Difference between revisions of "Base game (1st edition)"

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* '''48 followers'''<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] [[File:Base_Game_C1_Meeples_Footer_Note_2.jpg|frame|right|none|Follower shortage]] '''Question:''' Too few followers—are we playing wrong or are there really too few? '''Answer:''' In our view there are not too few. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.  
* '''48 followers'''<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question:''' Too few followers—are we playing wrong or are there really too few? '''Answer:''' In our view there are not too few. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.  
 
[[File:Base_Game_C1_Meeples_Footer_Note_2.jpg|84px|frame|none|Follower shortage]]
</ref> in six colors<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] As far as the Big Box is concerned, the sixth set of (gray) followers is a part of the basic game, not Inns and Cathedrals. Additionally, Big Box 5 adds purple and pink followers for up to 8 players.</ref>:
</ref> in six colors<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] As far as the Big Box is concerned, the sixth set of (gray) followers is a part of the basic game, not Inns and Cathedrals. Additionally, Big Box 5 adds purple and pink followers for up to 8 players.</ref>:


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* At least one side of the new tile (with a <span style="color: red;">red</span> border in the examples below) must touch one or more tiles already in play.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] [[File:Base_Game_C1_Sample_Note_7.jpg|frame|right|none|Corner to corner]] '''Question:''' We have difficulty deciding when a placed tile represents a new city or belongs to one already being built. '''Answer:''' 'Corner to corner' is not a connection! Segments can only be connected on the edges. In the example shown there are two cities at the moment.</ref> Corner-to-corner placement is not permitted.
* At least one side of the new tile (with a <span style="color: red;">red</span> border in the examples below) must touch one or more tiles already in play.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question:''' We have difficulty deciding when a placed tile represents a new city or belongs to one already being built. '''Answer:''' 'Corner to corner' is not a connection! Segments can only be connected on the edges. In the example shown there are two cities at the moment. [[File:Base_Game_C1_Sample_Note_7.jpg|frame|none|Corner to corner]]</ref> Corner-to-corner placement is not permitted.


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* The follower must come from the player's supply.
* The follower must come from the player's supply.
* The follower may only be deployed to the tile just placed.
* The follower may only be deployed to the tile just placed.
* The player must decide which part of the tile the follower is deployed to <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] [[File:Base_Game_C1_Example_Note_12.jpg|frame|right|none|Earning points from a closed city]] If you complete a previously unoccupied city when placing a tile, you do not have to occupy this city and earn the points. You can close the city without it being occupied and (for example) deploy a farmer as long as the farm is unoccupied. The city does not necessarily require a knight to look after it.</ref> <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question:''' On cloister tiles, are we allowed to deploy a follower on the surrounding field segment? '''Answer:''' Yes! The same rules are valid for a field surrounding a cloister as for any other field. You can also deploy a farmer next to a cloister. In this case the cloister remains unoccupied for the rest of the game.[unless the cloister is occupied via a magic portal, or from a follower in Carcassonne—ed.]  
* The player must decide which part of the tile the follower is deployed to <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] If you complete a previously unoccupied city when placing a tile, you do not have to occupy this city and earn the points. You can close the city without it being occupied and (for example) deploy a farmer as long as the farm is unoccupied. The city does not necessarily require a knight to look after it. [[File:Base_Game_C1_Example_Note_12.jpg|frame|none|Earning points from a closed city]] </ref> <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question:''' On cloister tiles, are we allowed to deploy a follower on the surrounding field segment? '''Answer:''' Yes! The same rules are valid for a field surrounding a cloister as for any other field. You can also deploy a farmer next to a cloister. In this case the cloister remains unoccupied for the rest of the game.[unless the cloister is occupied via a magic portal, or from a follower in Carcassonne—ed.]  
[[File:Base_Game_C1_Example_Note_13.jpg|frame|none|Deploying follower in a field next to a cloister]]</ref> as either:
[[File:Base_Game_C1_Example_Note_13.jpg|frame|none|Deploying follower in a field next to a cloister]]</ref> as either:


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'''With the following exception:''' if a road, city or cloister was completed through the
'''With the following exception:''' if a road, city or cloister was completed through the
placement of the tile, it must now be scored.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] [[File:Base_Game_C1_Example_Note_14.jpg|frame|right|none|Deploying follower in a field next to a cloister]] '''Question:''' There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a follower to a new city segment in the same turn?
placement of the tile, it must now be scored.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question:''' There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a follower to a new city segment in the same turn?
'''Answer:''' A player may only deploy one follower per turn, and that follower may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second follower to the other city segment immediately after placing the tile. The small city will then be scored and the follower involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a follower to. If the follower is deployed to the small city, it will be returned immediately and the player will earn four points, but the follower cannot be redeployed.</ref>
'''Answer:''' A player may only deploy one follower per turn, and that follower may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second follower to the other city segment immediately after placing the tile. The small city will then be scored and the follower involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a follower to. If the follower is deployed to the small city, it will be returned immediately and the player will earn four points, but the follower cannot be redeployed. [[File:Base_Game_C1_Example_Note_14.jpg|frame|none|Deploying follower in a field next to a cloister]]</ref>


=== <span id="Use of a Table"></span>Use of a Table ===
=== <span id="Use of a Table"></span>Use of a Table ===