Difference between revisions of "Carcassonne Game Reference/en"

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<onlyinclude>
<onlyinclude>
== Expansion selector ==
== Expansion selector ==


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<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow| rule set.}}</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow| rule set.}}</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word {{ColorGreen|MESSAGES}}, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile <span class="showC1">{{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only.)}}</span><span class="showC2">if there were no other players' scoring figure on it.</span> Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showRobbers markWE">If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, your robber must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, the robber must take points unless there are multiple counting <span class="showC1">followers</span><span class="showC2">meeples</span> on the robber’s space at that time that will be scoring points during this round of scoring, in which case he may choose which <span class="showC1">follower</span><span class="showC2">meeple</span> to take the first points from.</li>
</ul>


'''Game reference summary'''
'''Game reference summary'''
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{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2" style="background-color: #eeeeee;" | [[#Preparation|'''<span class="wica-counter-show"></span>. Preparation''']]
| colspan="2" style="background-color: #eeeeee;" | [[:#Preparation|'''<span class="wica-counter-show"></span>. Preparation''']]
|-
|-
| colspan="2" | Set up the playing area and the elements to be used during the game.
| colspan="2" | Set up the playing area and the elements to be used during the game.
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<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span><br /><span class="showDragonAndC1 markWE">(2b. Move the dragon - for HiG &amp; ZMG)</span><span class="showDragonAndC2 markWE">(2b. Move the dragon)</span></li>
<li>Place a <span class="showC1">follower</span><span class="showC2">meeple</span><br /><span class="showDragonAndC1 markWE">(2b. Move the dragon - for HiG &amp; ZMG)</span><span class="showDragonAndC2 markWE">(2b. Move the dragon)</span></li>


<li>Score a feature<br /><span class="showDragonAndC1 markWE">(3b. Move the dragon - for RGG)</span></li>
<li>Score a feature<br /><span class="showDragonAndC1 markWE">{{ColorYellow|(3b. Move the dragon - for RGG)}}</span></li>
<li>Additional actions</li>
<li>Additional actions</li>
</ol>
</ol>
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|}
|}


|- class="showAbbey"
|- class="showAbbeyAndC1"
|  
|  
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
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|
|
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" | [[#Final scoring | '''<span class="wica-counter-show"></span>. Final Scoring''']]
| colspan="2"  style="background-color: #eeeeee;" | [[:#Final scoring | '''<span class="wica-counter-show"></span>. Final Scoring''']]
|-
|-
| colspan="2" | Carry out final scoring.
| colspan="2" | Carry out final scoring.
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<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
   <ul>
   <ul>
   <li class="showC1_Graphics markC2 markWE">First edition</li>
   <li class="showC1_Graphics markC2 markWE">First edition (C1)</li>
   <li class="showC2_Graphics markC1 markWE">New edition</li>
   <li class="showC2_Graphics markC1 markWE">Second edition (C2) and/or third edition (C3)</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition (WE)</li>
   </ul>
   </ul>
</li>
</li>
<li class="showAll">Decide which '''expansions''', if any, to use with the base game</li>
<li class="showAll">Decide which '''expansions''', if any, to use with the base game</li>
<li class="showAll">Identify and agree any '''rule variants''' -according to the selected edition(s)- or house rules, resolve and agree any points of interpretation and clarify areas of potential misunderstanding or contradiction.</li>
<li class="showAll">Identify and agree any '''rule variants''' -according to the selected edition(s)- or house rules, resolve and agree any points of interpretation and clarify areas of potential misunderstanding or contradiction.</li>
<li class="showAll">Choose the youngest participant as '''starting player''' (unless otherwise agreed).</li>
</ol>
</ol>


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   <ul>
   <ul>
   <li class="showAll">'''Base starting tile'''</li>
   <li class="showAll">'''Base starting tile'''</li>
   <li class="showRivers_Any markWE">'''River tiles''' from:
   <li class="showClassicRiver">'''River tiles''' from:
     <ul>
     <ul>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII"> (remove spring tile)</span></li>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII markWE"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII markC2 markWE"> (remove spring tile)</span></li>
     <li class="showRiverII">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li>
     <li class="showRiverII markWE">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li>
     <li class="showGQ11 markC2">'''GQ #11''' (add spring tile and the other river tile)</li>
     <li class="showGQ11 markC2 markWE">'''GQ #11''' (add spring tile and the other river tile)</li>
    <li class="showCutCassonne markC1 markWE">'''CutCassonne''' (add river tiles)</li>
    </ul>
  </li>
  <li class="show20thAnniversaryRiver">'''River tiles''' from:
    <ul>
    <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>''' (remove spring and lake tiles)</li>
    <li class="showRiverII markWE">'''River II''' (remove spring tile and the river end with a city)</li>
    <li class="show20thAnniversaryRiver markC1 markWE">'''20th Anniversary River'''</li>
    <li class="showGQ11 markC2 markWE">'''GQ #11''' (remove spring tile but add the other river tile)</li>
    <li class="showCutCassonne markC1 markWE">'''CutCassonne''' (add river tiles)</li>
     </ul>
     </ul>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">'''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tile and '''big pig''' figure</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
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   <ul>
   <ul>
   <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li>
   <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li>
   <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''.</span><span class="showTradersAndBuilders_Any"> Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span><span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any markWE">(It can be on a river tile if no other start tile is used.)</span></span>
   <li class="showComplexStart">Discard the '''base starting tile'''<span class="showTeacher markC2 markWE"> unless you are playing with The School</span>.<span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any">(It can be on a river tile if no other start tile is used.)</span></span>
   </li>
   </li>
  <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">Place the '''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
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</li>
</li>
   <li class="showSpielDoch2018 markC1 markWE">Place the '''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
   <li class="showSpielDoch2018 markC1 markWE">Place the '''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
  <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>


