatných kartiček]]
|}
|}


Place the start tile (the one with a dark back) in the middle of the table. Shuffle the remaining tiles and set them as different facedown stacks that are easily accessible to all players. Tiles can also be placed into a sack or game box and drawn randomly.
'''Štartovaciu kartičku''' (s tmavým rubom) položte doprostred stola lícom nahor. Ostatné kartičky zamiešajte a položte na stôl lícom nadol do niekoľkých kôpok tak, aby a ne všetci dobre dosiahli.


[[File:new_rules_start_tile.png|none|frame|Start tile]]
[[File:new_rules_start_tile.png|none|frame|Štartovacia kartička]]


Then comes the scoreboard, which you set to the side of your playing surface (table, floor, etc.).
* '''Počítadlo bodov''' umiestnite na okraj stola tak, aby bylo po ruke.


[[File:New_rules_scoring_track.jpg|none|frame|Part of the scoring track with meeples on initial positions.]]
[[File:New_rules_scoring_track.jpg|none|frame|Časť počítadla bodov so spoločníkmi na štartovacom políčku '''0'''.]]


Finally, we have the MEEPLES. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. <ref>
* '''40 figúriek spoločníkov''', vždy 8 vo farbách {{ColorYellow|žltá}}, {{ColorRed|červená}}, {{ColorGreen|zelená}}, {{ColorBlue|modrá}} a {{ColorBlack|čierna}}. <ref>
{{IconArrow}}  
{{IconArrow}}
The [[Variants#Big Box 6|Big Box 6]] includes the sixth player, in {{ColorPink|pink}} color, as part of the base game and not at [[Inns and Cathedrals|Exp. 1 - Inns and Cathedrals]]. This makes the rules clearer.
V pravidlách '''{{VariantsLink|version=BigBox6|logo=noborder}}''' a '''{{VariantsLink|version=BigBox2021|logo=noborder}}''' sú spoločníci aj pre šieste hráča (v {{ColorPink|ružovej}} farbe) popísaný ako súčasť základnej hry a nie ako súčasť '''{{InnsCathedralsLink|edition=C3|logo=noborder}}''', čím sa stávajú pravidlá prehľadnejšími.
</ref> In addition, there are also 5 abbots. Usage of abbots is described in [[The Abbot|The Abbot]] mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  
</ref> Zároveň je v hre aj 5 figúrek '''opatov''', po 1 v každej farbe. Ich použitie je vysvetlené v pravidlách '''{{AbbotLink|edition=C3|logo=noborder}}'''.  


<div class="mw-translate-fuzzy">
{| class="wikitable"  
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|- style="vertical-align:top; text-align:center; font-size: 80%;"  
|- style="vertical-align:top; text-align:center; font-size: 80%;"  
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|Meeples
| style="border-right:0px; border-left:0px; padding:0;"|Spoločníci
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}
|}
</div>


Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with [[The Abbot]], put those unique meeples back into the box.
Najprv si každý hráč vezme 7 spoločníkov zvolenej farby. Títo tvoria zásobu hráča.
<br>Ôsmeho spoločníka vašej farby postavte na políčko „0“ na počítadle bodov.  
<br>Zvyšné figúrky vráťte do karbice. Ak nehráte rozšírenie '''{{AbbotLink|edition=C3|logo=noborder}}''', tak vráťte do krabice aj figúrky opatov.


{{FAQ|Too few followers—are we playing wrong or are there really too few?|[[File:Base_Game_C1_Meeples_Footer_Note_2.jpg|frameless|right|]] This is the number intended by designers. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.
{{FAQ|title=Príliš málo spoločníkov - hrajeme zle, alebo je ich skutočne príliš málo?|text=[[File:Base_Game_C1_Meeples_Footer_Note_2.png|frameless|right|]] 7 spoločníkov je počet, ktorý zamýšľali autori hry. Určitý nedostatok spoločníkov je zámerný. Dôležitým prvkom hry je práve naučiť se svojimi spoločníkmi šetriť a používať ich uvážlivo.
}}
}}


== Overview and goal of the game ==
== Cieľ hry ==


In Carcassonne, players take turns placing tiles and expanding the landscape of roads, cities, monasteries and fields, one tile at a time. Players may place their meeples on the individual features of tiles as well (roads, cities, monasteries, and fields), where they will become highwaymen, knights, monks and farmers. Points are earned throughout the game, and the player with the highest score at the end is the winner!
V priebehu hry vykladáte kartičky krajiny a prikladáte ich k postupne rozširujúcemu hernému plánu. Budú vznikať cesty, mestá, kláštory a lúky. Svoje figúrky spoločníkov budete umiestňovať na herný plán ako lupičov, rytierov, mníchov alebo sedliakov. Tým budete v priebehu hry a tiež na jej konci získavať víťazné body. Kto ich nazbiera najviac, zvíťazí!


{{DottedFrameMessage|2=left|1=<table>
:
<tr>
 
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
:


The rules for the 20th Anniversary Edition and Carcassonne C3 stay the same but the roles of some meeples have been updated:
:  
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Monks''' are also referred to as '''nuns'''
* '''Farmers''' become '''female farmers'''
Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.


'''Note:''' We stick to the classic role convention for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
:
</td>
<td valign="top" style="min-width: 90px; max-width: 90px; text-align: center;">
[[File:20th_Anniversary_Edition_Box.png|80px]]


[[File:Box_C3_ZMG.png|frameless|80px]]
<span id="gameplay"></span>
</td>
</tr>
</table>
}}


== Gameplay ==
== Priebeh hry ==


A game of Carcassonne is played in clockwise order. Starting with the youngest player, <ref>
Najmladší hrác môže určiť, kto zahajuje hru.<ref>
{{IconArrow}}
{{IconHouse}} Bežnou praxou je náhodný výber začínajúceho hráča.</ref> Ostatní po ňom následujú v smere hodinových ručičiek. Hráč na ťahu (aktívny hráč) vykoná nasledujúce akcie v pevne stanovenom poradí. Po ňom je na rade hráč po ľavici atď.
The [[Z-Man Games|ZMG]] rules of the base game mention the "first player" without explaining how it is decided. However, the [[Variants#Big_Box_6|'''Big Box 6''']] rules are re-aligned with the [[Hans im Glück|HiG]] rules and indicate the first player is the youngest one.
</ref> <ref>
{{IconHouse}}  
It is common practice to choose starting player at random. More on this in house rules section.
</ref> the current player does the following actions in the order listed below, after which it is the next player's turn, and so on and so forth. First, we'll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the roads, the cities, and finally the monasteries. So what are these actions?


