Difference between revisions of "Bridges, Castles and Bazaars (1st edition)/it"

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<languages />
<!--include here possible redirection --><languages />{{ChooseDesign|image=Bridges_Castles_Bazaars_C1_Tile_05.jpg|otherimage=Bridges_Castles_Bazaars_C2_Tile_B.jpg|otherlink={{BridgesCastlesBazaarsLink|edition=C2|logo=noborder}}}}
<onlyinclude>
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


<div class="mw-translate-fuzzy">
[[File:Box_BCB_C1_IT.png|frameless|right|200px]]
[[File:Box_BCB_C1_IT.png|frameless|right|200px]]
 
</div>


== Informazioni generali e commenti ==
== Informazioni generali e commenti ==
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</ref>
</ref>


<div class="mw-translate-fuzzy">
=== Il bazaar ===
=== Il bazaar ===
</div>


[[File:Feature_Bazaar_C1.png|thumb|right|100px|A Bazaar]]
[[File:Feature_Bazaar_C1.png|thumb|right|100px|A Bazaar]]
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</ref>
</ref>
<div id="Q And A"></div>
<div id="Q And A"></div>
{{FAQ|3=600px|1=What is the order of events if the bazaar tile extends a feature with a builder?|2=[[File:Bridges_Castles_Bazaars_C1_Bazaar_QA.png|right|]]
{{FAQ|width=600px|title=
What is the order of events if the bazaar tile extends a feature with a builder?
|text=[[File:Bridges_Castles_Bazaars_C1_Bazaar_QA.png|right|]]
If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Any pending delayed bazaars will take place now in turn. Once the bazaar rounds are finished, you perform your builder-turn. <ref>
If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Any pending delayed bazaars will take place now in turn. Once the bazaar rounds are finished, you perform your builder-turn. <ref>
{{IconArrow}}
{{IconArrow}}
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</div>
</div>


<div class="mw-translate-fuzzy">
=== I ponti ===
=== I ponti ===
 
</div>
[[File:Figure_Bridge.png|100px|thumb|right]]


During his or her turn, <ref>
During his or her turn, <ref>
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</ref>
</ref>


{{BeginBlockList|800px;}}
{{BeginBlockList|width=800px}}
{{Block|
{{Block|
[[File:BCB C1 Bridge ex1.png|frame|none|
[[File:BCB C1 Bridge ex1.png|frame|none|
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{{EndBlockList}}
{{EndBlockList}}


<span id="castles"></span>
<div class="mw-translate-fuzzy">
=== I castelli ===
=== I castelli ===
</div>


[[File:Token_Castle_C1.png|frame|left|Castle token]]
[[File:BCB C1 Castle Placement.png|frame|right|
[[File:BCB C1 Castle Placement.png|frame|right|
With her tile, {{ColorRed|RED}} creates a small city and converts it into a castle.
With her tile, {{ColorRed|RED}} creates a small city and converts it into a castle.
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{{IconWorld}}
{{IconWorld}}
This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br />
This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br />
{{BeginTileList|450px}}
{{BeginTileList|width=450px}}
{{Tile|Princess_And_Dragon_C1_Tile_01.jpg|&nbsp;<br />Top city <br />segment}}
{{Tile|Princess_And_Dragon_C1_Tile_01.jpg|width=120px|text=''|config=Top city segment}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg|&nbsp;<br />City segment <br />with bridge}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg|width=120px|text=''|config=City segment with bridge}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg|&nbsp;&nbsp;<br />Squarish city <br />segment}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg|width=120px|text=''|config=Squarish city segment}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg|&nbsp;<br />Witch-hat <br />city segment}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg|width=120px|text=''|config=Witch-hat city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_10.jpg|&nbsp;&nbsp;<br />Triangular <br />city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_10.jpg|width=120px|text=''|config=Triangular city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_13.jpg|&nbsp;&nbsp;<br />Both city <br />segments touching}}
{{Tile|Hills_And_Sheep_C1_Tile_13.jpg|width=120px|text=''|config=Both city segments touching}}
{{EndTileList}}
{{EndTileList}}
</ref> <ref>
</ref> <ref>
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{{IconBook}}
{{IconBook}}
When placing a castle on these tiles from The Tower, you may need to move a tower on them a bit aside.  
When placing a castle on these tiles from The Tower, you may need to move a tower on them a bit aside.  
{{BeginTileList|500px}}
{{BeginTileList|width=500px}}
{{Tile|Tower_C1-13.png|&nbsp;}}
{{Tile|Tower_C1-13.png|text=''}}
{{Tile|Tower_C1-17.png|&nbsp;}}
{{Tile|Tower_C1-17.png|text=''}}
{{EndTileList}}
{{EndTileList}}
</ref> <ref>
</ref> <ref>
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Inns on a tile will not affect a bridge placed on the same tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.  
Inns on a tile will not affect a bridge placed on the same tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.  


{{FAQ|3=600px|Inns affect those road segments they are on, that is, directly adjacent to. So a bridge placed on a tile with an inn would not be affected by the bridge, since the inn would not be accessible from the bridge. Is this correct? See tile examples from Exp. 8 below.
{{FAQ|width=600px|title=
| Yes, that is right. The inn only counts for a road segment printed next to it.
Inns affect those road segments they are on, that is, directly adjacent to. So a bridge placed on a tile with an inn would not be affected by the bridge, since the inn would not be accessible from the bridge. Is this correct? See tile examples from Exp. 8 below.
|text=
Yes, that is right. The inn only counts for a road segment printed next to it.
But a bridge could count as part of an "inn road" if it is linked to it. (1/2021)<br/>
But a bridge could count as part of an "inn road" if it is linked to it. (1/2021)<br/>
[[File:Bridges_Castles_Bazaars_C1_Tile_08.jpg]][[File:Bridges_Castles_Bazaars_C1_Tile_10.jpg]]}}
[[File:Bridges_Castles_Bazaars_C1_Tile_08.jpg]][[File:Bridges_Castles_Bazaars_C1_Tile_10.jpg]]
}}
</ref> Otherwise, the inns on these road segments will have no effect on the roads including them.
</ref> Otherwise, the inns on these road segments will have no effect on the roads including them.
</td>
</td>
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== La distribuzione ==
== La distribuzione ==


'''Tessere totali: 12'''
<div class="mw-translate-fuzzy">
{{BeginTileList|600px}}
{{BeginTileList|width=600px|tiles=12}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_01.jpg|x2}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_01.jpg|count=2|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_02.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_02.jpg|count=1}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_03.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_04.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_05.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_05.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg|count=1}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_07.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_08.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}} + {{Feature|edition=C1|name=Inn}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_09.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_10.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_10.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}} + {{Feature|edition=C1|name=Inn}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_11.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{EndTileList}}
{{EndTileList}}
</div>


</onlyinclude>
{{FootnoteIconPara}}
 
{{FootnoteIconPara_it}}


[[Category:Checked]]
[[Category:Checked]]
[[Category:Prima Edizione]]
[[Category:Prima Edizione]]
[[Category:Espansione Maggiore della Prima Edizione]]
[[Category:Espansione Maggiore della Prima Edizione]]
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