Difference between revisions of "Carcassonne Order of Play/en"

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<ol class="wica-list">
<ol class="wica-list">
<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showMandatoryTiles markWE">If you have tiles that you are required to play, you must use them instead of drawing a new tile <span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span>.
<ul>
<li class="showBazaars">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showFortuneTellerAndBuilder markWE">If you have one or more tiles granted by your '''fortune teller(s)''', you must choose one. Discard and re-shuffle the rest, if any.</li>
</ul>
</li>


<li class="showFortuneTellerAndBuilder markWE">If you have one or more tiles granted by your '''fortune teller(s)''', you must choose one in place of drawing a regular tile. Discard and reshuffle the rest, if any.</li>
<li class="showTilesInSupply markWE">If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile if there is a valid space to place it.
 
<ul>
<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may choose it in place of drawing a regular tile.</li>
<li class="showAbbey">An '''abbey''' tile</li>
 
<li class="showHalflings">A '''Halfling''' tile </li>
<li class="showHalflings markWE">If you have a '''Halfling''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showGermanCastles">A '''German castle''' tile</li>
 
</ul>
<li class="showGermanCastles markWE">If you have a '''German castle''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span><span class="showHalflings"> and did not play a Halfling tile</span>, you may choose it in place of drawing a regular tile.</li>
</li>


<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastlesOrFortuneTeller">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastlesOrFortuneTeller">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
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<li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li>
<li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>


<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>


<li class="showWheelOfFortuneAndPeasantRevolts markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWheelOfFortuneAndPeasantRevolts markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
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</ul></li>
</ul></li>


<li class="showFortuneTeller markWE">Discard and reshuffle the remaining extra tiles provided by your '''fortune teller(s)'''<span class="showBuilder">, unless your builder granted you a double turn and you want to use one of those tiles</span>.</li>
<li class="showFortuneTeller markWE">Discard and re-shuffle the remaining extra tiles provided by your '''fortune teller(s)'''<span class="showBuilder">, unless your builder granted you a double turn and you want to use one of those tiles</span>.</li>


<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li>
<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li>

Revision as of 21:06, 12 December 2020

Expansion selector



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Order of play

by Meepledrone, based on the foundation provided by SkullOne and obervet.



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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.