<div class="wica-top-spacing wica-visible">  
<div class="wica-top-spacing wica-visible">  
{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span>|
{{RulesPlacingTile|header=fake-h4|title=1. Priloženie kartičky|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
<tr>
<tr>
<td width="130">The player '''must''' draw exactly one land tile from a stack and place it faceup adjacent to any tile already on the board to continue the landscape. <ref>
<td width="130">Aktívny hráč '''musí otočiť 1 kartičku''' z ľubovoľnej kôpky a '''priložiť ju k hernému plánu'''.<ref>
{{IconBook}}  
{{IconBook}} Práve priložená kartička krajiny '''musí''' zapadať do herného plánu tak, že nadväzuje na '''všetkých jej hranách'''! Pri prikladaní nestačí len hľadať len jednu stranu, ktorá sa hodí.
A newly placed land tile '''must fit''' the adjacent terrain on '''all edges'''! During placement it is not enough to look for only one side that fits.
</ref>
</ref>
</td>
</td>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a meeple</span>|
{{RulesPlacingMeeple|header=fake-h4|title=2. Umiestnenie figúrky|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
<tr>
<tr>
<td width="140">The player '''may''' place a meeple from their supply onto the tile just placed.</td>
<td width="140">Na '''práve priloženú''' kartičku '''môže''' aktívny hráč umiestniť '''jednu''' figúrku zo svojej zásoby.</td>
<td width="80">
<td width="80">
[[File:Figure_Meeple_red.png|60px]]
[[File:Figure_Meeple_red.png|60px]]
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Započítanie bodov|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
<tr>
<tr>
<td width="140" valign="top">The player '''must''' score any feature completed by tile placement.</td>
<td width="140" valign="top">Ak získal priložením kartičky či umiestnením figúrky niektorý hráč víťazné body, je treba ich '''hneď''' zaznamenať.</td>
<td width="80" align="right">[[File:Base_Game_C2_Gameplay_Score_Points.png]]</td>
<td width="80" align="right">[[File:Base_Game_C2_Gameplay_Score_Points.png]]</td>
</tr>
</tr>
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</div>
</div>


=== The roads ===
<span id="roads"></span>
 
<div class="mw-translate-fuzzy">
<span id="roads"></span>
=== Cesta ===
</div>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
<div class="mw-translate-fuzzy">
3=You draw the depicted tile with three road segments starting from a village. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref name="tile-in-supply">
{{RulesPlacingTile|1=====|2=1. Priloženie kartičky|
3=Otočenú kartičku ukážte spoluhráčom, aby vám mohli „dobre“ poradiť. <ref>
{{IconArrow}}
V slovenských pravidlách '''[[Mindok/sk|Mindoku]]''' je táto prvná veta upravená. V pôvodných pravidlách táto podmienka nie je uvedená.
</ref>
Potom ju priložte k hernému plánu tak, aby aspoň '''jednou stranou nadväzovala''' na nejakú už na stole ležiadu kartičku. Priložiť kartičku len rohom nie je dovolené. Územie (tj. cesty, mestá a lúky) na dotýkajúcích sa stranách kartičiek na sebe musia nadväzovať. Ak sa dotýká novo priložená kartička viacerých kartiček položených predtým, musia územia nadväzovať na všetkých miestach dotyku. <ref name="tile-in-supply">
{{IconBook}}
{{IconBook}}
Alternatively, if legal, the player could place the abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') instead of drawing another tile. (1/2013)<br />
Případně, pokud to tah hráče umožňuje, může hráč místo tahu kartičky krajiny přiložit kartičku opatství ('''rozšíření 5 - [[Abbey and the Mayor/cs|Opatství a starosta]]'''). (1/2013)<br />
{{IconWorld}}
{{IconWorld}}
By extension, other tiles in the player's supply could be chosen: a German castle ('''[[Castles in Germany|Castles in Germany]]''') or a Halfling tile ('''[[Halflings|Halflings]]''').
Diky dalším rozšířením je možné vybrat i další kartičky v zásobě hráče: německý hrad ('''[[Castles in Germany/cs|Německé hrady]]''') nebo trojúhelníkové kartičky  ('''[[Halflings/cs|Půlky]]''').
</ref> <ref>
</ref> <ref>
{{IconHouse}}
{{IconHouse}}
If drawing tiles out of a bag, a tile that cannot be placed could be returned to the bag for later use.
Při tahání kartiček z pytlíku lze kartičku, kterou nelze přiložit, vrátit opět zpět do pytlíku.
</ref>
</ref>
[[File:New_rules_road_a.png|none|frame|'''Example 1a:''' You place the tile here. The road and fields continue the existing landscape.]]
[[File:New_rules_road_a.png|none|frame|'''Příklad 1a:''' Toto je práve otočená kartička a bola priložená tak, že cesta nadväzuje a obe lúky sa rozšírily.]]
}}
}}
</div>
<div class="mw-translate-fuzzy">
{{RulesPlacingMeeple|1=====|2=2. Umiestnenie spoločníka ako lupiča|
3=Po priložení kartičky je možné na ňu umiestniť figúrku spoločníka. Figúrka umiestená na cestu predstavuje lupiča a je možné ju umiestniť na ľubovoľnú časť cesty na kartičke, pričom na rovnakej ceste na kartičkách priložených skôr však nesmie stáť žiadny iný lupič, ani vlastný. Umiestnenie figúrky nie povinné.
</div>


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as highwayman|
Pokiaľ nie je cesta uzavretá, k žiadnemu započítaniu bodov ({{ColorRed|akcia č. 3, viď podrobne ďalej}}) nepríde a na rade je ďalší hráč.
3=After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.


