Difference between revisions of "COVID-19 (Fan Expansion)"

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{{SEO
{{UX
|title=<translate><!--T:115--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|seotitle=<translate><!--T:115--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:146--> COVID-19 (Fan Expansion)</translate>
|image={{filepath:<translate><!--T:116--> COVID-19 Tile.png</translate>|nowiki}}
|image={{filepath:<translate><!--T:116--> COVID-19 Tile.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
|description={{#lst:{{FULLPAGENAME}}|description}}
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{{GeneralInfoAndDownloadsHeading}}
{{GeneralInfoHeading}}


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'''COVID-19''' [[{{Path|Fan_Expansions}}|fan-expansion]] for {{BaseGameLink|logo=noborder|variant=full}} was released by Carcassonne CZ forum members '''{{Author|name=Danka}}''' and '''{{Author|name=smoula}}'''.
'''COVID-19''' {{FanExpansionsLink|text=fan-expansion}} for {{BaseGameLink|logo=noborder|variant=full}} was released by Carcassonne CZ forum members '''{{Author|name=Danka}}''' and '''{{Author|name=smoula}}'''.
 
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{{VariantStrip|title=Extended players variant}}
{{VariantStrip|title=Extended rules variant}}
Place the COVID-19 tile next to the starting tile(s) at the beginning of the game and place two infection tokens to features marked by COVID-19 symbol, first to the city and second to the field.
Place the COVID-19 tile next to the starting tile(s) at the beginning of the game and place two infection tokens to features marked by COVID-19 symbol, first to the city and second to the field.
{{ExampleImage|tiles=2|image=COVID-19 Start with Starting Tile.png|name=Example 1|description=Placement of COVID-19 tile next to the starting tile with infection tokes; the top field on the starting tile and the city on the COVID-19 tile are now infected.}}
{{ExampleImage|tiles=2|image=COVID-19 Start with Starting Tile.png|name=Example 1|description=Placement of COVID-19 tile next to the starting tile with infection tokens; the top field on the starting tile and the city on the COVID-19 tile are now infected.}}


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'''Spread of Covid'''<br />
'''Spread of Covid'''<br />
When the infected area is enlarged<ref>{{IconBook}} Placing a tile around an infected Monastery does not enlarge the area of infection.</ref>, the Covid spreads further. The player who enlarged the infected area takes an infection token from the general supply and places it on any uninfected area adjacent to an already-infected area (e.g., if there is an infected city that has a road leading from it, he can mark it with the token and thus spread the infection). A city, road, field or monastery can be infected.<ref>{{IconBook}} Any feature where a player can place a player figure.</ref>
When the infected area is enlarged, <ref>
{{IconBook|text=
Placing a tile around an infected Monastery does not enlarge the area of infection.}}
</ref> the Covid spreads further. The player who enlarged the infected area takes an infection token from the general supply and places it on any uninfected area adjacent to an already-infected area (e.g., if there is an infected city that has a road leading from it, he can mark it with the token and thus spread the infection). A city, road, field or monastery can be infected. <ref>
{{IconBook|text=Any feature where a player can place a player figure.}}
</ref>


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As soon as any figure enters an infected area during any phase of the game <ref>{{IconBook}} Figures can enter an infected area by direct placement in phase {{ColorBlue|2. Placing a figure}} or joining an uninfected area where a figure is placed with one or more features, for example by tile placement, which has at least one infected feature.</ref> it is obliged to test immediately. Testing is described in phase {{ColorBlue|2. Placing a figure}}.
As soon as any figure enters an infected area during any phase of the game <ref>
{{IconBook|text=
Figures can enter an infected area by direct placement in phase {{ColorBlue|2. Placing a figure}} or joining an uninfected area where a figure is placed with one or more features, for example by tile placement, which has at least one infected feature.}}
</ref> it is obliged to test immediately. Testing is described in phase {{ColorBlue|2. Placing a figure}}.


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{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|selectorid=showPrincess|rules=
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|selectorid=showPrincess|rules=
{{IconBook}} When joining an infected city and non-infected city with a Princess tile, all untested figures are obliged to test before the Princess removes a meeple from the city.
 
