Difference between revisions of "Bridges, Castles and Bazaars (1st edition)/it"

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<languages />
<!--include here possible redirection --><languages />{{ChooseDesign|image=Bridges_Castles_Bazaars_C1_Tile_05.jpg|otherimage=Bridges_Castles_Bazaars_C2_Tile_B.jpg|otherlink={{BridgesCastlesBazaarsLink|edition=C2|logo=noborder}}}}
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{{Breadcrumbs
|link1={{CarcassonneLink}}
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[[File:BCB C1 cover.jpg|thumb|200px|right]]
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[[File:Box_BCB_C1_IT.png|frameless|right|200px]]
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<div class="mw-translate-fuzzy">
== Informazioni generali e commenti ==
== Informazioni generali e commenti ==
[[File:BCB C1 watermark.png|frame|72px|right]]
[[File:Symbol_BridgesCastlesBazaars_C1C2.png|frame|80px|right]]
</div>


'''Bridges, Castles and Bazaars''' was originally released by [[Hans im Glück| Hans im Glück]] in {{Year|2010}}.
'''Bridges, Castles and Bazaars''' was originally released by [[Hans im Glück| Hans im Glück]] in {{Year|2010}}.
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* Bazaars
* Bazaars


A Carcassonne expansion is not really a [[Base game (1st edition)| Carcassonne ]] expansion when there are no new tiles, so in the box you also find 18 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of bazaars which will help create much more than a beautiful landscape.
A Carcassonne expansion is not really a [[Base game (1st edition)| Carcassonne ]] expansion when there are no new tiles, so in the box you also find 12 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of bazaars which will help create much more than a beautiful landscape.


== Contenuti ==
== Contenuti ==
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</ref>
</ref>


<div class="mw-translate-fuzzy">
=== Il bazaar ===
=== Il bazaar ===
</div>


[[File:BCB C1 Bazaar.png|thumb|right|100px|A Bazaar]]
[[File:Feature_Bazaar_C1.png|thumb|right|100px|A Bazaar]]


When a tile with a bazaar on it is drawn, the player should place it as usual (including placing a follower, scoring, and even not placing it if there is no place for it). <ref>
When a tile with a bazaar on it is drawn, the player should place it as usual (including placing a follower, scoring, and even not placing it if there is no place for it). <ref>
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</ref> <ref>
</ref> <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] edition states that “a player may not bid more points than he has,” which is a significant departure from the original rule. (5/2014)
The [[Z-Man Games|'''ZMG''']] edition states that “a player may not bid more points than he has,” which is a significant departure from the original rule. (5/2014)
</ref>
</ref>


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</ref> <ref>
</ref> <ref>
{{IconArrow}}  
{{IconArrow}}  
The [[Z Man Games|'''ZMG''']] edition states that the variant rule should be used if a bazaar tile is drawn and all players have 0 points (as the [[Z Man Games|'''ZMG''']] rules do not allow negative scores). (5/2014)
The [[Z-Man Games|'''ZMG''']] edition states that the variant rule should be used if a bazaar tile is drawn and all players have 0 points (as the [[Z-Man Games|'''ZMG''']] rules do not allow negative scores). (5/2014)
</ref>
</ref>
<div id="Q And A"></div>
<div id="Q And A"></div>
{{FAQ|3=600px|1=What is the order of events if the bazaar tile extends a feature with a builder?|2=[[File:Bridges_Castles_Bazaars_C1_Bazaar_QA.png|right|]]
{{FAQ|width=600px|title=
What is the order of events if the bazaar tile extends a feature with a builder?
|text=[[File:Bridges_Castles_Bazaars_C1_Bazaar_QA.png|right|]]
If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Any pending delayed bazaars will take place now in turn. Once the bazaar rounds are finished, you perform your builder-turn. <ref>
If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Any pending delayed bazaars will take place now in turn. Once the bazaar rounds are finished, you perform your builder-turn. <ref>
{{IconArrow}}
{{IconArrow}}
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</div>
</div>


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=== I ponti ===
=== I ponti ===
<div class="mw-translate-fuzzy">
[[File:BCB C1 Bridge.png|100px|thumb|right]]
</div>
</div>