In our example, since the road is not yet completed, no scoring occurs (see action 3) and play moves on to the next player.
[[File:New_rules_road_b.png|none|frame|'''Príklad 1b:''' Na práve priloženú kartičku môže {{ColorRed|červený}} hráč umiestniť svojho spoločníka ako lupiča na ľubovoľnú časť cesty vychádzajúcej z križovatky uprostred. Rozhodol sa pre označený úsek cesty, pričom daná cesta nie je zatiaľ nikým obsadená.]]


[[File:New_rules_road_b.png|none|frame|'''Example 1b:''' {{ColorRed|You}} use your meeple as a highwayman on this road. This is possible because no other meeple is present on it.]]
Ďalší {{ColorBlue|modrý}} hráč vo svojom ťahu otočí túto označenú kartičku a priloží ju podľa obrázka. Na dlhej obchodnej ceste už vpravo stojí spoločník {{ColorRed|červeného}} hráča, takže sem svojho spoločníka {{ColorBlue|modrý}} umiestniť nemôže, ale mohol by ju umiestniť ako lupiča na ktorýkoľvek z oboch zvyšných úsekov cesty novo priloženej kartičky. Rozhodne sa však umiesniť svojho spoločníka ako rytiera do mesta.


The next player draws a tile that he/she places to continue the landscape. They may not place a meeple on the road to the right since your highwayman is already present on that road. Instead, they choose to place their meeple as a knight in the city segment of that tile.
Spoločníka je možné umiestniť aj na územie, ktoré bolo priložením kartičky práve uzavreté. Keby nestál vpravo spoločník {{ColorBlue|červeného}} hráča, mohol by {{ColorBlue|modrý}} svojho spoločníka ako lupiča na túto uzavretú cestu umiestniť.


[[File:New_rules_road_c.png|none|frame|'''Example 1c:''' Since the road to the right is occupied, the {{ColorBlue|blue}} player decides to put his meeple in the city.]]
[[File:New_rules_road_c.png|none|frame|'''Příklad 1c:''' Cesta vpravo je obsadená, preto se {{ColorBlue|modrý}} rozhodne umiestniť svojho spoločníka ako rytiera do mesta.]]


}}
}}


{{RulesScoring|1=====|2=3. Scoring a road|
<div class="mw-translate-fuzzy">
3=When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, <ref>
{{RulesScoring|1=====|2=3. Započítánie bodov za cestu|
{{IconWorld}}
3=Len čo je cesta obsadená lupičom z oboch strán uzavretá, dôjde k jej vyhodnoteniu. Cesta je uzavretá křižovatkou (malou dedinou), časťou mesta, kláštorom alebo vytvorením uzavretej slučky. <ref>
Village is a little set of red roofed buildings surrounding the crossroad.
</ref> a city, a monastery, or it loops onto itself by meeting the other end. <ref>
{{IconWorld}}
{{IconWorld}}
This list is valid in general terms and should be considered open ended. Some expansions incorporate additional features that may end a road, such as groups of trees and bushes, cottages, lakes, various types of ecclesiastical buildings, castles, etc.
Toto je základný zoznam a je považovaný za otvorený. Niektoré rozšírenia totiž obsahujú ďalšie prvky, ktorými môže cesta končiť, napr. skupina stromov, jazerá, hrady, rôzne typy náboženských stavieb a ďalšie
</ref>
</ref>
</div>


[[File:New_rules_road_d.png|none|frame|'''Example 1d:''' The road completed has 3 tiles.]]
[[File:New_rules_road_d.png|none|frame|'''Příklad 1d:''' {{ColorBlue|Modrý}} hráč vo svojom ťahu uzavrel cestu obsadenú {{ColorRed|červeným}} lupičom. Cesta vedie po 3 kartičkách, {{ColorRed|červený}} hráč preto získa 3 body.]]


{{FAQ|1=Can a road end in nothing?
{{FAQ|title=Môže cesta končiť hranou ďalšej kartičky s lúkou?
|2=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]] No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges. <br clear="all" />
|text=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]]Ne, rovnako ako všetky ostatné kartičky krajiny musí úsek cesty '''nadväzovať''' na iný úsek cesty na všetkých hranách. <br clear="all" />
}}
}}


Even though it is your opponent that placed the tile, this still completes your road. How many points do you score? When scoring a road, '''each tile''' of that road grants you '''1 point'''. Here, since you scored a road that is made out of 3 tiles, you score 3 points.
Každá kartička, po ktorej cesta vedie, znamená zisk '''1 bodu''', pričom je jedno, kto cestu uzavrel. Aj keď cestu v našom príklade uzavrel {{ColorRed|červenému}} hráčovi {{ColorBlue|modrý}} hráč, stále je to cesta {{ColorRed|červeného}} hráča a len on za ňu získa body.


It is now time to note your score. You keep track of your score with the meeple you placed on the scoreboard before starting the game. Continuing our example, you move it forward 3 spaces to show that you’ve scored 3 points. '''Note:''' if your score passes 50 points, lay down your scoring meeple to show your 50+ points.  
It is now time to note your score. You keep track of your score with the meeple you placed on the scoreboard before starting the game. Continuing our example, you move it forward 3 spaces to show that you’ve scored 3 points. '''Note:''' if your score passes 50 points, lay down your scoring meeple to show your 50+ points.  


[[File:Base_Game_C2_Road_Example_06.png|none|frame|'''Example 1e:''' {{ColorRed|You}} keep track of the 3 points you earned on the scoreboard.]]
[[File:Base_Game_C2_Road_Example_06.png|none|frame|'''Příklad 1e:''' {{ColorRed|Červený}} si zaznamená získané body na počítadle bodov tak, že posunie svoju figúrku na počítadle o 3 polia vpred.]]


After scoring, '''return any meeples''' that occupy the road that was just scored to their owners' supply.
Figúrku spoločníka si vezme hráč z vyhodnocovaného územia '''spať do svojej zádoby'''.


