Difference between revisions of "Carcassonne Game Reference/en"

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<onlyinclude>
<onlyinclude>
== Expansion selector ==
== Expansion selector ==


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<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
   <ul>
   <ul>
   <li class="showC1_Graphics markC2 markWE">First edition</li>
   <li class="showC1_Graphics markC2 markWE">First edition (C1)</li>
   <li class="showC2_Graphics markC1 markWE">New edition</li>
   <li class="showC2_Graphics markC1 markWE">Second edition (C2) and/or third edition (C3)</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition (WE)</li>
   </ul>
   </ul>
</li>
</li>
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     <ul>
     <ul>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>''' (remove spring and lake tiles)</li>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>''' (remove spring and lake tiles)</li>
     <li class="showRiverII markWE">'''River II'''(remove spring tile and the river end with a city)</li>
     <li class="showRiverII markWE">'''River II''' (remove spring tile and the river end with a city)</li>
     <li class="show20thAnniversaryRiver markC1 markWE">'''20th Anniversary River'''</li>
     <li class="show20thAnniversaryRiver markC1 markWE">'''20th Anniversary River'''</li>
     <li class="showGQ11 markC2 markWE">'''GQ #11''' (remove spring tile but add the other river tile)</li>
     <li class="showGQ11 markC2 markWE">'''GQ #11''' (remove spring tile but add the other river tile)</li>
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   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">'''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tile and '''big pig''' figure</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
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   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">Place the '''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
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Two possible options:
Two possible options:
   <ul>
   <ul>
   <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> face down and each player gets the tiles.</li>
   <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li>
   <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
   <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
   </ul>
   </ul>
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   </ul>
   </ul>
</li>
</li>
<li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li>
</ol>
</ol>


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   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
  <li class="showGhosts markC1">'''15 ghosts'''</li>
  <li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFerries">'''Ferries'''</li>
   <li class="showFerries">'''Ferries'''</li>
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   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
<li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard</li>
</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li>
<li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<ul>
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<li class="showAll">Distribute figures to each player in one color
<li class="showAll">Distribute figures to each player in one color
   <ul>
   <ul>
   <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span>
  <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
    <ul class="showMarketsOfLeipzig markC1 markWE">
    <li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion:
      <ul>
      <li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li>
      <li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li>
      </ul>
    </li>
    </ul>
    <ul class="showWondersOfHumanity markC1 markWE">
    <li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li>
    </ul>
  </li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
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   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
  <li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
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   </li>
   </li>
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
  <li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li>
   </ul>
   </ul>
</li>
</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of the scoreboard (it will serve as a '''scoring figure''')</li>
<li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li>
<li class="showMessages markWE">Place '''messengers''' on space 0 of the scoreboard</li>
<li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li>
<li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li>
</div>
</div>
</ol>
</ol>
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<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>


<li class="showCastles markWE">Remove '''castle lords''' still on the game board</li>
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>
 
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
 
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
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</ul>
</ul>
</li>
</li>
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li>
</ol>
</ol>
</div>
</div>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Roads'''</li>
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   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
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   </ul>
   </ul>
</li>
</li>
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
   <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
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</onlyinclude>
</onlyinclude>


{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


[[Category:Completed]]
[[Category:Completed]]

Latest revision as of 20:09, 26 November 2023

Expansion selector



Transmogrifying...

Game reference

by Meepledrone



Transmogrifying...

Preparation



Transmogrifying...

Final scoring



Transmogrifying...


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points