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</ref>
</ref>


{{BeginBlockList|800px;}}
{{BeginBlockList|width=800px}}
{{Block|
{{Block|
[[File:BCB C1 Bridge ex1.png|frame|none|
[[File:BCB C1 Bridge ex1.png|frame|none|
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{{EndBlockList}}
{{EndBlockList}}


<span id="castles"></span>
<div class="mw-translate-fuzzy">
=== I castelli ===
=== I castelli ===
</div>


[[File:BCB C1 Castle.png|frame|left|Castle token]]
[[File:BCB C1 Castle Placement.png|frame|right|
[[File:BCB C1 Castle Placement.png|frame|right|
With her tile, {{ColorRed|RED}} creates a small city and converts it into a castle.
With her tile, {{ColorRed|RED}} creates a small city and converts it into a castle.
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{{IconWorld}}
{{IconWorld}}
This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br />
This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br />
{{BeginTileList|450px}}
{{BeginTileList|width=450px}}
{{Tile|Princess_And_Dragon_C1_Tile_01.jpg|&nbsp;<br />Top city <br />segment}}
{{Tile|Princess_And_Dragon_C1_Tile_01.jpg|width=120px|text=''|config=Top city segment}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg|&nbsp;<br />City segment <br />with bridge}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg|width=120px|text=''|config=City segment with bridge}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg|&nbsp;&nbsp;<br />Squarish city <br />segment}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg|width=120px|text=''|config=Squarish city segment}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg|&nbsp;<br />Witch-hat <br />city segment}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg|width=120px|text=''|config=Witch-hat city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_10.jpg|&nbsp;&nbsp;<br />Triangular <br />city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_10.jpg|width=120px|text=''|config=Triangular city segment}}
{{Tile|Hills_And_Sheep_C1_Tile_13.jpg|&nbsp;&nbsp;<br />Both city <br />segments touching}}
{{Tile|Hills_And_Sheep_C1_Tile_13.jpg|width=120px|text=''|config=Both city segments touching}}
{{EndTileList}}
{{EndTileList}}
</ref> <ref>
</ref> <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules, however, state that a small city consisting of “two city end segments” would qualify for castle placement, which would allow use of the triangular city segment. (5/2014)
The [[Z-Man Games|'''ZMG''']] rules, however, state that a small city consisting of “two city end segments” would qualify for castle placement, which would allow use of the triangular city segment. (5/2014)
</ref> – the '''occupier''' may choose to complete and score it in the usual way (for 4 points), or to convert it into a castle. <ref>
</ref> – the '''occupier''' may choose to complete and score it in the usual way (for 4 points), or to convert it into a castle. <ref>
{{IconBook}}  
{{IconBook}}  
A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
</ref> To convert it, the occupier places one of his or her castle tokens over the city and moves the follower occupying it into the castle. <ref>
</ref> <ref>
{{IconWorld}}
Towns are normally occupied by one single follower from one player. However, several followers (from one or more players) may occupy the same town if playing with '''Mini #1 - [[The Flier (1st edition)|The Flier (Flying Machines)]]'''. In this case, if only one player has the majority in the feature, that player will be the one either scoring it or converting the town into a castle only occupied by the follower(s) of the player with the majority.
<br />
Additionally, some special situations may arise when followers from different players share the majority in the same town, since each player may decide differently. So, we may encounter the following scenarios:
* '''All the players with the majority decide to score the town:''' The city will be scored as usual taking into account the majority in the feature.
* '''All the players with the majority decide to convert the town into a castle:''' The resulting castle will have several occupiers (the followers from the players sharing the majority in the town). If the castle is completed eventually, all the players sharing the castle will score points for it.
* '''Some of the players sharing the majority decide to score the town and the rest choose to convert it into a castle:''' The players scoring the city will apply the majority without taking into consideration those followers from players who decided to convert the town into a castle. After scoring, the followers involved will be returned to their owners. The castle will be created only with the followers of the players who decided to convert the town. If the castle is completed eventually, all the players sharing the castle will score points for it.
'''Additional notes:'''
* '''Deploying followers from the city of Carcassonne:''' If playing with '''[[The Count of Carcassonne (1st edition)|The Count of Carcassonne]]''', players will be allowed to deploy followers from the city of Carcassonne to the town if at least one player is scoring it. All these additional followers will participate in the scoring only. They cannot be deployed to the town to later occupy the resulting castle if any player decided to convert it instead of scoring the town.
* '''Castle tokens:''' Each player who chose to convert the town into a castle will have to place a castle token from their supply on top of the town. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game. <br />This means that a player without any castle tokens in their supply cannot decide to convert a shared town into a castle. In this case, the player can only score the town.
</ref> To convert it, the occupier places one of his or her castle tokens over the city and moves the follower occupying it into the castle. <ref>
{{IconBook}}
{{IconBook}}
When placing a castle on these tiles from The Tower, you may need to move a tower on them a bit aside.  
When placing a castle on these tiles from The Tower, you may need to move a tower on them a bit aside.  
{{BeginTileList|500px}}
{{BeginTileList|width=500px}}
{{Tile|Tower_C1-13.png|&nbsp;}}
{{Tile|Tower_C1-13.png|text=''}}
{{Tile|Tower_C1-17.png|&nbsp;}}
{{Tile|Tower_C1-17.png|text=''}}
{{EndTileList}}
{{EndTileList}}
</ref> <ref>
</ref> <ref>
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</ref> <ref>  
</ref> <ref>  
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules refer to this follower as a "lord". The [[Hans im Glück|'''HiG''']] rules continue to call this follower a knight, as he was in the city. (5/2014)
The [[Z-Man Games|'''ZMG''']] rules refer to this follower as a "lord". The [[Hans im Glück|'''HiG''']] rules continue to call this follower a knight, as he was in the city. (5/2014)
</ref> A town which has been converted to a castle is considered to be incomplete.
</ref> A town which has been converted to a castle is considered to be incomplete.