   <li class="showRivers_Any markWE">Place the '''river spring''' tile and prepare the other river tiles
   <li class="showRivers_Any">Place the '''river spring''' tile and prepare the other river tiles
     <ul>
     <ul>
     <li class="showRiverII">Separate the fork tile </li>
     <li class="showRiverII markWE">Separate the fork tile </li>
     <li class="showAll">Separate the lake tile <span class="showRiverII">(the one with the volcano)</span> </li>
     <li class="showAll">Separate the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> </li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII"> the fork tile on top and</span> the lake tile at the bottom</li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> at the bottom</li>
     </ul>
     </ul>
   </li>
   </li>
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<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
   <ul>
   <ul>
   <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
   <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li>
  <li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showMonasteries markWE">Optionally, the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game without expansions</li>
   <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li>
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
     <ul>
     <ul>
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     </ul>
     </ul>
   </li>
   </li>
  <li class="showPeasantRevolts markC1 markWE">Remove 3 out of the 12 '''Peasant Revolts''' tiles, after shuffling them. Use only 9 tiles</li>
   </ul>
   </ul>
</li>
</li>
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   </ul>
   </ul>
</li>
</li>
<li class="showHalflings markC2 markWE">Shuffle '''Halfling''' tiles and deal two (in total or per Halflings expansion) to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players
<li class="showHalflings markWE">Distribute '''Halfling''' tiles according to the number of Halfling sets used:
  <ul>
  <li>1 set (12 tiles): 2 tiles per player</li>
  <li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li>
  </ul>
Two possible options:
  <ul>
  <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li>
  <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
  </ul>
</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players:
   <ul>
   <ul>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>4-6 players: 1 tile</li>
   <li>4-6 players: 1 tile</li>
  </ul>
Two possible options:
  <ul>
  <li>Each player picks the tile (or tiles) of his choice.</li>
  <li>Mix the tiles and distribute them at random.</li>
   </ul>
   </ul>
</li>
</li>
<li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li>
</ol>
</ol>


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   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
   <li class="showFlier">'''Flier dice'''</li>
  <li class="showGhosts markC1">'''15 ghosts'''</li>
  <li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFerries">'''Ferries'''</li>
   <li class="showFerries">'''Ferries'''</li>
   <li class="showGoldmines">'''Gold pieces'''<span class="showC2 markC1"> and the '''scoring token'''</span></li>
   <li class="showGoldmines">'''Gold pieces'''<span class="showC2 markC1"> and the '''scoring token'''</span></li>
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   <li class="showWitch">'''Witch'''</li>
   <li class="showWitch">'''Witch'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter bunny'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''40 Easter eggs'''</li>
  <li class="showEasterInCarcassonneAndNotFlier markC2 markWE">'''Regular die''', if the Flier die is not available</li>
   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
<li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span>
</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li>
<li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
<li>Take the top scoring tile from each stack and place them next to the corresponding stack as initial active scoring tiles</li>
</ul>
</li>
</ol>
</ol>


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<li class="showAll">Distribute figures to each player in one color
<li class="showAll">Distribute figures to each player in one color
   <ul>
   <ul>
   <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span>
  <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
    <ul class="showMarketsOfLeipzig markC1 markWE">
    <li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion:
      <ul>
      <li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li>
      <li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li>
      </ul>
    </li>
    </ul>
    <ul class="showWondersOfHumanity markC1 markWE">
    <li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li>
    </ul>
  </li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
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   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
  <li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
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   </li>
   </li>
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
  <li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li>
   </ul>
   </ul>
</li>
</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
<li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li>
<li class="showAll">Choose the starting player by mutual agreement (e.g. the youngest) or at random.</li>
<li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li>
</div>
</div>
</ol>
</ol>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showMessages">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span>
 
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>


<li class="showMessages markWE">Add '''messenger points''' to scoring <span class="showC1">follower</span><span class="showC2">meeple</span> and remove the messengers from the scoring board</li>
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li>


<li class="showRobbers markWE">Score 3 points per remaining '''robber''' and remove them from the scoreboard</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
 
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>
 
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
 
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>


<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span></li>
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>
 
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
<ul class="showBarn">
<li>Score any <span class="showC1">followers</span><span class="showC2">meeples</span> deployed to <span class="showC1">farms</span><span class="showC2">fields</span> with '''barns'''.</li>
</ul>
</li>
 
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li>
</ol>
</ol>
</div>
</div>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showFairyAndNotRingmaster markC1 markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster"> taking into account the '''fairy''' and the '''ringmaster'''</span><span class="showNotFairyAndRingmaster"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Roads'''</li>
Line 400: Line 468:
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
  <li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCathedrals markC2 markWE">'''German cathedrals'''</li>
   <li class="showGermanCathedrals markWE">'''German cathedrals'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li>
  <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li>
   </ul>
   </ul>
</li>
</li>
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
   <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showAll">'''Farms'''</li>
   <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''<span class="showMarketsOfLeipzig"> taking into account the '''Tanners quarter''' bonus</span></li>
   </ul>
   </ul>
</li>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
<li class="showEndOfGameScoring markWE">Resolve final scoring
   <ul>
   <ul>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens''' (1 point per remaining token)</li>
  <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
Line 430: Line 504:
</onlyinclude>
</onlyinclude>


{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


[[Category:Completed]]
[[Category:Completed]]

Revision as of 20:09, 26 November 2023

Expansion selector



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Game reference

by Meepledrone



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Preparation



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Final scoring



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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points