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{{IconBook|text=When joining an infected city and non-infected city with a Princess tile, all untested figures are obliged to test before the Princess removes a meeple from the city.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|selectorid=showTower|rules=
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|selectorid=showTower|rules=
{{IconBook}} The infection cannot spread to tower pieces or foundations, because the tower is isolated.
 
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{{IconBook|text=The infection cannot spread to tower pieces or foundations, because the tower is isolated.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|selectorid=showWagon|rules=
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|selectorid=showWagon|rules=
{{IconWorld}} Since wagons cannot be infected by Covid, a wagon moving from a completed feature to an infected but incomplete feature is not tested.
 
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{{IconWorld|text=Since wagons cannot be infected by Covid, a wagon moving from a completed feature to an infected but incomplete feature is not tested.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|selectorid=showCountOfCarcassonne|rules=
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|selectorid=showCountOfCarcassonne|rules=
{{IconWorld}} A meeple from City of Carcassonne placed on an infected, finished feature is obliged to test.<br />
 
<span class="showWagon">{{IconBook}} Except the wagon, because it can not be infected.</span>  
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{{IconWorld|text=A meeple from City of Carcassonne placed on an infected, finished feature is obliged to test.}}
<span class="showWagon">{{IconBook|text=Except the wagon, because it can not be infected.}}</span>  
}}
}}


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{{OtherExpansionRule|expansionlink={{CatapultLink|edition=C1|variant=long}}|selectorid=showCatapult|rules=
{{OtherExpansionRule|expansionlink={{CatapultLink|edition=C1|variant=long}}|selectorid=showCatapult|rules=
{{IconWorld}} When an exchanged meeple is placed on an infected feature, it is obliged to test.
 
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{{IconWorld|text=When an exchanged meeple is placed on an infected feature, it is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|selectorid=showBridges|rules=
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|selectorid=showBridges|rules=
{{IconBook}} As ''bridges'' are part of the road, figures on bridges are also subject to testing if the road to which they are connected is required to test.
 
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{{IconBook|text=As ''bridges'' are part of the road, figures on bridges are also subject to testing if the road to which they are connected is required to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}|selectorid=showGhosts|rules=
{{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}|selectorid=showGhosts|rules=
{{IconWorld}} If a meeple with ghosts is removed after testing, those ghosts will return to the general supply.
 
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{{IconWorld|text=If a meeple with ghosts is removed after testing, those ghosts will return to the general supply.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{WheelFortuneLink|edition=C1|variant=long}}|selectorid=showWheelOfFortune|rules=
{{OtherExpansionRule|expansionlink={{WheelFortuneLink|edition=C1|variant=long}}|selectorid=showWheelOfFortune|rules=
{{IconWorld}} Areas of the Wheel of Fortune can not be infected, because it is isolated.
 
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{{IconWorld|text=Areas of the Wheel of Fortune can not be infected, because it is isolated.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{RiverLink|edition=C3|version=I}} / {{RiverLink|edition=C2|version=II}} / {{RiverLink|edition=C3|version=20}}|selectorid=showRivers_Any|rules=
{{OtherExpansionRule|expansionlink={{RiverLink|edition=C3|version=I}} / {{RiverLink|edition=C2|version=II}} / {{RiverLink|edition=C3|version=20}}|selectorid=showRivers_Any|rules=
{{IconBook}} When playing '''Extended players variant''' (Covid tile placed at the beginning of the game), the Covid tile and two infection tokens are placed immediately out of turn order after placing the last tile of the River on the unfinished road closest to the River Lake.
 
{{ExampleImage|image=COVID-19 Start with River 20 Tile.png|tiles=2|name=Example River|description=Placement of COVID-19 tile next to last river tile, left bottom field on river tile is infected now.}}
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{{IconWorld}} When the River becomes infected then all parts before and after River Junction (River II) are also infected.
{{IconBook|text=When playing '''Extended players variant''' (Covid tile placed at the beginning of the game), the Covid tile and two infection tokens are placed immediately out of turn order after placing the last tile of the River on the unfinished road closest to the River Lake.}}
: {{ExampleImage|image=COVID-19 Start with River 20 Tile.png|tiles=2|name=Example River|description=Placement of COVID-19 tile next to last river tile, left bottom field on river tile is infected now.}}
{{IconWorld|text=When the River becomes infected then all parts before and after River Junction (River II) are also infected.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{FerriesLink|edition=C3|variant=long}} / {{TunnelLink|edition=C1}}|selectorid=showFerriesOrTunnel|rules=
{{OtherExpansionRule|expansionlink={{FerriesLink|edition=C3|variant=long}} / {{TunnelLink|edition=C1}}|selectorid=showFerriesOrTunnel|rules=
{{IconBook}} When roads are connected and one part was infected before joining, all figures on parts which were uninfected before joining are obliged to test.
 
