Difference between revisions of "Besiegers Cathars Siege (1st edition)/it"

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<ref>{{IconArrow}} Note that in '''The Besiegers''' and '''The Cathars''', a cloister must be placed '''directly adjacent to a Besieger/Cathars tile''' to allow a knight to escape. However, [[Rio_Grande_Games|'''RGG's''']] rules for '''Siege''' state that a cloister allowing escape can be placed adjacent to '''any tile of a besieged city''' (even diagonally). For the sake of consistency, at the beginning of the game it would be useful to select only one of these rules when combining tiles from these sets. Purists can choose the Besiegers/Cathars rule, as it’s the German original, although the [[Rio_Grande_Games|'''RGG''']]  Siege rule makes escape much more viable.</ref>  
<ref>{{IconArrow}} Note that in '''The Besiegers''' and '''The Cathars''', a cloister must be placed '''directly adjacent to a Besieger/Cathars tile''' to allow a knight to escape. However, [[Rio_Grande_Games|'''RGG's''']] rules for '''Siege''' state that a cloister allowing escape can be placed adjacent to '''any tile of a besieged city''' (even diagonally). For the sake of consistency, at the beginning of the game it would be useful to select only one of these rules when combining tiles from these sets. Purists can choose the Besiegers/Cathars rule, as it’s the German original, although the [[Rio_Grande_Games|'''RGG''']]  Siege rule makes escape much more viable.</ref>  
even diagonally, then at the end of a player's turn<ref>{{IconBook}}  That it is, at the moment that you decide you have nothing more to do in that turn</ref>, he or she may remove one knight
even diagonally, then at the end of a player's turn<ref>{{IconBook}}  That it is, at the moment that you decide you have nothing more to do in that turn</ref>, he or she may remove one knight
<ref>{{IconBook}} It can be that there are multiple besieged cities next to a cloister. In that case, '''only one''' knight can escape all besieged cities per turn '''in total.'''</ref> <ref>{{IconBook}} When there is a builder double-turn, a knight can be removed from a beseiged city in '''each part''' of the double turn. (3/2015)</ref>  
<ref>{{IconBook}} It can be that there are multiple besieged cities next to a cloister. In that case, '''only one''' knight can escape all besieged cities per turn '''in total.'''</ref> <ref>{{IconBook}} When there is a builder double-turn, a knight can be removed from a besieged city in '''each part''' of the double turn. (3/2015)</ref>  
from the besieged city and return it to the supply.
from the besieged city and return it to the supply.
<ref>{{IconBook}} '''Question''': Can I simply free a knight after a turn, if a cloister borders [a besieged city], or do I have to build onto that city or cloister [in the same turn]? '''Answer''': Knights can escape when the conditions (cloister next to a Besiegers tile) are fulfilled. A player is not obliged to build onto the city, nor onto the cloister. He or she must simply have a knight in the city.</ref> <ref>
<ref>{{IconBook}} '''Question''': Can I simply free a knight after a turn, if a cloister borders [a besieged city], or do I have to build onto that city or cloister [in the same turn]? '''Answer''': Knights can escape when the conditions (cloister next to a Besiegers tile) are fulfilled. A player is not obliged to build onto the city, nor onto the cloister. He or she must simply have a knight in the city.</ref> <ref>
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