No points are scored on building a castle. The player receives points only when the first structure (cloister, city, or road) in its vicinity <ref>
No points are scored on building a castle. The player receives points only when the first structure (cloister, city, or road) in its vicinity <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules call the vicinity of the castle its "fief". (5/2014)
The [[Z-Man Games|'''ZMG''']] rules call the vicinity of the castle its "fief". (5/2014)
</ref> is completed during a subsequent turn. <ref>
</ref> is completed during a subsequent turn. <ref>
{{IconArrow}}
{{IconArrow}}
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Note that this statement essentially indicates that points are tallied for all completed features, even unoccupied ones. However, generally nobody scores (receives those points) for an unoccupied feature. (2/2015)
Note that this statement essentially indicates that points are tallied for all completed features, even unoccupied ones. However, generally nobody scores (receives those points) for an unoccupied feature. (2/2015)
</ref>
</ref>
* Should the placement of a tile simultaneously complete '''more than one structure''' adjacent to the castle, the occupier of the castle may decide which of them to receive points for. A castle receives points for only '''one''' completed structure.
* Should the placement of a tile simultaneously complete '''more than one structure''' adjacent to the castle, the occupier of the castle may decide which of them to receive points for. <ref>
{{IconWorld}}
In practical terms, this would probably mean the same as choosing the completed structure worth the most points.
</ref> A castle receives points for only '''one''' completed structure.
* As a town which is converted into a castle is not considered to have been completed, it is possible for '''two occupied castles to be located next to each other'''. In this case, when one of the castles score points, it counts as a completed structure for the other, and both receive the same points.
* As a town which is converted into a castle is not considered to have been completed, it is possible for '''two occupied castles to be located next to each other'''. In this case, when one of the castles score points, it counts as a completed structure for the other, and both receive the same points.
* At '''game end''', all uncompleted castles score no points and their followers are removed from the board. A castle gets no points from farms in its vicinity.
* At '''game end''', all uncompleted castles score no points and their followers are removed from the board. A castle gets no points from farms in its vicinity.
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The last 3 bullet points were first included in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
The last 3 bullet points were first included in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
</ref>
</ref>
When '''scoring farmers''' at game end, a castle on a farm scores 4 points (instead of the 3 usual for a city), or 5 points with a pig ( [[Traders and Builders (1st edition)|Traders and Builders]]) or barn ([[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]). <ref>
When '''scoring farmers''' at game end, a castle on a farm scores 4 points (instead of the 3 usual for a city), or 5 points with a pig ([[Traders and Builders (1st edition)|Traders and Builders]]) or barn ([[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]). <ref>
{{IconBook}}
{{IconBook}}
The pig-herd tile may also grant an extra point to farms for each castle in the field (see [[River (1st edition)|River II]] and [[Games Quarterly 11 (1st edition)|Games Quarterly #11]].) This was confirmed in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
The pig-herd tile may also grant an extra point to farms for each castle in the field (see [[River (1st edition)|River II]] and [[Games Quarterly 11 (1st edition)|Games Quarterly #11]].) This was confirmed in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