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{{IconBook|text=When roads are connected and one part was infected before joining, all figures on parts which were uninfected before joining are obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CropCirclesLink|edition=C1|version=I|variant=long}} / {{CropCirclesLink|edition=C3|version=II|variant=long}} / {{CropCirclesLink|edition=WE|version=I|variant=long}}|selectorid=showCropCircles|rules=
{{OtherExpansionRule|expansionlink={{CropCirclesLink|edition=C1|version=I|variant=long}} / {{CropCirclesLink|edition=C3|version=II|variant=long}} /  
{{IconBook}} A meeple placed from a player's supply next to one of his meeples that is already on a board in the infected area is required to test.
{{CropCirclesLink|edition=WE|version=I|variant=long}}|selectorid=showCropCircles|rules=
 
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{{IconBook|text=A meeple placed from a player's supply next to one of his meeples that is already on a board in the infected area is required to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{20thAnniversaryExpansionLink|edition=C3|variant=long}}|selectorid=show20thAnniversaryExpansion|rules=
{{OtherExpansionRule|expansionlink={{20thAnniversaryExpansionLink|edition=C3|variant=long}}|selectorid=show20thAnniversaryExpansion|rules=
{{Tile|20th_Anniversary_Expansion_C2_Action_Symbol_01.png|size=25px|textbefore={{IconBook}}|align=center|text=A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.}}
 
{{IconBook}} [[File:20th_Anniversary_Expansion_C2_Action_Symbol_01.png|x25px]] A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.
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{{Tile|image=20th_Anniversary_Expansion_C2_Action_Symbol_01.png|size=25px|textbefore={{IconBook}}|align=center|text=A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.}}
{{IconBook|text=[[File:20th_Anniversary_Expansion_C2_Action_Symbol_01.png|x25px]] A meeple placed next to another of your previously placed meeples that is in an infected area is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{BarberSurgeonsLink|edition=C2}}|selectorid=showBathhouses|rules=
{{OtherExpansionRule|expansionlink={{BarberSurgeonsLink|edition=C2}}|selectorid=showBathhouses|rules=
{{IconWorld}} Baths are part of a city or road. Figures are subject to the same conditions as the city or road. If a city or road with the bath is infected, meeple moved to bath is obliged to test.
 
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{{IconWorld|text=Baths are part of a city or road. Figures are subject to the same conditions as the city or road. If a city or road with the bath is infected, meeple moved to bath is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{DarmstadtPromoLink|edition=C1}}|selectorid=showDarmstadt|rules=
{{OtherExpansionRule|expansionlink={{DarmstadtPromoLink|edition=C1}}|selectorid=showDarmstadt|rules=
{{IconBook}} Placement of a tile surrounding infected Darmstadt Church is not enlarging it.
 
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{{IconBook|text=Placement of a tile surrounding infected Darmstadt Church is not enlarging it.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{EasterCarcassonneLink|edition=C1}}|selectorid=showEasterInCarcassonne|rules=
{{OtherExpansionRule|expansionlink={{EasterCarcassonneLink|edition=C1}}|selectorid=showEasterInCarcassonne|rules=
{{IconWorld}} When Easter bunny is moving and jumps from an infected area to an uninfected area, the infection spreads. All figures in the uninfected area have to be tested immediately.
 
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{{IconWorld|text=When Easter bunny is moving and jumps from an infected area to an uninfected area, the infection spreads. All figures in the uninfected area have to be tested immediately.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|edition=C3}}|selectorid=showGermanCastles|rules=
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|edition=C3}}|selectorid=showGermanCastles|rules=
{{IconBook}} Placement of a tile surrounding an infected German Castle is not enlarging it.
 
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{{IconBook|text=Placement of a tile surrounding an infected German Castle is not enlarging it.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{GiftsLink|edition=C3}}|selectorid=showGifts|rules=
{{OtherExpansionRule|expansionlink={{GiftsLink|edition=C3}}|selectorid=showGifts|rules=
{{IconBook}} When using a '''Change Position''' or '''Synod''' card, any meeple placed to an infected area is obliged to test.
 