[[File:New_rules_road_e.png|none|frame|'''Example 1f:''' {{ColorRed|You}} return to your supply the highwayman that earned you 3 points. The {{ColorBlue|blue}} meeple stays in place since it was not part of a scored feature.]]
[[File:New_rules_road_e.png|none|frame|'''Příklad 1f:''' {{ColorRed|Červený}} hráč si vezme do svojej zásoby späť svojho spoločníka, za kterého v ťahu {{ColorBlue|modrého}} získal 3 body. {{ColorBlue|Modrý}} rytier ostáva stáť na hernom pláne, protože mesto nie je zatiaľ uzavreté.]]
}}
}}
</div>
</div>


We’ve already seen the most important parts of the game. Now, we will further expand on those actions
:
by showing you how they apply to the other features, namely the cities and the monasteries:


<span id="cities"></span>
<div class="mw-translate-fuzzy">
<span id="cities"></span>
=== Mesto ===
=== Mesto ===
</div>


<div class="mw-translate-fuzzy">
{{RulesPlacingTile|1=====|2=1. Priloženie kartičky|
{{RulesPlacingTile|1=====|2=1. Priloženie kartičky|
3=Ako v každom ťahu, otočenú kartičku je treba najprv priložiť k hernému plánu, všetky územia musia nadväzovať. Mesto musí nadväzovať na mesto.
3=Ako v každom ťahu, otočenú kartičku je treba najprv priložiť k hernému plánu, všetky územia musia nadväzovať. Mesto musí nadväzovať na mesto.
[[File:New_rules_city_2.png|none|frame|'''Príklad:''' Kartička s mestom.]]
[[File:New_rules_city_2.png|none|frame|'''Príklad:''' Kartička s mestom.]]
}}
}}
</div>


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a knight|
{{RulesPlacingMeeple|title=2. Umiestenie spoločníka ako rytiera|rules=
3=Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
Rovnako pri meste je potrebné skontrolovať, či už nie je obsadené iným spoločníkov (aj vlastným). Ak to tak nie je, {{ColorRed|červený}} môže umiestniť svojho spoločníka ako rytiera podľa obrázka.[[File:New_rules_city_example_a.png|none|frame|'''Príklad 2a:''' {{ColorRed|Červený}} priložil kartičku tak, že rozšíril mesto. Toto mesto nie je nikým obsadené, {{ColorRed|červený}} sem teda môže umiestniť svojho spoločníka.]]
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]


{{FAQ|1=We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
{{FAQ|title=Máme problém s určením, kedy priložená kartička predstavuje nové mesto a kedy patrí k mestu, které už je rozostavané.
|2=[[File:PnP_Demo_C2_Clarification_01.png|frameless|right|]] 'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment. <br clear="all" />}}
|text=[[File:PnP_Demo_C2_Clarification_01.png|frameless|right|]] „Z rohu do rohu“ nie je spojenie. Časti území je možné prepojiť len na okrajoch kartičiek. V tomto príklade sú to v tejto chvíli dve samostatné mestá.<br clear="all" />}}


}}
}}


{{RulesScoring|1=====|2=3. Scoring a city|
{{RulesScoring|title=3. Započítánie bodov za mesto|rules=
3=Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.
V niektorom z ďalších ťahov priloží {{ColorRed|červený}} hráč červeno zvýraznenú kartičku. Tým mesto uzavrie. Ak je mesto úplne ohraničené hradbami a nie sú v ňom žiadne medzery, je uzavreté. {{ColorRed|Červený}} si teraz započíta získané body.


'''Each tile in a completed city is worth 2 points.''' In addition, '''each coat of arms is worth 2 more points.''' <ref>
Za každú kartičku, na ktorej leží mesto, získa príslušný hráč ''2 body'' (pozor, nie za každú časť mesta, čo môže hrať rolu v prípade, že sa na jednej kartičke nadchádzajú dve časti mesta). Každý ''erb'' vyznačený v meste prináša navyše ''ďalšie 2 body''.<ref>{{IconWorld}} Všimnime si, že erb má vplyv len na časť mesta, v ktorom sa nachádza, a nie na celú kartičku (to v prípade, že sa na kartičke nachádza viac častí).</ref> Podobne ako pri cestách nehrá rolu, ktorý hráč mesto uzavrel - body získava hráč, ktorému patrí rytier v meste.
{{IconWorld}}
[[File:New_rules_city_example_b.png|none|frame|'''Príklad 2b:''' Za toto uzavreté mesto získá {{ColorRed|červený}} 8 bodov. 6 za tri kartičky plus 2 za erb. Svojho spoločníka si potom vezme z herného plánu späť do zásoby.]]
Note that a coat of arms only affects the city segment it is in, not the whole tile (if there is more than one segment on a single tile).</ref> For this city, you score 8 points! As usual, the meeple that was in the scored feature '''returns to your supply.'''
[[File:New_rules_city_example_b.png|none|frame|'''Example 2b:''' Completed city scoring.]]
}}
}}


<span id="monasteries"></span>
<div class="mw-translate-fuzzy">
<span id="monasteries"></span>
=== Kláštor ===
=== Kláštor ===
</div>


<div class="mw-translate-fuzzy">
{{RulesPlacingTile|1=====|2=1. Priloženie kartičky|
{{RulesPlacingTile|1=====|2=1. Priloženie kartičky|
3=Rovnako kartičku s kláštorom je treba priložiť tak, aby všetky územia v miestach dotyku nadväzovali.  <ref>
3=Rovnako kartičku s kláštorom je treba priložiť tak, aby všetky územia v miestach dotyku nadväzovali.  <ref>
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[[File:New_rules_monastery.png|none|frame|'''Príklad:''' Kartička s kláštorem.]]
[[File:New_rules_monastery.png|none|frame|'''Príklad:''' Kartička s kláštorem.]]
}}
}}
</div>