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A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
</ref>
</ref>
== New land tiles ==
Some new tiles have some special characteristics:
<table>
<tr valign="top">
<td style="min-width: 70px; width: 110px;">[[File:Bridges_Castles_Bazaars_C1_Tile_04.jpg]]<br /><br /></td>
<td style="width: 95%;">'''Cloister in a city:''' If you choose to place a follower on this tile, you must choose whether to place it in the city, on the cloister, or in one of the farms. If you wish, you may lay the follower down on the cloister to differentiate a monk from a knight <ref name="knight">
{{IconBook}}
Any follower in a city is a knight. This includes normal followers, big followers, mayors, wagons, ringmasters, and phantoms. (01/2015, updated 1/2019)
</ref> within the city. The cloister is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this cloister when knights are already present in the city. Likewise, a monk placed on this cloister does not prevent a player from placing a knight in the same city.<br /><br /></td>
</tr>
</table>
<table>
<tr valign="top">
<td style="min-width: 140px; width: 210px;">[[File:Bridges_Castles_Bazaars_C1_Tile_08.jpg]]&nbsp;[[File:Bridges_Castles_Bazaars_C1_Tile_10.jpg]]<br /><br /></td>
<td>'''Inns:''' These tiles feature road segments with inns, which can be used when combining this expansion with '''[[Inns and Cathedrals (1st edition)|Inns & Cathedrals]]'''. <ref>
{{IconWorld}}
Inns on a tile will not affect a bridge placed on the same tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.
{{FAQ|width=600px|title=
Inns affect those road segments they are on, that is, directly adjacent to. So a bridge placed on a tile with an inn would not be affected by the bridge, since the inn would not be accessible from the bridge. Is this correct? See tile examples from Exp. 8 below.
|text=
Yes, that is right. The inn only counts for a road segment printed next to it.
But a bridge could count as part of an "inn road" if it is linked to it. (1/2021)<br/>
[[File:Bridges_Castles_Bazaars_C1_Tile_08.jpg]][[File:Bridges_Castles_Bazaars_C1_Tile_10.jpg]]
}}
</ref> Otherwise, the inns on these road segments will have no effect on the roads including them.
</td>
</tr>
</table>


== La distribuzione ==
== La distribuzione ==


'''Tessere totali: 12'''
<div class="mw-translate-fuzzy">
{{BeginTileList|600px}}
{{BeginTileList|width=600px|tiles=12}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_01.jpg|x2}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_01.jpg|count=2|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_02.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_02.jpg|count=1}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_03.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_04.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_05.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_05.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg|count=1}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_07.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_08.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}} + {{Feature|edition=C1|name=Inn}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_09.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_10.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_10.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}} + {{Feature|edition=C1|name=Inn}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_11.jpg}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{EndTileList}}
{{EndTileList}}
</div>


</onlyinclude>
{{FootnoteIconPara}}
 
{{FootnoteIconPara_it}}


[[Category:Checked]]
[[Category:Checked]]
[[Category:Prima Edizione]]
[[Category:Prima Edizione]]
[[Category:Espansione Maggiore della Prima Edizione]]
[[Category:Espansione Maggiore della Prima Edizione]]
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