Difference between revisions of "Bridges, Castles and Bazaars (1st edition)"

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{{IconBook}}
The bazaar takes place '''after''' the tile is drawn and placed. Thus, if the tile cannot be placed and is discarded, the bazaar will '''not''' occur. (10/2014)  
The bazaar takes place '''after''' the tile is drawn and placed. Thus, if the tile cannot be placed and is discarded, the bazaar will '''not''' occur. (10/2014)  
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Then a '''bazaar''' will take place, in which land tiles will be ‘auctioned’. <ref>
Then a '''bazaar''' will take place, in which land tiles will be ‘auctioned’.
{{IconBook}} '''Question''': What is the order of events if the bazaar tile extends a feature with a builder? '''Answer''': If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and then perform your builder-turn. After that, perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). If the next player draws a new tile with the bazaar effect, a new bazaar will be triggered.
<br /><br />
'''In other words''': Draw bazaar -> draw the tiles (still face-down) -> **start ignoring any further new bazaars** -> perform builder-turn -> turn tiles face-up and perform the auction -> 1st Player with auctioned tile -> 1st player’s builder-turn -> next player with auctioned tile -> next player’s builderturn -> -> last player with auctioned tile -> last player’s builder-turn -> **stop ignoring any new bazaars** -> player who drew a new bazaar in his/her builder turn -> back to start. (confirmed 5/2013)
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'''No chain reaction:''' If, through the placement of a bazaar tile, another bazaar tile is purchased and placed, no further tiles should be uncovered and auctioned. Only when all the uncovered tiles have been allocated and placed can another bazaar take place. <ref>
'''No chain reaction:''' If, through the placement of a bazaar tile, another bazaar tile is purchased and placed, no further tiles should be uncovered and auctioned. Only when all the uncovered tiles have been allocated and placed can another bazaar take place. <ref>
{{IconWorld}}
{{IconWorld}}
Note that a purchased bazaar tile '''will not''' trigger an auction, but any drawn bazaar tile '''will''' trigger an auction. Nonetheless, as discussed in a previous footnote, the auction may not happen immediately if the drawing of the tile occurred during a builder-turn.
Note that a purchased bazaar tile '''will not''' trigger an auction, but any drawn bazaar tile '''will''' trigger an auction. Nonetheless, as discussed in the [[#Q And A|Q&A clarification]], the auction may not happen immediately if the drawing of the tile occurred during a builder-turn during a bazaar round.
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The [[Z Man Games|'''ZMG''']] edition states that the variant rule should be used if a bazaar tile is drawn and all players have 0 points (as the [[Z Man Games|'''ZMG''']] rules do not allow negative scores). (5/2014)
The [[Z Man Games|'''ZMG''']] edition states that the variant rule should be used if a bazaar tile is drawn and all players have 0 points (as the [[Z Man Games|'''ZMG''']] rules do not allow negative scores). (5/2014)
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<div id="Q And A"></div>
{{FAQ|3=600px|1=What is the order of events if the bazaar tile extends a feature with a builder?|2=[[File:Bridges_Castles_Bazaars_C1_Bazaar_QA.png|float|right|]]
If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Any pending delayed bazaars will take place now in turn. Once the bazaar rounds are finished, you perform your builder-turn. <ref>
{{IconArrow}}
There is another version of this rule that states that you perform your builder-turn '''before''' the bazaar. This discrepancy (originated from the mistranslation of a clarification from 5/2013) was considered a valid alternative by HiG as it doesn't change the game much. The rationale behind the original rule is that the bazaar is an action derived from the tile placed in the first part of the double turn, so it should be resolved before the builder-turn is carried out. (08/2016)<br/>
{{IconWorld}}
This variant was the one describe in the CAR and is implemented by [[JCloisterZone|JCloisterZone]] as of 12/2018. It considers the events in the following order:
* Draw bazaar and perform first part of your double turn.
* '''** // Start pending bazaars // **'''
* Draw the tiles (still face-down)
* '''( Start delaying any new bazaars )'''
* Perform your builder-turn (second part of your double turn)
* Turn tiles face-up and perform the auction
** 1st Player with auctioned tile
** 1st player’s builder-turn, if applicable
** Next player with auctioned tile
** Next player’s builder-turn, if applicable
** ...
** Last player with auctioned tile
** Last player’s builder-turn, if applicable
* '''( Stop delaying any new bazaars )'''
* Player who drew and placed a new bazaar in his/her builder turn (pending delayed bazaar)
* '''** Back to // Start pending bazaars // until no pending delayed bazaars **'''
</ref>
<br /><br />
'''In other words''':
* Draw bazaar and perform first part of your double turn.
* '''** // Start pending bazaars // **'''
* Draw the tiles (still face-down)
* Turn tiles face-up and perform the auction
* '''( Start delaying any new bazaars )'''
** 1st Player with auctioned tile
** 1st player’s builder-turn, if applicable
** Next player with auctioned tile
** Next player’s builder-turn, if applicable
** ...
** Last player with auctioned tile
** Last player’s builder-turn, if applicable
* '''( Stop delaying any new bazaars )'''
* Player who drew and placed a new bazaar in his/her builder turn (pending delayed bazaar)
* '''** Back to // Start pending bazaars // until no pending delayed bazaars **'''
* Perform your builder-turn (second part of your double turn)
}}
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=== Bridges === <!--T:107-->
=== Bridges === <!--T:107-->
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[[Category:Checked]]
[[Category:Completed]]
[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Major Expansion]]
[[Category:First Edition Major Expansion]]


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