<div class="mw-translate-fuzzy">
{{RulesPlacingMeeple|1=====|2=2. Umiestenie spoločníka ako mnícha|
{{RulesPlacingMeeple|1=====|2=2. Umiestenie spoločníka ako mnícha|
3=Do kláštora je rovnako možné umiestniť svojho spoločníka, a to ako mnícha. Spoločníka postavte do stredu kartičky priamo na kláštor.
3=Do kláštora je rovnako možné umiestniť svojho spoločníka, a to ako mnícha. Spoločníka postavte do stredu kartičky priamo na kláštor.
[[File:New_rules_monastery_example_a.png|none|frame| '''Príklad 3a:''' Kartičku s kláštorem ide takto priložiť, protože lúka naväzuje na lúku. {{ColorRed|Červený}} obsadí kláštor svojím mníchom.]]
[[File:New_rules_monastery_example_a.png|none|frame| '''Príklad 3a:''' Kartičku s kláštorem ide takto priložiť, protože lúka naväzuje na lúku. {{ColorRed|Červený}} obsadí kláštor svojím mníchom.]]
}}
}}
</div>


<div class="mw-translate-fuzzy">
{{RulesScoring|1=====|2=3. Započítanie bodov za kláštor|
{{RulesScoring|1=====|2=3. Započítanie bodov za kláštor|
3=Kláštory se vyhodnocujú, len čo sú úplne obklopené susediacimi kartičkami ze všetkých 8 strán. Za '''každú z týchto kartiček''' vrátane samotnej kartičky s kláštorem získate '''1 bod'''.
3=Kláštory se vyhodnocujú, len čo sú úplne obklopené susediacimi kartičkami ze všetkých 8 strán. Za '''každú z týchto kartiček''' vrátane samotnej kartičky s kláštorem získate '''1 bod'''.
</div>


Priložením poslednej kartičky sa obklopí kláštor. {{ColorRed|Červený}} zaň získa 9 bodov a spoločník sa vracia automaticky do zásoby hráča.
Priložením poslednej kartičky sa obklopí kláštor. {{ColorRed|Červený}} zaň získa 9 bodov a spoločník sa vracia automaticky do zásoby hráča.
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}}
}}


We have already seen most of the rules for Carcassonne. There are only a few points left to see, but first,
:
here is a summary of what we’ve seen so far:


=== Zhrnutie ===
=== Zhrnutie ===


<div class="mw-translate-fuzzy">
{{RulesPlacingTile|1=====|2=1. Priloženie kartičky|
{{RulesPlacingTile|1=====|2=1. Priloženie kartičky|
3=* Otočenú kartičku je nutné priložiť k hernému plánu, a to aspoň jednou stranou ku niektorej kartičke priloženej predtým. Územia na všetkých susediacich stranách musia nadväzovať.
3=* Otočenú kartičku je nutné priložiť k hernému plánu, a to aspoň jednou stranou ku niektorej kartičke priloženej predtým. Územia na všetkých susediacich stranách musia nadväzovať.
* Ak nastane veľmi nepravdepodobný prípad, že kartičku nie je možné žiadnym platným spôsobom priložiť, vráťte ju do krabice a otočte novú kartičku. <ref name="tile-in-supply" />
* Ak nastane veľmi nepravdepodobný prípad, že kartičku nie je možné žiadnym platným spôsobom priložiť, vráťte ju do krabice a otočte novú kartičku. <ref name="tile-in-supply" />
}}
}}
</div>


<div class="mw-translate-fuzzy">
{{RulesPlacingMeeple|1=====|2=2. Umiestnenie spoločníka|
{{RulesPlacingMeeple|1=====|2=2. Umiestnenie spoločníka|
3=* Spoločníka môže aktívny hráč umiestniť len na práve priloženú kartičku.
3=* Spoločníka môže aktívny hráč umiestniť len na práve priloženú kartičku.
* Dané územie však nesmie byť obsadené žiadnym iným spoločníkom (ani vlastným).
* Dané územie však nesmie byť obsadené žiadnym iným spoločníkom (ani vlastným).
}}
}}
</div>


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. <ref>
* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. <ref>
{{IconBook}}  
{{IconBook}}  
When two meeples of one color are occupying the same road, city, or field, you '''do not''' score double in these cases. The number of meeples (or in [[Inns and Cathedrals|Exp. 1 - Inns and Cathedrals]] the size of the meeples) has no effect on the points that a player earns from a road, city, monastery, or field. Two knights do not double the points. The number of meeples is only important in establishing who has the majority.</ref>
When two meeples of one color are occupying the same road, city, or field, you '''do not''' score double in these cases. The number of meeples (or in '''{{InnsCathedralsLink|edition=C2|variant=long|logo=noborder}}''' the size of the meeples) has no effect on the points that a player earns from a road, city, monastery, or field. Two knights do not double the points. The number of meeples is only important in establishing who has the majority.</ref>
* After each scoring, return the scored meeples to their owners' supply.
* After each scoring, return the scored meeples to their owners' supply.
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player have the most meeples in a scored feature, the tied players all score full points.
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player have the most meeples in a scored feature, the tied players all score full points.
Line 316: Line 347:
The game ends as soon as a player can no longer draw and place a landscape tile. <ref>
The game ends as soon as a player can no longer draw and place a landscape tile. <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z-Man Game|ZMG]] rules state the following, which lead to certain interpretation issues when dealing with some expansions:  
The [[Z-Man Games|ZMG]] rules state the following, which lead to certain interpretation issues when dealing with some expansions:  
"The game ends immediately after the turn of the player who placed the last tile."
"The game ends immediately after the turn of the player who placed the last tile."
</ref> Then, players proceed to a final scoring, after which the winner will be known.
</ref> Then, players proceed to a final scoring, after which the winner will be known.
Line 341: Line 372:


