Difference between revisions of "Bridges, Castles and Bazaars (1st edition)"

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This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br />
This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br />
{{BeginTileList|width=450px}}
{{BeginTileList|width=450px}}
{{Tile|Princess_And_Dragon_C1_Tile_01.jpg|width=120px|text=''|config=Top city segment}}
{{Tile|image=Princess_And_Dragon_C1_Tile_01.jpg|width=100px|textunder=Top city segment}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg|width=120px|text=''|config=City segment with bridge}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_03.jpg|width=100px|textunder=City segment with bridge}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg|width=120px|text=''|config=Squarish city segment}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_05.jpg|width=100px|textunder=Squarish city segment}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg|width=120px|text=''|config=Witch-hat city segment}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_06.jpg|width=100px|textunder=Witch-hat city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_10.jpg|width=120px|text=''|config=Triangular city segment}}
{{Tile|image=Hills_And_Sheep_C1_Tile_10.jpg|width=100px|textunder=Triangular city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_13.jpg|width=120px|text=''|config=Both city segments touching}}
{{Tile|image=Hills_And_Sheep_C1_Tile_13.jpg|width=100px|textunder=Both city segments touching}}
{{EndTileList}}
{{EndTileList}}
</ref> <ref>
</ref> <ref>
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When placing a castle on these tiles from The Tower, you may need to move a tower on them a bit aside.  
When placing a castle on these tiles from The Tower, you may need to move a tower on them a bit aside.  
{{BeginTileList|width=500px}}
{{BeginTileList|width=500px}}
{{Tile|Tower_C1-13.png|text=''}}
{{Tile|image=Tower_C1-13.png}}
{{Tile|Tower_C1-17.png|text=''}}
{{Tile|image=Tower_C1-17.png}}
{{EndTileList}}
{{EndTileList}}
</ref> <ref>
</ref> <ref>
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<!--T:135-->
<!--T:135-->
<table>
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_04.jpg|text='''Cloister in a city:''' If you choose to place a follower on this tile, you must choose whether to place it in the city, on the cloister, or in one of the farms. If you wish, you may lay the follower down on the cloister to differentiate a monk from a knight <ref name="knight">
<tr valign="top">
<td style="min-width: 70px; width: 110px;">[[File:Bridges_Castles_Bazaars_C1_Tile_04.jpg]]<br /><br /></td>
<td style="width: 95%;">'''Cloister in a city:''' If you choose to place a follower on this tile, you must choose whether to place it in the city, on the cloister, or in one of the farms. If you wish, you may lay the follower down on the cloister to differentiate a monk from a knight <ref name="knight">
{{IconBook}}
{{IconBook}}
Any follower in a city is a knight. This includes normal followers, big followers, mayors, wagons, ringmasters, and phantoms. (01/2015, updated 1/2019)
Any follower in a city is a knight. This includes normal followers, big followers, mayors, wagons, ringmasters, and phantoms. (01/2015, updated 1/2019)
</ref> within the city. The cloister is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this cloister when knights are already present in the city. Likewise, a monk placed on this cloister does not prevent a player from placing a knight in the same city.<br /><br /></td>
</ref> within the city. The cloister is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this cloister when knights are already present in the city. Likewise, a monk placed on this cloister does not prevent a player from placing a knight in the same city.
</tr>
}}
</table>
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_08.jpg}}&nbsp;{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_10.jpg|text='''Inns:''' These tiles feature road segments with inns, which can be used when combining this expansion with '''[[Inns and Cathedrals (1st edition)|Inns & Cathedrals]]'''. <ref>
<table>
<tr valign="top">
<td style="min-width: 140px; width: 210px;">[[File:Bridges_Castles_Bazaars_C1_Tile_08.jpg]]&nbsp;[[File:Bridges_Castles_Bazaars_C1_Tile_10.jpg]]<br /><br /></td>
<td>'''Inns:''' These tiles feature road segments with inns, which can be used when combining this expansion with '''[[Inns and Cathedrals (1st edition)|Inns & Cathedrals]]'''. <ref>
{{IconWorld}}
{{IconWorld}}
Inns on a tile will not affect a bridge placed on the same tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.  
Inns on a tile will not affect a bridge placed on the same tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.  
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}}
}}
</ref> Otherwise, the inns on these road segments will have no effect on the roads including them.
</ref> Otherwise, the inns on these road segments will have no effect on the roads including them.
</td>
}}
</tr>
</table>


== Tile distribution == <!--T:55-->
== Tile distribution == <!--T:55-->
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