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{{IconBook|text=When using a '''Change Position''' or '''Synod''' card, any meeple placed to an infected area is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{LabyrinthLink|edition=C2}}|selectorid=showLabyrinth|rules=
{{OtherExpansionRule|expansionlink={{LabyrinthLink|edition=C2}}|selectorid=showLabyrinth|rules=
{{IconBook}} When a Labyrinth road network becomes infected then all parts are also infected even in the advanced variant.
 
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{{IconBook|text=When a Labyrinth road network becomes infected then all parts are also infected even in the advanced variant.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1}}|selectorid=showRussianPromos|rules=
{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1}}|selectorid=showRussianPromos|rules=
{{IconWorld}} Infection can spread on Bogatyr crossroad.
 
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{{IconWorld|text=Infection can spread on Bogatyr crossroad.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CastleLordsLink}}|selectorid=showCastleLords|rules=
{{OtherExpansionRule|expansionlink={{CastleLordsLink}}|selectorid=showCastleLords|rules=
{{IconBook}} If a Castle Road becomes infected, the Castle Lord is obliged to test.
 
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{{IconBook|text=If a Castle Road becomes infected, the Castle Lord is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{LabyrinthsLink}}|selectorid=showLabyrinths|rules=
{{OtherExpansionRule|expansionlink={{LabyrinthsLink}}|selectorid=showLabyrinths|rules=
{{IconBook}} When previously separate roads are connected and at least one road was already infected, any figure on previously uninfected roads are obliged to test.
 
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{{IconBook|text=When previously separate roads are connected and at least one road was already infected, any figure on previously uninfected roads are obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{PorxadaLink}}|selectorid=showPorxada|rules=
{{OtherExpansionRule|expansionlink={{PorxadaLink}}|selectorid=showPorxada|rules=
{{IconBook}} When a player placing the La Porxada tile chooses '''Swap followers''' and a meeple is placed in an infected area, it is obliged to test.
 
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{{IconBook|text=When a player placing the La Porxada tile chooses '''Swap followers''' and a meeple is placed in an infected area, it is obliged to test.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{RobbersSonLink}}|selectorid=showRobbersSon|rules=
{{OtherExpansionRule|expansionlink={{RobbersSonLink}}|selectorid=showRobbersSon|rules=
{{IconBook}} When joining an infected road and non-infected road with a Robbers' Son tile, all untested figures are obliged to test before the Robbers' Son removes a meeple from the road.
 
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{{IconBook|text=When joining an infected road and non-infected road with a Robbers' Son tile, all untested figures are obliged to test before the Robbers' Son removes a meeple from the road.}}
}}
}}


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}} <!-- End of Sticky Expansion Selector -->
}} <!-- End of Sticky Expansion Selector -->


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{{BeginTileList|600px|tiles=1}}
{{BeginTileList|tiles=1}}
{{Tile|COVID-19 Tile.png|count=1}}
{{Tile|image=COVID-19 Tile.png|count=1|config={{Feature|name=COVID19Symbol|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
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<div style="margin-top: 1em">
{{BeginTileList|cards=30}}
{{Tile|image={{Piece|name=COVID19TestNegative|variant=imagename}}|size=x60px|link=#gameplay|count=20|config={{Piece|name=COVID19TestNegative|variant=short}}}}
{{Tile|image={{Piece|name=COVID19TestPositive|variant=imagename}}|size=x60px|link=#gameplay|count=9|config={{Piece|name=COVID19TestPositive|variant=short}}}}
{{Tile|image={{Piece|name=COVID19TestDeath|variant=imagename}}|size=x60px|link=#gameplay|count=1|config={{Piece|name=COVID19TestDeath|variant=short}}}}
{{EndTileList}}
</div>


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{{BeginTileList|600px|tokens=20}}
<div style="margin-top: 1em">
{{Tile|{{Piece|name=COVID19Token|variant=imagename}}|count=20|size=45px}}
{{BeginTileList|tokens=20}}
{{Tile|image={{Piece|name=COVID19Token|variant=imagename}}|size=45px|link=#gameplay|count=20|config={{Piece|name=COVID19Token|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


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