<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:New_rules_multiple_a.png|none|frame|'''Príklad 4a:''' Touto kartičkou môžete prodĺžiť cestu obsadenú {{ColorYellow|žltým}} spoločníkom, ale nemohli by ste na ňu postaviť svojho spoločníka ako lupiča. Môžete však kartičku tiež priložiť tak, že cesta zatiaľ nenadväzuje.]]
[[File:New_rules_multiple_a.png|none|frame|'''Príklad 4a:''' Touto kartičkou môžete prodĺžiť cestu obsadenú {{ColorYellow|žltým}} spoločníkom, ale nemohli by ste na ňu postaviť svojho spoločníka ako lupiča. Môžete však kartičku tiež priložiť tak, že cesta zatiaľ nenadväzuje.]]
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=800px}}
{{Block|
{{Block|
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|You}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|You}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
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To do so, follow these steps: <ref>
To do so, follow these steps: <ref>
{{IconBook}}
{{IconBook}}
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ([[The Princess and The Dragon|Exp. 3 - The Princess and the Dragon]]) or flying machines ([[The Flier|Mini #1 - The Flier (Flying Machines)]]).
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ('''{{PrincessDragonLink|edition=C2|variant=long|logo=noborder}}''') or flying machines ('''{{FlyingMachinesLink|edition=C2|variant=long|logo=noborder}}''').
</ref>
</ref>


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3. {{ColorRed|You}} score 3 points for the road. Return your meeple to your supply.]]
3. {{ColorRed|You}} score 3 points for the road. Return your meeple to your supply.]]


{{FAQ|1=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
{{FAQ|title=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
|2=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3). <br clear="all" />
|text=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3). <br clear="all" />
}}
}}


=== House rules ===
<span id="House"></span>
 
<div class="mw-translate-fuzzy">
=== <span id="House"></span>Domáce pravidlá ===
</div>


* The players decide who starts the game by any method they choose—such as by rolling three meeples. The first player to ‘roll’ a standing meeple decides who plays first. (Thanks to Joff.)
* The players decide who starts the game by any method they choose—such as by rolling three meeples. The first player to ‘roll’ a standing meeple decides who plays first. (Thanks to Joff.)
Line 414: Line 449:
* Use colored dice instead of meeples on the scoring track. Start out with the 6 showing on top. When the marker completes one lap, turn it to the number 1 to indicate it has completed one lap. This shows at a glance which player is on what lap and who's ahead. On the 100 space track it’s even easier to determine someone’s score at a glance. (Thanks to Carcking.)
* Use colored dice instead of meeples on the scoring track. Start out with the 6 showing on top. When the marker completes one lap, turn it to the number 1 to indicate it has completed one lap. This shows at a glance which player is on what lap and who's ahead. On the 100 space track it’s even easier to determine someone’s score at a glance. (Thanks to Carcking.)


=== <span id="Use_of_a_Table"></span>Use of a table ===
<span id="Use_of_a_Table"></span>
 
=== Use of a table ===


A number of questions have been asked about rules related to the play area itself, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from  [[Hans im Glück|'''HiG''']] (5/2013):
A number of questions have been asked about rules related to the play area itself, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from  [[Hans im Glück|'''HiG''']] (5/2013):
Line 428: Line 465:
* Continue to play fairly and not intentionally unfair to other players.
* Continue to play fairly and not intentionally unfair to other players.


== Tile reference ==
<div id="First_edition_differences"></div>
== Zmeny oproti pôvodnej edícii C1 ==


'''Regular Base Game'''
[[File:Box_BaseGame2_C1_CZ.png|thumb|right|200px|Carcassonne C1 (Pôvodná edícia)]]
Carcassonne Základná hra vyšla pôvodne v roku 2000 s grafickým návrhom (označovaným ako {{TextC1}}), ktorý vytvorila [[{{Path|Anne Pätzke}}]]. V roku 2014 vyšla nová edícia hry Carcassonne s grafickým návrhom ({{TextC2}}), ktorý vytvorila [[{{Path|Doris Matthäus}}]]. A nakoniec v roku 2022 vyšla vynovená verzia ({{TextC3}}), ktorá vychádza z predchádzajúcej s malými grafickými úpravami, ktorý vytvoril [[{{Path|Marcel Gröber}}]].


Total Tiles: 72
Všetky verzie sú kompatibilné, hoci majú odlišný grafické stvárnenie.


{{BeginTileList|700px}}
Základnou zmenou oproti pôvodnej verzii je, že Základná hra priamo obsahuje dve mini rozšírenia {{RiverLink|edition=C3|logo=noborder}}, ktoré bolo v pôvodnej edícii dostupné aj samostatne a úplne nové rozšírenie {{AbbotLink|edition=C3|logo=noborder}}, ktoré prináša novú figúrku spoločníka Opata a nový typ územia Záhrada. Zároveň sú pravidlá {{FarmersLink|edition=C3|logo=noborder}} v pravidlách novej edície uvedené ako samostatné mini rozšírenie, vraj kvôli rýchlejšiemu nábehu nových hráčov na hru.
{{Tile|Base_Game_C2_Tile_A.jpg|&nbsp;x2<br />(H)}}
{{Tile|Base_Game_C2_Tile_B.jpg|&nbsp;x4<br />(F;D)}}
{{Tile|Base_Game_C2_Tile_C.jpg|&nbsp;x1<br />(W)}}
{{Tile|Base_Game_C2_Tile_D.jpg|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|Base_Game_C2_Tile_E.jpg|&nbsp;x5<br />(G;F;W)}}
{{Tile|Base_Game_C2_Tile_F.jpg|&nbsp;x2<br />(W)}}
{{Tile|Base_Game_C2_Tile_G.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_H.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|Base_Game_C2_Tile_I.jpg|&nbsp;x2<br />(G)}}
{{Tile|Base_Game_C2_Tile_J.jpg|&nbsp;x3<br />(H;F;C)}}
{{Tile|Base_Game_C2_Tile_K.jpg|&nbsp;x3<br />(H;F;D)}}
{{Tile|Base_Game_C2_Tile_L.jpg|&nbsp;x3<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_M.jpg|&nbsp;x2<br />(G)}}
{{Tile|Base_Game_C2_Tile_N.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|Base_Game_C2_Tile_O.jpg|&nbsp;x2<br />(F;C)}}
{{Tile|Base_Game_C2_Tile_P.jpg|&nbsp;x3<br />(H;W)}}
{{Tile|Base_Game_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_R.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|Base_Game_C2_Tile_S.jpg|&nbsp;x2<br />(W)}}
{{Tile|Base_Game_C2_Tile_T.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_U.jpg|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|Base_Game_C2_Tile_V.jpg|&nbsp;x9<br />(G;2xH;F;2xP)}}
{{Tile|Base_Game_C2_Tile_W.jpg|&nbsp;x4<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_X.jpg|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}


One of the tiles marked with "(S)" -tile number four- is the starting tile (with a dark back).
Hráči, ktorí prechádzajú z pôvodnej edícue na novú edíciu si musia v nových pravidlách zvyknúť nato, že figúrka sa v nových pravidlách označuje ako spoločník, a že sú pravidlá písané z vášho pohľadu, na rozdiel od pohľadu hráča používaného v pravidlách pôvodnej edície.


Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Zároveň sú vypustené pravidlá, ktoré boli pozmenené ešte v ranných verziách pôvodnej edície.
{{BeginTileList|500px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{EndTileList}}


'''Note:''' The small illustrations of a '''cowshed''', a '''pigsty''' and a '''donkey stable''' are collectively referred to as '''sheds''' or '''stables'''.
'''Nasledujuce pravidlá už neplatia {{#expr:{{CURRENTYEAR}}-2001}} rokov  ani v jednej z edícií''':
# Malé mesto za 2 body (mesto pozostávajúce len z 2 kartičiek nebolo za 4 body ako teraz, ale len za 2 body).
# Vyhodnotenie miest pre farmárov podľa prevahy (ak mesto obklopovalo viacero sedliakov, body za neho mohol získať len hráč s prevahou sedliakov okolo neho, a to len raz, aj keby mal prevahu sedliakov na rôznych lúkach okolo toho istého mesta).


<hr />
== Zoznam kartiček ==


'''20th Anniversary Edition Base Game'''
=== {{TextThirdEdition}} ===


Total Tiles: 72
{{BeginTileList|width=700px|tiles=72}}
{{Tile|image=Base_Game_C3_Tile_A.png|count=2|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_B.png|count=4|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|image=Base_Game_C3_Tile_C.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_D.png|count=4|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|image=Base_Game_C3_Tile_E.png|count=5|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|image=Base_Game_C3_Tile_F.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_G.png|count=1}}
{{Tile|image=Base_Game_C3_Tile_H.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_I.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_J.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_K.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_L.png|count=3|config={{Feature|edition=C3|name=Village}}}}
{{Tile|image=Base_Game_C3_Tile_M.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_N.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_O.png|count=2|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_P.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_Q.png|count=1}}
{{Tile|image=Base_Game_C3_Tile_R.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_S.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_T.png|count=1}}
{{Tile|image=Base_Game_C3_Tile_U.png|count=8|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|image=Base_Game_C3_Tile_V.png|count=9|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})<sup>'''*'''</sup>}}
{{Tile|image=Base_Game_C3_Tile_W.png|count=4|config={{Feature|edition=C3|name=Village}}}}
{{Tile|image=Base_Game_C3_Tile_X.png|count=1|config={{Feature|edition=C3|name=Village}}}}
{{EndTileList}}
{{TileIllustrations|edition=C3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}


{{BeginTileList|700px}}
Toto vydanie zamieňa jeden chliev za jeden kravín na kartičke s označením '''*'''.
{{Tile|20AE_Base_Game_C2_Tile_A.png|&nbsp;x2<br />(H)}}
{{Tile|20AE_Base_Game_C2_Tile_B.png|&nbsp;x4<br />(F;D)}}
{{Tile|20AE_Base_Game_C2_Tile_C.png|&nbsp;x1<br />(W)}}
{{Tile|20AE_Base_Game_C2_Tile_D.png|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|20AE_Base_Game_C2_Tile_E.png|&nbsp;x5<br />(G;F;W)}}
{{Tile|20AE_Base_Game_C2_Tile_F.png|&nbsp;x2<br />(W)}}
{{Tile|20AE_Base_Game_C2_Tile_G.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_Base_Game_C2_Tile_H.png|&nbsp;x3<br />(G;W)}}
{{Tile|20AE_Base_Game_C2_Tile_I.png|&nbsp;x2<br />(G)}}
{{Tile|20AE_Base_Game_C2_Tile_J.png|&nbsp;x3<br />(H;F;C)}}
{{Tile|20AE_Base_Game_C2_Tile_K.png|&nbsp;x3<br />(H;F;D)}}
{{Tile|20AE_Base_Game_C2_Tile_L.png|&nbsp;x3<br />&nbsp;}}
{{Tile|20AE_Base_Game_C2_Tile_M.png|&nbsp;x2<br />(G)}}
{{Tile|20AE_Base_Game_C2_Tile_N.png|&nbsp;x3<br />(G;W)}}
{{Tile|20AE_Base_Game_C2_Tile_O.png|&nbsp;x2<br />(F;C)}}
{{Tile|20AE_Base_Game_C2_Tile_P.png|&nbsp;x3<br />(H;W)}}
{{Tile|20AE_Base_Game_C2_Tile_Q.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_Base_Game_C2_Tile_R.png|&nbsp;x3<br />(G;W)}}
{{Tile|20AE_Base_Game_C2_Tile_S.png|&nbsp;x2<br />(W)}}
{{Tile|20AE_Base_Game_C2_Tile_T.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_Base_Game_C2_Tile_U.png|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|20AE_Base_Game_C2_Tile_V.png|&nbsp;x9<br />(G;2xH;F;2xP)}}
{{Tile|20AE_Base_Game_C2_Tile_W.png|&nbsp;x4<br />&nbsp;}}
{{Tile|20AE_Base_Game_C2_Tile_X.png|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}


One of the tiles marked with "(S)" -tile number four- is the starting tile (with a dark back).
=== 20th Anniversary Edition ===


Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|width=700px|tiles=72}}
{{BeginTileList|500px}}
{{Tile|image=20AE_Base_Game_C2_Tile_A.png|count=2|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|image=20AE_Base_Game_C2_Tile_B.png|count=4|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image=20AE_Base_Game_C2_Tile_C.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|image=20AE_Base_Game_C2_Tile_D.png|count=4|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|image=20AE_Base_Game_C2_Tile_E.png|count=5|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image=20AE_Base_Game_C2_Tile_F.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|image=20AE_Base_Game_C2_Tile_G.png|count=1}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{Tile|image=20AE_Base_Game_C2_Tile_H.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_I.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_J.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_K.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_L.png|count=3|config={{Feature|edition=C2|name=Village}}}}
{{Tile|image=20AE_Base_Game_C2_Tile_M.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_N.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_O.png|count=2|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_P.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_Q.png|count=1}}
{{Tile|image=20AE_Base_Game_C2_Tile_R.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_S.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_T.png|count=1}}
{{Tile|image=20AE_Base_Game_C2_Tile_U.png|count=8|config=({{Feature|edition=C3|name=Garden|variant=abbr}};2x{{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_V.png|count=9|config=({{Feature|edition=C3|name=Garden|variant=abbr}};2x{{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};2x{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|image=20AE_Base_Game_C2_Tile_W.png|count=4|config={{Feature|edition=C3|name=Village}}}}
{{Tile|image=20AE_Base_Game_C2_Tile_X.png|count=1|config={{Feature|edition=C3|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
 
{{TileIllustrations|edition=C3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}
'''Note:''' The small illustrations of a '''cowshed''', a '''pigsty''' and a '''donkey stable''' are collectively referred to as '''sheds''' or '''stables'''.


The 20th Anniversary Edition includes some celebratory details besides the glossy UV-printing:
The 20th Anniversary Edition includes some celebratory details besides the glossy UV-printing:
Line 528: Line 551:
* There are also additional details on the tiles, such as people partying everywhere, as well as hidden many so-called "Easter eggs". These make reference to other Carcassonne or [[Hans im Glück|HiG]] games. All these details have no effect on the rest of the game.
* There are also additional details on the tiles, such as people partying everywhere, as well as hidden many so-called "Easter eggs". These make reference to other Carcassonne or [[Hans im Glück|HiG]] games. All these details have no effect on the rest of the game.


<hr />
=== {{TextSecondEdition}} ===
 
'''Carcassonne C3'''
 
Total Tiles: 72


{{BeginTileList|700px}}
{{BeginTileList|width=700px|tiles=72}}
{{Tile|Base_Game_C3_Tile_A.png|&nbsp;x2<br />(H)}}
{{Tile|image=Base_Game_C2_Tile_A.jpg|count=2|config={{Feature|edition=C2|name=Monastery}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_B.png|&nbsp;x4<br />(F;D)}}
{{Tile|image=Base_Game_C2_Tile_B.jpg|count=4|config={{Feature|edition=C2|name=Monastery}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}})}}
{{Tile|Base_Game_C3_Tile_C.png|&nbsp;x1<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_C.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_D.png|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|image=Base_Game_C2_Tile_D.jpg|count=4|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|Base_Game_C3_Tile_E.png|&nbsp;x5<br />(G;F;W)}}
{{Tile|image=Base_Game_C2_Tile_E.jpg|count=5|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}})}}
{{Tile|Base_Game_C3_Tile_F.png|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_F.jpg|count=2|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_G.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_G.jpg|count=1}}
{{Tile|Base_Game_C3_Tile_H.png|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_H.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_I.png|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_I.jpg|count=2|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_J.png|&nbsp;x3<br />(H;F;C)}}
{{Tile|image=Base_Game_C2_Tile_J.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Cowshed|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_K.png|&nbsp;x3<br />(H;F;D)}}
{{Tile|image=Base_Game_C2_Tile_K.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_L.png|&nbsp;x3<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_L.jpg|count=3|config={{Feature|edition=C2|name=Village}}}}
{{Tile|Base_Game_C3_Tile_M.png|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_M.jpg|count=2|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_N.png|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_N.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_O.png|&nbsp;x2<br />(F;C)}}
{{Tile|image=Base_Game_C2_Tile_O.jpg|count=2|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Cowshed|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_P.png|&nbsp;x3<br />(H;W)}}
{{Tile|image=Base_Game_C2_Tile_P.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_Q.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_Q.jpg|count=1}}
{{Tile|Base_Game_C3_Tile_R.png|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_R.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_S.png|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_S.jpg|count=2|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_T.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_T.jpg|count=1}}
{{Tile|Base_Game_C3_Tile_U.png|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|image=Base_Game_C2_Tile_U.jpg|count=8|config=({{Feature|edition=C2|name=Garden|variant=abbr}};2x{{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=3}})}}
{{Tile|Base_Game_C3_Tile_V.png|&nbsp;x9<br />(G;2xH;F;P;C)<sup><b>*</b></sup>}}
{{Tile|image=Base_Game_C2_Tile_V.jpg|count=9|config=({{Feature|edition=C2|name=Garden|variant=abbr}};2x{{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};2x{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=3}})}}
{{Tile|Base_Game_C3_Tile_W.png|&nbsp;x4<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_W.jpg|count=4|config={{Feature|edition=C2|name=Village}}}}
{{Tile|Base_Game_C3_Tile_X.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_X.jpg|count=1|config={{Feature|edition=C2|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}


One of the tiles marked with "(S)" -tile number four- is the starting tile (with a dark back).
=== {{TextFirstEdition}} ===
 
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|500px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{EndTileList}}
 
'''Note:''' The small illustrations of a '''cowshed''', a '''pigsty''' and a '''donkey stable''' are collectively referred to as '''sheds''' or '''stables'''.
 
This edition replaces one pigsty for one cowshed in the tiles marked with <b>*</b>.


</onlyinclude>
{{:Translations:Base_game_(1st_edition)/125/{{PAGELANGUAGE}}}}


{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


[[Category:Completed]]
[[Category:Second edition|Nová edícia]]
[[Category:Second Edition]]
[[Category:Third Edition|C3]]
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